How POKEMON is the key to balancing DBD! A Dead By Daylight Discussion

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  • Опубликовано: 16 ноя 2024

Комментарии • 81

  • @lewdlamia9633
    @lewdlamia9633 7 месяцев назад +4

    I honestly would like to hear Otzdarva's thoughts on this. This is a very interesting idea.

  • @arachnae3025
    @arachnae3025 7 месяцев назад +13

    They could also adopt the tiers system for competative pokemon (OU, UU, NU, etc.) limiting bottom tier to like the weaker perks and killers and items, and the upper tiers to the strongest. For this to happen though people would have to A. Give a shit enough and B. Likely have to have insane amount of players playing a hypothetical ranked mode for this to ever be implemented.
    Edit: nvm, he brought it up like 3 seconds later damn

  • @orbitalexp7676
    @orbitalexp7676 7 месяцев назад +15

    This system makes sense to me, the only issue i see(with ranked dbd especially) is the incentive to play a competitive gamemode if youre a normal player would have to be quite high/ rewarding enough to play *not bloodpoints*. I also think that if there were seperate modes eg ranked and unranked, there would probably be a big difference in players on unranked especially, so for beginners to the game who just want to learn unranked may become a sweat fest unintentionally because people who aren't bothered to queue with "similar strength" opponents will just queue up unranked. But then again the entire issue of ranked in dbd crops up and that is should it be in the game in the first place or will it just be redundant because it won't get utilised as well as it should. Also yet again this is a really well made video. Keep up the good work im hoping you get recognition because you produce some high quality videos man, better than most mid sized streamer creators imo, lol 🤍

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +4

      Much appreciated! I agree that ranked in dbd is a sticky subject, and truth be told I don't really want ranked mode to begin with, but I think it's going to come eventually regardless of if we want it to or not, so it's best to pitch ideas now so BHVR has a chance to hear from them.

    • @powerguidao6249
      @powerguidao6249 7 месяцев назад +2

      Literally DBD mobile quick match btw. When I was a beginner I consistently matched up against pop + pain res, then I went on ranked and I'd have actually good matches were killers have a personality instead of camping and tunneling

    • @powerguidao6249
      @powerguidao6249 7 месяцев назад +1

      The quickplay toxic environment probably comes from killers matching up against a sweaty team, then deciding if they didn't have fun one match then no one else will, then just camp and tunnel (also vise versa, if killers are gonna camp and tunnel anyways then every survivor uses full genrush / second chance builds)

  • @Polevolter
    @Polevolter 7 месяцев назад +10

    I’ve never played a Pokemon game besides Trozei which was given to me by my aunt when I was a kid, much less play Pokemon competitively…but this idea sounds really fantastic!
    On the note of new players, I think all the perk/killer tiering could be “hidden” until the new player reaches a predetermined threshold or that they consent to see these tiers. Maybe not the most elegant solution but I think it would help ease players into the game first before showing them information that they may not fully understand at their current learning journey. So a new player would be allowed to use whatever perks or killers they want without having to see the tiering systems. New players in DbD typically get into the game because of an iconic character being added recently like with the Resident Evil chapters, and introducing them to a tiering system right off the bat would be a little too much in my opinion. There’s already a lot of addons, killers, perks, maps, tiles, and even basic gameplay for them to first process and understand and throwing a tier system to this would probably be too much for a new player. Overall I really like this idea and I wish to see it implemented into the game!

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      Most games lock/hide ranked play to new players anyways (mostly for anti-smurf reasons) so I don't think that's too weird a solution!

  • @Unicornslayer697
    @Unicornslayer697 7 месяцев назад +2

    My issue with this is that a bad nurse is worse than a good shape. Just because a killer is good doesn't mean the player is good at it.

  • @squaldo
    @squaldo 7 месяцев назад +6

    Very well made video. I very much agree that we should use April Fools Day to talk about wierd and out there ideas instead of obvious bait

  • @g33ktastik99
    @g33ktastik99 7 месяцев назад +6

    W/o being aware of how competitive Pokemon functioned, I'd thought something like this would be good.
    Great job!! 👏🏾🖤

  • @VaderTheWhite
    @VaderTheWhite 7 месяцев назад +6

    2:08 ...X and Y came out when I was a college student...

    • @NimhNom
      @NimhNom 7 месяцев назад

      Trans colors detected 🤖🤖🤖

  • @bradman9612
    @bradman9612 7 месяцев назад +1

    This honestly could work really well if behavior *somehow* doesn’t mess it up. And I played a lot of Pokemon growing up and still do and that sort of ranking system can make the game feel a tad better. Another downside I COULD see being a slight problem with this system (though it’s kind of a problem in modern dbd) is getting the same killer or going against the same survivor builds back to back, over and over again. Like, when a new chapter comes out and EVERYONE wants to play that character, but maybe slightly worse. That’s just my 2 cents on this idea

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      While in one tier yes you would probably see less build variety, but if you're burned out of playing nurses and blights you can just pop down a tier or two and play a completely different meta.

  • @RoyGamer4510
    @RoyGamer4510 7 месяцев назад +3

    Bro what is going on, I did not expect to agree with this, but the way you explained it now makes me really want this to be a thing.

  • @Overdaloadingbay
    @Overdaloadingbay 7 месяцев назад +4

    I'd never heard of comp pokemon before but I think I'm a fan of the idea of using this system for a DBD ranked, it's complex and confusing but compared to how comp dbd is right now it's definitely a step up for ease of access

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      I totally should have mentioned how strange comp DBD already is in the video lol.

  • @ACharismaticStallion
    @ACharismaticStallion 7 месяцев назад +3

    This was a very well thought out and interesting pitch, I like it! I could easily see a system like this clearing up much of the headache involved in a "ranked" mode.
    My only reservation is that, for as perfect as I believe this system could be, BHVR would never be capable of implementing it correctly. This is because in DBD, the data lies. Nurse does not have the highest pick rate, nor the highest kill rate. Many killers' strength is unknowable from data alone. If this was implemented on sheer data, it'd be a nightmare. Each killer and each add-on would need to be hand selected with the advisement of skilled players who understand the game. BHVR has shown time and time again that they don't understand the meta of their own game.
    If the developer doesn't know what's strong, and the data doesn't know what's strong, then the system crumbles.
    If everything was sorted properly in those nets, it'd fit the game perfectly. I just don't see how to overcome that hurdle.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +3

      My hope (cope) is that in a ranked mode the weird bits of data would sort them selves out after a few months of chaos, but yes I wouldn't trust bhvr to do this either

  • @luisvidal4690
    @luisvidal4690 7 месяцев назад

    Really good video man. Don't worry Behavior will surely implement this somewhere in the next 5 years.

  • @Paul-hn8en
    @Paul-hn8en 7 месяцев назад

    I would love this! Have a low tier for meming games with autodidact and fun stuff without messing with the sweaty games with huntress snipe's and brand new parts while still having both because both are fun

  • @Dekmakinson9
    @Dekmakinson9 7 месяцев назад

    Super cool idea! I've always thought that behavior shouldn't have nerfed some powerful perks because killers should ALSO be able to bring their super strong stuff and that is where the fun of the game is, but if this was implemented you would still be able to have OP dead hard, made for this etc. in the game and they wouldnt be broken. However the system should work off the average "value" of your build, so you can bring dead hard in a low tier if you used some bad perks

  • @GutoGerbase
    @GutoGerbase 7 месяцев назад

    That's a nice suggestion. Maybe each perk slot could be locked to a tier. So you would need to have one perk slot for tier 1, one for tier 2... Bringing more variety to all matches too

  • @kobekitchen8965
    @kobekitchen8965 7 месяцев назад

    As a long time Pokémon and DBD fan I love this idea. I think it completely makes sense, and would help with the MMR issue that has always been a thing

  • @ghoulzandghosts
    @ghoulzandghosts 7 месяцев назад

    Ohhh I am very into comp Pokémon and this usage system I think would work wonders for a separate more balanced game mode, comp or not it would be great to not have to queue into the strongest surv perks in the game as a trapper
    And the usage stats for all perks and killers are already there, great idea!

  • @literallyalois2966
    @literallyalois2966 7 месяцев назад +1

    Sharknown is so good omg-

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      "Sharknown" rolls off the tongue so much better than unknown shark I'm stealing that

  • @avian1799
    @avian1799 7 месяцев назад

    What I like about this idea is that you can actually sorta workshop it without needing the Devs to do anything; just like how Smogon players invented UUbers and tested it far enough that its now available on Showdown, you could legit just set up a DC server and see if it works!

  • @slimything513
    @slimything513 7 месяцев назад +1

    Suggestion: I think this would require a lot of buffs and nerfs, but I think the base kit and base character perks should be the lowest tier perks, with exceptions. (Prove Thyself and Sprint Burst, for example, too many players would want those to stay top tier.) This would allow the newer players to stay at the lowest tiers with the perks they have.

  • @luisvidal4690
    @luisvidal4690 7 месяцев назад

    I like your narration for some reason. Also you earned a sub.

  • @DJ_LilPaycheck
    @DJ_LilPaycheck 7 месяцев назад

    Hearing the words Pokémon X and Y in middle hurts my soul I'm old as shit man...

  • @SciMick
    @SciMick 7 месяцев назад

    My only criticism is that the tiers are for tournaments, not ranked, which follow VGC and doesn't have tiers because not everyone is versed into competitive. This could be however a solution for competitive DBB not be a Nurse/Blight festival. AFAIK there isn't a single game that used a tier system for a ranked queue.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      There's a few that have something similar (and obviously comp pokemon). One comment told me about an interesting alternative from the game Marvel vs Capcom 2. They have a similar system but instead of locking you to a tier you're given some kind of "power budget" and the higher tier something is, the more of your budget it consumes. In dbd terms this means if you want to run DH you'd have to run incredibly weak perks to compensate, or maybe no perks at all.

  • @deletedaccount7
    @deletedaccount7 7 месяцев назад

    I actually really like the idea. The only thing I would change or add is that for the absolute lowest tier there would be restrictions that make it so only newer players can play that tier. What it would be? I honestly have no idea and finding something that worked properly would probably be a massive pain. But the main reason I think it would need something like that is because of just how easily bully squads can take advantage of the lower tier modes to specifically look for new players just trying to learn the game to bully. without some kind of restrictions there is nothing stopping people grouping up and purposely entering the lowest rank to have an easier time finding new/baby players they can relentlessly trash without the need of any perks.
    lately it seems the new trend on both sides (at least from what I have gone against and seen from others) is just to try and hold games hostage for as long as possible instead of actually winning or progressing the goal. I can't imagine how unfun that would make the experience for newer players if bully squads just kept entering the lowest tier and doing nothing but bullying them and making games last five times longer not even attempting to finish the gens for half of it.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      Low tier doesn't mean low skill it just means the power level of the perks and killers in it is lower. Think of usage tiers more like playlists than a reflection of a players skill. As for new players another comment pointed out that ranked should be closed to new players as a whole for a little bit so they can start to understand the base game a bit better before it throws this confusing mess of a ranked system at them. Something like playing 10 games as both killer and survivor would be best.

    • @deletedaccount7
      @deletedaccount7 7 месяцев назад

      @@UnladenCrow ah, that makes more sense.
      Idk why but for some reason my mind just auto jumped to it being like a low rank where newer players go to learn without having to face the pains of meta stuff lol

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      @@deletedaccount7 Others have made that mistake too, it's probably because of some lines in the video kind of portraying it that way.

  • @carterpotroast2387
    @carterpotroast2387 7 месяцев назад

    I don't think that the pokemon singles tiering system would be all that helpful based solely on the fact that certain perk archetypes are just better then others. If perks would be sorted into tiers based on kill rates then every slow down, second chance, and anti-tunnel perk would be in the top 2 or so tiers. Leading to tunneling/slugging from killers and genrushing from survivors and both sides hate when the other side does that. This would also lead to weird metas in lower tiers which could be fun but I wouldn't want to consistently run into full anti heal builds every other game.

  • @thewrightone13jack
    @thewrightone13jack 7 месяцев назад

    I don't agree with the details, but I think there's something really great in what you're saying.

  • @adi9456
    @adi9456 7 месяцев назад

    This guy has such a good voice for youtube, reminds me of mittensquad

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      I'll be honest I'm not familiar with Mittensquad but I'll check them out, also thank you for the compliment!

  • @slavajuri
    @slavajuri 7 месяцев назад

    I'm a significant opponent of permanently split queues (at least with theoretically identical modes between them). But if there were ever any form of Ranked/Casual split, this is the start of a decent system. The 2K (basketball) series did something similar at one point. Teams within a given tier could play each other, but not against others.
    I do have one serious question - who decides the killer tiers, and how? Current kill/play rate data wouldn't give us any serious answers, except that Pinhead/Skull Merchant must be in S tier based on kill rate, while Twins, Hag, and Singularity must be in F tier by play rate.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      For killers I think it would have to be the result of some formula involving both kill and pick rates. and not just one or the other. This system relies on people using the best at their disposal to win in a ranked setting, so if we just went by pick rates alone everyone but blight and nurse would be mid or lower. If we focused on kills only, SM would undoubtedly be forced in top tier purely due to people dcing against her. How pokemon handles the start of a new generation is everything that's new is thrown into the top tier and things slide down season by season until they find a home. So most likely DBD would have a very chaotic first season of ranked where anything and everything is allowed, and the things that don't match the quota falls down to the second tier, then the season after that the third one opens with whatever wasn't being used in the second tier.

  • @Team_Orchid
    @Team_Orchid 7 месяцев назад

    Family Friendly Darwinism is the most hilarious way I’ve heard Smogon’s system described.

  • @grist836
    @grist836 7 месяцев назад

    Good idea the only problem I see is high skill people going into low tier matches just to troll or grief people etc

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      Low tier doesn't directly mean low skills, each tier has it's own MMR so those high skilled players would quickly face opponents of equal level if they did try to go and bully low level players.

  • @sadpug9398
    @sadpug9398 7 месяцев назад

    All you say sounds a lot like MvC2 thing. There are regular player base, who only play god-tier characters and teams. And there are point system, where you have limited points to spent on characters, and god-tier characters costs the most to the degree where picking 1 god-tier limits you to using 2 trash/joke tier chars with them.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      I had to look up what MVC2 is but that's a really neat system, almost like COD's pick 10 system (specifically bo4's version) which I've seen a few other dbd ccs talking about. That kind of system could also work well, and would probably be easier to implement than the one suggested in the video!

  • @kaelanbarrios1214
    @kaelanbarrios1214 7 месяцев назад

    I hope they add this

  • @Neekowitz
    @Neekowitz 7 месяцев назад

    While ive ben a comp. Battler for 26+ years, n def approve such a system to be inplemented, Here was my 2 iptions on the game balance issue: give survivors * in game chat. Just do it already. The gap between solo n swf should only be a mute option. Simple enough. Then every* killer power, their add ons etc can be adjusted either nerfed or buffed assuming every team can commune. Far less updates. For less hassle, no more unnecessary nerfs AND buffs to killers or any perks both survivor n killer. You can put alot together w this alone HOWEVER....my 2nd option grants immediate * balance to every individual killer n that is another attribute. More specifically a gen speed attribute. Nurse n blight n yea even spirit are kinda rediculous esp in an exp. Set of hands. Makes gens pop faster against nurse. Trappers gens take longer. Ya get it. The Trapper n other should not share the same exact everything with these clearly more than oppressive killers. I hate survivors nowadays. They are too strong but the real problem n enemy of this game is those killers that made it so survivors kinda NEED that bs hand holding/ taking hits so consistently n much more. This can be adjusted alot easier than an entire build n concept. That apparently takes 8 mo to a yr to create only to be shat on case survivors are too strong for them, or worse...making a killer too powerful so that it gets nerfed...eruption was gutted. N it shouldn't have Ben. A swf could handle eruption. Yes it was still too strong, but to take away the incapacitated completely was high way robbery. Every time something on a killer side proves consistently useful, it's nerfed only because it is remotely too much effort to think around....I think I've made my point. Survivors evolve w every update*. Killers do not. They get patches to weaken them or buff them. This takes too much time....I want less chapters...more updates rn n that kinda sucks. It shouldn't be this way n all they do is band aid it the real problems.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      I don't know if gen speed is the perfect idea but I do like the idea of making higher tier killers have some kind of built in Achille's heel. In my personal opinion looking into stun duration would probably be best. If you manage to get stunned as blight or especially nurse, you should be given a good 5-8 seconds to think about what you've done.

    • @Neekowitz
      @Neekowitz 7 месяцев назад

      I'm all for bringing thise killers down a peg or 2...remind you I am a killer main. Twins. However I'm fair. I absolutely dig the stun solution for ur I just don't think it's be enough in the long run. N the reason I went to gen speed is again other killers shouldn't shouldn't be tasked the same as those top notch killers. The power scale is too vastly different. Either create a ranked mode or separate those n put em in lobbies survivors KNOW its either one of the other. Maybe nurse n blight NEED the challange? They are THAT strong n Def ruin it for the rest of us

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      @@Neekowitz Honestly I'd be fine if they took nurse and blight "out behind the shed" so the game can be balanced around normal killers.

    • @Neekowitz
      @Neekowitz 7 месяцев назад

      @UnladenCrow for sure. They really are THE problem. Have em entertain their own lobbies lol.

  • @ahbraveconscript997
    @ahbraveconscript997 7 месяцев назад

    wait is starstruck nurse even good after they changed blink attacks from basic to special?

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      No SS nurse is awful don't worry. This video had a VERY long and rough production time (First draft of the script was finished in august 2022) due to constant rewrites and re edits as finding the right balance of entertainment and explanation was very hard to do and when I tried to keep updating the small things like that the video would have never came out so eventually I had to settle with letting some older things (like calling MFT and SS nurse meta) stay in the vid. iirc the majority of this audio was recorded just after end transmission came out, with some parts being even older than that. I learned a lot from making this video so hopefully I won't have to make sacrifices like that again.

  • @Philscooper
    @Philscooper 7 месяцев назад

    is the next dbd trend just gonna be : "this francise can fix dbd!!!"

  • @williamsnow8331
    @williamsnow8331 7 месяцев назад

    i have issues with smogon ranking...mostly that it takes itsself TOOO seriusly....i love dragonite..its the only "uber" i use on a team of mons i enjoy.....i got screemed out of a casual session for just using what i love cus in his words" i didnt use that teir so you shouldnt" there were no preacomunicated rules..... he was just endoctonated by smogon so hard that that was the only way he could think about pokemon.......i wasnt even good his match was the only one i won that day 🤣

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      As someone who's barely played any "high level" pokemon the idea of the big friendly dragon getting that kind of reaction is so funny to me

  • @ColtonMiller6012
    @ColtonMiller6012 7 месяцев назад

    9:16 Or, be me, and run both Botany and Desperate in the same build, lol

  • @TheReZisTLust
    @TheReZisTLust 7 месяцев назад +1

    Trappers a stunfisk main.

  • @aroace7913
    @aroace7913 7 месяцев назад

    Sounds interesting ^^

  • @marcusbourchier2245
    @marcusbourchier2245 7 месяцев назад

    If dbd gets a ranked mode, the people that are the problem now will continue playing as sweaty and toxic as humanly possible on casual mode, avoiding ranked like the plague.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      Unfortunately this is a problem with any rank/cas split game, but the real question is how many people will stay sweaty in cas vs how many sweats will move to ranked full time.

  • @shadowdragonln539
    @shadowdragonln539 7 месяцев назад

    you can play vgc on showdown (pokemon player that got recommended this video). Something you sort of missed are that the lowest theirs are not as easier to play as the higher ones. And that Uber is less popular then OU. (Ubers is the banlist of OU so some mons are in Ubers but suck there.) And yes I fucking hate that dog

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад

      This video was written and recorded a while ago (midway through last year iirc), since then I've learned a fair bit more about comp pokemon and yes I'd agree the lower tiers do seem to be mostly harder than the higher ones. I think the same would be true in DBD as it would rely much more on a players inherent skill due to lack of crutches.

  • @doxarapenoz3852
    @doxarapenoz3852 7 месяцев назад

    Let’s make dead by dead light turn based!!!

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +1

      A wild meg has appeared!
      CHASE
      Bag Perks
      Leave

  • @MistarZtv
    @MistarZtv 7 месяцев назад +2

    BRB. I need to goon

  • @michaellocher1771
    @michaellocher1771 7 месяцев назад

    You make a lot of sense for a rambling lunatic, ngl. Yeah, I can see this working.

  • @nolanstrife7350
    @nolanstrife7350 7 месяцев назад

    2:39
    I stopped here and made a guess. Is he going to introduce formats in DbD based on perks' and killers' popularity?
    Like Ubers for Blight and Nurse, OU for Artist and Huntress, NU for Myers and Legion etc.?
    Edit after watching video: Called it! Freaking called it!

  • @smugwib
    @smugwib 7 месяцев назад +2

    We already have a ranked mode and it's great.
    What's more controversial is if we want to provide a casual mode when customs already exist to facilitate that for people who lack the emotional / social maturity to handle the real game.

    • @UnladenCrow
      @UnladenCrow  7 месяцев назад +2

      One can only get so many p100s in a row before cursing SBMM.

    • @smugwib
      @smugwib 7 месяцев назад +2

      I've never felt a need to curse SBMMR or DBD.
      I have over 23k hours and have yet to play an unfun match so far.
      What I have learned, talking to and watching the community is that there are no unfun games, only unfun players and whatever game mode isn't going to fix or change that.
      A ranked mode is important for the game's structure , integrity and fun.
      a casual mode is optional.