@@ANIMEILLUMINATI fortunately there will be other games to move on to before then. I’ll be sad to see it go because I’m loving sf6 to death, but if modern is the future I’m out. It’s just not for me. If modern is the future of fighting games… it’s been a good run lol. You guys (content creators and game devs) will probably make more money, but it won’t be fun. People keep talking about the evolution of fighting games, but one button inputs isn’t an evolution. Come up with something that’s equal to the execution of motion inputs and you’ll have an “evolution” or at least an alternative, but simplification isn’t the same as innovation.
Have to agree, as somebody from the days of MK2 and SSF2T at Peter Piper Pizza, modern is just the way I'd rather play. All these gatekeepers who just assume you can't "play the game," it's cringe. The devs thought of everything in this game, you REALLY think they didn't put tons of thought into the balance between modern and classic. C'mon
@@Pat315 More like smarts issue. Classic has a bunch of weaknesses that Modern makes up for and then some. I'd rather have my moves and supers come out guaranteed, vs. appealing to the gatekeepers of SF6. I've been destroying C players on ranked the last week, because I have better fundies. Move input execution is a dated relic of the past, straight up. If this bothers you, Juri's win screen is my permanent feeling towards your salt. The difference between doing QCF+Heavy vs. F+Special is so trivial, it's why we're doing the Mr. Frog pose on Classic stans. Surely we're all noob scrubs, so your classic controls should light us up, b. Herd it bowlth ways, b...I can't talk.
Bruh I don’t even think modern should be allowed in anything other then casuals. That shits the training wheel setting. I get there are pros and cons, but 1 button SPD? 1 button dp? 1 button charge moves? Man get that shit outa here. He’ll I don’t even like it in ranked but I’m cool with it because there’s no money in the line. It should be classic only in tournaments.
@@duggyfresh8899 it’s not different from any fighting game with one button inputs. If you’re complaining about the one button inputs then just get better at the game and don’t lose to them. They’re here to stay and I’m willing to bet the next SF will be a modern only game like SF6 was going to be until some of the devs fought for classic. That’s just the way fighting games are going now. Especially when Project L drops and takes over the fighting game space with its already confirmed no motions. Other big fighters will promptly follow suit.
@@johkerx9107 it’s no different? when the game is designed around it everyone is playing with a character designed around one button inputs.sf6 wasn’t designed in that way. My man this is a brain dead take. I beat most modern players at my level it’s just annoying because they are Abel to basically skip the whole point of certain moves. The whole design of charge moves is you have to charge them. Sure you can say well everyone can use modern, but at that point it’s not a sf game anymore. Modern was put in the game for newbies and people who struggle. Now it’s used as way to play charge characters and zangief without any of the design that balances out there moveset. If everyone used modern it’s not much of a street fighter game anymore it removes all the unique aspects that certain inputs bring. it might as well be power rangers battle for the grid. Modern is fine I’m just saying it should be banned in tournaments. You shouldn’t have rapid fire chun fire balls like hit us showed.
Those fireballs charged faster in modern, but it was a bug that have been addressed. From the patch notes: There was an unintentional difference between Modern and Classic controls in the charge time required for commands to be completed or to be charged, so this difference has been fixed.
Yeah, honestly she can always have a fireball on the screen basically at all times. The patch affects the very first fireball you throw. The advantage in modern is that she doesn't have to let go of block whatsoever.
Chun Li is kinda hard to play so I might try modern for a bit. Sako also has almost 90% win rate with her as his main, Chun Li in general seems to be really strong if 2 of the 5 gods are playing her and getting great results.
All 3 of her supers are fantastic and easy to land after basically anything. It's the best thing about her imo. And you don't need to learn the insane stance cancel combos when you're getting started. A basic version of her can get you a long way if you use your supers correctly. Really really fun character. Hoping I can get to master with her soon (from D3 currently)
The stance scares a lot of players away from Chun, but in reality stance is exclusively for combos and getting around fireballs. A lot of blocked normals into stance are not true strings. Give her a chance, you might click with her.
@@optionlV Its not exclusively for combos. I've seen top Chun's use the stance overhead for mix ups a lot. It seems to mess people up. Seen some of them use the launcher a decent amount and some stance meaty attacks.
Tbh I don't think she's much easier on Modern. That said, you definitely don't need to master her harder stuff to get your foot in the door, give her a try, she is soooo fun in this game.
Same here, but in my case what is making me want to convert is reliable landing insta air legs. Insta air legs is insane for defense against throws and cmd grabs and is a better oki tool than a meaty or a shimmy. But in classic I mess them up a lot which often costs me rounds. Also, in modern, funnily enought, Chun still retains her ridiculous damage combos if you input manually her combos. Nothing is really Lost, except her stance meaty mixups and her safe jumps (but insta air legs covers this).
@@ANIMEILLUMINATI Games like Street Fighter (and the countless games that copy Street Fighter) could have always had easier control schemes, they've just been stuck in their ways. Soulcalibur 2 gave you a MASSIVE movelist with VERY EASY controls and yet 2D fighters (and basically every ArcSys game) have been obsessed with copying the wonky Shoryuken inputs for decades. Like in Blazblue they treat the easier input method like you're playing Maxi, where one button press does a full 3-hit combo and that's not what it should have been.
I think in the west people are committed to max damage, combo damage and hypothetical flexibility. In the east, particularly Japan, there's the fighting game culture difference to think of strategy and what you should do as a consideration above damage potential, even at lower levels of play. Probably an arcade derived thing since it's more conducive to winning than all the times we as children just wanted to learn how to do super moves and that one high damage combo because it looked cool when playing PlayStation. Just a theory, but i think that's why the Japanese players are more open to Modern. It's different flavours. My scrub western brain thinks Classic is stronger overall because of the damage and hypothetical flexibility from full moveset. But Modern is 100% tournament viable and the option to use motion commands situationally while keeping the instant option means a lot of the damage for punishes, particularly with supers where the 20% damage reduction is noticeable, is really strong. But there are ground rules (no pun intended), if they have a dp and they're playing modern you have to stay out the air or bait it. Non-negotiable.
Modern Chun feels like an older version of herself with a different playstyle and matchup spread vs Classic. I think I like it, since it emphasizes more on her kicks.
I'm starting to believe that modern is what the game is based and designed around - I see it as Modern doesn't have a "20% damage nerf" it's that classic has "20% damage buff" - you don't "lose moves" with modern, classic has "extra moves" - I think we wrote it off too early - that's just how I see it now though I'm interested to see how things turn out
Well Modern is the default control scheme for the game, isn’t it? If I remember right, you have to switch your controls from Modern to Classic, if you want to play that way, in both World Tour, and Battle Hub.
@@2DFightergaming A very simple and excellent point - I couldn't really guess why it was at first but I think I just overthought it (also your vids are great)
They did a good job balancing what modern actually means. They shaved a big chunk off the skill floor by making some aspects more confidently reliable. They shaved off a decent bit of the skill ceiling by taking more esoteric aspects away. What you lose in options and damage you gain in consistency and reliability. Chun is a really good example if you look at stuff like in Classic she gets anti air stHK into stance sweep juggle that does incredible damage, but requires spacing and execution. In modern she gets the motionless tensho kicks that still requires spacing and awareness. I think its debatable whether whats lost and whats gained makes one or the other better, but I think everyone can see that there are pros and cons depending on each character. Rather than flatly "simple," they really are streamlined or modern versions.
They did buff modern after the patch, Jamie got a 4 frame button now. So if anything, they might improve modern because some just are missing core stuff like Deejay.
5:48 lmfao Jiyunas anime protagonist panty shot freeze frame powers still in full effect I see. Also with the new nerf on Chun I'm interested to see how it impacts Haitani's modern Chun or if it stays relatively the same.
I love modern. I’m too old and don’t have enough time to grind and practice execution. Modern makes it so that I can jump in after not playing for 2 weeks and get right back to where I was. Modern life baby!
I'm entirely with you i don't have the time to grind out combo execution anymore and I love the strategy part of fighting games more than the execution side of it.
@@mynmisoli me too 🤷🏽♂️. I’m 41 but everyone is using their age and so called too busy to learn combos as an excuse. If you have time to play at all you have time to learn combos and if you been playing since sf2 it’s not that hard to learn at all lol
To be fair when I watch the modern warriors, I don't think execution is generally their problem. The hardest thing for them are nuanced/adaptive stuff like confirms or moving around as their opponent does to be in the range of whiffs to punish. You don't just pick that up even if controls are simplified.
I went from iron to gold on classic, but switched to modern in gold and went to plat on modern. Modern is slept on and people with their biases write it off for virtually no good reasons beside the fact that they just dont it. Lol. Yeah you lose some stuff, but just the fact that I can in a more reliable way do my combos, focus on footsie,reaction, and react accordingly with the fewer options that I have OPEN me to MORE options and a more stable game plan since I don't have that .
Another strong merit of Modern Chun is the one button TK Light legs. It's so good for punishing throws and control the air, as well as bait DPs/anti airs by changing your air momentum
FYI: This was because the charge time was shorter. Along with the other info you mention. This was changed with the Rashad patch. Not sure if it was intended but they seem to changes to a bunch of characters in modern in this way.
Justin Wong said on his tierlist that Modern Ryu was better than Classic, and I’ve yet to see anyone really explore that. It makes sense because Ryu has high raw damage already and good DPs/Specials. Would love to see someone really explore Modern Ryu, cause I think it has potential.
If Modern is usable, I think it should just be considered another layer of strategy. It's not the first time we've had a game where choosing different versions of characters came into play. I know it's not completely equivalent, but it reminds me of how you'd have to play differently against a character based on the ISM they were using in Alpha. Honestly, I feel like airblocking is a crazier addition in some ways than instant supers.
I don't want to play a different game, I want to play Street Fighter. If you're playing against a semi competent modern player jump ins, cross up and raw drive rush* is basically a free punish.
Modern controls even free us from pressing 2 buttons for super. Just use assisted combos, super will come automatically at end ( of course super meter should be full to level 2 or 3) SF6 is first fighting game I have ever played. I tried it only because of modern controls. Watching this video really motivates modern players like me. Appreciate the content.
@@kamaljeetsinghraturi dont use the assisted combos into to supers, the scaling and the 20% dmg reduction from modern is way to much lost dmg, if you just want to pop a super out for max dmg without going into a long combo, do it after 1 heavy attack and then the 2 buttton super, you output will be like 15% higher at least.
Always said Capcom would have to deal with the can of worms they opened out of a grotesque lack of foresight. Modern's shortcuts were _only_ ever intended to be a way to ease in a large casual audience. Otherwise they simply wouldn't have paired them with reduced options, because doing so manifestly lowers the all important hype factor of sets. So too does the scenario where somebody on Modern has a level 3, forcing his opponent to literally turtle and try to tease out a whiffed Super... which is f---ing boring as hell to watch. My guess? Capcom will simply give Modern shortcuts to everybody, including Classic. Terrible option that they've unfortunately backed themselves into.
Modern controls are amazing. If you're neutral game is strong you don't even miss those lost buttons. I'm not a super star or anything but I'm Platinum with DeeJay, Dhalsim, and almost Rashid. Those aren't even the best modern characters. I love Modern, and the only people complaining about it are too scared to give their CFN, and most likely Bronze, or Silver players tops.
Chuns stance mechanic trickery is fun as hell! I haven’t even tried modern. I feel bad for the classic competitors. Glad to be an extreme obsessive “Casual”
Yup, modern guts characters but makes them competitive anyway by giving them normally impossible advantages. It dumbs down the gameplan, removes interesting and unique ways to play by limiting your options, and massively harms the game as a whole on a competitive level. Modern should be completely worthless at a high level. All supers and special inputs should at the very least have a delay to match an average players classic side input speeds.
Man, these are macros...how they tossed on the dartboard and got "20% reduction dmg" and said "it's balanced" is beyond me. The moment they allowed both to be in the same online pools and tournament legal they fucked up
@@ANIMEILLUMINATI Depressing but true. Appreciation of skill and practice has somehow been degraded across the entire fighting game genre. So many new games are just throwing out the need for execution and consistency, and so many new players don't seem to value high effort at all.
SF6 should just give classic the modern buttons and let modern have the classic buttons. Let me map the parry and dr to modern super and modern special. Basically just let players have everything they want so it comes down to skill
Check out the CFN tab in-game and search Master Modern players for any character, there are some really good ones. I found out what a Chun Modern Master can do in just a few weeks into SF6
Why did they call it modern? This seems to imply an advance, which is pissing off the classic guys. Maybe, "simplified" would have been a better, neutral, term?
Any good modern cammy guide out here? I stuck at diamond 4 as modern Cammy, really want to try hard reaching master rank but getting diamond 3-4 back and forth demotivate me :(
tk air legs is a normal tk input - 2369 LK. It might be even harder to input it properly using a modern shortcut then to just use the tk input, because you'll have to time it.
Absolutely not. Same with Cammy TK Divekick, you get it at the lowest point 100% of the time. Only downside is you only get one strength when using the Modern input.
I (on Marisa) fought THE world's most annoying Modern Chun recently and my god was I titled for a hot minute. I felt like I had to be tight and solid every step of the way with blockstrings or whatnot cause every opportunity, no matter how small the window, it seemed they could just reversal or Super me. It was stressful for sure.
Because you don't press forward so you charge immediately after the previous fireball. Also chunli had a weird thing where the charge was 45 frames in modern and 50 in classic. They patched that out with the Rashid update
In one of Haitani’s most recent vids, he talks about the new changes to charge frames in modern, but I’m not sure what he’s saying since I don’t understand Japanese. Did he say modern Chun is dead after these changes? If anyone can translate, thank you in advance!
@@ANIMEILLUMINATI okay. Just bought a Mayflash Arcade Stick because I wanted to get more serious with classic control but now modern is popping off so hard... Doesn't matter for me much since I am a Silver Scrub but anyways
You can keep charge while throwing classic fireballs. You just need to move your stick to back before you press the punch button so you would be charging asap
I think that the only reason high ranks have no modeen bc peoole who are experienced in FGs default to classic bc we are used to it. But i wonder how it would be in a simulation whete sf6 is the first fighting game of all time and no one has any predispositions.
What do you think of the nerf to modern charge time? Haitani was abusing the difference in charge time for a little and I think it will effect his play dramatically.
I got to gold using modern ken with 50hrs of game time, first ever fighting game. Regardless of what controller scheme you use the skill gap in this game is huge, I promise modern controls aren't the thing holding you back in ranked lol
@@ANIMEILLUMINATI Which I get but you kept mentioning the fireballs and low airkicks and the walk-up DP. I wasn't sure if he was doing those with the special input or classic motions.
Newsflash- all characters on modern are just as good if not better than classic. All about the if the damage nerf is major or not. Modern literally makes reactions better and reduces execution. ONE BUTTON SPECIALS AND SUPERS LOL. How is that ever bad? Give that to good players and good luck. It's all about the "stigma" of playing modern. Imo Modern will eventually need its own bracket. I don't think it's fair regarding risk/reward.
Well for now in the biggest open SF6 tourney at EVO, only 1 Modern player has cracked top 6. If we consider top 24 there were 2 Modern players including the guy from before. I think its fine as it is until a new game feature/mechanic is introduced that may tip those scales.
It seems to me that the difference in skill between the player base and FGC pros is the largest in any genre. The FPS pros are only marginally better than the non pros.
They did nerf Modern Chun's fireball by making it take 5 frames longer to charge (was bugged to be 5 frames fast). We'll see if that nerfs his playstyle too much.
If they ever want to kill modern competitive, just add more frames to the startup of raw DP and Super with modern inputs to account for human latency. Below masters literally nobody will be able to tell the difference.
I can respect good modern users. It still takes skill to beat good players if youre using modern. What bothers me about modern is that everyone who isnt diamond or higher on modern literally plays the same fucking lame playstyle. Run corner to corner fishing for instant dps and supers. I have a few characters in plat/diamond, and its literally all i see when i see an M in ranked. Play as lame as possible to get the win, then duck the rematch. And if they lose? Rq or immediate quit anyway after
I'm platinum with Chun-Li, and I've enjoyed the ranking up so far while actively avoiding people playing with modern controls because, like someone else said, it over simplifies the key concept of some characters, and it sucks big time to play against someone that is going to light punch you into super without going through the whole process of learning any sequence, it just looks and sounds like cheating and it should have never been a thing in the game. I'm very much against it, I don't have a lot of spare time in my days and I can't be bothered to be one-tapped into super anytime I get hit. I'm not even a Street Fighter veteran, with SF6 being the first one that I'm playing ranked a bit seriously but, hell...it should have never been "how easy it is to win" but "how satisfying it is to accomplish what you've trained for"...and this concept gets completely blown away by modern controls 👀
Your continued support for the Modern community is outstanding, thank you Jiyuna for speaking for the many few!
For now... trust me when I say that Modern will be the norm before SF6 is over.
@@ANIMEILLUMINATI fortunately there will be other games to move on to before then. I’ll be sad to see it go because I’m loving sf6 to death, but if modern is the future I’m out. It’s just not for me.
If modern is the future of fighting games… it’s been a good run lol. You guys (content creators and game devs) will probably make more money, but it won’t be fun.
People keep talking about the evolution of fighting games, but one button inputs isn’t an evolution. Come up with something that’s equal to the execution of motion inputs and you’ll have an “evolution” or at least an alternative, but simplification isn’t the same as innovation.
Have to agree, as somebody from the days of MK2 and SSF2T at Peter Piper Pizza, modern is just the way I'd rather play.
All these gatekeepers who just assume you can't "play the game," it's cringe.
The devs thought of everything in this game, you REALLY think they didn't put tons of thought into the balance between modern and classic.
C'mon
@@actuallynotsteveskill issue 😂
@@Pat315 More like smarts issue.
Classic has a bunch of weaknesses that Modern makes up for and then some.
I'd rather have my moves and supers come out guaranteed, vs. appealing to the gatekeepers of SF6.
I've been destroying C players on ranked the last week, because I have better fundies. Move input execution is a dated relic of the past, straight up.
If this bothers you, Juri's win screen is my permanent feeling towards your salt. The difference between doing QCF+Heavy vs. F+Special is so trivial, it's why we're doing the Mr. Frog pose on Classic stans.
Surely we're all noob scrubs, so your classic controls should light us up, b.
Herd it bowlth ways, b...I can't talk.
Haitani opening our eyes. Hope he busts out the Modern Chun and sweeps EVO. The salt would fuel me for generations
Modern Rashid would be even saltier. But yes, Modern Chun would be sweet (or salty) too.
Chun is sweet...I know a look alike IRL....minus the thighs😂
Bruh I don’t even think modern should be allowed in anything other then casuals. That shits the training wheel setting. I get there are pros and cons, but 1 button SPD? 1 button dp? 1 button charge moves? Man get that shit outa here. He’ll I don’t even like it in ranked but I’m cool with it because there’s no money in the line. It should be classic only in tournaments.
@@duggyfresh8899 it’s not different from any fighting game with one button inputs. If you’re complaining about the one button inputs then just get better at the game and don’t lose to them. They’re here to stay and I’m willing to bet the next SF will be a modern only game like SF6 was going to be until some of the devs fought for classic.
That’s just the way fighting games are going now. Especially when Project L drops and takes over the fighting game space with its already confirmed no motions. Other big fighters will promptly follow suit.
@@johkerx9107 it’s no different? when the game is designed around it everyone is playing with a character designed around one button inputs.sf6 wasn’t designed in that way. My man this is a brain dead take. I beat most modern players at my level it’s just annoying because they are Abel to basically skip the whole point of certain moves. The whole design of charge moves is you have to charge them. Sure you can say well everyone can use modern, but at that point it’s not a sf game anymore. Modern was put in the game for newbies and people who struggle. Now it’s used as way to play charge characters and zangief without any of the design that balances out there moveset. If everyone used modern it’s not much of a street fighter game anymore it removes all the unique aspects that certain inputs bring. it might as well be power rangers battle for the grid. Modern is fine I’m just saying it should be banned in tournaments. You shouldn’t have rapid fire chun fire balls like hit us showed.
Those fireballs charged faster in modern, but it was a bug that have been addressed. From the patch notes:
There was an unintentional difference between Modern and Classic controls in the charge time required for commands to be completed or to be charged, so this difference has been fixed.
Haitani confirmed it's basically the same post-patch.
Yeah, honestly she can always have a fireball on the screen basically at all times. The patch affects the very first fireball you throw. The advantage in modern is that she doesn't have to let go of block whatsoever.
The damage on the fireball ain't great. Like being slapped by a wet fish...
@@ANIMEILLUMINATI Didn't know that! Oh, boy, are we really going to see Haitani using Modern Chun at EVO?! Can't wait to see it!
@@UnboxRacing It's not about the damage dude lol...
People always underestimate Chun-Li. And as a Chun main, I appreciate it
She even tells them not to!
Only Modern tho
Chun Li is kinda hard to play so I might try modern for a bit. Sako also has almost 90% win rate with her as his main, Chun Li in general seems to be really strong if 2 of the 5 gods are playing her and getting great results.
All 3 of her supers are fantastic and easy to land after basically anything. It's the best thing about her imo.
And you don't need to learn the insane stance cancel combos when you're getting started. A basic version of her can get you a long way if you use your supers correctly.
Really really fun character. Hoping I can get to master with her soon (from D3 currently)
Just started playing her on Modern. She's still tricky
The stance scares a lot of players away from Chun, but in reality stance is exclusively for combos and getting around fireballs. A lot of blocked normals into stance are not true strings. Give her a chance, you might click with her.
@@optionlV Its not exclusively for combos. I've seen top Chun's use the stance overhead for mix ups a lot. It seems to mess people up. Seen some of them use the launcher a decent amount and some stance meaty attacks.
Tbh I don't think she's much easier on Modern. That said, you definitely don't need to master her harder stuff to get your foot in the door, give her a try, she is soooo fun in this game.
I’m a Chun main in Classic, and seeing that walk-up DP might make me a convert!
Same here, but in my case what is making me want to convert is reliable landing insta air legs. Insta air legs is insane for defense against throws and cmd grabs and is a better oki tool than a meaty or a shimmy. But in classic I mess them up a lot which often costs me rounds.
Also, in modern, funnily enought, Chun still retains her ridiculous damage combos if you input manually her combos.
Nothing is really Lost, except her stance meaty mixups and her safe jumps (but insta air legs covers this).
Isn’t her DP down down button for both modern and classic?..
Haitani's random + modern to master rank was awesome to watch. For people who don't know, Haitani is one of the goats. Damn I miss his Makoto in SF4.
YES SF4 Haitani Makoto got me into street fighter
Where do you watch it?
@@Pro-kesh Oh he was streaming it like 2 or 3 weeks ago or so live for a few days. Might still be some twitch vods up.
POV: Fighting game enthusiasts discovering accessible control schemes for the first time in their lives.
Accessible controls have been around forever. This is one step above.
@@ANIMEILLUMINATI Games like Street Fighter (and the countless games that copy Street Fighter) could have always had easier control schemes, they've just been stuck in their ways. Soulcalibur 2 gave you a MASSIVE movelist with VERY EASY controls and yet 2D fighters (and basically every ArcSys game) have been obsessed with copying the wonky Shoryuken inputs for decades.
Like in Blazblue they treat the easier input method like you're playing Maxi, where one button press does a full 3-hit combo and that's not what it should have been.
I think in the west people are committed to max damage, combo damage and hypothetical flexibility. In the east, particularly Japan, there's the fighting game culture difference to think of strategy and what you should do as a consideration above damage potential, even at lower levels of play. Probably an arcade derived thing since it's more conducive to winning than all the times we as children just wanted to learn how to do super moves and that one high damage combo because it looked cool when playing PlayStation. Just a theory, but i think that's why the Japanese players are more open to Modern.
It's different flavours. My scrub western brain thinks Classic is stronger overall because of the damage and hypothetical flexibility from full moveset. But Modern is 100% tournament viable and the option to use motion commands situationally while keeping the instant option means a lot of the damage for punishes, particularly with supers where the 20% damage reduction is noticeable, is really strong. But there are ground rules (no pun intended), if they have a dp and they're playing modern you have to stay out the air or bait it. Non-negotiable.
plus you have to be REALLY careful when spamming fireballs or raw drive rushing on close range when they have supers
Modern Chun feels like an older version of herself with a different playstyle and matchup spread vs Classic. I think I like it, since it emphasizes more on her kicks.
I'm starting to believe that modern is what the game is based and designed around - I see it as Modern doesn't have a "20% damage nerf" it's that classic has "20% damage buff" - you don't "lose moves" with modern, classic has "extra moves" - I think we wrote it off too early - that's just how I see it now though I'm interested to see how things turn out
Well Modern is the default control scheme for the game, isn’t it? If I remember right, you have to switch your controls from Modern to Classic, if you want to play that way, in both World Tour, and Battle Hub.
@@2DFightergaminglove ur vids
@@Nelliflawhoa thank you so much :)
@@2DFightergaming A very simple and excellent point - I couldn't really guess why it was at first but I think I just overthought it (also your vids are great)
i feel the same way
They did a good job balancing what modern actually means. They shaved a big chunk off the skill floor by making some aspects more confidently reliable. They shaved off a decent bit of the skill ceiling by taking more esoteric aspects away. What you lose in options and damage you gain in consistency and reliability. Chun is a really good example if you look at stuff like in Classic she gets anti air stHK into stance sweep juggle that does incredible damage, but requires spacing and execution. In modern she gets the motionless tensho kicks that still requires spacing and awareness. I think its debatable whether whats lost and whats gained makes one or the other better, but I think everyone can see that there are pros and cons depending on each character. Rather than flatly "simple," they really are streamlined or modern versions.
They did buff modern after the patch, Jamie got a 4 frame button now. So if anything, they might improve modern because some just are missing core stuff like Deejay.
5:48 lmfao Jiyunas anime protagonist panty shot freeze frame powers still in full effect I see. Also with the new nerf on Chun I'm interested to see how it impacts Haitani's modern Chun or if it stays relatively the same.
I love modern. I’m too old and don’t have enough time to grind and practice execution. Modern makes it so that I can jump in after not playing for 2 weeks and get right back to where I was. Modern life baby!
I'm entirely with you i don't have the time to grind out combo execution anymore and I love the strategy part of fighting games more than the execution side of it.
How old are you ? 🙄
@@hammerheadc1 Lets just say that I'm old enough to remember Street Fighter 2 coming out in arcades.
@@mynmisoli me too 🤷🏽♂️. I’m 41 but everyone is using their age and so called too busy to learn combos as an excuse. If you have time to play at all you have time to learn combos and if you been playing since sf2 it’s not that hard to learn at all lol
To be fair when I watch the modern warriors, I don't think execution is generally their problem. The hardest thing for them are nuanced/adaptive stuff like confirms or moving around as their opponent does to be in the range of whiffs to punish. You don't just pick that up even if controls are simplified.
"Legs are so good." Bro, those legs are monumental 😂
As a diamond 2 classic chun li main I will now blindly follow this example and abandon all individuality 🫡🫡🫡
Embrace modernity.
At the end, and who needs all the normals? If you have an answer to all fundie situations, you can win
It looks like you can still do all her main bnbs
I went from iron to gold on classic, but switched to modern in gold and went to plat on modern. Modern is slept on and people with their biases write it off for virtually no good reasons beside the fact that they just dont it. Lol. Yeah you lose some stuff, but just the fact that I can in a more reliable way do my combos, focus on footsie,reaction, and react accordingly with the fewer options that I have OPEN me to MORE options and a more stable game plan since I don't have that .
Modern will eventually replace Classic.
Another strong merit of Modern Chun is the one button TK Light legs. It's so good for punishing throws and control the air, as well as bait DPs/anti airs by changing your air momentum
Yup, I do the same with my Modern Cammy TK Divekick. Sooo strong.
Modernchads keep winning
Yep
SACRILEGE 😨
Yep..Suck it up traditionalists.
FYI: This was because the charge time was shorter. Along with the other info you mention.
This was changed with the Rashad patch. Not sure if it was intended but they seem to changes to a bunch of characters in modern in this way.
It wasn't intented. The patch notes says "unintentional difference" so, yeah, more like a fix than a "real" nerf.
I luuuuuv Rashad! I wanna use Rashad in game. I live for RashAD in street fighting 6 😁
@@markmessi9020 Rashad best sf6 character, I can't wait for A.K.U. as well after seeing Rashad being that cool.
Can't wait for Akima
Damn they added Rashad Evans? Can't wait for the Rampage Jackson DLC...
I didn't pay too much attention to the video because of those stylish shades. You looked cool with them on.
They are prescription glasses.
def needa revisit the modern tier list at some point
Justin Wong said on his tierlist that Modern Ryu was better than Classic, and I’ve yet to see anyone really explore that.
It makes sense because Ryu has high raw damage already and good DPs/Specials. Would love to see someone really explore Modern Ryu, cause I think it has potential.
Was Silver in SF5 and Just reached diamond in SF6 with Modern. Just play what you want, don't worry about the haters
I want grand finals at Evo to be Sako with the classic Chun-li Vs Haitani modern Chun-li
I’ll be in Grand Finals with my Cammy.
If Modern is usable, I think it should just be considered another layer of strategy. It's not the first time we've had a game where choosing different versions of characters came into play. I know it's not completely equivalent, but it reminds me of how you'd have to play differently against a character based on the ISM they were using in Alpha. Honestly, I feel like airblocking is a crazier addition in some ways than instant supers.
100% its options ( classic ) vs focus (modern)
it free's up alot of mental space even just stringing normals
I don't want to play a different game, I want to play Street Fighter. If you're playing against a semi competent modern player jump ins, cross up and raw drive rush* is basically a free punish.
@@juice6521 The other game I was talking about “Alpha” is Street Fighter.
Modern controls even free us from pressing 2 buttons for super. Just use assisted combos, super will come automatically at end ( of course super meter should be full to level 2 or 3)
SF6 is first fighting game I have ever played. I tried it only because of modern controls. Watching this video really motivates modern players like me.
Appreciate the content.
@@kamaljeetsinghraturi dont use the assisted combos into to supers, the scaling and the 20% dmg reduction from modern is way to much lost dmg, if you just want to pop a super out for max dmg without going into a long combo, do it after 1 heavy attack and then the 2 buttton super, you output will be like 15% higher at least.
Been saying that - if you can do inputs, Modern is godlike.
Its great Haitani is not Salty, he just laughed and is genuinely having a good time.
I think at this point we gotta admit Modern is legit. In fact we'll start seeing more people using it in tournament soon enough.
I think it will become the norm.
Always said Capcom would have to deal with the can of worms they opened out of a grotesque lack of foresight. Modern's shortcuts were _only_ ever intended to be a way to ease in a large casual audience. Otherwise they simply wouldn't have paired them with reduced options, because doing so manifestly lowers the all important hype factor of sets. So too does the scenario where somebody on Modern has a level 3, forcing his opponent to literally turtle and try to tease out a whiffed Super... which is f---ing boring as hell to watch. My guess? Capcom will simply give Modern shortcuts to everybody, including Classic. Terrible option that they've unfortunately backed themselves into.
I love Modern but I agree. I think they underestimated it.
I mean or they could introduce some delay frames on Modern. Supers on classic take no less than 6 frames to input, for instance.
this is my first time seeing the dude show some emotion.
Modern controls are amazing. If you're neutral game is strong you don't even miss those lost buttons. I'm not a super star or anything but I'm Platinum with DeeJay, Dhalsim, and almost Rashid. Those aren't even the best modern characters. I love Modern, and the only people complaining about it are too scared to give their CFN, and most likely Bronze, or Silver players tops.
Chuns stance mechanic trickery is fun as hell! I haven’t even tried modern. I feel bad for the classic competitors. Glad to be an extreme obsessive “Casual”
Yup, modern guts characters but makes them competitive anyway by giving them normally impossible advantages. It dumbs down the gameplan, removes interesting and unique ways to play by limiting your options, and massively harms the game as a whole on a competitive level. Modern should be completely worthless at a high level. All supers and special inputs should at the very least have a delay to match an average players classic side input speeds.
Decided to give modern chun li a try and made it higher than I have before in ranked. It’s sf5 again for me. Don’t stray from chun li
Man, these are macros...how they tossed on the dartboard and got "20% reduction dmg" and said "it's balanced" is beyond me.
The moment they allowed both to be in the same online pools and tournament legal they fucked up
I agree that they're not properly balanced.
Modern Chun Li has legs
you should make an updated modern controls character tier list
I feel like all are good now.
I think it's great to see more people use M-Groove!
I hate this modern control bs so much it shouldn't be tourney legal
It is though, and all your complaining won't change that.
can't beat a modern player? yikes
@@ANIMEILLUMINATI Depressing but true. Appreciation of skill and practice has somehow been degraded across the entire fighting game genre. So many new games are just throwing out the need for execution and consistency, and so many new players don't seem to value high effort at all.
This is what a video game addiction looks like
We love modern gaming! The future is now.
SF6 should just give classic the modern buttons and let modern have the classic buttons. Let me map the parry and dr to modern super and modern special. Basically just let players have everything they want so it comes down to skill
Check out the CFN tab in-game and search Master Modern players for any character, there are some really good ones. I found out what a Chun Modern Master can do in just a few weeks into SF6
Why did they call it modern? This seems to imply an advance, which is pissing off the classic guys. Maybe, "simplified" would have been a better, neutral, term?
Any good modern cammy guide out here? I stuck at diamond 4 as modern Cammy, really want to try hard reaching master rank but getting diamond 3-4 back and forth demotivate me :(
12:01 "First of all, I know you're bronze" 💀💀💀💀💀💀💀
Commenting on every video requesting Arakune BBCF combo trials, video 47. Chun (my main) def has some sauce in this game.
Also Modern Rashid when?
Proud of yourself huh?
not having to press forward in modern for charge fireballs is ridiculous...they need to change that
Chun-Li has been my main since I was 6 and the modern controls for her, she's a menace
Been playing Street Fighter for 4 years now. This video has convinced me to try playing Modern for a bit. Gimme them instant supers.
We are really sleeping on modern controls..! Love your videos..! Great stuff!
People are.
tk air legs is a normal tk input - 2369 LK. It might be even harder to input it properly using a modern shortcut then to just use the tk input, because you'll have to time it.
Absolutely not. Same with Cammy TK Divekick, you get it at the lowest point 100% of the time. Only downside is you only get one strength when using the Modern input.
I (on Marisa) fought THE world's most annoying Modern Chun recently and my god was I titled for a hot minute. I felt like I had to be tight and solid every step of the way with blockstrings or whatnot cause every opportunity, no matter how small the window, it seemed they could just reversal or Super me. It was stressful for sure.
Modern charge was also shorter for some reason
Because you don't press forward so you charge immediately after the previous fireball. Also chunli had a weird thing where the charge was 45 frames in modern and 50 in classic. They patched that out with the Rashid update
If i ran into haitani id close the game & just reboot back to the lobby to save myself time
In one of Haitani’s most recent vids, he talks about the new changes to charge frames in modern, but I’m not sure what he’s saying since I don’t understand Japanese. Did he say modern Chun is dead after these changes? If anyone can translate, thank you in advance!
He said the nerfs didn't do anything. If anything, they actually buffed her because her L fireball is easier to use now.
@@ANIMEILLUMINATI thank you for the response! Sounds good then, I’ll give modern and Chun li a try.
So do people still play with their arcade sticks on modern or what is the go to?
Anything works, but pad is probably best. I use Snackbox.
@@ANIMEILLUMINATI okay. Just bought a Mayflash Arcade Stick because I wanted to get more serious with classic control but now modern is popping off so hard... Doesn't matter for me much since I am a Silver Scrub but anyways
They need to have a Modern controls tournament.
Already happened.
If there was a modern ranking, Haitani would undisputedly be #1
Here after haitani got to top 6 at evo with modern chun
Modern is the new hotness. Classic is for dinosaurs
5:49 is what we came for
The Chun Li in the thumbnail is so cute❤… almost shoujo
they nerfed her modern fire ball, that's going to hurt him.
Not a nerf a bug fix.
@@Khemith_Demon_Hourswhich is still a nerf from what it was previously... Bug or not its a nerf to modern chun lol
@@Khemith_Demon_Hoursa bug fix is still a nerf. Fixing zangief’s burnout time is still a buff
It didn't change, you can still rapid fire it.
You can keep charge while throwing classic fireballs. You just need to move your stick to back before you press the punch button so you would be charging asap
I think that the only reason high ranks have no modeen bc peoole who are experienced in FGs default to classic bc we are used to it. But i wonder how it would be in a simulation whete sf6 is the first fighting game of all time and no one has any predispositions.
Yes, it will take time, but Modern will take over. Mark my words!
What do you think of the nerf to modern charge time?
Haitani was abusing the difference in charge time for a little and I think it will effect his play dramatically.
not a nerf, more of a fix
It was not a nerf
Haitani confirmed nothing really changed. Still strong.
It's more about not losing charge after the fireball since you don't have to press forward.
Is modern cammy viable too? She loses some of her best normals, but gets similarly good stuff with instant divekick, dp, and supers.
I just won a tournament with Modern Cammy yesterday. She is super strong.
I think she loses 2MP?
Now I play everyone with Modern and I am only ranking up, even with Chun-Li and Manon
Modern Gaming baby! Also YT classed this vid as Tekken Mobile. Important note.
Weird...
And here i am busting my ass re learning classic cause of DBFZ and the fact Modern were being clowned 😂. Love the FGC man
Modern controls is a huge mistake.
It sold copies and got new people playing. That’s what the Devs wanted.
@@ANIMEILLUMINATI still doesn't mean it was a bad move. Lol
You have people who KNOW how to play, playing modern controls when they don't need it. It's bad overall.
From arcade stick to pad to hitbox/keyboard to modern controls, I wonder whats next.
Mind Control 🧠🎮
Telepathy
I got to gold using modern ken with 50hrs of game time, first ever fighting game. Regardless of what controller scheme you use the skill gap in this game is huge, I promise modern controls aren't the thing holding you back in ranked lol
At low ranks, the control scheme definitely matters. Ain't no way a new player is hitting Gold after 50 hours without Modern.
@@juice6521 can't really comment on that since I didn't even try classic. not really my point tho
@juice6521 lol I did it in less than 50 with classic
Fuck it, modern controls all the way.
Anything that probably delays early arthritis and tendonitis is good in my book
I’ve recently tried learning 3rd Strike at age 40.
On a d pad.
I feel like I’m dying after about an hour of play.
Modern gets my vote 😂
It doesn't matter. As it stands today, no player has won a major with Chun Li.
Being a SF player since II, i found modern controls to be very refreshing, Im hooked on them, it almost feels like cheating.
I love them
Walk forward down down is nice
Very strong.
Does Haitani play on stick, hitbox or pad?
I think he's still stick?
Now that EVO is over, the Modern Chun was top tier.
Is it 100% Haitani is using modern inputs outside the supers? I figured pros would just do classic inputs for optimal damage.
You do Classic for combos, and Modern for Reversals/Supers.
@@ANIMEILLUMINATI Which I get but you kept mentioning the fireballs and low airkicks and the walk-up DP. I wasn't sure if he was doing those with the special input or classic motions.
Modern control is still fairer than a Hitbox.
I use both.
Newsflash- all characters on modern are just as good if not better than classic. All about the if the damage nerf is major or not. Modern literally makes reactions better and reduces execution. ONE BUTTON SPECIALS AND SUPERS LOL. How is that ever bad? Give that to good players and good luck. It's all about the "stigma" of playing modern. Imo Modern will eventually need its own bracket. I don't think it's fair regarding risk/reward.
Well for now in the biggest open SF6 tourney at EVO, only 1 Modern player has cracked top 6. If we consider top 24 there were 2 Modern players including the guy from before. I think its fine as it is until a new game feature/mechanic is introduced that may tip those scales.
Mister crimson is like 80 wins streak atm
EU LOL
It seems to me that the difference in skill between the player base and FGC pros is the largest in any genre. The FPS pros are only marginally better than the non pros.
yeah i mean... a good chunk of FPS pros are cheaters
pretty wide gap in mobas
Those are usually team games.
@@ANIMEILLUMINATI Tru
They did nerf Modern Chun's fireball by making it take 5 frames longer to charge (was bugged to be 5 frames fast). We'll see if that nerfs his playstyle too much.
Haitani confirmed it might actually be a BUFF. It makes it easier to get her Light fireball out, which is her strongest one.
If they ever want to kill modern competitive, just add more frames to the startup of raw DP and Super with modern inputs to account for human latency. Below masters literally nobody will be able to tell the difference.
@@ANIMEILLUMINATI The million is in the bag
if you Classic players are getting bodied by Modern players? the problem is you
We need an updated modern tierlist after evo
Ok guys I’ll see you all in hell am switching to modern controls
Welcome brother.
He must have seen MY modern Chun :P
I hope someone wins Evo or at least place really high using Modern
I can respect good modern users. It still takes skill to beat good players if youre using modern.
What bothers me about modern is that everyone who isnt diamond or higher on modern literally plays the same fucking lame playstyle.
Run corner to corner fishing for instant dps and supers. I have a few characters in plat/diamond, and its literally all i see when i see an M in ranked. Play as lame as possible to get the win, then duck the rematch.
And if they lose? Rq or immediate quit anyway after
I'm platinum with Chun-Li, and I've enjoyed the ranking up so far while actively avoiding people playing with modern controls because, like someone else said, it over simplifies the key concept of some characters, and it sucks big time to play against someone that is going to light punch you into super without going through the whole process of learning any sequence, it just looks and sounds like cheating and it should have never been a thing in the game. I'm very much against it, I don't have a lot of spare time in my days and I can't be bothered to be one-tapped into super anytime I get hit.
I'm not even a Street Fighter veteran, with SF6 being the first one that I'm playing ranked a bit seriously but, hell...it should have never been "how easy it is to win" but "how satisfying it is to accomplish what you've trained for"...and this concept gets completely blown away by modern controls 👀
Hot take. If either modern or classic has to die Capcom wants classic to die. So which should you learn?
That they want to make the game stupidly easier?
It's not a Hot Take; they even said they were thinking about making SF6 Modern only. SF7 will for sure be Modern as the main control.
aside from haitani another chunli player to watch out for is xyli. their chunli are both in god mode.
I have swapped all chars to modern apart from Dhalsim and Rasheed.
Chun Li is very strong. I don’t think you even need modern to be good with her.
Gonna need a giant tier list with both C and M versions. We gotta start taking about them like they're -isms/grooves because they basically are
It's so hard to compare though.