Yes, that’s pretty much the best way to get to your high cost cards in ND, unless your deck has good synergy with some of the other mana increasing cards! Doesn’t fit with every deck, but if you’re playing a 3+ civilization deck like my opponent, it’s like a staple!
@@noctisfatehart Ah okay. That makes a lot of sense. I am also noticing that each Civilization has limits on what it can do. Seems like Water, Fire, and Light (i think) has some sort of card draw.
@@Kitepyro Yup, water is usually draw power, fire is usually destruction and light is usually shieldify(turning cards into shields)! They each have a few more unique traits too, all civilizations have quite a few of them!
That was a really good match. I am wondering if players splash Nature Civilization just for the ramp to get high cost cards in play much faster.
Yes, that’s pretty much the best way to get to your high cost cards in ND, unless your deck has good synergy with some of the other mana increasing cards!
Doesn’t fit with every deck, but if you’re playing a 3+ civilization deck like my opponent, it’s like a staple!
@@noctisfatehart Ah okay. That makes a lot of sense. I am also noticing that each Civilization has limits on what it can do. Seems like Water, Fire, and Light (i think) has some sort of card draw.
@@Kitepyro Yup, water is usually draw power, fire is usually destruction and light is usually shieldify(turning cards into shields)! They each have a few more unique traits too, all civilizations have quite a few of them!