3D perspective rendering in x86 assembly | SCHIZONE EP-28
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- Опубликовано: 9 сен 2024
- 28th video in a series on scientific computing from scratch using x86-64 assembly. This video describes perspective projections using a depth buffer and barycentric interpolation.
code: github.com/xmd...
4 good resources:
barycentric coordinates for triangle rasterization:
www.scratchapi...
x86 instruction reference:
www.felixclout...
linux/freebsd syscall concordance:
www.lurklurk.o...
old draft of System-V ABI:
refspecs.linux...
secret discord link:
xmdi.us/misc/d...
Great work!
Very good!
nice work
Incrível
Sigma (( Sigma (( Σ )) ))
I would think the boomers would have explained it this way, it was older millennial that would over complicate it. Python and C# programmers an alike
pretty cool