You can summon Towers turn 1 no sweat . Its a much better boss monster since its easyer to bring out and its arctipe has something of VALUE to offer unlike snakes . It SHOULD be called a Towers Effect
Dzeef, I implore you: make a 'Can We Fix Venominaga' video with TheDuelLogs. Your last one manifested actual Magical Cylinder support in 2021; only you have the power to make Venominaga meta-relevant.
"Ascent of the Snake Deity" Quick-play spell card Target one "Vennominon the King of Poisonous Snakes" you control; destroy it, then special summon one "Vennominaga the Deity of Poisonous Snakes" from your hand, deck, or graveyard. This is treated as a special summon by the effect of "Rise of the Snake Deity." Still need to use a spell/trap to effectively get out Vennominon, but it reduces this down to a two card combo that you can pull off on turn one.
I have worked on this problem, wiht custom cards. It is better to support both the Venom Archetype and Venominaga with cards which facilitate both. Retraining Rise of the Snake Deity into archetypal Continuous Trap, that helps the little Venoms swarm the field. Adding onto that, by giving it the Venominaga summoning effect (from anywhere), by banishing the Trap from the field or GY when the King is destroyed, makes a great comeback card. A retrained King which is a Link-4, in my preference, which is always treated as the original, really does help the archetype. A boss monster which spits Venom counters onto the Opponent's Monsters and has the same reviving effect.
Funny the anime version is the same. The only difference her counters work like Final Countdown. So your opponent has 3 turns to beat you or they will lose. Much easier to pull off then irl. Still not amazing as getting her on the field is still tedious even with Trap Trick to search the trap needed to summon her
The trap that summon venominaga can be activated in the anime even if the monster destroyed by battle And venominaga in the anime was a lot batter because now if you return it you will lose your counter but in the anime you should just wait 3 turns after attack once=win even if you revive it
Why couldn't they have just built the summoning mechanic into Venominaga herself instead of putting it on a trap card? Oh right... This was GX. Everything had to have ridiculous drawbacks.
It would probably never see play in the TCG/OCG game, but we have DL with their Skills and Rush Duels if they managed to improve "Rise of the snake deity" to add Vennominaga to the game.
Yep another GX archtype that should get more support Add that to the list Joining *deep breath Yubel Crystal Beast Doll Chimera Evil HERO (to be standalone) Clear Syrus Roids Des/Koala Arcana Force Chemistry Alchemy Macros Cosmos Volcanics Dark World Vampire? Ancient Gear Gladiator Beast (GX era shut up)
I think the biggest issue with "boss monsters" now as a whole is you have to jump through a few hoops to get them out, where as all the opponent has to do is have a Kaiju in hand. Even monsters that have complete card protection can still be Kaiju sacked which is really unfortunate.
Not really. Thsts mainly boss monsters from a few years ago. Boss monsters these days are a lot easier. Ultimate conductor tyranno, Master Peace, cards like that, are so easy to bring out
The frustration you had while trying to play a venom deck on your twitch streams resonated with me as I experienced the same frustration trying to understand pendulums in master rule 5 when I haven’t played Yu-Gi-Oh since the synchro days.
Venom Anaconda Lvl 4 / Earth / Reptile 1000 / 1500 “You can discard this Card; add 1 “Venom” Card from your deck to your hand and if you do, you can set 1 “Rise of the Snake Deity” from your deck OR your hand your side of the field. If a “Venom” Card OR “Rise of the Snake Deity” is targeted by one of your oppenents card effects OR would be destroyed by one of your opponents card effects, while this card is in you Graveyard; you can banish this card; negate that effect. You can use the effect of this card only once per turn.” Venom Swamp - Venom Infestation Field Spell Card “You can only activate this spell card by revealing 1 “Rise of the Snake Diety” in your hand or on your field. Cards with Venom-Counters have their effects negated. If “Rise of the Snake Deity” on your side of the field would be destroyed by a card effect; you can send this card to the graveyard instead.” Venom Rain Quick-Play Spell Card “You can activate 1 of the following effects: - Destroy Cards on the field with Venom-Counters, up to the number of “Venom”-Monsters and “Vennominon, King of Poisonous Snakes” you control. - Put Venom-Counters on Cards on the field, up to the number of “Venom”-Monsters and “Vennominon, King of Poisonous Snakes” you control. You can only activate 1 “Venom Rain” per turn. I hope someone agrees that this is the direction the defk could go
I pulled every Venom and reptile support card in the pack Venoms came out in, except Vennominaga. Still I absolutely love the archetype and want Venoms to get even semi decent modern support and that's because of this card. On paper I truly believe that Vennominaga is THE best boss monster in the game due.
I cant express to you how much I love this card. My second most played deck in dueling emulators. I love using every reptile out there that cannot be normal summoned/set except of course the trigger target itself, plus reasoning and monster gate. You mill your whole deck until u hit the level 8, it's so fun
Maybe a monster called Venom Queen - Vessel of the Snake Deity. Give her an effect where she can tribute or banish herself to summon Vennominaga, and treat it as a summon with “Rise of the Snake Deity”.
Damage = reptile was also a good way of getting out Venominon. I think Venominon and Venominaga are also worth another try given that we are getting more reptile support in burst of destiny, rise of the snake diety is searchable with trap trick, and the reptillianne link from duel overload can search multiple reptiles at once
The most interesting thing about Vennominaga is that despite being the first, when it comes to the Towers protection clause, she probably still has the best Towers Clause because she can self revive, and maybe there's some corner case out there where being untargetable has a role on top of being unaffected. The big issue with her these days is that she has to be summoned with a trap card, and unless that trap becomes easily searched outside of Trap Trick, it's probably better to stick with modern Towers that are easier to summon like Psychic End Punisher or The Arrival Cyberse @Ingister.
I pretty much played a deck based around it in every older YGO game like Tag Force for example. Back then I used cards like Worm Xex and Worm Yagen to make King of the Feral Imps to help with consistency. Later down the line I used cards like Gentlemander and Performapal Whip Snake as they were Reptiles with actually somewhat decent effects.
Back when my friend and I had first gotten into Yu-Gi-Oh with actual rules and whatnot, circa 2012, my friends first deck was a Venom deck and mine was a Yubel Deck...honestly that face off is absolutely ICONIC to me, and also hilarious bc even at full power both decks were terrible
Well, I am trying to make a deck most competitive as possible using reptiles. So far I'm using vennominaga set + reptiliannes + some ogdoadics + lair of darkness. Not tested enough yet, but in my hand tests sometimes I can set the combo as a first: 1) To summon the King: Snake Rain, Ogdoadic Water Lily, Monster Reborn, Nunu The Ogdoadic Remnant and Reptilianne Recoil 2) To get Rise of The Snake Deity: Trap Trick (still studying how can I improve this) 3) To destroy the king: Reptilianne Recoil and Offering to the Snake Deity If someone has any suggestions, I would really appreciate it :)
2 Years later, a bit late to answer. 3 Card combo : Snake Rain + Ogdoadic Water Lily + Trap Tracks. 1) To summon the King: Snake Rain, Ogdoadic Water Lily. 2) To get Rise of the Snake Deity : Trap Tracks 3) To destroy the king THEN summon the deity : Activate Trap Tracks, destroy the king to set Rise of the Snake Deity, at resolution of Trap Tracks, trigger Rise of the Snake Deity to SS Vennominaga.
i think i a perfect way to make snek queen competitive retrain rise of the snake deity. like this card name id treated as rising snake diety if you have 5 or more reptiles in your graveyard banish 3 to special summon vennominaga from hand or deck, can only use this effect once per turn, you cannot summon monsters except reptile monsters for the rest of the turn.
As a irl reptile enthusiast we need more reptiles that are good that is all I pulled that card out of a pack years ago looked at it laughed and gave it to my brother haha
From 2007 we got the card "Damage = Reptile" (TAEV-EN067) which lets you special summon a Reptile monster (after getting damage from battle including a reptile monster) which has the same or less attack than the damage you have taken from the attack...so Vennominon with 0 Attack shouldn't be that hard to summon Next step, 2008 greets you..."Offering to the snake diety" (PTDN-EN077 - Phantom Darkness) which has the effect to chose one of your reptile Monster and two of your enemies cards. Then you can destroy all three cards...i would chose the previous summoned Vennominon to destroy... How about ab VENOM deck? Each card can give the enemy some Venom counter, tactical evolution is filled with them. In Addition, the field spell which gives (during each end phase) all monsters who aren't Venom monsters a venom counter and adds the effect that monsters losing 500 attack for each venom counter on them AND if their attack points hit zero by this effect, they will be destroyed Snake rain, Monster Reborn, offerings to the snake diety, rise of the snake diety, any other reptile monster to send to the graveyard for activating the snake rain... Snake rain to send a total of 5 reptiles to the graveyard, including Vennominon, monster reborn to bring him to the field, setting both traps, end phase, next turn, activating offerings and after he's destroyed, rise of the snake diety...and you have a 2,500 monster
The worst part is, even IF getting her out was made easier with a new spell card that cheated her out, she STILL wouldn't be that big of a deal considering how simple it would be to beat her over with stuff like Borrelsword Dragon, which practically any deck could go into. Not even going into stuff like Kaijus or Sphere Mode that would just... Delete her. No floating, no muss or fuss. Even if she was easier to get out, she'd still not make that big of an impact unless they made more cards that bumped her power up. Which is absolutely tragic.
The new reptilianne stuff could work as a venoninaga engine. Specifically all the cards that can blow up 0 attack monsters and can turbo out dark reptiles
I actually used to try and play this card in a Venom deck several years ago. It makes me wish Venoms got proper support, because the archetype has a lot of potential. It has a clear goal in mind (Control the board and use Venom Counters to weaken enemy monsters). It really needs more/better cards though that help it achieve that condition.
I can see vennominaga being playable if they made a new "rise of the snake deity" card that would loosen up the summon requirements and the card would be treated as "rise of the snake deity" the same way fusion summon became easier by creating cards that are treated as "polymerization". of course loosen the summon requirements too much and vennominaga would have to be limited or semi limited.
Venom really needs to be one of those "6-10 card support" archetypes in a future Main Box, they've needed that for a literal decade tbh (not just talking about Vennominaga turbo here - the actual archetype you're supposed to use the Snake Deity around was awful when it came out and hasn't gotten any better since).
Right, the payoff for the rest of the archetype makes aliens look good. Redesign the field spell and make it search for the trap. The boss shouldn’t really be “easier” to summon but rather make the rest of the archetype not so unbelievably garbage that you actually have more than 1 turn to get it out.
@@HapsterHap personally i wouldn't retrain the field spell but instead have all or most of the new monsters be able to play it from (anywhere) on summon. Then give them all powerful effects that happen to work with the field spell - but are also just good in general.
She's a really good boss monster and her Summoning condition isn't even that awful, we just lacked a good way to cheat him out to get it all set up. Frankly a redone Rise of the Snake Deity could be what she needs.
I thought it was actually pretty okay in my Reptillianne-Ogdoatic deck, not as hard to summon anymore (if a bit inconsistent still) . But by the time you get a Snake Deity out, you'll probably win that very turn..
As soon as I can I am use this reptile deck with the king and deity (I made it out purely from the ancient guardians box). It a shame though that I don’t have venom swamp but at least I got call of the hunted and torrential tribute and a few other means to get the king out. All I need is a consistent way to get the trap and protect it without adding other monster types or to costly cards to the deck.
Ogdoadic by themselves make Rank 8's ridiculously easy, so you could probably just fire out a Dingirsu to prootect it from Battle during the same turn you summon it
That's not a difficult question, because it's still way too hard to summon consistently. What Konami should do is make a spell with the text 'this card is always treated as Rise of the snake Deity. (insert cost), special summon 1 Vennominaga the Deity of Poisonous Snakes from your hand or deck but you cannot attach hyper venom counters to it.'
It could just be: Tribute a vennominon the king of poisonous snakes from your field, special summon 1 Vennominaga the deity of poisonous snakes from your hand or deck. Then vennominon would still be needed, but vennominaga would be easier to summon.
If we had a new support card of something like “herald of the poisonous deity” let’s you search the trap on normal summon and let’s you trigger it on battle or effect destruction ignoring activation requirements.
Amazoness need ways to easy fusion summon their monster. Every other archetype had ways to search polymerization, their own fusion summon that can search like lunalights and heroes and lastly a monster card that can fuse itself with monster in your hand like floral knights and melodious etc
I have a Yubel deck (it's not competitive) and I have a Vennominaga deck (it's not even fringe playable). They're both extremely fun being decks of their era and no more than that. They're designed for a format with access only to the end of the GX era. And this is where they'll remain until actually proper reptile support is released.
Funny thing happened to me yesterday actually. There's an event going on in Duel Links right now and I had a challenge duel where the final... duelist, I guess? I don't know what to call it, it's a weird format but anyways, they started with Vennominaga already on the field as well as some other cards Turn 1 and somehow the auto-duel AI actually let them win with the alternate win condition. I wasn't paying any attention (that's what auto-duel is for lol,) so I didn't get to see how it happened but I looked up at the screen and sure enough I had lost. It really shouldn't surprise me with how braindead the auto-duel AI can be some times.
Vennominaga actually would've fit as a ritual monster so well, it basically already is, and it might be better for it given the ritual support we have now. One of my favourites, but the most heartbreaking she gets is when you do manage to summon her, and then your opponents able to get 2+ monsters on board where at least 1 has more attack than her and another has no greater than 450 less attack, since they can crash over Vennominaga once and force the revival effect, which banishes a reptile dropping her attack lower than the next monster. Having actually managed to summon her a few times in casual play with friends years ago, this was how I still managed to lose some of those games.
Ill be honest. I love the dark attribute and so many of its Archtypes. I had a playthrough of yugioh world championships 2010 reverse of arcadia as well as a 2009 worlds championship game run where I used Venoms. And consistency was the definition of my problem considering how few venoms there were/are. Though I chuckle at the idea of the modern Venom deck adding super Poly and Starving Venom Fusion Dragon hahaha
In the anime, it's easier to pull off. You don't need to destroy Vennominon via card effect. In fact, Vennominon being destroyed by battle was the trigger to Rise of the Snake Deity's activation. Also, Vennominaga's win effect in the anime doesn't involve counters. Once she inflicts battle damage to her opponent, the opponent will automatically lose within 3 turns.
You'd need a card like Temple of the Kings to make that work. Which means you're using about 6-7 cards to pull this off. While functional, yes. I don't think it "works well". I don't want to invest my entire hand for 2000 - 2500 ATK, even if it does have protection. You'd need some pretty specific cards. Dragonic Diagram and Yubel would get you to Terror Incarnate and a discard for Snake Rain. There's 3 cards. You'd also need to summon the King of Poisonous Snakes from your GY, and use Temple of the Kings to flip Rise of the Snake Deity during your End Phase, when Terror Incarnate resolves. There's another 3 cards. So this isn't possible going first, and even if you were to succeed, you have no resources left to interact with your opponent in any way whatsoever. What you have in front of you now is a monster designed to prevent you from taking damage, and a monster with relatively low ATK that your opponent can attack over multiple times if you revive it. Terror Incarnate's genius design is that destroying all of your other monsters is an advantage! While you control only Terror Incarnate, your opponent is unlikely to do any damage to you until they remove both Terror Incarnate and the monster it floats into. You see, Yubel is a jealous protector. You are the only one qli will protect. Qli will refuse to protect any other, and any other is a vulnerability for your opponent to exploit. The pain that you experience when you betray qlip is *your* fault for depending on such an incompetant protector. I still remember qlife arrogant retort, all these years later. "I told you so." What about this do you see as "working well"? Just because you can make a rusty old bucket o' bolts choke to life on a warm day doesn't mean it's street ready for a daily winter commute to work.
@@Arunnejiro Woohoo! I edited that in a bit later hoping that might happen. Thanks for letting me know that worked. Using Qlifart card names as gender forms I think started in a meme channel a few years ago, and I've just been rolling with that ever since for the fun of it. There's been a debate about how Yubel's binary gender works for quite some time, so that's been a running gag, since I don't really take that sort of thing seriously.
I did try this on Legacy of the Duelist. I Love Vennominaga. Even Subbed to a channel called Vennominaga's Anti-Meta Rampage, but he hasn't uploaded in a while.
In duel link right know there is event where you can fight 3 layered NPC.. The first two are focus on milling with snake rain then after beating them.. The third npc will begin the duel with vennominaga..with 5k atk point
In duel links I used damage = snake to summon the king from the deck or mill it with snake rain and then revive it and then destroy it with any card I managed to draw. But I guess it's way easier to pull it off with a 20 cards deck.
I've tried a Venom deck in Duel Links, thinking that it would be the most appropriate and have the most synergy with both the King and Deity cards, and it frustrates me so much just how long it can take me to set everything up for her summoning conditions, even with a 20 card deck. My guess is that I'm better off putting Vennominon & Vennominaga on other reptile decks that don't involve Venom Counters, because the Venom Swamp and Venom Monsters that work with those just... *suck.*
While true, I still got his point. I mean, Rise of the Snake Deity is an incredibly predictable trap while Vennonminon is on the field. It is a telegraphed play, in a sense, so the opponent generally has a good idea that they need to clear the back row first. That's without going into possible mind games.
I know, right? I keep reading that people want the Rise retrain to BANISH Reptiles for some stupid reason, but what it really needs is to grant an effect for multiple attacks in some way. Applying all of Chimeratech Rampage Dragon's effects to Vennominaga with a quick-play spell (except the ATK gain since it has that already), for example, would make for a much better Rise retrain. Adding more reptiles to GY rather than getting rid of them. Or maybe something like Ultimate Conductor Tyranno, attacking all monsters on the field while having an additional effect with the cost of returning banished reptiles to GY. Or, after it destroys a monster by battle, conduct an additional Battle Phase, like Mischief of the Time Goddess, but with much more strict restrictions. There are already existing cards in the game that could work as good examples of what the Rise retrain could be. Reading those comments makes me wonder if they've ever actually played a Reptile deck before...
I mean, it has the best protection in the game - with the only out being either Kaiju'd or running out of Reptiles in your GY to keep it around (which really shouldn't be a problem with Snake Rain and Ogdoabyss running around). It's okay if it takes longer to win if it can last longer than everything else in the game (at least in theory).
The real problem is that OTKs are so easy that it's almost irrelevant. Why summon this thing when you could summon borrelsword or accesscode? It's just not worth it.
@@lucaslennan3356 the same reason every anime character oitside of most vrains characters and a handful of arc v characters play the decks they play - because they like it (whether they're viable or not). Though realistically speaking, that issue could be solved or at least mitigated if they actually gave proper support for the venom archetype (and i don't mean a 1 off card here, I'm talking 6-8 new pieces of support, minimum. At least enough to replace the venom monsters we currently have).
I've tried several times to get venom to work in duel links but it's just not capable of standing up against the competitive ladder with onomats, harpies, etc
If you're ever going to make a deck using vennominaga, run the usual reptilianne ogdoactic package with some trap tricks for torrential and the trap that summons vennominaga
I wanted to use a wild creature appears to summon venominaga since venominaga is unaffected by effects of cards so I thought it would be unaffected by a wild creature appears effect of shuffling it back into your deck at the end of your opponents next end phase.. but sadly their is a ruling on that and it doesn't work =(
Imagine when someone did successfully to summon Vennominaga on the field, and immediately to activate the continuous Skill Drain would be impossible or mostly frustrated in scenarios to beat her or dealt with this situation
I've tried building lots of Vennominaga decks because I absolutely love the card. The last one I created is based on Mystic Mine, with a lot of negation cards and some useful monsters. Still, struggling even in casual duels
I've tried running Viper's Rebirth and Damage=Reptile, The main problem being that Viper's Rebirth requires you to only have Reptiles in grave, Meaning you can't run things like N'tis. Damage=Reptile works about as well as any other battle trap. It's just that this deck really need to get that King on Board one way or another.
I used this card at locals years ago in a standard venom deck, I usually just relied on Torrential or Dark Hole to trigger Rise of the Snake Deity. It probably really helped only 2 or 3 people played anything close to Meta there at the time. I never did get its win effect since I wind up doing too much damage to do 3 attacks with it. I always found the errata to Rise of the Snake Deity where it added the "except by battle" restriction a little strange.
It was never erated. It was made with that restriction. Personally, I think a card that acts as rise of the snake deity that can special summon deity by banishing king from the grave would be better. It removes the need for king to be destroyed by card effects
Vipers rebirth and limit reverse were the way to go to nuke your own king. Snake rain into viper into rise. You get out Naga with 4k, if not 5k, attack right there.
i used to run a purely fun venom cloud deck that had venominaga in it the deck was base off venom burn since they wording on venom swamp didnt destroy cloudians as most of them cant be destroyed by battle and have 0 atk and venom swamps destruction effect only triggers if the monsters atk is drop to 0 by venom swamp
I've tried using this card in the past, when it works it is a very satisfying boss monster. The revival effect on it however gets very underwhelming very fast, if it can be killed by battle once, and comes back with less attack, it can probably be killed again rather quickly.
Konami could support it like assault mode. Make a spell that special summon it as if it's rise of the snake deity. Not entirely for free, maybe just tribute a venominom while 8 or more reptile are in gy. Or however accessible they want it.
I used to play with Vennominaga, but I mainly combined it with Reptilianne and Alien monsters with a few other Vennom monster. At peak I was able to get 21k ATK fairly and above 5k ATK fairly consistently. But then again, I only played casual. So dafuq I know. :P
Awkward moment when this was my choice of deck when my friends and I decided to play yugioh again back in 2015-ish ahaha. How'd i want to main this deck for 2- 3 years is beyond my comprehension. I regret selling my secret rare venominagas
It shouldn’t be called a Towers effect, it should be called a Snake Deity effect.
To be fair its a bit different as venominaga in addition to being unaffected by all other card effected or targeted by effects
You can summon Towers turn 1 no sweat .
Its a much better boss monster since its easyer to bring out and its arctipe has something of VALUE to offer unlike snakes .
It SHOULD be called a Towers Effect
@@zeo4481 Hey man, relax. What have snakes ever done to you?
should be called sneks to short the name
@@onetruecragenag1547 Nothing, apparently.
Dzeef, I implore you: make a 'Can We Fix Venominaga' video with TheDuelLogs. Your last one manifested actual Magical Cylinder support in 2021; only you have the power to make Venominaga meta-relevant.
Yes we can give Vennominaga with better support
This!
No the magical cylinder card was shown before dougs video.
I mean ogdoadics make good use of her
@@IrishBadjuju, interesting. Tell me more
We need a better card that always treats its name as "Rise of the Snake Deity."
Good idea
"Ascent of the Snake Deity"
Quick-play spell card
Target one "Vennominon the King of Poisonous Snakes" you control; destroy it, then special summon one "Vennominaga the Deity of Poisonous Snakes" from your hand, deck, or graveyard. This is treated as a special summon by the effect of "Rise of the Snake Deity."
Still need to use a spell/trap to effectively get out Vennominon, but it reduces this down to a two card combo that you can pull off on turn one.
Maybe it cpuld work like banish 5 snakes summon from hand or deck?
I think they're afraid of creating powerful Venom support, just because Vennominaga exists
I have worked on this problem, wiht custom cards. It is better to support both the Venom Archetype and Venominaga with cards which facilitate both. Retraining Rise of the Snake Deity into archetypal Continuous Trap, that helps the little Venoms swarm the field. Adding onto that, by giving it the Venominaga summoning effect (from anywhere), by banishing the Trap from the field or GY when the King is destroyed, makes a great comeback card.
A retrained King which is a Link-4, in my preference, which is always treated as the original, really does help the archetype. A boss monster which spits Venom counters onto the Opponent's Monsters and has the same reviving effect.
Doug saw reptiles were getting support and immediatly thought "oh shit i better make that venominaga video before it becomes dated"
Okay
It looks like a really friggin cool card.
Absolutely, it adds on it (and Vennominon) and on the Venom deck being an absolute classic, lovable from the GX pool.
I really do like the art of Vennominaga, and especially Rise of the Snake Deity.
Funny the anime version is the same.
The only difference her counters work like Final Countdown. So your opponent has 3 turns to beat you or they will lose. Much easier to pull off then irl.
Still not amazing as getting her on the field is still tedious even with Trap Trick to search the trap needed to summon her
The trap that summon venominaga can be activated in the anime even if the monster destroyed by battle
And venominaga in the anime was a lot batter because now if you return it you will lose your counter but in the anime you should just wait 3 turns after attack once=win even if you revive it
They could totally do a retrain with the original effect
Why couldn't they have just built the summoning mechanic into Venominaga herself instead of putting it on a trap card? Oh right... This was GX. Everything had to have ridiculous drawbacks.
Funny, I just fought a deck based around her and the other Boss monster in Duel Links!
Same, they kicked my ass cuz I was determined to beat them with the Armed Dragon/VWXYZ fusion
I used to main a Vennominaga dck, ruining an account by using all ftp gems and tickets to get reptile support only to win 1/10 duels
That was actually a pretty cool fight and the only one my Ancient Gears struggled with
It would probably never see play in the TCG/OCG game, but we have DL with their Skills and Rush Duels if they managed to improve "Rise of the snake deity" to add Vennominaga to the game.
Yep another GX archtype that should get more support
Add that to the list
Joining *deep breath
Yubel
Crystal Beast
Doll Chimera
Evil HERO (to be standalone)
Clear
Syrus Roids
Des/Koala
Arcana Force
Chemistry
Alchemy
Macros Cosmos
Volcanics
Dark World
Vampire?
Ancient Gear
Gladiator Beast (GX era shut up)
You said Volcanics. Payne96 has been summoned....
I think they are afraid to support Arcana force because of Arcana Force XXI - The World.
I'd love arcana force support
I think the biggest issue with "boss monsters" now as a whole is you have to jump through a few hoops to get them out, where as all the opponent has to do is have a Kaiju in hand. Even monsters that have complete card protection can still be Kaiju sacked which is really unfortunate.
Isnt this untargettable?
@@Sportfuck It dosnt protect from Kaiju, you dont target to sacrifice.
Diabolos would like to differ
Not really. Thsts mainly boss monsters from a few years ago. Boss monsters these days are a lot easier. Ultimate conductor tyranno, Master Peace, cards like that, are so easy to bring out
The frustration you had while trying to play a venom deck on your twitch streams resonated with me as I experienced the same frustration trying to understand pendulums in master rule 5 when I haven’t played Yu-Gi-Oh since the synchro days.
Link plox
A fucking love this card so much I made a deck for her
Summoning difficulty aside, I love the card as well.
Care to share over discord or something? I also made a deck for her
Venom Anaconda
Lvl 4 / Earth / Reptile
1000 / 1500
“You can discard this Card; add 1 “Venom” Card from your deck to your hand and if you do, you can set 1 “Rise of the Snake Deity” from your deck OR your hand your side of the field. If a “Venom” Card OR “Rise of the Snake Deity” is targeted by one of your oppenents card effects OR would be destroyed by one of your opponents card effects, while this card is in you Graveyard; you can banish this card; negate that effect. You can use the effect of this card only once per turn.”
Venom Swamp - Venom Infestation
Field Spell Card
“You can only activate this spell card by revealing 1 “Rise of the Snake Diety” in your hand or on your field. Cards with Venom-Counters have their effects negated. If “Rise of the Snake Deity” on your side of the field would be destroyed by a card effect; you can send this card to the graveyard instead.”
Venom Rain
Quick-Play Spell Card
“You can activate 1 of the following effects:
- Destroy Cards on the field with Venom-Counters, up to the number of “Venom”-Monsters and “Vennominon, King of Poisonous Snakes” you control.
- Put Venom-Counters on Cards on the field, up to the number of “Venom”-Monsters and “Vennominon, King of Poisonous Snakes” you control.
You can only activate 1 “Venom Rain” per turn.
I hope someone agrees that this is the direction the defk could go
I pulled every Venom and reptile support card in the pack Venoms came out in, except Vennominaga. Still I absolutely love the archetype and want Venoms to get even semi decent modern support and that's because of this card. On paper I truly believe that Vennominaga is THE best boss monster in the game due.
I loved this card in old-school yugioh. Inconsistent, hard to bring out, but so cool!
I cant express to you how much I love this card. My second most played deck in dueling emulators. I love using every reptile out there that cannot be normal summoned/set except of course the trigger target itself, plus reasoning and monster gate. You mill your whole deck until u hit the level 8, it's so fun
It would be cool if Konami releases another summoning method like how multiple cards work for dark hero fusions
Maybe a monster called Venom Queen - Vessel of the Snake Deity. Give her an effect where she can tribute or banish herself to summon Vennominaga, and treat it as a summon with “Rise of the Snake Deity”.
Damage = reptile was also a good way of getting out Venominon. I think Venominon and Venominaga are also worth another try given that we are getting more reptile support in burst of destiny, rise of the snake diety is searchable with trap trick, and the reptillianne link from duel overload can search multiple reptiles at once
The most interesting thing about Vennominaga is that despite being the first, when it comes to the Towers protection clause, she probably still has the best Towers Clause because she can self revive, and maybe there's some corner case out there where being untargetable has a role on top of being unaffected.
The big issue with her these days is that she has to be summoned with a trap card, and unless that trap becomes easily searched outside of Trap Trick, it's probably better to stick with modern Towers that are easier to summon like Psychic End Punisher or The Arrival Cyberse @Ingister.
I pretty much played a deck based around it in every older YGO game like Tag Force for example. Back then I used cards like Worm Xex and Worm Yagen to make King of the Feral Imps to help with consistency. Later down the line I used cards like Gentlemander and Performapal Whip Snake as they were Reptiles with actually somewhat decent effects.
Hey Dzeeff, Vennominaga is definitely a cool card and too bad Thelonious Viper isn't in Duel Links he would be a cool character to have in Duel Links!
Back when my friend and I had first gotten into Yu-Gi-Oh with actual rules and whatnot, circa 2012, my friends first deck was a Venom deck and mine was a Yubel Deck...honestly that face off is absolutely ICONIC to me, and also hilarious bc even at full power both decks were terrible
This is one of my all time favorite cards. Would love a meta deck for this card.
Well, I am trying to make a deck most competitive as possible using reptiles.
So far I'm using vennominaga set + reptiliannes + some ogdoadics + lair of darkness.
Not tested enough yet, but in my hand tests sometimes I can set the combo as a first:
1) To summon the King: Snake Rain, Ogdoadic Water Lily, Monster Reborn, Nunu The Ogdoadic Remnant and Reptilianne Recoil
2) To get Rise of The Snake Deity: Trap Trick (still studying how can I improve this)
3) To destroy the king: Reptilianne Recoil and Offering to the Snake Deity
If someone has any suggestions, I would really appreciate it :)
2 Years later, a bit late to answer.
3 Card combo : Snake Rain + Ogdoadic Water Lily + Trap Tracks.
1) To summon the King: Snake Rain, Ogdoadic Water Lily.
2) To get Rise of the Snake Deity : Trap Tracks
3) To destroy the king THEN summon the deity : Activate Trap Tracks, destroy the king to set Rise of the Snake Deity, at resolution of Trap Tracks, trigger Rise of the Snake Deity to SS Vennominaga.
@@Shaylfer haha Nice man! I still have the deck, I think Im gonna continue this project! Thankss ;)
i think i a perfect way to make snek queen competitive retrain rise of the snake deity. like
this card name id treated as rising snake diety if you have 5 or more reptiles in your graveyard banish 3 to special summon vennominaga from hand or deck, can only use this effect once per turn, you cannot summon monsters except reptile monsters for the rest of the turn.
Honestly too easy, Venominaga would be a good card without the alternate win con if it could be SS'd that easily
Add In from grave aswell just so having her in grave early doesn't matter too much
It’s one of the best cards you will never ever play
As a irl reptile enthusiast we need more reptiles that are good that is all I pulled that card out of a pack years ago looked at it laughed and gave it to my brother haha
From 2007 we got the card "Damage = Reptile" (TAEV-EN067) which lets you special summon a Reptile monster (after getting damage from battle including a reptile monster) which has the same or less attack than the damage you have taken from the attack...so Vennominon with 0 Attack shouldn't be that hard to summon
Next step, 2008 greets you..."Offering to the snake diety" (PTDN-EN077 - Phantom Darkness) which has the effect to chose one of your reptile Monster and two of your enemies cards. Then you can destroy all three cards...i would chose the previous summoned Vennominon to destroy...
How about ab VENOM deck? Each card can give the enemy some Venom counter, tactical evolution is filled with them. In Addition, the field spell which gives (during each end phase) all monsters who aren't Venom monsters a venom counter and adds the effect that monsters losing 500 attack for each venom counter on them AND if their attack points hit zero by this effect, they will be destroyed
Snake rain, Monster Reborn, offerings to the snake diety, rise of the snake diety, any other reptile monster to send to the graveyard for activating the snake rain...
Snake rain to send a total of 5 reptiles to the graveyard, including Vennominon, monster reborn to bring him to the field, setting both traps, end phase, next turn, activating offerings and after he's destroyed, rise of the snake diety...and you have a 2,500 monster
The worst part is, even IF getting her out was made easier with a new spell card that cheated her out, she STILL wouldn't be that big of a deal considering how simple it would be to beat her over with stuff like Borrelsword Dragon, which practically any deck could go into. Not even going into stuff like Kaijus or Sphere Mode that would just... Delete her. No floating, no muss or fuss.
Even if she was easier to get out, she'd still not make that big of an impact unless they made more cards that bumped her power up. Which is absolutely tragic.
The new reptilianne stuff could work as a venoninaga engine. Specifically all the cards that can blow up 0 attack monsters and can turbo out dark reptiles
I actually used to try and play this card in a Venom deck several years ago. It makes me wish Venoms got proper support, because the archetype has a lot of potential. It has a clear goal in mind (Control the board and use Venom Counters to weaken enemy monsters). It really needs more/better cards though that help it achieve that condition.
I can see vennominaga being playable if they made a new "rise of the snake deity" card that would loosen up the summon requirements and the card would be treated as "rise of the snake deity" the same way fusion summon became easier by creating cards that are treated as "polymerization". of course loosen the summon requirements too much and vennominaga would have to be limited or semi limited.
Vennominaga could have a alternate version where the effects are slightly better and maybe could have some attack as well as defence
Or just something that pops Vennominon and special summons Vennominaga as if that card were Rise of the Snake Deity.
Venom really needs to be one of those "6-10 card support" archetypes in a future Main Box, they've needed that for a literal decade tbh (not just talking about Vennominaga turbo here - the actual archetype you're supposed to use the Snake Deity around was awful when it came out and hasn't gotten any better since).
Right, the payoff for the rest of the archetype makes aliens look good. Redesign the field spell and make it search for the trap. The boss shouldn’t really be “easier” to summon but rather make the rest of the archetype not so unbelievably garbage that you actually have more than 1 turn to get it out.
@@HapsterHap personally i wouldn't retrain the field spell but instead have all or most of the new monsters be able to play it from (anywhere) on summon. Then give them all powerful effects that happen to work with the field spell - but are also just good in general.
She's a really good boss monster and her Summoning condition isn't even that awful, we just lacked a good way to cheat him out to get it all set up.
Frankly a redone Rise of the Snake Deity could be what she needs.
Honestly. Not needing a slow ass trap is what she needs. A spell or errata her so she can special summon herself
I thought it was actually pretty okay in my Reptillianne-Ogdoatic deck, not as hard to summon anymore (if a bit inconsistent still) . But by the time you get a Snake Deity out, you'll probably win that very turn..
don't worry this is kinda fixed when i inserted the engine in the reptilianne deck
yamormori helps and alot more
As soon as I can I am use this reptile deck with the king and deity (I made it out purely from the ancient guardians box). It a shame though that I don’t have venom swamp but at least I got call of the hunted and torrential tribute and a few other means to get the king out. All I need is a consistent way to get the trap and protect it without adding other monster types or to costly cards to the deck.
Ogdoadic by themselves make Rank 8's ridiculously easy, so you could probably just fire out a Dingirsu to prootect it from Battle during the same turn you summon it
That's not a difficult question, because it's still way too hard to summon consistently.
What Konami should do is make a spell with the text 'this card is always treated as Rise of the snake Deity.
(insert cost), special summon 1 Vennominaga the Deity of Poisonous Snakes from your hand or deck but you cannot attach hyper venom counters to it.'
It could just be: Tribute a vennominon the king of poisonous snakes from your field, special summon 1 Vennominaga the deity of poisonous snakes from your hand or deck.
Then vennominon would still be needed, but vennominaga would be easier to summon.
We should tried to fix Vennominaga
If we had a new support card of something like “herald of the poisonous deity” let’s you search the trap on normal summon and let’s you trigger it on battle or effect destruction ignoring activation requirements.
Amazoness need ways to easy fusion summon their monster. Every other archetype had ways to search polymerization, their own fusion summon that can search like lunalights and heroes and lastly a monster card that can fuse itself with monster in your hand like floral knights and melodious etc
My Venom/Ogdoadic deck is my favourite deck I run. Just love these cards so much!
my favorite card kneecapped but a bs summoning condition
Maybe eratta it as a a link 4 monster
I have a Yubel deck (it's not competitive) and I have a Vennominaga deck (it's not even fringe playable). They're both extremely fun being decks of their era and no more than that. They're designed for a format with access only to the end of the GX era. And this is where they'll remain until actually proper reptile support is released.
Boi I did not expect this card to kick my ass in DD Castle Supreme King Event in Duel Links 😂
Funny thing happened to me yesterday actually. There's an event going on in Duel Links right now and I had a challenge duel where the final... duelist, I guess? I don't know what to call it, it's a weird format but anyways, they started with Vennominaga already on the field as well as some other cards Turn 1 and somehow the auto-duel AI actually let them win with the alternate win condition. I wasn't paying any attention (that's what auto-duel is for lol,) so I didn't get to see how it happened but I looked up at the screen and sure enough I had lost. It really shouldn't surprise me with how braindead the auto-duel AI can be some times.
Basically venominaga was an early version of chaos max dragon.
Vennominaga actually would've fit as a ritual monster so well, it basically already is, and it might be better for it given the ritual support we have now. One of my favourites, but the most heartbreaking she gets is when you do manage to summon her, and then your opponents able to get 2+ monsters on board where at least 1 has more attack than her and another has no greater than 450 less attack, since they can crash over Vennominaga once and force the revival effect, which banishes a reptile dropping her attack lower than the next monster. Having actually managed to summon her a few times in casual play with friends years ago, this was how I still managed to lose some of those games.
Ill be honest. I love the dark attribute and so many of its Archtypes. I had a playthrough of yugioh world championships 2010 reverse of arcadia as well as a 2009 worlds championship game run where I used Venoms. And consistency was the definition of my problem considering how few venoms there were/are. Though I chuckle at the idea of the modern Venom deck adding super Poly and Starving Venom Fusion Dragon hahaha
idk doug this seems pretty viable to me :/
just gotta open Yajiro Invader and some other cards, think this is a real meta contender right now.
In the anime, it's easier to pull off. You don't need to destroy Vennominon via card effect. In fact, Vennominon being destroyed by battle was the trigger to Rise of the Snake Deity's activation.
Also, Vennominaga's win effect in the anime doesn't involve counters. Once she inflicts battle damage to her opponent, the opponent will automatically lose within 3 turns.
Yubel, Terror Incarnate works well with Rise of the Snake Deity.
You'd need a card like Temple of the Kings to make that work. Which means you're using about 6-7 cards to pull this off. While functional, yes. I don't think it "works well". I don't want to invest my entire hand for 2000 - 2500 ATK, even if it does have protection.
You'd need some pretty specific cards. Dragonic Diagram and Yubel would get you to Terror Incarnate and a discard for Snake Rain. There's 3 cards. You'd also need to summon the King of Poisonous Snakes from your GY, and use Temple of the Kings to flip Rise of the Snake Deity during your End Phase, when Terror Incarnate resolves. There's another 3 cards.
So this isn't possible going first, and even if you were to succeed, you have no resources left to interact with your opponent in any way whatsoever. What you have in front of you now is a monster designed to prevent you from taking damage, and a monster with relatively low ATK that your opponent can attack over multiple times if you revive it.
Terror Incarnate's genius design is that destroying all of your other monsters is an advantage!
While you control only Terror Incarnate, your opponent is unlikely to do any damage to you until they remove both Terror Incarnate and the monster it floats into. You see, Yubel is a jealous protector. You are the only one qli will protect. Qli will refuse to protect any other, and any other is a vulnerability for your opponent to exploit. The pain that you experience when you betray qlip is *your* fault for depending on such an incompetant protector. I still remember qlife arrogant retort, all these years later. "I told you so."
What about this do you see as "working well"? Just because you can make a rusty old bucket o' bolts choke to life on a warm day doesn't mean it's street ready for a daily winter commute to work.
@@yubelious5584 The way you change yubel to qli and start changing that into wierd other words is genuinely freaking me out.
@@yubelious5584 mangakamen said we can
@@Arunnejiro Woohoo! I edited that in a bit later hoping that might happen. Thanks for letting me know that worked.
Using Qlifart card names as gender forms I think started in a meme channel a few years ago, and I've just been rolling with that ever since for the fun of it. There's been a debate about how Yubel's binary gender works for quite some time, so that's been a running gag, since I don't really take that sort of thing seriously.
I did try this on Legacy of the Duelist. I Love Vennominaga. Even Subbed to a channel called Vennominaga's Anti-Meta Rampage, but he hasn't uploaded in a while.
I still have my first edition secret rare, one of the few rare cards I actually treasured back then
In duel link right know there is event where you can fight 3 layered NPC.. The first two are focus on milling with snake rain then after beating them.. The third npc will begin the duel with vennominaga..with 5k atk point
In duel links I used damage = snake to summon the king from the deck or mill it with snake rain and then revive it and then destroy it with any card I managed to draw. But I guess it's way easier to pull it off with a 20 cards deck.
I've tried a Venom deck in Duel Links, thinking that it would be the most appropriate and have the most synergy with both the King and Deity cards, and it frustrates me so much just how long it can take me to set everything up for her summoning conditions, even with a 20 card deck.
My guess is that I'm better off putting Vennominon & Vennominaga on other reptile decks that don't involve Venom Counters, because the Venom Swamp and Venom Monsters that work with those just... *suck.*
TeamSamurai has a challenge for Jesse K at some point involving this. Keep an eye out for that. I'm liking Viper's Rebirth; 3-card combo
Your opponent also wouldn’t have used Dark Hole or Raigeki to destroy Vennominon in 2007 because they were banned :p
While true, I still got his point. I mean, Rise of the Snake Deity is an incredibly predictable trap while Vennonminon is on the field. It is a telegraphed play, in a sense, so the opponent generally has a good idea that they need to clear the back row first.
That's without going into possible mind games.
In duellink current, you have to fight this card, NPC just summon it out of no where
Imagine needing 3 battle phases to kill your opponent.
I know, right? I keep reading that people want the Rise retrain to BANISH Reptiles for some stupid reason, but what it really needs is to grant an effect for multiple attacks in some way. Applying all of Chimeratech Rampage Dragon's effects to Vennominaga with a quick-play spell (except the ATK gain since it has that already), for example, would make for a much better Rise retrain. Adding more reptiles to GY rather than getting rid of them.
Or maybe something like Ultimate Conductor Tyranno, attacking all monsters on the field while having an additional effect with the cost of returning banished reptiles to GY.
Or, after it destroys a monster by battle, conduct an additional Battle Phase, like Mischief of the Time Goddess, but with much more strict restrictions.
There are already existing cards in the game that could work as good examples of what the Rise retrain could be. Reading those comments makes me wonder if they've ever actually played a Reptile deck before...
I mean, it has the best protection in the game - with the only out being either Kaiju'd or running out of Reptiles in your GY to keep it around (which really shouldn't be a problem with Snake Rain and Ogdoabyss running around). It's okay if it takes longer to win if it can last longer than everything else in the game (at least in theory).
The most shortest turn to win for me is 5 to 10 turns. 3 turns is just so quick imo.
The real problem is that OTKs are so easy that it's almost irrelevant. Why summon this thing when you could summon borrelsword or accesscode? It's just not worth it.
@@lucaslennan3356 the same reason every anime character oitside of most vrains characters and a handful of arc v characters play the decks they play - because they like it (whether they're viable or not).
Though realistically speaking, that issue could be solved or at least mitigated if they actually gave proper support for the venom archetype (and i don't mean a 1 off card here, I'm talking 6-8 new pieces of support, minimum. At least enough to replace the venom monsters we currently have).
one day, there will be a trap card that would special summon her from the deck ignore its summoning condition by paying 6000 lP.
They gonna attack her directly for 2000 or atk
Always been my favourite card haha glad i have her in secret rare
They should have an unsearchable trap card that lets you destroy Vennominon to summon Vennominaga from the Deck
I haven’t played physical Yu-Gi-Oh! Since I was like 11, I think anyone running a card based around this deck could fucking destroy me
Really worth having….this is why they need to make a structure deck that would easily help Venominaga
Though with the help of Reptilianne and Ogdoadic cards, it’s much easier to get Vennominaga out
I was forced to play this deck in Legacy of the Duelist and ho boy. Let me tell you. It was ROUGH.
I've tried several times to get venom to work in duel links but it's just not capable of standing up against the competitive ladder with onomats, harpies, etc
back in the day (around heavy samurai era) it was way easier to attempt
It's all fun and games until someone tributes your venominaga with ra sphere or kaiju
If you're ever going to make a deck using vennominaga, run the usual reptilianne ogdoactic package with some trap tricks for torrential and the trap that summons vennominaga
I wanted to use a wild creature appears to summon venominaga since venominaga is unaffected by effects of cards so I thought it would be unaffected by a wild creature appears effect of shuffling it back into your deck at the end of your opponents next end phase.. but sadly their is a ruling on that and it doesn't work =(
I agree with you Dzeeff... my first pulled Secret ever, and loved to play her in the past against other silly decks... XD
I'm actually ordering venom cards to make my deck and all I need is my queen.awesome video
Imagine when someone did successfully to summon Vennominaga on the field, and immediately to activate the continuous Skill Drain would be impossible or mostly frustrated in scenarios to beat her or dealt with this situation
its unaffected by other card effects, so it cant get skill drained.
I've tried building lots of Vennominaga decks because I absolutely love the card. The last one I created is based on Mystic Mine, with a lot of negation cards and some useful monsters. Still, struggling even in casual duels
I'm a Yahiro Invader Vennominga FTK believer
if we get a "nobody understands..." vid from this, i swear to god
I've tried running Viper's Rebirth and Damage=Reptile,
The main problem being that Viper's Rebirth requires you to only have Reptiles in grave,
Meaning you can't run things like N'tis.
Damage=Reptile works about as well as any other battle trap.
It's just that this deck really need to get that King on Board one way or another.
I used this card at locals years ago in a standard venom deck, I usually just relied on Torrential or Dark Hole to trigger Rise of the Snake Deity. It probably really helped only 2 or 3 people played anything close to Meta there at the time. I never did get its win effect since I wind up doing too much damage to do 3 attacks with it. I always found the errata to Rise of the Snake Deity where it added the "except by battle" restriction a little strange.
It was never erated. It was made with that restriction.
Personally, I think a card that acts as rise of the snake deity that can special summon deity by banishing king from the grave would be better. It removes the need for king to be destroyed by card effects
Franky, just give the venom archetype a better field spell that searches the trap on activation.
Vipers rebirth and limit reverse were the way to go to nuke your own king. Snake rain into viper into rise. You get out Naga with 4k, if not 5k, attack right there.
This Yugioh GX era card is interesting to watch as an anime
All we need is venom support and a consensus of how to properly utilize venom counters like they did with spell counters..
Bro I’ve been changing my Ogdoadic Deck over and over for her but it’s hard man
Short answer: it is convoluted to summon.
I played pure venoms online just casually (on the old offical yugioh online client), it was fun, usually had a 8k king and rarely got queen.
This is in my feed specifically to spite Duel Logs
i used to run a purely fun venom cloud deck that had venominaga in it the deck was base off venom burn since they wording on venom swamp didnt destroy cloudians as most of them cant be destroyed by battle and have 0 atk and venom swamps destruction effect only triggers if the monsters atk is drop to 0 by venom swamp
I've tried using this card in the past, when it works it is a very satisfying boss monster. The revival effect on it however gets very underwhelming very fast, if it can be killed by battle once, and comes back with less attack, it can probably be killed again rather quickly.
That's why cards like shed skin exist
Venominaga can also miss timing with its revival effect, right? It does have the "when..., you can" wording.
Not really relevant for a battle destruction floating effect
I think it would also help if the trap card was skipped and Deity's summoning effect auto triggered when king was sent to the graveyard.
I mean with the right hand you can get it on the field with 5,000 attack
Wait I thought dark hole and raigeki (real name thunder bolt) were banned in those days.
Konami could support it like assault mode. Make a spell that special summon it as if it's rise of the snake deity. Not entirely for free, maybe just tribute a venominom while 8 or more reptile are in gy. Or however accessible they want it.
I used to play with Vennominaga, but I mainly combined it with Reptilianne and Alien monsters with a few other Vennom monster. At peak I was able to get 21k ATK fairly and above 5k ATK fairly consistently. But then again, I only played casual. So dafuq I know. :P
Awkward moment when this was my choice of deck when my friends and I decided to play yugioh again back in 2015-ish ahaha. How'd i want to main this deck for 2- 3 years is beyond my comprehension. I regret selling my secret rare venominagas
ima make a ogdoadic venomenon deck
I remember when this card first came out and I tried SO HARD to theorycraft and make it work... it didn't. (I just ended up playing Zombies)