Yes, you can already paint or full PBR texture your models in 3d Coat and later bake it down to textures. No need to wait for retopo/decimation. You can even automate the process. Look into : "File -> "Decimate -> Automap -> UV " export option to have a low res, textured model in just a few clicks. However, need keep in mimd that Voxels/Tris are way lower in numbers than pixels in a texture, so youd have to go very high res in order to have crisper detail.
bro love this please uplod more!
great stuff.
Great design, great forms
Shows 3D Coat fantastic tool-ness
Awesome! Hope you can provide a tutorial demonstrating your entire workflow for hard surface sculpting.
I wanna be like you when I grow up
Godlike!
Awsome!
Cool!
Awesome design ! Did you use auto retopo before painting? 😅
Great work, where did you get the mech kitbash items from?
Can you textur before retopologizing the mode?
Yes, you can already paint or full PBR texture your models in 3d Coat and later bake it down to textures. No need to wait for retopo/decimation. You can even automate the process. Look into : "File -> "Decimate -> Automap -> UV " export option to have a low res, textured model in just a few clicks.
However, need keep in mimd that Voxels/Tris are way lower in numbers than pixels in a texture, so youd have to go very high res in order to have crisper detail.
Nice/