Nomad Sculpt To Animation Part 01 (Nomad ,Mixamo ,Naomi)

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  • Опубликовано: 12 сен 2024
  • สอนการจัดการ file สำหรับนำไปทำ Animation ต่อโดยใช้ Ipad อย่างเดียว
    จาก Nomad ไป Mixamo เเล้วเอาเข้า Naomi App ใน Ipad ที่สามารถทำ Animation ได้
    00:20 อธิบายหลักการ
    01:00 อธิบาย T-pose สำหรับเตรียมไปใส่กระดูก
    01:20 งาน remash ด้วย quad remasher
    03:50 การสร้าง UV
    04:25 การ Bake Texture จากตัว HI มาลงตัว Low
    06:28 การ Export โมเดลเป็น OBJ
    08:46 เเนะนำ Mixamo สำหรับใส่กระดูก
    11:00 การกำหนดจุดกระดูก
    13:30 การเลือก motion สำหรับเอามาทำงานต่อ
    14:20 การ Export เป็น FBX สำหรับเอาไปทำงานต่อ
    14:48 เอาไปทำงานต่อในเเอฟ Naomi

Комментарии • 21

  • @discovernaomianimation
    @discovernaomianimation 3 месяца назад +1

    I can see, that you have "problem" with panning/zooming, if you will select any effector/controller and double tap on pie or selection softkey on the left side of your screen, camera will recalculate the camera focus point and panning/zooming will be calculated agains new focus point - it works on same analogy as it is in Blender or Maya - when user is to close to camera focus point panning/zooming agains this focus point is to small - barely visible 😎

    • @yongvits1
      @yongvits1  3 месяца назад +1

      I got It ❤️Thank you .

  • @discovernaomianimation
    @discovernaomianimation 3 месяца назад

    Thank you a lot for this tutorial 🤩🙇‍♂

  • @TeachmeGin
    @TeachmeGin 5 дней назад

    11:03 ughh so without a mouse you can’t use mixamo on an iPad smh😭

  • @selene7945
    @selene7945 2 месяца назад

    Hello, I followed what you posted on RUclips, but the colors do not appear in Naomi's animation. If you see black in Mixamo, it seems that the texture has been applied, but it keeps showing only dark gray. Is there a solution?

    • @yongvits1
      @yongvits1  2 месяца назад

      01. first step you need to create uv texture and bake Texture
      02. export obj and save it to drive file
      03 you need to find folder obj and hold finger or click right to compress file (zip)
      04. use zip file to upload in mixamo website you got texture seem nomad app.

  • @user-ue4hg6cq8u
    @user-ue4hg6cq8u Месяц назад

    ของผมดูใน mixamo ได้ แต่เข้ามาใน naomi ไม่มีโมเดลขึ้นครับ ผมลืมตรงไหนบ้าง มือใหม่หัดเล่นครับ😊

    • @yongvits1
      @yongvits1  Месяц назад

      น่าจะอยู่ที่ขนาดของตัว character นะอาจจะเล็กไป ต้องลองขยายจาก nomad ดู

    • @user-ue4hg6cq8u
      @user-ue4hg6cq8u Месяц назад

      @@yongvits1 ครับผมขอบคุณมาก ลองใหม่แล้ว มาครับ🫶🏻🫶🏻🫶🏻

  • @saikatpaine1085
    @saikatpaine1085 3 месяца назад

    Whenever I import a model from nomad to mixamo ,and the to naomi my model appears very small but the effectors very big and all things are a mess,any solution how you got that right?

    • @yongvits1
      @yongvits1  3 месяца назад

      I scale model in nomad before export to mixamo 😊

    • @saikatpaine1085
      @saikatpaine1085 3 месяца назад

      @@yongvits1 can you tell the exact scale

    • @yongvits1
      @yongvits1  3 месяца назад +1

      @saikatpaine1085
      1. The First You must add group and move all object in group
      2. Select group and use Gizmo matrix scale from 1 to 50 (I use this value)
      3. Don’t forget open grid to check and move group all bottom on the floor or ground.

    • @saikatpaine1085
      @saikatpaine1085 3 месяца назад

      @@yongvits1 thanks

  • @3dart_es409
    @3dart_es409 3 месяца назад

    Hi, I tried this and when I import the FBX into Naomi it only have the diffuse texture. It don’t react to lighting as it should do when it have Normalmap and Roughness textures.

    • @yongvits1
      @yongvits1  3 месяца назад

      Hi @3dart_es409
      If you export from Nomad you need to export the OBJ file and use app files to compress . zip (the obj folder with the texture images) use file.zip upload to mixamo. When you export from mixamo to naomi your character. has seem material original texture.

    • @3dart_es409
      @3dart_es409 3 месяца назад

      @@yongvits1 yes I compressed to zip the folder containing the textures, the obj and the material file. I also tried to compress the files without being inside a folder, selecting all files and Compress. Nothing works, the model on Naomi only have diffuse texture.

    • @yongvits1
      @yongvits1  3 месяца назад

      @@3dart_es409I think maybe the current version of Naomi doesn't support PBR material. Move to blender?

    • @3dart_es409
      @3dart_es409 3 месяца назад

      @@yongvits1 Yeah, it supports PBR, you can import Sketchfab models and even Mixamo characters that they have for free and all imports correctly, with Normal map and Roughness map.
      The problem seems with Mixamo when importing the character, this is why it looks all black. I think that they don't read the normalmap nor Roughness, this is why is looking black. It seems to accept and export the diffuse though.

    • @yongvits1
      @yongvits1  3 месяца назад

      @3dart_es409
      It's great. I think if I import the original file into Sketchfab and set all the matetial first, Replace upload file animate from Mixamo to Sketchfab and download it again (pro account It can ) and import it into naomi app ,Maybe It’s work?