The Original Quake Gets A Full RT Upgrade - And It's Incredible

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  • Опубликовано: 28 авг 2024
  • Quake: Ray Traced is a mod for the original PC game by Sultim Tsyrendashiev that uses hardware-accelerated RT to create one of the most transformative upgrades we've ever seen from a classic game. In this video, Alex talks you through the various modes, how RT is deployed, how FSR2 and DLSS check out and examines performance implications.
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Комментарии • 1,1 тыс.

  • @mstewart248
    @mstewart248 Год назад +506

    You can edit just about every aspect of the lighting in this release. You can change the color of the acid water. I made it more green and transparent. You can also had your own light definitions. I changed Rt_globallightmult from 10 to 1 and added my own light definitions for materials that show have been emissive and got my game to look a lot better than the default. You can change the grendades to give off small red light instead of super bright white light.

    • @Noodle_F
      @Noodle_F Год назад +35

      are these changes stored in a config file? Can you share a list of yours?

    • @colbyboucher6391
      @colbyboucher6391 Год назад +19

      Very cool, I was thinking the amount of light being cast around made things a little too bright vs. Quake's very dark atmosphere.

    • @SteelTumbleweed
      @SteelTumbleweed Год назад +11

      The more egregious thing about the toxic water is that it doesn't have the same emissive property that the lava and sky does, making it seem like it's stuck on an old non-path trace aware lighting method.

    • @firstsurname2388
      @firstsurname2388 Год назад +21

      @@ramonandrajo6348 Not really lmao, take Lego Movie for example. The world is built up with simple flat blocks and flat colours with no detail, even more simple and limited than the original quake, but the realistic lighting makes it a visually stunning animated movie. This Quake mod is no different, saying otherwise is a supremely bad take.

    • @firstsurname2388
      @firstsurname2388 Год назад +5

      @@philmahooters Not really lmao, take Lego Movie for example. The world is built up with simple flat blocks and flat colours with no detail, even more simple and limited than the original quake, but the realistic lighting makes it a visually stunning animated movie. This Quake mod is no different, saying otherwise is a supremely bad take.

  • @TiborMiklosAE
    @TiborMiklosAE Год назад +479

    My only complaint is the lava texture is not moving in the Ray-Traced version. I assume this subtle thing can be fixed very easily. Huge props to the creators, it looks amazing!

    • @giovannifranco6255
      @giovannifranco6255 Год назад +58

      @@ramonandrajo6348 Or.....its a great way for devs to get their feet wet/get experience/figure out new processes/etc

    • @dodgyhodgyo4
      @dodgyhodgyo4 Год назад +25

      @@giovannifranco6255 And it looks absolutely phenomenal.

    • @TerraWare
      @TerraWare Год назад +12

      @@giovannifranco6255 Yeah this stuff's pretty cool. It was made by someone that was passionate about it and to share that with the world and have people appreciate it and than Digital Foundry pick up on it has to be quite fulfilling. It's what keeps the modders going, the feedback and creativity. Can't wait for that thing Nvidia showed where they modded Morrowind (forget what it's called) but that was pretty cool.

    • @BaconJets
      @BaconJets Год назад +12

      @@ramonandrajo6348 Explain that "nope". How is it not a good way for devs to experiment with the tech? Or are you just a troll who we shouldn't listen to?

    • @nelly411
      @nelly411 Год назад +4

      @@TerraWare RTX Remix..? I think its been delayed till early next year though Q1 2023, so the original idea I believe was to have it out with the release of Portal RTX I'm just as excited for that feature in Omniverse as well.

  • @NicoSeymore
    @NicoSeymore Год назад +37

    Hey thanks for covering this! Try changing these settings in your cfg:
    rt_sun "2"
    rt_sky "2"
    rt_bloom_intensity "0.5"
    rt_volume_intensity "10"
    rt_volume_ambient "1.1"
    rt_bloom_emis_mult "25"
    rt_water_aciddensity "4"
    Every simpler modded map and the DLCs also work and theyre incredible with this.
    I also use an subtle crt reshade filter. its so awesome

    • @MetalJody1990
      @MetalJody1990 Год назад +1

      Thank you! The sky lighting looks soooo much better now. I hated how it looked before.

    • @Mercuriusfm
      @Mercuriusfm Год назад +1

      hero

    • @NicoSeymore
      @NicoSeymore Год назад

      @@edmundroth6337 Its in your games ID1 folder or in the DLC/Mod folder if you use some of them

    • @NicoSeymore
      @NicoSeymore Год назад

      @@edmundroth6337 you can only use map packs that didnt alter the games base code, so the simpler ones only sadly so far. But there are really great ones too.

  • @mattdavisgames
    @mattdavisgames Год назад +45

    I actually like how most of the materials are still diffuse-only, I think it keeps the style more intact than converting them all to PBR.

    • @alvallac2171
      @alvallac2171 3 месяца назад

      *diffuse-only. It (to fix your comma splice run-on)

  • @superjetze
    @superjetze Год назад +96

    I wasn't really onboard the ray tracing train for older games but this one looks pretty cool. I think another good fit would be Thief: The Dark Project.

    • @EMB3D
      @EMB3D Год назад

      spot on, thief should be the next

    • @ShadowMKII
      @ShadowMKII Год назад +16

      Would love to see that for the original Deus Ex, too. I'd love to see both games given this treatment. :)

    • @vincentjohnson7175
      @vincentjohnson7175 Год назад +14

      System Shock 2 would feel so atmospheric with a path tracing mod as well.

    • @ShadowMKII
      @ShadowMKII Год назад +3

      @@vincentjohnson7175 Agreed. :)

    • @alexblackmore7744
      @alexblackmore7744 Год назад +7

      It would look good, but it would arguably break the game due to how the light and shadow mechanic works in-engine (unless you went for the halfway house that the classic RT renderer does here which would be really nice). For full on pathtracing of light sources you'd have to completely redesign the levels when it came to light source placement. Deus Ex and System Shock 2 would be ace though!

  • @Stef3m
    @Stef3m Год назад +78

    7:08 such a shame they didn't place a light source (like sky) behind the glass, it would have look so neat

    • @JFinns
      @JFinns Год назад +5

      They still might, although there hasn't been an update out for this since 1.01 a couple months ago.

    • @mikeg2491
      @mikeg2491 Год назад

      @@JFinns if it’s like doom raytraced it probably wont get one, I think the dev likes to move on to new stuff constantly than refine things.

    • @JFinns
      @JFinns Год назад

      ​@@mikeg2491 Yea looks that way, think he has been hitting all the open source engines with RT.

    • @doctor_gee
      @doctor_gee Год назад +2

      This wasn't the best example, there are plenty of in-game examples where they are backlit from a different room etc. It looks amazing :)

    • @alvallac2171
      @alvallac2171 3 месяца назад

      *Such
      *glass. It (to fix your comma splice run-on)
      *neat.

  • @birchna
    @birchna Год назад +16

    Looks fantastic, wanted this more than I did Q2. Incredible what has been achieved with the original ~50MB of pak files!

    • @birchna
      @birchna Год назад

      @@ramonandrajo6348 played since before Quakeworld existed and 'pushlatency' was even a thing, but sure, troll away!

  • @Stepbackandsee01
    @Stepbackandsee01 Год назад +90

    This is actually what we all think what Quake looked like while playing in 1996 =D Amazing

    • @yoruneko34
      @yoruneko34 Год назад

      very true

    • @LiLBitsDK
      @LiLBitsDK Год назад +3

      yeah when we went from software render to Voodoo graphics :D this was what the change FELT like back then

    • @Psythik
      @Psythik Год назад +1

      Seriously; I was about to say that this looks pretty much how I remembered it, if not slightly worse. Mods like this are cool and all, but I'm wondering where all the *modern* ray-traced games are! I purposely waited for the 3rd gen of RTX GPUs before buying one, with the expectation that games would have more ray traced effects than they actually do at the moment. Unfortunately we're still not there yet. Games are still only adding one or two RTed effects at most, usually reflections and/or shadows. Oh well, at least I still have RTX Racer and Portal RTX to look forward to while I wait for game developers to get with the times...

    • @foulplay99
      @foulplay99 Год назад +1

      Lol I played the original game in software mode and it looked like Minecraft. The 3dfx glide wrapper for the original voodoo cards made the game faster, but washed out. I remember it playing amazingly well with mouse look and 3dfx enabled, but nowhere near as good looking as this

    • @LiLBitsDK
      @LiLBitsDK Год назад

      @@foulplay99 it changed the lighting big time too and the resolution

  • @ConcasicoWoodworks
    @ConcasicoWoodworks Год назад +50

    My favorite visual style for FPSs, low poly characters and textures with good lightning and shadows. It really reminds me of graphical demos from the late 90s and early 00s where you would have a simple geometrical shape with light and color reflecting on them

    • @damdor2608
      @damdor2608 Год назад +2

      I remember first time I tried quake with my first graphics card (Helios3d) with 3dfx, was an epic graphical update :D

    • @Tortilla_Pizzeria_Pixels
      @Tortilla_Pizzeria_Pixels Год назад +1

      Amid Evil has got you there lol.

  • @colbyboucher6391
    @colbyboucher6391 Год назад +39

    I've always felt that Q1 would look much cooler / more dramatic with RT than Q2 does. ...Also I had no idea VKQuake existed *at all* so that's pretty rad.

    • @alfo2804
      @alfo2804 Год назад +16

      Quake II would look cool if the raytracing was actually done in a way that is authentic to how the original game looks. Q2 RTX was created to show off RTX, not to add raytracing to Quake II.

    • @zeus1117
      @zeus1117 Год назад +4

      VKQuake is an excellent port. Better than the remaster on Steam due to vsync issues.

    • @KillahMate
      @KillahMate Год назад +6

      VKQuake by itself is a superb compact recreation of the Quake engine for modern PCs, very faithful to the original by default but with heaps of additional bells and whistles available if needed. There's a bunch of open source Quake 1 engines available out there, but for my money VKQuake is right now the best one.

    • @rotor13
      @rotor13 Год назад

      @@ramonandrajo6348 How about you GFY? Stop spamming every thread with your useless speech.

    • @IgnacioGouk
      @IgnacioGouk Год назад +2

      Check Iron Wail too, it's another QuakeSpasm fork, it's focused on performance...

  • @exactspace
    @exactspace Год назад +9

    This is one of the better path/ray traced mods I've seen. What I'd really like to see (and with other mods), is paying close attention to what an original part of the map may have intended with its lighting, and do some customization along with that to recreate it, instead of strictly having the results you'd have with path tracing. If an area was meant to be dark, keep it dark, etc. Although, many areas are much improved, without taking away from the gameplay, even though it can look vastly different.

    • @rsmith02
      @rsmith02 Год назад +3

      Totally agree, there's a lot of areas that are too dark or too light and that impacts gameplay greatly.

  • @reblaw89
    @reblaw89 Год назад +67

    Now this need to be applied to Unreal 1998 too.

    • @JFinns
      @JFinns Год назад +9

      Probably can't be done easily. It's not open source like Quake engine (id Tech) is.

    • @DaxMarko
      @DaxMarko Год назад +2

      That would be so fucking sick. However there are Unreal remakes in general being worked on by the community, so we may get something a bit closer to Unreal with realistic lighting in near future.

    • @Franku40keks
      @Franku40keks Год назад +5

      Unreal already looks perfect, just use the DX10 renderer, slap on some antialiasing and you're golden.

    • @Digo-eu
      @Digo-eu Год назад

      @@Franku40keks you’re GOLD indeed

    • @ULTIMATEPATCHES
      @ULTIMATEPATCHES Год назад +1

      @@DaxMarko Unreal Redux is the one to watch for.

  • @Dratio
    @Dratio Год назад +2

    I appreciate the effort but man is it obvious the lighting wasn't originally designed to look like this stylistically. Transforms some dark and foreboding areas into something so bright it's almost pastel.

  • @JiGantus
    @JiGantus Год назад +7

    Very cool! Quake is the game that made the biggest impact in my life. It also revolutionized gaming. It’s amazing to see it given new life. In a future update, quad should be given some sort of glow. Servers on the 2021 remaster added it, so the code already exists.

  • @bbsonjohn
    @bbsonjohn Год назад +17

    I like most of the mod, with one of the exceptions is that actually I like the original tainted glass aesthetic more 7:14 . Maybe they should rework some light sources/incluide additional light sources to make to color patterns of the glasses more visible.

  • @ThiagoJaqueta
    @ThiagoJaqueta Год назад +99

    Ray-tracing with unfiltered low res textures looks so good.

    • @kevinleite6309
      @kevinleite6309 Год назад +10

      Yes. This style remind me of a dead Microsoft game called "The last night" announced in E3 2017. Check the trailer if you like.

    • @Kleavers
      @Kleavers Год назад +3

      @@kevinleite6309 Damn it's a shame that never went anywhere. Trailer looked incredible.

    • @kevinleite6309
      @kevinleite6309 Год назад

      @@Kleavers :/

    • @Drip7914
      @Drip7914 Год назад +6

      @@ramonandrajo6348 cope more AMDelusional 🥱

    • @Drip7914
      @Drip7914 Год назад +6

      @@ramonandrajo6348 yes I love when my games look better than they ever would on amd hardware 😍

  • @TexelGuy
    @TexelGuy Год назад +29

    FYI: You can get lower input latency and AutoHDR and VRR/GSync working in this version of Quake by setting the Nvidia control panel option 'Vulkan/OpenGL present method' to 'Prefer layered on DXGI Swapchain'. The setting should be right at the bottom of the 3D settings menu if you're on the newest drivers. That feature was added in the 526.47 driver version, iirc.

    • @zofrea1
      @zofrea1 Год назад +2

      Thanks for this, it did improve the frame pacing and make it work quite a bit better with VRR. It also started feeling even better by combining this along with preventing the GPU from being fully maxxed out (keeping it a bit under 100% utilization)

  • @fisk0
    @fisk0 Год назад +15

    Really wish they'd have handled sky textures differently, as they are three part parallaxing textures they should have had the bottom layer be the light source with the additional layers occluding the light. Instead of these static purple god rays we'd get constantly shifting shadows as under storm clouds.

    • @why_i_game
      @why_i_game Год назад

      That would be brilliant!

  • @alfo2804
    @alfo2804 Год назад +14

    I never get tired of DF videos about Quake. I'm hoping Quake II gets a remaster soon, and I won't lie, it's mainly because I'd love another video on that game.

    • @ArchyVai0
      @ArchyVai0 Год назад +6

      Quake 2 rtx on steam...

    • @GoodmansGhost
      @GoodmansGhost Год назад

      @@ArchyVai0 That's a de-master because it looks aweful.

    • @alfo2804
      @alfo2804 Год назад +1

      @@ArchyVai0 Quake 2 RTX sucks. It ruins the artistic direction of the original and it runs like shit.
      As an RTX tech demo, it's fine, but as a version of Quake II, it's not even worth considering. Plus it's only on PC, so there's literally no reason to play it instead of the original, or a source port.
      Source ports will _always_ be better than official remasters thanks to corporate bullshit, but at least official remasters give people an official way to play the game on consoles.

    • @ViperT0ngue
      @ViperT0ngue Год назад +5

      I love quake 2 rtx and think it looks far better than original. It also runs amazing on my PC.
      Oh and I couldn't care less if its on console or not. Usually people who say it sucks either have never played it or got the hardware capable of running it at acceptable quality.

    • @deadtake2664
      @deadtake2664 Год назад +3

      @@alfo2804 I kinda liked Quake II RTX

  • @captainthunderbolt7541
    @captainthunderbolt7541 Год назад +4

    tbh I think that on balance classic mode looks better.
    The fully path traced mode makes for a really nice tech demo, but it's missing too much of that Quake signature look.

    • @igorthelight
      @igorthelight Год назад

      Just tweak the config file (make it more dark, less saturated, less fog, green toxic pools and so much more...)

  • @Simte
    @Simte Год назад +71

    A great reason to come back to these classics. I can't wait for ray-traced Half Life.

    • @Wobbothe3rd
      @Wobbothe3rd Год назад +13

      @@ramonandrajo6348 they add new textures. Assets updated as well as the engine.

    • @GhettoPCbuilds
      @GhettoPCbuilds Год назад +16

      @@ramonandrajo6348 you realize normals and materials have to be altered to utilize path tracing right? It might be the same res but normals etc have been altered. Not the same.

    • @rrecee2639
      @rrecee2639 Год назад +5

      @@ramonandrajo6348 , Finaly a sensible comment. Too many shills on youtube. Raytracing is for realisticc lighting effects, for better realism which as you say and I agree is complelely a waste of time for games so old they don't look realistic at all. It's like ray-tracing in a game like Minecraft totally FFS.
      OTOH for a game like Senua or Metro Exodu it looks quitegood

    • @marvinvargas4988
      @marvinvargas4988 Год назад +26

      Oh, see, here I was thinking that this looks super cool but after reading your post I now see I was wrong. Thank you for the correction!

    • @GhettoPCbuilds
      @GhettoPCbuilds Год назад +6

      @@marvinvargas4988 LMAOOOO

  • @Mercuriusfm
    @Mercuriusfm Год назад +64

    Here are some settings to improve your config.cfg file. just replace the whole rt_ section with this. These settings aim to show off raytracing, while keeping the effects more subtle and true to Quake.
    //raytracing settings
    rt_antifirefly "1"
    rt_bloom_emis_mult "10" //edited
    rt_bloom_intensity "1" //edited
    rt_brush_metal "0.0"
    rt_brush_rough "1.0"
    rt_classic_render "0"
    rt_debugflags "0"
    rt_dlight_intensity "3.0"
    rt_dlight_radius "0.02"
    rt_ef_chraber "0.3"
    rt_ef_crt "0"
    rt_ef_waves_stren "1"
    rt_elight_default "200"
    rt_elight_default_mdl "1000"
    rt_elight_normaliz "100"
    rt_elight_radius "0.01"
    rt_elight_threshold "-1"
    rt_emis_fullbright_dflt "32"
    rt_emis_mapboost "30"
    rt_emis_maxscrcolor "32"
    rt_enable_pvs "0"
    rt_flashlight "0"
    rt_globallight_b "163"
    rt_globallight_g "214"
    rt_globallight_r "255"
    rt_globallightmult "10"
    rt_hud_minimal "1"
    rt_hud_padding "8"
    rt_indir2bounces "0"
    rt_model_metal "0.0"
    rt_model_rough "1.0"
    rt_muzzleoffs_x "0"
    rt_muzzleoffs_y "-30"
    rt_muzzleoffs_z "100"
    rt_normalmap_stren "1"
    rt_plight_intensity "3.0"
    rt_plight_radius "0.02"
    rt_poi_ammo "1"
    rt_poi_armor "1"
    rt_poi_distthresh "2"
    rt_poi_distthresh_super "3"
    rt_poi_func "1"
    rt_poi_health "1"
    rt_poi_key "1"
    rt_poi_pwrup "1"
    rt_poi_trigger "1"
    rt_poi_weapon "1"
    rt_portal_twirl "1"
    rt_reflrefr_depth "2"
    rt_refr_glass "1.52"
    rt_refr_water "1.33"
    rt_renderscale "0"
    rt_roughmin "0.02"
    rt_sensit_dir "0.4"
    rt_sensit_indir "0.06"
    rt_sensit_spec "0.03"
    rt_shadowrays "2"
    rt_sharpen "0"
    rt_sky "1" //edited
    rt_sky_saturation "0" //edited
    rt_sun "1" //edited
    rt_sun_pitch "60"
    rt_sun_yaw "-40"
    rt_upscale_dlss "0"
    rt_upscale_fsr2 "0"
    rt_viewm_fovscale "1.2"
    rt_viewm_wide "1.05"
    rt_vintage "0"
    rt_volume_ambient "1.1"
    rt_volume_far "1000"
    rt_volume_lassymetry "0.0"
    rt_volume_lintensity "250"
    rt_volume_lpitch "70"
    rt_volume_lyaw "-40"
    rt_volume_scatter "0.07" //edited
    rt_volume_type "2"
    rt_water_aciddensity "2" //edited
    rt_water_normsharp "5"
    rt_water_normstren "1"
    rt_water_scale "1"
    rt_water_speed "0.3"
    rt_wlight_intensity "3.0"
    rt_wlight_radius "0.01"
    You can also add a flashlight feature by pasting this in:
    //flashlight on and off
    bind f "rt_flashlight 10"
    bind g "rt_flashlight 0"
    Hope this helps.

    • @kernelbug2294
      @kernelbug2294 Год назад +1

      raytraced quake looks too bright. will this config fix it?

    • @roadtonever
      @roadtonever Год назад +1

      Please post a video if you use this config.

    • @Mercuriusfm
      @Mercuriusfm Год назад +1

      @@kernelbug2294 fixes the acid brightness and adjusts the lighting and colors to be more true to classic software Quake

    • @Mercuriusfm
      @Mercuriusfm Год назад

      @@edmundroth6337 still has raytracing features but some of the effects are tweaked to better represent quake’s aesthetic.

    • @brentgreeff1115
      @brentgreeff1115 Год назад +1

      Glad to see this - the bouncing lava lighting is so dramatic it feels like Mario 64.

  • @Taijifufu
    @Taijifufu Год назад +4

    Brutal and awesome. Will definitely check this out. Thanks Alex.

    • @Taijifufu
      @Taijifufu Год назад +2

      @@ramonandrajo6348 I disagree. 💥💥💥

  • @nightmarezer0507
    @nightmarezer0507 Год назад +36

    I do not understand why Nvidia picked Quake 2 to add RTX to. It baffles me why they skipped Quake 1. Quake 1 being a dark gritty game it just makes so much more sense.

    • @weirdscix
      @weirdscix Год назад +1

      Maybe for technical reasons, original Quake only supports GL1 and is a DOS game, while II supports upto 3.2 and is a Windows game, also Quake had a re-release in 2021

    • @nightmarezer0507
      @nightmarezer0507 Год назад +1

      @@weirdscix Well there were source ports out they could have used as a base. DarkPlaces comes to mind.

    • @Wobbothe3rd
      @Wobbothe3rd Год назад

      @@nightmarezer0507 Carmack has recently explained that a lot of sourceports are inefficient code, which makes sense since they're made by amataeurs. He was discussing that in the context of Dr. Beef's VR ports, but it would definitely apply for Nvidia as well.

    • @nightmarezer0507
      @nightmarezer0507 Год назад +3

      @@Wobbothe3rd Well I mean coming from Carmack yeah they prolly are coded like shit. Carmack is a god at coding. That is like saying the chef at your restaurant must be a shitty chef because Gordon Ramsay (who is a master chef) said he was shit. I mean the Quake source code has been out for so long yet no one has made a decent port of it? There has to be at least one port of quake that is half way decently coded. Or at least coded decently enough you can put a ray tracing rendering mode in.

    • @Wobbothe3rd
      @Wobbothe3rd Год назад

      @@nightmarezer0507 DarkPlaces aint it. That's my point, Nvidia couldn't start with flawed code. This Quake 1 port is based off a very minimalist Vulkan port.

  • @4R8YnTH3CH33F
    @4R8YnTH3CH33F Год назад +5

    For any AMD users out there, Quake II RTX on Steam runs well on my hardware and seems to have a very similar feature set to this mod. The only major flaw is no FSR 2.0, but it does have a robust dynamic resolution system which it looks like this mod lacks.

  • @Sonnymac81
    @Sonnymac81 Год назад +52

    Something tells me that Alex would gladly plug into a 24/7 VR headset and willingly live there if it were fully raytraced at 8K 240fps.

    • @trumpflavourednugget9325
      @trumpflavourednugget9325 Год назад +12

      Wouldn't you?

    • @CRF250R1521
      @CRF250R1521 Год назад +5

      @@trumpflavourednugget9325 i would if it was 16k at 480fps

    • @coldee785
      @coldee785 Год назад

      @UC1dF-ON7WjGxnKidvOPhK3g You know what opinions and assholes have in common?

    • @JohnGuyJohn
      @JohnGuyJohn Год назад +5

      TFW you finally get your dream headset and realize you had already been living in a fully ray-traced, high-res and high-refresh reality all along

    • @ExceptionalGoyim
      @ExceptionalGoyim Год назад

      @@JohnGuyJohn Yup...a VR within a VR within a VR on some inception type sheeit. Nothing new under the sun, it's been happening and will continue to happen for eternity until we wise up to the "game". The optimal resolution and framerate to surpass the uncanny valley is 66k; 666fps in order for all sheeple to believe its real life and continue serving the enemy as slaves on a neverending hamster wheel, chasing imaginary riches, fame, & punani.

  • @ahmetdag5600
    @ahmetdag5600 Год назад +9

    This is the best rt conversion I have ever seen. even better than official quake 2 rt imo.

  • @jonRock
    @jonRock Год назад +80

    I love the way the fully ray traced version looks

    • @MalakaiDerg
      @MalakaiDerg Год назад +1

      @@ramonandrajo6348 Chill down schizo and stop copy pasting your comment

    • @Disobeyedtoast
      @Disobeyedtoast Год назад +2

      yeah it really adds to the mood in a lot of areas

    • @damsen978
      @damsen978 Год назад +5

      They made every single light a bloom fest. They removed a big part of the trans dimensional horror ambience that was supposed to be by making everything brighter. It's a LED fest.

    • @Disobeyedtoast
      @Disobeyedtoast Год назад +2

      @@damsen978 I thought that way at first too, but the more they showed the more I liked it.

    • @damsen978
      @damsen978 Год назад

      @@Disobeyedtoast I'm still not convinced, especially because of the fog that annoys readability (to see monsters easier).

  • @fluffycritter
    @fluffycritter Год назад +8

    This upgrade makes Quake look like how you remember it looking.

  • @mymachine7170
    @mymachine7170 Год назад +25

    It's crazy how much DF/RT-related content I watch, yet I don't even own a device that's capable of raytracing :D Cool tech, can't wait to try it out some day.

    • @TimmyTurner421
      @TimmyTurner421 Год назад +2

      I'll happily try it out the day it's easily affordable

    • @lilpain1997
      @lilpain1997 Год назад +5

      @@TimmyTurner421 I cant wait for more people to be able to try it out. A lot of people still think its useless because they cant actually use it, but once you play a game with it on ( depending on the RT implementation ) it can change everything. Its a very exciting time for us gamers

    • @TerraWare
      @TerraWare Год назад +2

      @@lilpain1997 I love eye candy so naturally ray tracing is a pretty cool feature that ads to the immersion for me. I realize it's expensive to performance and also to your wallet so I can understand why many feel its not worth it. What I don't understand is that there's a group of people that are almost religiously against it and will respond with hostility if you happen to disagree with them and to be fair there is such a group on the ray tracing side as well. It's a feature that's grown in popularity tremendously the last couple of years with new games supporting it and it's even being added to older games by devs and modders alike. It's a big focus for consoles and Nvidia, AMD and Intel with their gpu's improving their RT support with each generation of gpu's. It'll only get bigger.

    • @steel5897
      @steel5897 Год назад +2

      It's ok, once I got an RTX card I used ray tracing for like a few hours and then never bothered with it in modern games.
      DLSS however, that is sex, can't get enough of it. I was used to having to choose between image quality/resolution and performance, but now I get both.

    • @lilpain1997
      @lilpain1997 Год назад +6

      @@ramonandrajo6348 lmao no its not... its always cool to see what an old game would look like with a modern lighting engine used.

  • @fgmenth
    @fgmenth Год назад +47

    That Classic RT renderer seems like the sweet spot between authenticity and RT enhancements

    • @mr8I7
      @mr8I7 Год назад +3

      @@ramonandrajo6348 - Finally someone with some sense.

    • @seizonsha
      @seizonsha Год назад +3

      @@ramonandrajo6348 🤣🤣🤣

    • @Drip7914
      @Drip7914 Год назад +7

      @@mr8I7 ur both AMD bots 😭 no chance either of u are actually real

    • @Drip7914
      @Drip7914 Год назад

      @thatCapN Crunch Because the game objectively looks better with ray tracing and they’re completely dismissing it. Also he’s 100% trolling with that exact same reply on every comment. You fell for it g 💀

  • @human_brian
    @human_brian Год назад +30

    I love when devs or modders add RT to older games. It gives them an entirely new feel and life. I'd love to see more games get this treatment, looking for to the HL RT mod.

    • @oskarmariagrande1855
      @oskarmariagrande1855 Год назад +5

      Funnily enough they did sometimes render scenes in very high resolutions including RT for promo screenshots even in the 90s.

    • @human_brian
      @human_brian Год назад +7

      @@oskarmariagrande1855 Back then it probably took 3 months to render one frame for the screenshot.

    • @zergslayer69
      @zergslayer69 Год назад

      Would love to see blood or shogo with ray tracing

  • @callmejay360
    @callmejay360 Год назад +41

    I just want someone to do this to the original 3 Thief games

    • @6ch6ris6
      @6ch6ris6 Год назад +4

      ohhhhhhhhhh nice idea !!

    • @gersongaete1574
      @gersongaete1574 Год назад +3

      Buy an Rtx 40 series Gpu and use the new Rtx remix to remaster all the games you want by yourself.

    • @callmejay360
      @callmejay360 Год назад +4

      @@gersongaete1574 That isn't out yet though, is it? Also that should work on all RTX cards afaik.

    • @gersongaete1574
      @gersongaete1574 Год назад +3

      @@callmejay360 Rtx remix as of right now it's only 30 and 40 series, and it's launching next year
      If you want specific games to be remastered that way, yoh should invest in a new Gpu and do it by yourself

    • @Sunbrosolaire
      @Sunbrosolaire Год назад

      @@gersongaete1574 source? I cant find any that excludes the 20 series

  • @paulkautz
    @paulkautz Год назад +3

    It's still difficult for me to comprehend that merely 30 years ago my then lightning-fast 486DX33 took about ten minutes to render a single picture in POVray at 320x200x256 - while now we're living in a world where fully raytraced games are rendered in realtime at 1080p60 and higher.
    The mind, it just boggles. What a time to be alive!

    • @lolmao500
      @lolmao500 Год назад

      It still takes minutes to render a single frame of 100% path traced render with a 4090. We're gonna need a bigger boat.

    • @TransoceanicOutreach
      @TransoceanicOutreach 2 месяца назад

      POVray traces every pixel and does more calculation than modern realtime RT does. Games do a very rough estimate of a small amount of pixels, then use AI to estimate what 95% of the uncalculated rays would be. Hence the flickery mess when you look at the raw data.

  • @MetalJody1990
    @MetalJody1990 Год назад +1

    I'm glad that DF finally got around to covering this incredible mod. Didn't notice any issues with whichever DLSS version I was using, but I went ahead and replaced the DLL with the one from 2.2.6.

  • @Wilberbeest
    @Wilberbeest Год назад +3

    Thanks for the info about this! Just tried this out on my RTX 3050 8GB. Runs at 60 with no DLSS and 120hz with DLSS Bal. I hope we see more old games with unfiltered textures get RTX. It’s such a unique look!

  • @DanWhite1025
    @DanWhite1025 Год назад +39

    Feeling like this is the time to join the PC club. The mods for old games alone make the investment seem worthwhile to me.

    • @jeremieh5009
      @jeremieh5009 Год назад +9

      Oh absolutely

    • @paullynch1246
      @paullynch1246 Год назад +4

      Especially with RTX remix coming (the dev tools to remaster the lighting effects and more) for so many old games.

    • @razzledazzle84921
      @razzledazzle84921 Год назад +3

      Definitely an exciting time. I’m genuinely more interested in these old games that you can add improvements to rather than most new games.

    • @GUERILLAILL
      @GUERILLAILL Год назад +2

      Yep switched to pc three years ago and my only grip is I waited so long. Mostly playing old games, 5-30 years old and its glorious. Getting dozens of aaa/aa games on crazy sales for like 3-5$ a piece.

    • @MintyLime703
      @MintyLime703 Год назад +2

      The potential for playing older games is often underrated. You always hear about the latest and greatest as far as PC is concerned, but with a mid range you can have a lot of fun playing older games whereas you can use a PS5/XSX for newer games. If I didn't already have the setup that I have now and didn't have the money then that's probably what I would've done. A high refresh monitor with a midrange and a console. It's really nice playing older games locked to 162fps/hz with gsync and it always surprises me just how much fun there is to be had playing completely free mods. Games like Half Life 1/2, Doom, Quake, etc have an insane amount of mods to play that hardly take up any space on your drive. And midrange specs ensure that you can play some newer stuff and most indie games that aren't available on console.
      Personally I have an RTX 2080ti and an i9 9900k and yet more often than not you'll find me playing older games that it's completely overkill for. At least RTX in these games somewhat vindicates that habit. My Xbox is meant for the few exclusives left and local coop for older games, as well as crossplay with my friend. Closest we can get to emulating splitscreen on most games nowadays.
      Full RTX still runs pretty bad on games like Quake though. Quake 2 RTX with DLSS at quality and 1440p still runs at 30-40fps on my setup. But full RTX is at the extreme end.

  • @doctor_gee
    @doctor_gee Год назад +9

    I must be missing something in terms of configuration between our systems, I'm running 4k native and usually get 80+ FPS, it never goes below 70. I have a 3080Ti and Ryzen 7 3700
    It's awesome! Thanks for the analysis.

  • @sarabihyena
    @sarabihyena Год назад +1

    Oh freaking finally, i've been waiting so long for something to replace tenebrae quake

  • @rolithesecond
    @rolithesecond Год назад +12

    Bonus points for picking MarkieMusic's Quake Champions songs. They are all amazing.

    • @helloguy8934
      @helloguy8934 Год назад

      What song did he use in the beginning?

  • @RebTheRebel2000
    @RebTheRebel2000 Год назад +16

    They've done such a phenomenal job with this. I just wish it was in the released into the main game and to actually make more realistic character models too as an option.

  • @bcspm1bcspm158
    @bcspm1bcspm158 Год назад +9

    In this video three important things are missing. 1) A check if the player can walk through the entire game. In the past some windows ports had bugs which prevented the player from completing the single player campaign without using cheats. 2) A check how the secrets look like before they are revealed. In the original Quake you don't see a secret before you open it. But in many ports the texture that covers a secret looks different. 3) A check if the nails from the Nailgun shoot from the weapon when the player strafes like in original Quake. Because in many ports the nails shoot from the armpits of the player and this looks wierd.

  • @envirovore
    @envirovore Год назад +17

    Thanks for testing various DLSS versions, I'll be swapping down to 2.6.6 now.

    • @envirovore
      @envirovore Год назад

      @@SeaCrestInNOut Yes, meant 2.2.6, thinking one thing and typing another...and now leaving it as is for posterity.

    • @igorthelight
      @igorthelight Год назад

      @@envirovore I heard that 2.4.12v2 shows good results too ;-)

  • @Krommer1000
    @Krommer1000 Год назад +5

    As with a lot of these things. There's good an bad. I loved the crispness, reflections, and water effects. The sky casting a purple hue, not so much. Seems that most things have menu adjusts, so certainly worth taking a look at.

  • @Underqualified_Gunman
    @Underqualified_Gunman Год назад +2

    One interesting thing to note is that the original quake had tex lights which where textures that got told to emit light this feature has made it into the gold source and source engine as well.

  • @denisruskin348
    @denisruskin348 Год назад +6

    Man, this makes me so hyped for Portal RT.

  • @sireffortlessgarbage7922
    @sireffortlessgarbage7922 Год назад +2

    Awesome! I found it puzzling that they did quake 2, but not quake.

  • @miguelroman4294
    @miguelroman4294 Год назад +5

    Just the thought of past gaming gems like Quake getting this feature set is staggering! Would love to see Halo Combat Evolved with path raytracing, just wow!

    • @burgerbait
      @burgerbait Год назад

      Playing it with that fake raytracing in reshade made me want it done properly so badly.

  • @Parker--
    @Parker-- Год назад +7

    These are the types of remasters people actually want; the original game with an old school look but realistic lighting and surface material properties.

    • @gellister
      @gellister Год назад +2

      It's also why people love the hd-2d pixel art being used on new and even old square enix games. We don't want realistic we just want something beautiful. Adding modern beauty to retro beauty leads to something even more special.

  • @Carlos-cu4ms
    @Carlos-cu4ms Год назад +4

    I think Quake is the game that will make me buy a RTX GPU... Jesus, this looks sick!!!

  • @CasepbX
    @CasepbX Год назад +2

    Awesome, awesome to the max.

  • @damientech88
    @damientech88 Год назад +3

    Playing old games at 1440p 165Hz or higher with VRR gives them new life. RT is icing on the cake.

  • @supabass4003
    @supabass4003 Год назад +2

    Use 640x480 vintage setting with your screen resolution, for a raytraced 1996 look.

    • @wiegraf9009
      @wiegraf9009 Год назад

      Best to also supersample down to that screen resolution so the RT engine has some info to work with

  • @jgordon7719
    @jgordon7719 Год назад +12

    I feel like there needs to be a greater spectrum of light intensity between different light sources, they seem too similar. Also in general making the light source intensity lower would help make it feel more like the original quake but just look more realistic. I feel like they're trying too hard to make it appear that RTX is enabled, it's too emphasize and it dissuades from the look and feel of the game in my opinion

  • @kurtdewittphoto
    @kurtdewittphoto Год назад +1

    Finally! Been waiting for this ever since Quake 2 RTX.

  • @sdo1840
    @sdo1840 Год назад +19

    The noises alone from quake bring back a million nostalgia feelings. Couldn't care less what it looks like

    • @YeahSorryAboutThat
      @YeahSorryAboutThat Год назад +5

      The sound of the ogre's grenades bouncing around is timeless.

  • @crithon
    @crithon Год назад +1

    I had to stop everything to watch this. WOW! Quake 1 looks great in Raytracing.

  • @johnellis3383
    @johnellis3383 Год назад +5

    Classic Quake is still amazing and has such iconic visuals but oh my God this update looks amazing!

  • @Osprey850
    @Osprey850 Год назад +1

    To make it so that a single key/button turns the flashlight on and off, create a text file named autoexec.cfg in your id1 folder and add the following:
    alias flashlight "flashlight_on"
    alias flashlight_on "rt_flashlight 10; alias flashlight flashlight_off"
    alias flashlight_off "rt_flashlight 0; alias flashlight flashlight_on"
    bind "f" flashlight
    bind "r" "rt_pfnswitch"
    The last command changes the renderer switching key to 'R' so that 'F' can be used for the flashlight. If you want to keep 'F' for renderer switching, delete that last command and set a different key/button for the flashlight.
    FYI, the alias commands will be deleted if put into config.cfg, so autoexec.cfg (or another .cfg file that you manually load) really is needed.

  • @TheNerd
    @TheNerd Год назад +5

    Let's take a moment and give John Carmack a thumb up since he was the one fighting to release the scource code of these older games.
    I can not wait for a Path Traced Version of Quake 3 Arena. That said, it's gonna be hard to find ppl to play it with.
    Maybe Epic should release the Unreal 1 / 2 // Unreal Tournament scource code aswell.

    • @igorthelight
      @igorthelight Год назад

      They should!
      But their "masters" would allow that, I afraid ;-)

  • @Ionizap
    @Ionizap Год назад +1

    The first time I encountered a Shambler will forever stick in my mind. I am getting a computer at work that supports ray tracing and think I'll give this a shot.

  • @xkpm
    @xkpm Год назад +12

    Please put the links to the sources used in the video in the description, thanks!

  • @dnakatomiuk
    @dnakatomiuk Год назад +2

    Oh the LAN parties I used to go to with my friends for Quake, Unreal, Diablo 2 LOD oh the best memories

  • @Notsram77
    @Notsram77 Год назад +5

    If Hexen gets a similar treatment, I'm gonna lose it.

    • @TimmyTurner421
      @TimmyTurner421 Год назад +2

      If you like Hexen then I can recommend the game Cultic

    • @nothingelse1520
      @nothingelse1520 Год назад +1

      Check out Hexen HD 2020 its similar

  • @Yellowswift3
    @Yellowswift3 Год назад +1

    I agree about the neon teal water, for me that just doesn't look right. Some of the other differences look good, though.

  • @stevenclark2188
    @stevenclark2188 Год назад +2

    It's probably better to compare this water effect to a set of maps that have been re-vis'ed for transparent water which glquake has supported forever.

  • @naughty.r0bot
    @naughty.r0bot Год назад +2

    I wish alternate dimension iD that never broke up would portal in & drop a Christmas 2022 next version of this game on a new engine. Carmack, Romero, Willits, McGee, Petersen & company.

    • @allowambeBOWWAMB
      @allowambeBOWWAMB Год назад

      Most of all I wish Carmack would go back to work on engines and RT optimizations

  • @TwinOpinion
    @TwinOpinion Год назад +6

    Thanks for keeping us updated on these raytracing projects! So freakin' cool!

    • @TwinOpinion
      @TwinOpinion Год назад +3

      @@ramonandrajo6348 It's fine if it does nothing for you, but thousands seem to be enjoying this mod.
      There're plenty of fun things that don't click with me, but I'd never call them a waste of time, because I'm objective, and realize different people like different things.

    • @DarkReturns1
      @DarkReturns1 Год назад +3

      @@ramonandrajo6348 sorry your gaming on a potato bud. Maybe daddy will get you a real GPU this Christmas!

  • @JefersonPaivFerreira
    @JefersonPaivFerreira Год назад

    The effects cast by the sky and the fog were simply brilliant!

  • @FlergerBergitydersh
    @FlergerBergitydersh Год назад +2

    I really appreciate the "Classic" version. I don't agree with some of the interpretations of the fully Ray Traced visuals here, and a LOT of them in Doom RT, even though I appreciate them on a technical level and in their own artistic way. The Classic renderer gives us something closer to a "definitive" experience.

    • @igorthelight
      @igorthelight Год назад

      In both games - they are configurable using config file ;-)

  • @TheRealAbeAwesome
    @TheRealAbeAwesome Год назад +1

    That room with the Nailgun in E1M1... the RT is sublime.

  • @-INFERNUS-
    @-INFERNUS- Год назад +4

    Love to see Kingpin: Reloaded when it does release get the RT treatment.😊I loved the original game.

    • @igorthelight
      @igorthelight Год назад

      It's on Quake engine? That it's possible!

    • @-INFERNUS-
      @-INFERNUS- Год назад

      @@igorthelight Yes it was a Quake 2 engine.

  • @RadioactiveChannel06
    @RadioactiveChannel06 Год назад +1

    What would be cool is if this port of Quake utilised the enhanced models from the NightDive port of Quake, since I think the better lighting exposes just how low poly those original models were so more polygons might create less of a visual clash.

  • @mayanksingh12
    @mayanksingh12 Год назад +2

    Classic RT preserves the spooky gothic feel of the game. Path traced version although looks very good, but it has too much light, so it spoils the surprise horror element of the original game as dark areas used to create a sense of apprehension..

  • @why_i_game
    @why_i_game Год назад

    Excellent detailed review, much appreciated.

  • @argoniantuncboyacyan1780
    @argoniantuncboyacyan1780 Год назад +5

    I still don't understand why ID acts like Quake 3 doesn't exist.

    • @Wobbothe3rd
      @Wobbothe3rd Год назад

      Quake Live. And Champions is basically the original vision of Arena.

  • @Trick-Framed
    @Trick-Framed Год назад

    I bought Quake when it came out. It was great. Right before Quake II was released OpenGL Quake was released and it it was a night and day difference. It was beautiful. It was as if it were an entirely new game. I loved it. Now we have Path Traced Quake and I will check it out when I can. Quake was one of those games that you'd lose hours of your life to without realizing it. A great PC game.

  • @Myako
    @Myako Год назад +2

    Great video! Thanks for covering this. 👏🏻👏🏻👏🏻
    I hope Sultim eventually makes an upscaled/PBR texture pack for this, like they did for Serious Sam.
    Also, this being vkQuake-based, it's likely to be compatible with NightFright2k19's Authentic Model Replacement, right?

  • @COIFISHGAMING
    @COIFISHGAMING Год назад +4

    This is why I love Path Tracing, it takes the old and completely makes it beautiful

  • @1967KID
    @1967KID Год назад +1

    Quake 2 next please. I have all the quake game's and mod's , in 1997 quake save my life and change my life in positive way . Respect 💯♥️🔥

  • @VisivisiV
    @VisivisiV Год назад +15

    Sweet! I was wishing they did this ever since they did Quake 2 RTX, which I thought was the wrong one to do this to. The original Quake was always the one with the vibe.

  • @dun0790
    @dun0790 Год назад +1

    I love how this game has had a recent resurgence replaying it on my switch was fun and weird I remember when playing this game on a console felt impossible

  • @Thelango99
    @Thelango99 Год назад +2

    Why is the GitHub not linked in the description?

  • @docwhogr
    @docwhogr Год назад +1

    technically you can do raytracing in quake in software mode on modern cpus

  • @irvinggonzalez4729
    @irvinggonzalez4729 Год назад +6

    Would be interesting to see if the old ray tracing demos for enemy territory and wolfenstein reaurface

  • @AntonMochalin
    @AntonMochalin Год назад +2

    Now it looks like an average early access shooter from Steam, they just need to add roguelite mode to it.

  • @By_Rant_Or_Ruin
    @By_Rant_Or_Ruin Год назад +3

    I would love to see this done in Assault Cube.

  • @Space_Reptile
    @Space_Reptile Год назад

    what i love about this port is that its unlike all the other ray tracing mods wich incist on making everything glossy like polished marble (Q2 RTX is a great example of that)
    This looks good, the textures look like they are ment to look and nothing is glossy and wet for no reason

  • @danielkirchner3394
    @danielkirchner3394 Год назад +3

    I want to see Doom 3 RT!

  • @StaySic4Ever
    @StaySic4Ever Год назад +1

    I simply live this series. Playing Quake competitively too. I hope we see a new game eventually!

  • @HighwayMule
    @HighwayMule Год назад +4

    Teal sludge makes it look like a healing pool.

    • @wiegraf9009
      @wiegraf9009 Год назад

      Mountain Dew pool

    • @igorthelight
      @igorthelight Год назад

      That's easily fixable in config files - just google that.

  • @darthjump
    @darthjump Год назад

    The Thunderbolt should illuminate the whole room like a flashbang!

  • @picolete
    @picolete Год назад +3

    I prefer the look of the classic RT, in the full RT the first thing i would do, would be removing the fog

    • @igorthelight
      @igorthelight Год назад

      I think you can ;-)
      ini is fully customizable (you can make toxic pools just like in Quake Classic - green and transparent)

  • @kelownatechkid
    @kelownatechkid Год назад +1

    🥺 Alex please fix your audio compression! It sounds like 96kbps, as though all your high end is crushed

  • @cw-cw6nl
    @cw-cw6nl Год назад +3

    I would love to see Splinter Cell 1, 2, and Chaos Theory get this treatment.

  • @methamphetamelon
    @methamphetamelon Год назад

    Another tip for folks, start completely over with a fresh install if you've ever installed any other mods. I kept getting some error about BLUE somethingorother until i fully uninstalled and then reinstalled my original copy of Quake, likely because I'd modded mine with Dark Places and textures and such.

  • @SKHYJINX
    @SKHYJINX Год назад +2

    HUNDREDS OF FPS using AMD FSR High Performance mode on RTX2080TI and the assets don't suffer as much due to how they already looked. Its dope!
    I'd love to see UNREAL campaign get the RT treatment.

    • @igorthelight
      @igorthelight Год назад

      Quake is Open Source while Unreal is not ;-)

  • @EricFraga
    @EricFraga Год назад +2

    I played the hell out of Quake on MS-DOS back then and just played for the first time the N64 port, which is great with the original controller (I've played on the real console). Quake is an adventure, a true adventure. The mazes are sublime. The sounds are unforgettable. Now I want a video card with raytrace, now there's a reason!

  • @marcdwonn9772
    @marcdwonn9772 Год назад +5

    I think that with a brightness adjustment it will look great. Currently, it's just too bright and you lose the Quake atmosphere and gloominess.

    • @igorthelight
      @igorthelight Год назад

      I would recommend to modify color emission properties - not brightness ;-)

  • @DaxMarko
    @DaxMarko Год назад +2

    Gamers in past: Finally, with my new graphics card, I can run Quake 1!
    Gamers two decades later: Finally, with my new graphics card, I can run RT for Quake 1!