Thanks! You can play around with the grid size in Foundry until you find an hex size that works will the features on your map; once you have that size, you can open your hexagon image and resize the width to match the grid size (IE: in the ToA example, it's 56 pixels width; in the DoD example it's 150). Most photo editing softwares will automatically adjust the height of the picture to the same % as the width you've set, so you only really care about getting the right width (hexagons are not as wide as they are tall). Once you've done this, the hexagons will fit your grid perfectly.
EDIT: or you could just use these and resize them to match your grid! imgur.com/a/Zcj3h4N You need the image to have a transparent background, so a .jpeg won't work. If you don't have access to a photo editor capable of handling transparency, you can use this Wikipedia image from the Hexagon article upload.wikimedia.org/wikipedia/commons/thumb/9/99/Hexagon.svg/278px-Hexagon.svg.png Make sure you resize the image to match the width of your hexagonal grid in Foundry - height will auto adjust when you resize it in a photo editing app, but if you are doing this in Foundry you'll have to find the proportion yourself. If you cannot use an editor to color it, you can use the Tint color on the tile itself in Foundry.
I generally use battlemamps for random encounters; my plan is to release a follow-up video to this once the new Monk's release is out - since there is a fix I'm awaiting for to complete part of the automation for the battlemap encounters.
Another question: How can i get the chat card to not show up in the rolls area? I have tried setting it to private rolls but it keeps showing the flavor text.
Chat rolls are only visbile to you (the GM) unless you tick the "Display roll to chat" box i.imgur.com/PBVqG7w.png, but afaik there is no native way to disable the chat from displaying a result (albeit hidden). You can check if something is only visible to you by right clicking the box in the chat and see if you get a "Display to anyone" prompt; also the color tint for secret rolls is different from the default one as per this example (top is revealed). i.imgur.com/yz9LQnw.png
@@ThatItalianGuySA Ah ok. I had the box unticked as well. I signed in under my players profile and it was still showing them the flavor text of the roll. Not sure why.
Man there is so much here to unpack. You did an amazing job. How did you get the hexes to fit so perfectly with the color coding?
Thanks! You can play around with the grid size in Foundry until you find an hex size that works will the features on your map; once you have that size, you can open your hexagon image and resize the width to match the grid size (IE: in the ToA example, it's 56 pixels width; in the DoD example it's 150). Most photo editing softwares will automatically adjust the height of the picture to the same % as the width you've set, so you only really care about getting the right width (hexagons are not as wide as they are tall). Once you've done this, the hexagons will fit your grid perfectly.
How do you create the tiles?
When I try to place hexagonal tiles the look all wonky.
Thank you for the tutorial!
EDIT: or you could just use these and resize them to match your grid! imgur.com/a/Zcj3h4N
You need the image to have a transparent background, so a .jpeg won't work. If you don't have access to a photo editor capable of handling transparency, you can use this Wikipedia image from the Hexagon article upload.wikimedia.org/wikipedia/commons/thumb/9/99/Hexagon.svg/278px-Hexagon.svg.png
Make sure you resize the image to match the width of your hexagonal grid in Foundry - height will auto adjust when you resize it in a photo editing app, but if you are doing this in Foundry you'll have to find the proportion yourself.
If you cannot use an editor to color it, you can use the Tint color on the tile itself in Foundry.
@@ThatItalianGuySA Thank you!
Nice! Did you also created standard encounter maps to resolve the random encounters or are you doing theather of the mind?
I generally use battlemamps for random encounters; my plan is to release a follow-up video to this once the new Monk's release is out - since there is a fix I'm awaiting for to complete part of the automation for the battlemap encounters.
Another question: How can i get the chat card to not show up in the rolls area? I have tried setting it to private rolls but it keeps showing the flavor text.
Chat rolls are only visbile to you (the GM) unless you tick the "Display roll to chat" box i.imgur.com/PBVqG7w.png, but afaik there is no native way to disable the chat from displaying a result (albeit hidden).
You can check if something is only visible to you by right clicking the box in the chat and see if you get a "Display to anyone" prompt; also the color tint for secret rolls is different from the default one as per this example (top is revealed). i.imgur.com/yz9LQnw.png
@@ThatItalianGuySA Ah ok. I had the box unticked as well. I signed in under my players profile and it was still showing them the flavor text of the roll. Not sure why.