3D perspective rendering in x86 assembly | SCHIZONE EP-28

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  • Опубликовано: 9 сен 2024
  • 28th video in a series on scientific computing from scratch using x86-64 assembly. This video describes perspective projections using a depth buffer and barycentric interpolation.
    code: github.com/xmd...
    4 good resources:
    barycentric coordinates for triangle rasterization:
    www.scratchapi...
    x86 instruction reference:
    www.felixclout...
    linux/freebsd syscall concordance:
    www.lurklurk.o...
    old draft of System-V ABI:
    refspecs.linux...
    secret discord link:
    xmdi.us/misc/d...

Комментарии • 7

  • @mtkaplanoglu
    @mtkaplanoglu 4 месяца назад

    Great work!

  • @GabrielxC
    @GabrielxC 4 месяца назад

    Very good!

  • @chrischoir3594
    @chrischoir3594 4 месяца назад

    nice work

  • @Jack_manhwas
    @Jack_manhwas 4 месяца назад

    Incrível

  • @darkexior
    @darkexior 2 месяца назад

    Sigma (( Sigma (( Σ )) ))

  • @chrischoir3594
    @chrischoir3594 4 месяца назад +2

    I would think the boomers would have explained it this way, it was older millennial that would over complicate it. Python and C# programmers an alike

  • @Ciao_Bambino
    @Ciao_Bambino 4 месяца назад

    pretty cool