This Car Ride is 20 Kilometers Long

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  • Опубликовано: 11 ноя 2024

Комментарии • 274

  • @MarcelVos
    @MarcelVos  3 года назад +502

    People are asking whether this exploited length gives excitement and works for the 600m length requirement for harder guest generation. The answer is yes! Whatever length stat the stats window has is the one used for all that stuff.

    • @askthepizzaguy
      @askthepizzaguy 3 года назад +15

      Excellent follow up answer to your video.

    • @VocalMabiMaple
      @VocalMabiMaple 3 года назад +8

      The long waiting time makes this impractical though

    • @MarcelVos
      @MarcelVos  3 года назад +49

      @@VocalMabiMaple For 600 meters you don't need to wait very long though, especially if the track itself is already something like 300m long.

    • @veggiet2009
      @veggiet2009 3 года назад +1

      That's cool!

    • @Davtwan
      @Davtwan 3 года назад +1

      It’s called an exploit for a reason lol.

  • @Melissanoma
    @Melissanoma 3 года назад +293

    For reference: 20,196 meters in 23 seconds means an average speed of 3,130 km/h or 1,945 miles/h. I think the intensity should be a little higher than 0.58 Low.

    • @MasterCrash123
      @MasterCrash123 3 года назад +46

      "I want to go on something more thrilling than Car Ride 1."

    • @MrJC1
      @MrJC1 3 года назад +1

      @@MasterCrash123 🤣

    • @mandowarrior123
      @mandowarrior123 3 года назад +16

      Actually it uses an alcubierre drive and simply folds space over

    • @Ttarler
      @Ttarler 3 года назад +16

      Should be pointed out the rider would experience this in 22.999901 seconds due to time dilation. Definitely why intensity is only 0.58 ;)

    • @mambodog5322
      @mambodog5322 3 года назад

      But also note that the ride time is also absurd, so the average speed is 1 km/h

  • @MadamLava094
    @MadamLava094 3 года назад +258

    Eventually:
    "Marcel decompiles RCT2 and just starts explaining everything in assembly"

    • @cgfacer3022
      @cgfacer3022 3 года назад +4

      That is most definitely the route we are on 😂

    • @MrTurboSchnitzel
      @MrTurboSchnitzel 2 года назад +6

      I would love to watch this!

  • @CaptainConfuzion
    @CaptainConfuzion 3 года назад +129

    A MicroProse exec in 1998 demanded Chris Sawyer's next game have this "jiggle physics" thing he kept hearing about, and this is what we got.

  • @GourmetSubZee
    @GourmetSubZee 3 года назад +268

    Possible idea for a new video: could we have an analysis of how the game decides when guests should enter the "want to go home" state -- the happiness, money, energy, being lost, etc. that contributes to it? And also if there's any way to get a guest to no longer want to go home, or if that is impossible to change?

    • @Kafj302
      @Kafj302 3 года назад +12

      Hundreds of entertainers plus a small park.

    • @Kitteso
      @Kitteso 3 года назад +15

      I just recently started playing OpenRCT2, and sometimes some of my guests decide to go home pretty much right away. They haven't even spent any money yet. I'm curious why that happens and how to prevent it.

    • @Psychonautical89
      @Psychonautical89 3 года назад +5

      I'm almost certain the main way they "decide" is based on happiness. Otherwise, I think it's sort of random based on how many rides are in your park.
      Each ride raises the cap, and advertising removes the cap entirely. So once you're above the cap after 6 weeks of marketing, for example, the game likely rolls some randomizer to make some of the happy guests head home. Theoretically, you may have some guests in your park from beginning to the end of the scenario as long as they are happy and they haven't been randomly selected to leave based on your caps.
      Obviously Marcel could do a more interesting and deep dive, but I bet it works more or less exactly like that.

    • @SethAbercromby
      @SethAbercromby 2 года назад +1

      I think what I heard before is that the "want to go home" state is a random check that rolls against happiness. If the RNG generator rolls a higher number than the guests' current happiness, then the guest will want to go home. I think other factors also influence the outcome though, so I'm hardly knowledgeable on the topic.

  • @Frankfurtdabezzzt
    @Frankfurtdabezzzt 3 года назад +161

    I really wonder why Christmas Sawyer picked this method of measuring ride length, instead of giving each track piece a length value and adding that up.

    • @MarcelVos
      @MarcelVos  3 года назад +123

      That method can give problems when boomerang coasters only use half a track piece at the top of the hill. On smaller track pieces it won't make a large difference, but on larger ones like large half loops it can easily make a difference of 20 meters or more.

    • @Frankfurtdabezzzt
      @Frankfurtdabezzzt 3 года назад +30

      @@MarcelVos you're right, it's ride length, not track length.

    • @Aejums
      @Aejums 3 года назад +8

      You could probably come up with a better method that counts how many times a car has crossed the ends of each track piece.
      A different number of crossings between the two ends of one track piece would indicate that piece was only partially traversed, as in the case of the boomerang style rides. In this case, it could compromise by counting only half the length of the piece, which would be an inaccuracy, but would still be more accurate than the current setup.
      This would require the game to track events about the pieces a car has crossed, though, and that kind of thing has a storage complexity that would scale with the number of pieces in the ride, which I figure would have been an unappealing prospect for the original game.

    • @Woodledude
      @Woodledude 3 года назад +18

      I feel like this discussion about ride length vs track length points out the real problem - Ride length is meant to be a *time value,* but the game measures it in meters, implying it's actually measuring track length when it's not. This is a case of indirect measurement leading to problems.
      Of course, this isn't an easy problem to solve. "Time on ride" would clearly vary based on the conditions of the track at that time - How many cars are out of the station or in it, what kind of traffic the ride is getting, etc. The length of the track is something that would not vary and could be accurately calculated, but it also doesn't make a ton of sense to base many calculations based on that - A human being in real life cares more about the time spent on the ride and how fast they're going, which are technically only indirect functions of the track length.
      The measurement would make a lot more sense if it measured minutes and not meters, basically. And the exploit wouldn't be as surprising, but it might have also lead to a very long ride length *decreasing* stats based on boredom of waiting in a car. Who knows? The game is the way it is now :p

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +8

      i mean, it's not really a _bad_ method per se considering how dynamic track rides can be, it just ends up with this bit of a logic hole seemingly due to the order of operations being apply speed to car -> increment track length by speed -> check collision, or something similar. basic and functional and doesn't really cause any issue when collision means "crash, test is invalid" or the car can't move on its own accord, but when those stop being the case? then you get this sorta situation where the game is keeping track of movement _before_ it's actually been validated, so movement that ends up negated by collision still counts for the total amount

  • @TheBananenbeer
    @TheBananenbeer 3 года назад +93

    you: "you'd probably say a number between 30 - 80 meters or so"
    me, an intellectual who has read the video title: 20 km

  • @Psychonautical89
    @Psychonautical89 3 года назад +129

    "length of 6,969 meters"
    Nice.

  • @PhilipMurphy8Extra
    @PhilipMurphy8Extra 3 года назад +127

    It's a great day when Marcel Vos uploads a Roller Coaster Tycoon video for sure.

    • @Frankie_Fish
      @Frankie_Fish 3 года назад +2

      But... He only uploads Roller Coaster Tycoon video's! XD

    • @Sentralkontrol
      @Sentralkontrol 3 года назад +1

      @@Frankie_Fish exactly

    • @besotoxicomusic
      @besotoxicomusic 3 года назад

      Would it be bad if he released a cities skyline video.

  • @BigBrotherMateyka
    @BigBrotherMateyka 3 года назад +37

    It don't think it would be entirely unreasonable to patch up this glitch in the next Open RCT2 update, just like the wizards did with the never-ending Hedge Maze.

  • @webrunner42
    @webrunner42 3 года назад +45

    i definitely could be more wrong. I could guess that it's 10 meters, for instance. or a trillion.

    • @Eagle0600
      @Eagle0600 3 года назад +1

      You could even guess that the ride length is dependant on how your breath smells when you test it. That doesn't necessarily give a number that's more different than the correct answer, but it's definitely more wrong.

  • @tomotion7293
    @tomotion7293 3 года назад +22

    5:39 Nice.

  • @supersonicbros23
    @supersonicbros23 3 года назад +12

    Non-Euclidean Car Ride 1 was great!

  • @NiekNooijens
    @NiekNooijens 3 года назад +7

    Now it's waiting for the openRCT2 devs to patch it "just to troll Marcel Vos"

  • @TheDMG45
    @TheDMG45 3 года назад +25

    Must have been so hard to get the 31415 and 6969 ride lengths! Always enjoy your content, interesting as always

  • @polypolar715
    @polypolar715 3 года назад +21

    "Mom we've been on this car ride for years!"
    "Hush sweetie, we're gonna be on a Marcel Vos video, you'll understand when you're older"

    • @tetraedri_1834
      @tetraedri_1834 2 года назад

      That is, "You'll understand once we get out of this ride"

    • @tundcwe123
      @tundcwe123 6 месяцев назад

      "Mom, I am 2000 years old already!"

  • @NickNackGus
    @NickNackGus 3 года назад +92

    I'm curious what happens if you let the ride length overflow and time it just right for a 0 meter ride length. I don't imagine it'd be easy to do this without a TAS or external editor, but how would the game handle this state?

    • @tundcwe123
      @tundcwe123 6 месяцев назад +1

      Marcel wrote under some comment that ride length can't overflow and will stay at 32 767 (I think) meters

  • @alexisauld7781
    @alexisauld7781 3 года назад +3

    "See, my ride's not that short! It's twenty thousand kilometres long!"
    The mechanic who's been waiting to finish the test for 30 years now: "Can I pleeeeease go home soon? ;-;"

  • @MrLordZenki
    @MrLordZenki 3 года назад +3

    Lol the casual 6969 meters without breaking stride got me

  • @Tiimewinder
    @Tiimewinder 3 года назад +2

    so nice that the sadness of the video being over is always reduced by the banger outro :D

  • @ztbmarine
    @ztbmarine 3 года назад +6

    5:39 ...very nice

  • @D3cepti0ns
    @D3cepti0ns 3 года назад

    I don't know why but I love watching your videos about stupid little tricks in a game I loved 15 years ago. I started playing again because of you. Even just the green of the grass just has such a nustalgic effect on me. Thank you for all the vids you make. RCT is truly one of the best games ever made.
    I guess what I'm trying to say is thank you! and keep it up!

  • @beunjoris
    @beunjoris 3 года назад +28

    IT'S A GOOD DAY WHEN MARCEL UPLOADS

    • @beunjoris
      @beunjoris 3 года назад

      I finished watching. time for a post-marcel depression

  • @lelysio5688
    @lelysio5688 3 года назад +2

    Marcel : "Making a Ride that spans the length of the entire Equator is a simple task. Now you try. First, draw a circle."

  • @Gigidag77
    @Gigidag77 2 года назад +1

    Ah yes, exactly how I remember the Nürburgring Nordschleife. Great recreation!

  • @firockfinion3326
    @firockfinion3326 3 года назад +5

    "Any ride length you want."
    >Shows a ride that is 1,337 meters long.
    Ayyy Marcel with the oldschool gamer jokes.

  • @TransistorBased
    @TransistorBased 3 года назад +1

    Legend says Let's Game It Out hasn't uploaded a RCT2 video yet because he's been increasing his ride length for years

  • @Ardelanin
    @Ardelanin 3 года назад +26

    waaiitt.. could this be used to.. boost ride lengths over the limit needed for 'harder' guest generation?

    • @teddy4271
      @teddy4271 3 года назад +4

      I don't imagine the non-coaster rides that allow this will provide a high enough intensity for harder guest generation

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 9 месяцев назад

      @@teddy4271 1. it's actually excitement
      2. alpine coaster exist in openrct2

  • @EllipticGeometry
    @EllipticGeometry 3 года назад +1

    1:01 We’re going clockwise now?
    3:39 Watch grass grow. Nice touch!

  • @daankersten7
    @daankersten7 3 года назад +4

    Hey Marcel! Funny enough, I've been thinking lately that it'd be cool if you could maybe make a ride review of the car ride. I make the ride in every park when possible, since I like the look it adds to the park (even though the throughput is... yeah, kinda bad).
    Would be cool to see an episode dedicated to this ride!
    Groetjes Daan

  • @anwyl42
    @anwyl42 3 года назад +5

    0:42 5:49 man, pulling out the old memes

  • @thekilla1234
    @thekilla1234 3 года назад

    Imagine a theme park testing a new ride for 4.5 years so they can put "WORLD'S FIRST 20KM TRACK RIDE" in their advertising.

  • @LotsOfS
    @LotsOfS 3 года назад +1

    I want to get off Mister Vos' Wild Traffic Stop

  • @TheLukesterGaming
    @TheLukesterGaming 3 года назад +1

    Wow that's certainly quite a trick to massively extend the ride length far beyond what it actually is!🤯😂👍👏

  • @Speederzzz
    @Speederzzz 3 года назад

    I have never player this game, but for some reason I keep watching these videos whenever they come into my recommended.

  • @0pvo0
    @0pvo0 3 года назад +7

    maybe a good idea to make a video explaining the benefits of waiting for a full load??

    • @mandowarrior123
      @mandowarrior123 3 года назад +5

      It increases your chances of successful pregnancy at least.

    • @reillywalker195
      @reillywalker195 2 года назад

      The main benefit of it's seen on roller coasters with single cars. If all cars have full loads, a full car can't catch up to an empty car and cause a stall or crash.

  • @MrCheeze
    @MrCheeze 3 года назад +15

    Under what circumstances do ride stats get calculated? Is it just the first train after construction?
    (Also, kinda curious just how extreme you can get the stats to be with this method.)

    • @MarcelVos
      @MarcelVos  3 года назад +14

      It's the first car/train/boat that departs the station after the stats have been reset. Stats can be reset by construction (except changing booster/brake speeds), changing the chain lift speed, changing the length of the trains, changing the operating mode, and changing the number of circuits.

    • @IBeforeAExceptAfterK
      @IBeforeAExceptAfterK 3 года назад +11

      @@MarcelVos If changing booster/brake speeds don't change a ride's stats, does that mean you could build a ride with boosters that's just shy of certain stat penalties (like excessive lateral Gs), then increase the booster speeds to increase throughput without incurring the stat penalties?

    • @MarcelVos
      @MarcelVos  3 года назад +7

      @@IBeforeAExceptAfterK That indeed works.

    • @siriusczech
      @siriusczech 3 года назад +4

      @@MarcelVos Demonic! :)

  • @crowmigration8245
    @crowmigration8245 3 года назад

    For those that don't know, a block zone is a section of track which only one car may occupy.

  • @Goz86
    @Goz86 3 года назад

    Never mind waiting in line to get on the ride, the new anger is waiting in line to get off the ride.

  • @ExtraLargeGarfield
    @ExtraLargeGarfield 2 месяца назад

    Didn’t realize rct2 took brownian motion into account, very impressive attention to detail

  • @spacemonkeys4987
    @spacemonkeys4987 3 года назад

    I finally understand how NASCAR works

  • @garek56
    @garek56 3 года назад +3

    Don't some rides of this type have a ride length stat requirement? This can cheese it for sure!

  • @notmuch_23
    @notmuch_23 3 года назад +2

    Oh, so the way RCT2 calculates ride length is with speed and time...
    ...makes for a flexible yet exploitable system...

  • @gigabytemon
    @gigabytemon 3 года назад

    Top yelp review for the 6,969m ride: "nice"

  • @Selnathorn
    @Selnathorn 3 года назад

    When your park can legally advertise that it has the ride with the longest track in the world, because a test run said so >:)

  • @zach.0
    @zach.0 2 года назад

    I didn't know that the log flume could have such a short station with still a lot of boats. I've been wasting so much space!

  • @McCaileanMcNaughty
    @McCaileanMcNaughty 3 года назад

    I really like your easter egg of putting the purple color on the 6969 ride. @5:40

  • @AntiCommunistSympathizer
    @AntiCommunistSympathizer 3 года назад

    Average Measurement Fan: 20 Kilometers
    Average Measurement Enjoyer: 12.4 Miles

  • @kerbonaut2059
    @kerbonaut2059 3 года назад +6

    Can you wait so long that you overflow the length variable and display?

    • @MarcelVos
      @MarcelVos  3 года назад +16

      No, the length counter stops at 32767 meters on all ride types. Unlike some other stats it cannot overflow.

    • @GaryFerrao
      @GaryFerrao 3 года назад

      @@MarcelVos wow i'd just have a ride that's 32Ki metres then. haha

    • @The_Lightning_Sparks
      @The_Lightning_Sparks 3 года назад +2

      @@MarcelVos damn that means we can't have a ride length of 42069 meters, rip

  • @jillfizzard1018
    @jillfizzard1018 3 года назад

    I think this is probably caused by collision checking moving the car forwards and then checking if it moved too close to another car. The minimal amount of moving the car back and forth adds up over time.

  • @dickneywithplants7377
    @dickneywithplants7377 3 года назад

    Marcel, why are you videos the most fascinating thing on earth?? lol

  • @lisalove6370
    @lisalove6370 3 года назад

    We all know what we'll be doing the next time we play rct2....thnx marcel

  • @ProdyP
    @ProdyP 3 года назад +2

    3:23 weeds growth time lapse

    • @MarcelVos
      @MarcelVos  3 года назад +3

      I generally don't like to have overgrown grass in my videos, but this happened by accident and I kept it since it's a nice way to show how long that car ride takes to complete.

  • @sfisher923
    @sfisher923 3 года назад

    I knew that it would be longer than normal because of this being in the Ghost Train Ride Overview (Design 1 had this)

  • @fromthegamethrone
    @fromthegamethrone 3 года назад

    I live for these videos

  • @Kwanzatastix
    @Kwanzatastix 3 года назад

    At 4:17 I expected the train to go through the station and crash. The disappointment is immeasurable.

  • @jonbedet
    @jonbedet 3 года назад

    6,969 meters. I see what you did there.

  • @theshep
    @theshep 2 года назад

    The music gives me a Summoning Salt vibe.

  • @CaveyMoth
    @CaveyMoth 3 года назад

    3:41 It's taking so long that the grass is growing!

  • @starry4471
    @starry4471 3 года назад

    Daily work commute simulator

  • @johnfoltz8183
    @johnfoltz8183 3 года назад +1

    Mini Mr. Bones Wild Ride. #therideneverends

  • @Paintplayer1
    @Paintplayer1 3 года назад

    Now I feel obligated to make one that's 69,420m long

  • @mitchelllion6052
    @mitchelllion6052 3 года назад

    Haha that one ride had a length of 6,969 meters, nice

  • @DoritoTime
    @DoritoTime 3 года назад

    Car Ride 1 builds speed for 4 hours to QPU to the ride length stat requirement

  • @KebunH
    @KebunH 3 года назад

    5:41 i see youre a man of culture

  • @Majima_Nowhere
    @Majima_Nowhere 2 года назад

    20,196 meters in 23 seconds is 878 m/s, or about 2.6 times the speed of sound (343 m/s).
    Assuming the last one also has a 23 second ride time (same # of cars, same track), it's schmooving at mach 4.

  • @NinjaWaluigi
    @NinjaWaluigi 3 года назад +1

    Yes, it is.

  • @onfik
    @onfik 3 года назад

    I love these videos they are always so interesting it just never fails

  • @chungusbooper
    @chungusbooper 3 года назад

    So optimized. Such a satisfying yet tense car ride. Is the second car going to hit the first car, aaaaaaahhhhhhhh.....no.

  • @marioman98
    @marioman98 2 года назад

    now use this to make a ride even longer and smaller than the 10x10 coaster that you made that is extremley long

  • @BabusGameRoom
    @BabusGameRoom 3 года назад

    From the preview, I think I predicted that for some reason, this particular car ride design is game breaking. Given that it gives excitement and can benefit guest generation apparently, maybe I was right! lol

  • @Zaknafein
    @Zaknafein 3 года назад

    @Marcel Vos could you make a video about weather and weight in RCT? Does rain make the coasters go faster? How much does passenger weight affect the ratings?
    Thanks for the great videos!

  • @madddd1
    @madddd1 3 года назад +1

    Nice ride, and pi ride i guess

  • @TheSkyShaft
    @TheSkyShaft 3 года назад

    I wonder if it would be possible to overflow the number and get a negative lengh?

  • @brantnuttall
    @brantnuttall 3 года назад

    3:36 you got me good there. rofl

  • @mariegamer2146
    @mariegamer2146 3 года назад

    i have an idea for the longest coster then. Put the impossible Maze infront of the coster so that it can only depart when there are enogh ppl throug the maze witch would make it take way longer.

  • @HappyBeezerStudios
    @HappyBeezerStudios 2 года назад

    A ride length of 6969 meters?
    Nice!
    That is indeed the sexiest length.

  • @12...
    @12... 3 года назад

    I'm guessing this works because the stopped car isn't actually stopped, it's just continuously bumping into the car in front of it and being pushed back
    and the game doesn't take this backwards motion into account when calculating length

    • @MarcelVos
      @MarcelVos  3 года назад +2

      The game does take backwards motion into account, but instead of subtracting it it adds it. This is because boomerang coasters do half their ride length backwards and it would be really weird to have a length of 0 meters.

  • @StephenRWilliams
    @StephenRWilliams 9 месяцев назад

    Tinder date: So what's your length? Me: That all depends on whether I'm waiting for a full load. (eyebrows)

  • @27toten
    @27toten 3 года назад

    I want to get off Marcel Vos wild ride.

  • @edgarleft
    @edgarleft 3 года назад

    Funny that the length is based on the speed, and not the other way around.

  • @thesheq5023
    @thesheq5023 3 года назад

    Wish i knew this for dk’s long coaster contest

  • @dannywhite132
    @dannywhite132 3 года назад

    Fun fact: since the ride is only 23 seconds long, to do 20km, they're going at about 3000 km/hr, or roughly 9 times the speed of sound/mach 9

  • @nylad933
    @nylad933 3 года назад

    i have a question if you could put a downhill section next to the waiting que (with out crashing) and make the drop down infinte?

  • @DaniRadioCat
    @DaniRadioCat 3 года назад

    "I want to get off Car Ride 2"

  • @maddoxXL101
    @maddoxXL101 3 года назад +1

    Question, could you mix this with the sync stations option? Like have a really long ride set your timer for the 2nd car to leave or does it have to work with the loading options?

  • @toimine8930
    @toimine8930 3 года назад

    How about a video about park rating? Like, what exactly causes it to go up or down and by how much

  • @TheStylesjl
    @TheStylesjl 3 года назад +1

    Anyone see the cool looking swinging inverter ship/loop at 5:57?

    • @nameismenow
      @nameismenow 3 года назад

      I was drawn to that as soon as I saw it. Kind of interested in how it was made.

  • @FreezerKing
    @FreezerKing 3 года назад

    I'd pay good money for a car ride that lasts 45 minutes and most of that is being stuck in traffic at the station

  • @Shinyellowaffle
    @Shinyellowaffle 3 года назад +2

    Does it increase the ride excitement?

    • @reillywalker195
      @reillywalker195 2 года назад

      Yes. Ride length increases excitement without increasing intensity or nausea.

  • @RedGallardo
    @RedGallardo 3 года назад

    20 km per 23 sec is 3130 km\h. That ride looks too intense for me =D

  • @MetalPopka
    @MetalPopka 3 года назад

    5:45 69 69, you know what you were doing here, Marcel...

  • @scottthewaterwarrior
    @scottthewaterwarrior 3 года назад

    Once the ride is fully open and operating, wouldn't the stat change the next time car 1 went all the way around?

  • @ViewtifulJosh388
    @ViewtifulJosh388 3 года назад +1

    So is RCT purgatory?

    • @mandowarrior123
      @mandowarrior123 3 года назад

      Mr bones wild ride, the fun never stops!

  • @hhdhpublic
    @hhdhpublic 3 года назад

    One would think that the stat affected would be the ride time instead of ride length.

    • @MarcelVos
      @MarcelVos  3 года назад

      The ride time was a bit weird as it seemed to sometimes be affected and sometimes not.

  • @aliensinnoh1
    @aliensinnoh1 2 года назад

    5:39 that's a nice length.

  • @johnfoltz8183
    @johnfoltz8183 3 года назад +1

    I want to get off Car Ride 1

  • @Dazdigo
    @Dazdigo 3 года назад

    Pity the long length doesn't increase the ride stats.

  • @rikschaaf
    @rikschaaf 2 года назад

    Hmm, I don't know why, but I'd like myself some nice pie right now. :P

  • @Kleavers
    @Kleavers 3 года назад

    "I want to get off Car Ride 1" :(