How To Transform BONES In Unreal Engine 5

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  • Опубликовано: 7 фев 2025

Комментарии • 12

  • @boycececil666
    @boycececil666 2 месяца назад +5

    I see potential

  • @BrutalFoX.
    @BrutalFoX. 2 месяца назад +1

    that hand looks hilarious and you know why, but jokes aside this is pretty useful

  • @shingAMarie
    @shingAMarie 2 месяца назад +1

    Nice tutorial. Can this size be changed in a blueprint on demand?

    • @strugglemadesimple
      @strugglemadesimple  2 месяца назад +3

      Thank you, yes, if you promote it to a variable, and then cast to the character in the anim event graph, and then you want to go into your character's blueprint event graph, create the code to change the bone, (but make sure you create a variable here as well), then finally you want to set the anim graph's variable to be the blueprint variable. I might make another tutorial on this

  • @farzanb
    @farzanb 2 месяца назад +1

    are you able to expose this to the sequencer for a quick morph?

    • @strugglemadesimple
      @strugglemadesimple  2 месяца назад +2

      Yes, you can promote the scale, rotation or translation into a variable, and select the: expose to cinematics option. In the Sequencer, you can add a track for your character’s Animation Blueprint and access that exposed parameter.

  • @Cutlass2436
    @Cutlass2436 2 месяца назад +1

    Does this effect collisions?

    • @strugglemadesimple
      @strugglemadesimple  2 месяца назад +1

      Nope

    • @shingAMarie
      @shingAMarie 2 месяца назад

      @@strugglemadesimple The collider won't change size, is that what you mean?

    • @strugglemadesimple
      @strugglemadesimple  2 месяца назад

      @@shingAMarie No, I mean that if you scale a bone, it won't cause any additional overlap/collision area