Leviathan Engine - Forward Rendering Multiple Lights - Direct3D11/Windows
HTML-код
- Опубликовано: 8 сен 2024
- Demo of multiple lights forward rendering implementation inside Leviathan Engine.
Light accumulation is computed through blending removing a fixed light count constant from shader code.
Source code: github.com/samuelbadman/LeviathanEngine
-------------------------------------------------------------------------
Links
Contact email: samuelbadman@outlook.com
Personal website: samuelbadman.com
RUclips: / @samuel_badman
GitHub: github.com/samuelbadman
ArtStation: artstation.com/samuelbadman