- Видео 47
- Просмотров 10 342
StruggleMadeSimple
Норвегия
Добавлен 6 янв 2023
Видео
Change Mouse Cursor & Add Custom Cursor In Unreal
Просмотров 619 часов назад
Change Mouse Cursor & Add Custom Cursor In Unreal
Switch Between Different Stances In Unreal Engine 5
Просмотров 16014 часов назад
Learn how to effortlessly switch between stances!
The Easiest Way To Create An Animation Blueprint For Your Character In Unreal
Просмотров 13421 час назад
Save Time, and effort With This Trick
How To Walk On Steeper Slope In Unreal Engine 5
Просмотров 1,3 тыс.День назад
How To Walk On Steeper Slope In Unreal Engine 5
Prevent Your Character From Walking/Jumping Off A Ledge In Unreal
Просмотров 21714 дней назад
Epic doesn't do things for us properly, so we need to come up with our own solutions :/
What Is Ignore Base Rotation In Unreal Engine 5?
Просмотров 14121 день назад
Learn how to fix rotation based ground and how your character will react to it.
Create a Monkey Bar From Doom Eternal In Unreal Engine 5
Просмотров 20221 день назад
Create a cool parkour feature from doom
Create a Flash Like Phase Ability In Unreal Engine 5
Просмотров 644Месяц назад
Create a phase like ability to go through walls!
Create A Teleport Ability In Unreal Engine 5
Просмотров 1 тыс.Месяц назад
Learn how to create a cool overwatch reaper like teleport ability!
Create A PowerUp In Unreal Engine 5
Просмотров 128Месяц назад
Create something that can temporarily power up your character in unreal!
Create An Overwatch Like Ability In Unreal
Просмотров 171Месяц назад
Create a cool recharging ability for your game!
How To Make Your Character 's Head Always Face The Cursor In Unreal
Просмотров 292Месяц назад
Rotate your character's head to the mouse cursor at all times
Create a Sniper Scope In Unreal Engine 5
Просмотров 227Месяц назад
Create a Sniper Scope In Unreal Engine 5
Create Your Own Beginner Template In Unreal Engine 5
Просмотров 562 месяца назад
Create Your Own Beginner Template In Unreal Engine 5
How To Create Overwatch Like Healthbar In Unreal Engine 5
Просмотров 3762 месяца назад
How To Create Overwatch Like Healthbar In Unreal Engine 5
How To Manipulate TIME In Unreal Engine 5
Просмотров 2112 месяца назад
How To Manipulate TIME In Unreal Engine 5
How To Add Black Ops Zombies Mystery Box In Unreal Engine 5
Просмотров 1562 месяца назад
How To Add Black Ops Zombies Mystery Box In Unreal Engine 5
How To Add An ICON Above A Character In Unreal Engine 5
Просмотров 3632 месяца назад
How To Add An ICON Above A Character In Unreal Engine 5
How To Transform BONES In Unreal Engine 5
Просмотров 1,1 тыс.2 месяца назад
How To Transform BONES In Unreal Engine 5
How To Hide BONES In Unreal Engine 5
Просмотров 4092 месяца назад
How To Hide BONES In Unreal Engine 5
Glide In The Air Like In Overwatch In Unreal Engine 5
Просмотров 863 месяца назад
Glide In The Air Like In Overwatch In Unreal Engine 5
How To Jump Higher In Unreal! QuickTut
Просмотров 523 месяца назад
How To Jump Higher In Unreal! QuickTut
Create a Pause Button In Unreal Engine In 2 Minutes!
Просмотров 433 месяца назад
Create a Pause Button In Unreal Engine In 2 Minutes!
Duplicate/Rename Unreal Project Without Errors!
Просмотров 813 месяца назад
Duplicate/Rename Unreal Project Without Errors!
Create a Rotating Object In 40 Seconds! Ue5 QuickTut
Просмотров 2513 месяца назад
Create a Rotating Object In 40 Seconds! Ue5 QuickTut
Create A Simple Health Bar in 1 Minute! Unreal Engine 5 QuickTut
Просмотров 1694 месяца назад
Create A Simple Health Bar in 1 Minute! Unreal Engine 5 QuickTut
I just completed the landing sound and jumping sound:)
Great news. I re-watched your video and I am now at the jumping sound
So you create a new first person shooter project. Then when the project opens where do you go for the blueprint you start typing in?
I got half way through your video to where you first test out the dash and I did everything step by step but did you start a new first person project? More than likely but you start the video in a blueprint. Which blueprint do you set all this up in? Character blueprint? I think mine is not working because I am in the wrong blueprint. It compiles with no errors but maybe I am just not in the correct initial blueprint? Where are you when you start this video? What blueprint are you in?:)
I am using a first person project from unreal engine 4, converted to unreal engine 5, but this shouldn't matter, since the code in the video isn't template specific. However, you can use the first person, or even third person template for starters. It it doesn't work, it must be because something is missing, or connected wrong :) I do everything in the character blueprint
Step by step, very easy:). I’m excited to make my own doom style game using what you have taught:). Thanks for all the detailed tidbits to the full doom eternal dash system:)
Of course! More goods coming!
How do i make the sound stop when the phasing stops?
Connect a stop node using the sound as reference
nvm i did it
Tried over like 30 times this never works i think you missed showing something since you jumped through pre made code instead of making it on the spot
The code that was already there was not related to this, but what part is't working, the bar being filled, or taking the damage? Because as long as you divide by 100, set the health variable to be 100, and set up the take damage event correctly, it should work : EDIT: I said divide subnode in the end, but I meant minus (don't know how I missed that) so maybe that's why it's not working
But movement is as straight as on flat (0°) surface(
componenr does not move
It's hard to say exactly what's wrong without seeing the code, but maybe you didn't connect the component, or you haven't set a great enough value on the vector. Try to exaggerate all values and see what happens
When my character shakes instead of shaking the character it shakes the floor
Hmm maybe you haven't connected the mesh to the local offset? Or your mesh has enabled collision?
Great video, thank you
Thank you , i learned alot by doing this!
Glad I could be of help!
The sound effects was just sooo funny but at the same time how serious this was was funny too...
is this applicable to third person? thank you for your knowledge bro!
Yes it is! I might make a third person specific tutorial for this, but the principle is the same, just make sure to align your character with the bar, using a hanging animation
Is the new created template just with the enviroment or are all custom animations, physics settings and even 3d character models (that replaces Manny if I have done it) saved in it ?
Everything that is in your content file will be in the new template :)
@@strugglemadesimple Nice, that will save me a lot of time :)
Let me guess: "Set world location(((Pos.x, Pos.y, Pos.z) + ForwardVector * Teleport Distance) - Pos.x, Pos.y, Pos.z))" Nevermind, great video keep it up!
Keep going bro you are the best
Thank you!
Thanks for the tutorial StruggleMadeSimple, that made me considere buy a plugin, saddly, unreal really sucks in mobile development for that limitations in its widgets and input mobile, I struggle to achieve consistence on a vertical screen and don't works, instead give easy solutions give more troubles if you want work customize a simple interface to avoid a button cross with the joystick ☹. The relation aspect of the viewport also is a nightmare for vertical screens, because if I adjust a fixed resolution in the project settings, for some reason the engine change to a default value, Is less intuitive as I think. For AAA consoles, and movies maybe the engine give great solution, but for mobile need works in its widget system.
Glad I could help! Yes completely agree Unreal sucks for mobile development. Has made me consider switch to Unity for mobile games. But who knows maybe Epic will improve mobile game development in the future
ThankYou
I'm currently making a road to my game😂exelent timing👍And good tip
This is a decent but pretty limited way to do this. For the segmented health bar, ideally you'd want to make a ui material that can resize for any amount of health you have, not just the 10 segments (1 segment = 25 hp). Also you'd want to add some rounding to each segment. You can do it with textures as long as you can dynamically create each segment to fit the bar, there's a unreal forum page that explains how to do this "Mimicking Overwatch health bar system" Each time you take damage and that damage goes over a segment, it adds a vertical red bar, that's missing here. Also there's the issue of the UI being curved unlike yours. There's a great tutorial how to set this up called "UE4 Tutorial: Creating a Parabolic (Curved) 2D HUD like Halo/Destiny", that really makes this from looking ok to professional.
Yeah it's supposed to be a simple overwatch like healthbar, not a complete duplicate. If i was going to add the effects like the damage adding a vertical red bar, we would need to add more effects, which would take more time, and thereby ruin the simplicity. The curved style is optional, and the creator can decide for themselves, I only provide a basic setup
@@strugglemadesimple Sure, I'm just giving resources if anyone wants to push it to a higher level :)
this helped me do a semi dismemberment system thanks!
Unreal
Great work. Didn't need to implement scope, but watched it anyways. (got the video in the recommended) Learned some nodes in the process, so great video.
Thank you!
Yooo thanks for this! Also idk if you can help me but I want my character head to follow my mouse cursor in a sidescroller, if you have any idea, please share! :D thanks again!
Thank you for your support! I will post soon :D
@@strugglemadesimple Thanks man! Would help alot, been struggling with that a while now haha
@@ItsSharpNinja I hope this is what you're looking for ruclips.net/video/72OfpuiiPC0/видео.html
@strugglemadesimple oh damn gonna try it out, but totally looks of what I need
@strugglemadesimple Thank you!!
more mechanik shoter please ?
Ofc!
@strugglemadesimple can be firing mechanics with bots
@@Diudusa You mean bots that fire, like in the overwatch clip?
Thank you very much for this incredible tutorial man 🤩
Glad I could be of help :D
that hand looks hilarious and you know why, but jokes aside this is pretty useful
Didn't even think about that lmao
I see potential
sus
👏👏
Nice tutorial. Can this size be changed in a blueprint on demand?
Thank you, yes, if you promote it to a variable, and then cast to the character in the anim event graph, and then you want to go into your character's blueprint event graph, create the code to change the bone, (but make sure you create a variable here as well), then finally you want to set the anim graph's variable to be the blueprint variable. I might make another tutorial on this
Does this effect collisions?
Nope
@@strugglemadesimple The collider won't change size, is that what you mean?
@@shingAMarie No, I mean that if you scale a bone, it won't cause any additional overlap/collision area
are you able to expose this to the sequencer for a quick morph?
Yes, you can promote the scale, rotation or translation into a variable, and select the: expose to cinematics option. In the Sequencer, you can add a track for your character’s Animation Blueprint and access that exposed parameter.
or just resize it zero.. just like what unreal did on unreal tournament 2004
It's easier this way
I didn’t realize that approach was ever done in an actual shipped game. Will keep this in mind.
Wt is "resize"?
@@timbrazh8512 In the transform matrix resizing to zero would be setting the scale to zero. Though I believe that is all hide bone by name does.
Fun
I love this. Also there's an in-unreal engine tool for pivot point adjustment
ah this is the tutorial that Concord devs watched and decided to use
I don't know if it's a compliment or insult, but I'll take it :)
Man, your tutorials are a hidden gem! You literally made my day with this one - it’s like you came into my life just to make things easier. Keep it up, you're seriously underrated, and I’m sure more people will discover how awesome your content is soon!
Thank you so much! Comments like this keep me going!
Damn, this was good! I am subscribed and will keep an eye out for all of your uploads. Good job!
Thank you!
Looks like I'm subbing good start bud.
Thank you sir! Much greater content coming
This video series looks like it's going to be really usefull!
That's the plan!
On a serious note why does everyone retreat to blender when they have an animation issue, couldn't a solution have been found in UE
Because blender works. Fixing it with unreal is more diffcult, but not impossible. Maybe I'll make a video about that
@strugglemadesimple having moved from blender to UE at the launch of 5.4 I can say I certainly won't be going back
I laughed when i saw this, I'm new to animation and my problem is getting characters to walk with no loop
Thank u Soo much broo Buh if I may ask what app did u use for this 😢😮
Hello sir, do you mean for the weapon, or animations? 😁
Thank u mister🎉
You're Welcome!
Nice find!