Don't immediately break the golden coconuts, if you want specific loot from the volcano the game doesn't spawn the golden coconuts in the dungeon chests until you break one at Clint's
Truffle oil is not great, if you take that foraging ability that gives iridium quality forage, those will earn you more unless if you have the artisan trait, but even then, the profit difference is less then 200G so you have to ask yourself if it is worth that measly money to build a bunch of oil machines and keep making oil. I don't think it is worth the extra work, better to get a few more kegs instead who triple the profit of what you put in them. You want that trait anyways since it saves space when you only get 1 type of forage instead of clogging up your inventory with different qualities. Is coal really a problem in 1.6? I don't know what to do with all my coal, nowadays you get a lot of it. Otherwise, the advice are sound, I might add to it that hoarding things in general tends to be a good idea. A couple of each none legendary fish, a few of each crop, 10 of each gemstone and 15 of every seed from each season will save you a lot of problem, and maybe one or 2 of everything else extra too. It is always a pain if the fish demand something not on hand or whatever. And of course, as much wood, stone, hardwood, metal bars, resin and seaweed you can get for building projects and crafting. Never sell any seaweed, it is a pain to fish up more if you want an extra fish pond.
Don't immediately break the golden coconuts, if you want specific loot from the volcano the game doesn't spawn the golden coconuts in the dungeon chests until you break one at Clint's
Great video! Very clear and helpful
thanks for watching! :)
the real rare stuff are batwings and mixed seeds
interesting! do you craft alot of items using batwings and mixed seeds?
@stardewcrew bat wings used for lightning rod, monster musk and butterfly hutch mixed seeds for fiber seeds
Truffle oil is not great, if you take that foraging ability that gives iridium quality forage, those will earn you more unless if you have the artisan trait, but even then, the profit difference is less then 200G so you have to ask yourself if it is worth that measly money to build a bunch of oil machines and keep making oil. I don't think it is worth the extra work, better to get a few more kegs instead who triple the profit of what you put in them. You want that trait anyways since it saves space when you only get 1 type of forage instead of clogging up your inventory with different qualities.
Is coal really a problem in 1.6? I don't know what to do with all my coal, nowadays you get a lot of it.
Otherwise, the advice are sound, I might add to it that hoarding things in general tends to be a good idea. A couple of each none legendary fish, a few of each crop, 10 of each gemstone and 15 of every seed from each season will save you a lot of problem, and maybe one or 2 of everything else extra too. It is always a pain if the fish demand something not on hand or whatever.
And of course, as much wood, stone, hardwood, metal bars, resin and seaweed you can get for building projects and crafting. Never sell any seaweed, it is a pain to fish up more if you want an extra fish pond.