rendering 3D solids in x86 assembly | SCHIZONE EP-24
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- Опубликовано: 9 сен 2024
- 24th video in a series on scientific computing from scratch using x86-64 assembly. This video describes 3D rendering of solids/shells and points.
code: github.com/xmd...
3 good resources:
x86 instruction reference:
www.felixclout...
linux/freebsd syscall concordance:
www.lurklurk.o...
old draft of System-V ABI:
refspecs.linux...
secret discord link:
xmdi.us/misc/d...
Thanks for ur videos.
Later i hope i can learning about it.
Stay healthy and take care🙃
Can you suggest some learning resources, can't find many especially for low level programming
It a great job you doing practilcally driving screw with bare Nail although Assemblely Language is difficult to master.
Any learning resources would be much appreciated brother
WARNING: SIGMA ((Sigma (( Sigma (( Σ )) )) )) DOING GOD'S WORK!!!!
great video, you should do phong shading next
Good idea, that and vertex color interpolation would make a good video