So far the few AX bond hoarders have dumped their loads at the CG resulting in bond billionaires registering on the CG scoreboard on INARA, so it looks like any old Thargoid bonds will do.
Extremely low numbers of hoarders have dumped their bonds. The top 10 in the CG aren't even close to the numbers the true hoarders are at 🤣. Been fighting in the war since day one with a portion of my squadron and the average holdings in bonds is around 25 billion across far more than 10 of us but the top 10 in the CG only ranges from 6.1 to 17.5 billion. It's more that the reward for this CG isn't really worth dumping the bonds when you can double them due to power play so the folks who have dropped tons into the CG are far from the top hoarders. Top 25% is roughly 1 AXCZs worth of bonds, possibly 2 with the bond nerf.
I absolutely love that Thargoid combat has been opened up to us. It's made me learn to fly and fight. It's introduced me to the AXI community and flying with other CMDRs in CZs has been an absolute thrill and honor! It's got me hooked on the war! I'm having a great time!
Glad to hear those mellifluous tones again! Hope you've fully kicked the lurgy of the last few weeks, Buur. Thanks as always for the news round-up, and be well!
Personally I would love to see more weapon options for thargons in addition to the flak cannon. The size 3 and 5 ax weapon stabilizers are a nice addition. Thanks Buur!
Thank you for the news, well delivered as usual. In my opinion, the nerf sounds worse than it is, there's still a lot of money to be made especially for new pilots.
Such a thing is also a sensitive topic for this game, considering the plethora of shortcomings over the years. Therefore every "nerf" elicits a stronger reaction
Yeah interesting on the forum post that even with these revised payout numbers they still over 3 times the original payouts when ax combat was first released! So not small amounts still imho
In the end a nerf is still a nerf I've been burned so many times by them over the years, find something almost enjoyable with a great payout then two months later, Oops too much in the credits earned category and down falls the hammer.
@@ssjsjb I still find it peculiar how everyone keeps rather quiet over the buff to mats .. but so much noise about balancing credits that are so easy to come by in the game
@@cmdrrheeney Never got into the whole engineering thing, besides FSD and a few other things. My true gripe is they are nerfing the payout over a pointless bit of lore they added in to justify the AX weapons limit that shouldn't have been there in the first place. A better bit of lore would have been the power distributors couldn't handle the added heat or the wiring for the AX weapons were different enough as to cause weapons conflicts. But I will admit the nerf could have been far worse, like what happened with mining and long range passenger missions. But then again we live in a world that has FTL small enough to fit in something the size of a Sidewinder yet no antigravity tech.
I can confirm that the CG doesn’t care where the bonds come from - I racked up $5m in bonds in Asterope yesterday and turned them in for credit at the Mictlan
Great video. I know people often don’t like nerfs- but I think it’s fair- especially getting the extra engineering materials. I am not a good ax pilot but I have enjoyed it; am getting a little better and have successfully taken down solo cyclops and basilisk. And one, slightly lucky, Medusa. So if I can do it, it must be getting easier!!!!
I love the content but I *do* feel like I have to point out, and hopefully this gets a corrective mention like a proper news outlet would, that the new enhanced AX multicannons and missiles were the brainchildren and product of the engineers Liz Ryder and Zachariah Nemo, NOT Azimuth. Azimuth has only developed the new weapons stabilizer (recently) and nothing more since their engineered Guardian weapons last year. I point this out because at roughly the 4:00 mark you mistakenly say that the new missiles and multicannons are Azimuth's right before saying that ALL of the new AX items are coming from Azimuth and pointing out (correctly) that Azimuth is evil.
You're right! I don't want to pin a comment to the top because there's important information pinned there already but I'll put a note in the description when I've had some afk time and rammed a jam sandwich into my face . Well spotted! O7
Easy. Just go kill scouts. You'll get faster combat rank grind from them too as they are considered Elite+. You can buy the new Gimballed AX muticannons if your worried about hitting them enough.
@@Windrake101 Not bothered about rank. More bothered about my potato aim cos I still struggle with the whole flying and aiming thing. Just redid my controls to see if it helps
So AX combat... I completely understand your trepidation and indeed I shared it, suffering as I do with similar potato aim :) Here's the key... You need a surface installation that's under attack (then there's no swarm to deal with). You need the enhanced, off the shelf multicannons, either gimbaled or turrets. The enhanced xeno scanner and as much hull as you can bring to the party. It's not a trivial thing still but it is no where near the absolute damage and death festival of rebuys that it used to be :)
@@Windrake101 i have a question since you look like someone that tried this : i dont want to grind guardian weapons , the human AX that are sold on rescue ships are good to deal with targoids or i really need guardian stuff? its a PAIN to grind all those weapons .
Nice. As always. Btw, it is possible to take reactivation missions for stations that are ready powered up. Check if the base is still abandoned or not. Edit: To fix this, return to the main menu, then start a new session. Fixed it for me. Also, these missions pay out a lot of materials. E.g., 5 weapon schematics, or 5 suit schematics, per mission.
Scouts are far too easy to nail, so I welcome the drop in the bonds, I'm hoping we'll get an arms race and looking forward to a new more powerful Thargoid warship show up at some point.
Looks like one of the Thagroids "new tricks" is to affect the ships controls, either that or I've suddenly become an even worse pilot. Great channel by the way!
First, great coverage. I really enjoy watching your videos. However, as a newly reset character (and still relative combat newbiew) I find the Thargoid war to be intimidating and too far away to join. The grind necessary for materials for synthesis much less engineering is such a high wall for my gametime that It's hard to play without feeling like the war will be over before I will be able to make any significant (if any) contribution.
Hi, thanks - glad you like our stuff :) I'm not sure how many times I need to say this... But one more won't hurt... The new enhanced AX weapons require NO GRIND OR UNLOCKING.... They also can't use things like premium ammo or engineering and are purchased off the shelf for in game credits. Once again...I cannot stress this enough. You do not need guardian gear to participate in the fighting. I'm killing interceptors at a surface installation in a T10 that is largely unengineered. A ship that is historically terrible at killing interceptors :) Also... You don't need to fight... The hauling, evacuations etc that are available are just as valuable to the war :) o7
@@TheBuurPit Thank you kindly for the reply. I guess watching videos of people killing goids while popping and synthing heat sinks mid fight kinda put me in that mindset 'that you kinda need to synth and engineer ships to stand a chance'. I will try to shake that mentality though and fly my newbie boat out that way after securing a "few" rebuys.
Soooo we get more AX weapons on a ship but Thargoids pay less mostly or entirely negating the benefit of being able to mount those extra weapons in the first place. Therefore, buying this new module is now required just stay as effective as we were before we were able to fit more weapons. And, because the module that lets us fit more weapons comes at the opportunity cost of modules that increase survivability, it actually means that this is also a nerf to ship durability for those who want to keep up on credits/hr. Considering the skill required to actually take out the more difficult Thargoids versus other money-making methods, I'm struggling to interpret the information the community has been given as a valid excuse for the nerf in payouts.
I'd like to see our NPC pilots become a little less like only useful as bait/distraction. Mine is promoted all the way up to top rank, but seems remarkably ineffectual and lackadaisical in combat
fdev whats to deal with the bloat of credits ? easy : make engineering uses money , loads of money , so you can choose do you want to make it for free using materials or prefer to pay to the engineer ? the engineer could do the two right? if he is only doing power plants engineering why he dont have materials already? or why he dont sell the module + engineering . everytime i have to grind materials its painfulllllllllllllllllllll
I think the nerf looks bad. If FDev wanted to keep the balance, it was possible to increase the expenses of the players. For example, to develop new expensive, but perfect ships for the battle with the Thargoids, or for trade (Panther Clipper, where are you?), or for exploring the black abyss... The way it's done doesn't look elegant.
New ships? Not in this game lol… But in all seriousness, the nerf wasn’t really needed, and it just feels like a nerf for the sake of a nerf… “Here you go CMDRs, we have finally given you more AX weapons per ship, that should have been done 4 years ago… Oh right, we are also taking some of the credit rewards too” - Frontier Developer…
@@Malthaelx1 Yes, I understand that and I have not hoped for the introduction of new ships for a long time ... Although I really do not have enough of a good research ship with a giant jump to reach Andromeda, lol.. But seriously, the game disappoints me more and more and this is a really incomprehensible FDev strategy. They have created a magnificent model of our galaxy, vast and unexplored, but instead of stimulating further study of it, the developers are locking us in a bubble. Fight here, devils, and don't fly anywhere else!
are the AX weapons better then Guardian tech? I sent days gathering materials needed for Gauss shard cannon plasma charger shield and hull modules I hope the AX weapons are not as good as Guardian tech.
They are not as good as the guardian tech 🙂 They are however immune to the Proteus field output by the Maelstroms. Away from there, if you have access to them, you should 100% be using your guardian gear if you're comfortable with using it.
@TheBuurPit let's not forget the new, more challenging Thargoid combat is already there. In the Maelstrom systems, you can't really use anything but Guardian Hull reinforcements that have no Integrity to degrade. Have fun soloing a Hydra with Human AX weapons. At least ist nowhere near as simple than in a Guardian/Human fully engineered hybrid ship. I fail to b.t.w. see the benefit of the stabilizers for those, not a single AX ship (I prefer small like the Viper and medium like the Alliance ships) I use actually benefits from more experimentals than 4. They can't run enough of the ultimate AX weapons outside the Maelstrom still, the Gauss Canons. And those don't even need the new Scanner. What would have really rocked is a Human tech AX rail, or a Guardian one size 3, or a class 4 AX Multicannon. I guess the nerf a whole school of players is really afraid of is heatsinks not recharging the capacitators and Interceptors hitting anything below 20% heat 😉
They're not meant to be better than Gardian tech, just a way for players whom haven't started the Gardian grind to dabble their feet in Thargoid combat. Though the AX weapons are good for Scouts, just Thargoids themselves are not very effective.
@matty.m582 don't forget Guardian Weapons are useless in Maelstrom systems and those will have to be cleaned up eventually as well. In a way, they are already better. Even outside the Maelstrom systems, a beginner can build an AX MC Krait with the new scanner and kill a Cyclops, even it they don't hit anything with Gauss's. So the entry barrier in skill and grind is reduced, as is the utility increased in Maelstroms.
They took away the combat rank years ago, Scouts used to count as Elite, then players were ranking to Elite in combat in a matter of weeks rather than months/years, so Frontier very quickly acted… The credit nerf however just feels like it was done, for the sake of it…
As an utterly useless combat pilot, I'd like to see an easier Thargoid introduced. something without the swirly things to worry about so one can just try to figure out the cold orbit in relative peace. till then, scouts only - I know my place :)
@@disorganise2536 you do have to look out for the ground, and high gravity planets are less desirable for this. but while the interceptors generally spawn low, near the base, you can lead them up to higher altitudes where you can orbit all you want, pretty much. just keep an eye on altitude. also, when an energy surge is detected, i active the surge nullifier thing, but in case i get caught by the surge anyway, i make sure i'm moving away from the ground when the surge hits
The new nerf isn't so much a problem except for the fact it was done without consulting the players and without announcing it. We fought for years to get it bumped up as it is now and giving new players weaker guns than the guardian ones to make it so they can finally join the fun is not an excuse. Goids are not any easier to kill. The only reason more are dying is because of a war. At the end of the day it's not a big deal, but the silence about it until it was done is what's disrespectful about it even if they claim it wasn't intentional.
You really don't. As you can gank a Cyclops with two players in ten seconds, now with class 5 stabilizers and appropriate ship with a single one, 8 million seems to be a little overpaid 😜
@@BlueSideUp hell even before that the shard spam build worked. Ive got a vid of my own on here for a 60 second cyclops kill, zero skill required or involved.
There was NO reason to reduce payouts. Why can't we get rich ? WHY NOT? The amount of time we have to spend grinding for everything the least they can do is leave the money alone.
Unfortunately, Frontier only want to reward the players who choose to not have a life outside of Elite. Anyone with limited time or have other things to do besides gaming on Elite often get hit the most with nerfs. But, as long as the "Elite No Lifers" are happy with nerfing everything, then thats what Frontier will continue to do.
So far the few AX bond hoarders have dumped their loads at the CG resulting in bond billionaires registering on the CG scoreboard on INARA, so it looks like any old Thargoid bonds will do.
Extremely low numbers of hoarders have dumped their bonds. The top 10 in the CG aren't even close to the numbers the true hoarders are at 🤣. Been fighting in the war since day one with a portion of my squadron and the average holdings in bonds is around 25 billion across far more than 10 of us but the top 10 in the CG only ranges from 6.1 to 17.5 billion. It's more that the reward for this CG isn't really worth dumping the bonds when you can double them due to power play so the folks who have dropped tons into the CG are far from the top hoarders.
Top 25% is roughly 1 AXCZs worth of bonds, possibly 2 with the bond nerf.
"Archon Delaine and the Kumo Crew" sounds like an INCREDIBLE hip hop act.
Sounds like a Tribute Band to Bob Marley and the Wailers…
Stop! Hammer time!
*deploys imperial hammers*
Cmdr Burr, Sir! Enjoying your prose. Sir!
I absolutely love that Thargoid combat has been opened up to us.
It's made me learn to fly and fight. It's introduced me to the AXI community and flying with other CMDRs in CZs has been an absolute thrill and honor! It's got me hooked on the war! I'm having a great time!
ditto
Glad to hear those mellifluous tones again! Hope you've fully kicked the lurgy of the last few weeks, Buur. Thanks as always for the news round-up, and be well!
o7 😉
*Sees the new stabilizers*
YOU'RE NOT TAKING MY THERMAL VENT LASER AWAY FROM ME
Fantastic footage.
Thank you so much ❤️ o7
Personally I would love to see more weapon options for thargons in addition to the flak cannon.
The size 3 and 5 ax weapon stabilizers are a nice addition.
Thanks Buur!
*Azimuth Evil Incorporaaateeeed~* 🎶
No Jam sarnie for me, but I'll have a crack at those laser lilies though
Thank you for the news, well delivered as usual. In my opinion, the nerf sounds worse than it is, there's still a lot of money to be made especially for new pilots.
Such a thing is also a sensitive topic for this game, considering the plethora of shortcomings over the years. Therefore every "nerf" elicits a stronger reaction
Yeah interesting on the forum post that even with these revised payout numbers they still over 3 times the original payouts when ax combat was first released! So not small amounts still imho
In the end a nerf is still a nerf I've been burned so many times by them over the years, find something almost enjoyable with a great payout then two months later, Oops too much in the credits earned category and down falls the hammer.
@@ssjsjb I still find it peculiar how everyone keeps rather quiet over the buff to mats .. but so much noise about balancing credits that are so easy to come by in the game
@@cmdrrheeney Never got into the whole engineering thing, besides FSD and a few other things. My true gripe is they are nerfing the payout over a pointless bit of lore they added in to justify the AX weapons limit that shouldn't have been there in the first place. A better bit of lore would have been the power distributors couldn't handle the added heat or the wiring for the AX weapons were different enough as to cause weapons conflicts. But I will admit the nerf could have been far worse, like what happened with mining and long range passenger missions. But then again we live in a world that has FTL small enough to fit in something the size of a Sidewinder yet no antigravity tech.
I can confirm that the CG doesn’t care where the bonds come from - I racked up $5m in bonds in Asterope yesterday and turned them in for credit at the Mictlan
I think the federal gunboats can now be excellent scout hunters with the new AX stabilizers.
Great video. I know people often don’t like nerfs- but I think it’s fair- especially getting the extra engineering materials. I am not a good ax pilot but I have enjoyed it; am getting a little better and have successfully taken down solo cyclops and basilisk. And one, slightly lucky, Medusa. So if I can do it, it must be getting easier!!!!
With 6 shard cannon it is possible to instagib Cyclops without premium ammo, however it is still tricky.
I love the content but I *do* feel like I have to point out, and hopefully this gets a corrective mention like a proper news outlet would, that the new enhanced AX multicannons and missiles were the brainchildren and product of the engineers Liz Ryder and Zachariah Nemo, NOT Azimuth. Azimuth has only developed the new weapons stabilizer (recently) and nothing more since their engineered Guardian weapons last year.
I point this out because at roughly the 4:00 mark you mistakenly say that the new missiles and multicannons are Azimuth's right before saying that ALL of the new AX items are coming from Azimuth and pointing out (correctly) that Azimuth is evil.
You're right!
I don't want to pin a comment to the top because there's important information pinned there already but I'll put a note in the description when I've had some afk time and rammed a jam sandwich into my face .
Well spotted! O7
I still haven't had the balls to try AX combat.
Eyeing up those settlement missions though because I enjoy the ground stuff.
Easy. Just go kill scouts. You'll get faster combat rank grind from them too as they are considered Elite+. You can buy the new Gimballed AX muticannons if your worried about hitting them enough.
@@Windrake101 Not bothered about rank. More bothered about my potato aim cos I still struggle with the whole flying and aiming thing. Just redid my controls to see if it helps
So AX combat... I completely understand your trepidation and indeed I shared it, suffering as I do with similar potato aim :)
Here's the key... You need a surface installation that's under attack (then there's no swarm to deal with).
You need the enhanced, off the shelf multicannons, either gimbaled or turrets.
The enhanced xeno scanner and as much hull as you can bring to the party.
It's not a trivial thing still but it is no where near the absolute damage and death festival of rebuys that it used to be :)
@@TheBuurPit I've actually got the guardian weapons. I was testing them out on NPC's ;)
@@Windrake101 i have a question since you look like someone that tried this : i dont want to grind guardian weapons , the human AX that are sold on rescue ships are good to deal with targoids or i really need guardian stuff? its a PAIN to grind all those weapons .
This video wasn't in my subscription page... RUclips fix it please
Nice. As always.
Btw, it is possible to take reactivation missions for stations that are ready powered up. Check if the base is still abandoned or not.
Edit: To fix this, return to the main menu, then start a new session. Fixed it for me.
Also, these missions pay out a lot of materials. E.g., 5 weapon schematics, or 5 suit schematics, per mission.
Good to know, thanks buddy o7
@@TheBuurPit You are welcome.
I already sent a bug report to FDev.
Scouts are far too easy to nail, so I welcome the drop in the bonds, I'm hoping we'll get an arms race and looking forward to a new more powerful Thargoid warship show up at some point.
I'm fighting in Ebisu rather than heading anywhere near that CG.
... I don't fly any of the ships the paint jobs are for.
Maelstroms: 1% Evil, 99% Hot gas
Agreed
Looks like one of the Thagroids "new tricks" is to affect the ships controls, either that or I've suddenly become an even worse pilot. Great channel by the way!
I wonder if the CG in the Cali Nebula is Frontiers way of collecting data on the new weapon limits and their effect upon traditional AX combat?
Which will all probably be hit with a blanket nerf, under the guise of "balancing" come the next patch or update.
I love the new Nerf/balance and it's fun to see 10 G5 met just for killing 1 thargoid i will love if they add other mets too
I am still hoping for Thargoid ground war to happen. That and Thargoid diplomacy would be excellent additions
You'll never get diplomacy. Anyone who follows the canon lore knows that. Goids don't do diplomacy. They just kill.
f-dev should let us buy mats with ingame currency from mat traders...
Killed me at “deadly daffodil” 😄
Noiiiice! :)
First, great coverage. I really enjoy watching your videos. However, as a newly reset character (and still relative combat newbiew) I find the Thargoid war to be intimidating and too far away to join. The grind necessary for materials for synthesis much less engineering is such a high wall for my gametime that It's hard to play without feeling like the war will be over before I will be able to make any significant (if any) contribution.
Hi, thanks - glad you like our stuff :)
I'm not sure how many times I need to say this... But one more won't hurt... The new enhanced AX weapons require NO GRIND OR UNLOCKING.... They also can't use things like premium ammo or engineering and are purchased off the shelf for in game credits.
Once again...I cannot stress this enough. You do not need guardian gear to participate in the fighting. I'm killing interceptors at a surface installation in a T10 that is largely unengineered. A ship that is historically terrible at killing interceptors :)
Also... You don't need to fight... The hauling, evacuations etc that are available are just as valuable to the war :) o7
@@TheBuurPit Thank you kindly for the reply. I guess watching videos of people killing goids while popping and synthing heat sinks mid fight kinda put me in that mindset 'that you kinda need to synth and engineer ships to stand a chance'. I will try to shake that mentality though and fly my newbie boat out that way after securing a "few" rebuys.
Soooo we get more AX weapons on a ship but Thargoids pay less mostly or entirely negating the benefit of being able to mount those extra weapons in the first place. Therefore, buying this new module is now required just stay as effective as we were before we were able to fit more weapons. And, because the module that lets us fit more weapons comes at the opportunity cost of modules that increase survivability, it actually means that this is also a nerf to ship durability for those who want to keep up on credits/hr.
Considering the skill required to actually take out the more difficult Thargoids versus other money-making methods, I'm struggling to interpret the information the community has been given as a valid excuse for the nerf in payouts.
I’ve been considering making an AX Type-10, unsure however since I’m a leader of a XP (Xeno-Peace) group
😂 ... Yes, I see your struggle there.
@@TheBuurPit Well, you know what they say, peace isn’t free! Gonna defend the innocents!
Ive tested an AX T10... It wasnt very impressive if im honest, probably best to use an Anaconda.
Ah jeez, I love paintjobs but I don't want to help pirates!
Yeah....
...
...
But paintjobs 😉
Thanks a lot...... Now all I want is a jam sandwich.
Me too. And I ran out of both the cheap bread and jam.
I'd like to see our NPC pilots become a little less like only useful as bait/distraction. Mine is promoted all the way up to top rank, but seems remarkably ineffectual and lackadaisical in combat
Yeah what’s the point of recruiting multiple ai when you can’t use more than one at a time.
fdev whats to deal with the bloat of credits ? easy : make engineering uses money , loads of money , so you can choose do you want to make it for free using materials or prefer to pay to the engineer ? the engineer could do the two right? if he is only doing power plants engineering why he dont have materials already? or why he dont sell the module + engineering .
everytime i have to grind materials its painfulllllllllllllllllllll
I think the nerf looks bad.
If FDev wanted to keep the balance, it was possible to increase the expenses of the players. For example, to develop new expensive, but perfect ships for the battle with the Thargoids, or for trade (Panther Clipper, where are you?), or for exploring the black abyss...
The way it's done doesn't look elegant.
New ships? Not in this game lol… But in all seriousness, the nerf wasn’t really needed, and it just feels like a nerf for the sake of a nerf… “Here you go CMDRs, we have finally given you more AX weapons per ship, that should have been done 4 years ago… Oh right, we are also taking some of the credit rewards too” - Frontier Developer…
@@Malthaelx1 Yes, I understand that and I have not hoped for the introduction of new ships for a long time ... Although I really do not have enough of a good research ship with a giant jump to reach Andromeda, lol..
But seriously, the game disappoints me more and more and this is a really incomprehensible FDev strategy. They have created a magnificent model of our galaxy, vast and unexplored, but instead of stimulating further study of it, the developers are locking us in a bubble. Fight here, devils, and don't fly anywhere else!
How goes the war Commanders? Been out of the loop playing Warframe 😂 Have we seen inside the maelstrom yet?
So they're Aztechnology
are the AX weapons better then Guardian tech? I sent days gathering materials needed for Gauss shard cannon plasma charger shield and hull modules I hope the AX weapons are not as good as Guardian tech.
They are not as good as the guardian tech 🙂
They are however immune to the Proteus field output by the Maelstroms.
Away from there, if you have access to them, you should 100% be using your guardian gear if you're comfortable with using it.
@TheBuurPit let's not forget the new, more challenging Thargoid combat is already there. In the Maelstrom systems, you can't really use anything but Guardian Hull reinforcements that have no Integrity to degrade. Have fun soloing a Hydra with Human AX weapons. At least ist nowhere near as simple than in a Guardian/Human fully engineered hybrid ship. I fail to b.t.w. see the benefit of the stabilizers for those, not a single AX ship (I prefer small like the Viper and medium like the Alliance ships) I use actually benefits from more experimentals than 4. They can't run enough of the ultimate AX weapons outside the Maelstrom still, the Gauss Canons. And those don't even need the new Scanner. What would have really rocked is a Human tech AX rail, or a Guardian one size 3, or a class 4 AX Multicannon. I guess the nerf a whole school of players is really afraid of is heatsinks not recharging the capacitators and Interceptors hitting anything below 20% heat 😉
They're not meant to be better than Gardian tech, just a way for players whom haven't started the Gardian grind to dabble their feet in Thargoid combat. Though the AX weapons are good for Scouts, just Thargoids themselves are not very effective.
@matty.m582 don't forget Guardian Weapons are useless in Maelstrom systems and those will have to be cleaned up eventually as well. In a way, they are already better. Even outside the Maelstrom systems, a beginner can build an AX MC Krait with the new scanner and kill a Cyclops, even it they don't hit anything with Gauss's. So the entry barrier in skill and grind is reduced, as is the utility increased in Maelstroms.
AX nerf... Combat rank doesn't increase... Mais à quoi ça sert que Ducros il se décarcasse ?
I really don't understand ED game design tbh. I find thargoid combat boring anyways, so I'm not too bothered.
They took away the combat rank years ago, Scouts used to count as Elite, then players were ranking to Elite in combat in a matter of weeks rather than months/years, so Frontier very quickly acted… The credit nerf however just feels like it was done, for the sake of it…
Still needs an AX cannon
As an utterly useless combat pilot, I'd like to see an easier Thargoid introduced. something without the swirly things to worry about so one can just try to figure out the cold orbit in relative peace. till then, scouts only - I know my place :)
if you go to ground settlements marked as under attack, you can kill thargoids there and there and there are no swarms to worry about
☝️ this
@@richard_d_bird ok, will give that a look see. If it's ground based though, wouldn't gravity stop/hamper the cold orbit?
@@disorganise2536 you do have to look out for the ground, and high gravity planets are less desirable for this. but while the interceptors generally spawn low, near the base, you can lead them up to higher altitudes where you can orbit all you want, pretty much. just keep an eye on altitude. also, when an energy surge is detected, i active the surge nullifier thing, but in case i get caught by the surge anyway, i make sure i'm moving away from the ground when the surge hits
Anyone know if they nerfed exobiology payouts too?
No reason or evidence to suggest that has been touched.
The new nerf isn't so much a problem except for the fact it was done without consulting the players and without announcing it. We fought for years to get it bumped up as it is now and giving new players weaker guns than the guardian ones to make it so they can finally join the fun is not an excuse. Goids are not any easier to kill. The only reason more are dying is because of a war.
At the end of the day it's not a big deal, but the silence about it until it was done is what's disrespectful about it even if they claim it wasn't intentional.
I just want new ships
we need a new alliance big ship and panter clipper , theres so many ships that they dont implemented on elite
Why nerf payouts? You gotta work for goid kills. Combat never needs a nerf.
You really don't. As you can gank a Cyclops with two players in ten seconds, now with class 5 stabilizers and appropriate ship with a single one, 8 million seems to be a little overpaid 😜
@@BlueSideUp hell even before that the shard spam build worked. Ive got a vid of my own on here for a 60 second cyclops kill, zero skill required or involved.
Another update, not available 4 console
There was NO reason to reduce payouts. Why can't we get rich ? WHY NOT? The amount of time we have to spend grinding for everything the least they can do is leave the money alone.
Unfortunately, Frontier only want to reward the players who choose to not have a life outside of Elite. Anyone with limited time or have other things to do besides gaming on Elite often get hit the most with nerfs. But, as long as the "Elite No Lifers" are happy with nerfing everything, then thats what Frontier will continue to do.
So, there's really no reason to do any Thargoid stuff as hard as FDEV is pushing it. Think I'm done with Elite... I only just started playing too...
Killed my first flowers today.
Now heading to California to turn in 818,000,000cr in bonds
Yes, I did success turn in 818,980,000Cr in bonds killed in AX fight in the Bubble.
Top 25%
Congratulations! O7
Need xbox side updated
I sometimes wonder if the FDEV grind is part of a crypto mining scam