Getting Started with Plasticity Solid Modeling | How To Series | Episode 1 | Starting Shapes

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  • Опубликовано: 28 июн 2024
  • Welcome to Episode 1 of a 5 part series going over basic solid modeling in Plasticity. In each episode we are going to dive into basic modeling tools and topics using the 5th episode to practice and model a sci-fi power cell.
    If you are looking to purchase plasticity go to Plasticity.xyz and use the code LEAD10 for 10% off the Indie or Studio license price!
    Here is what we are going to cover in each episode:
    Episode 1: Starting Shapes. Using primitives and curves to create solid bodies to begin your designs.
    Episode 2: Edges and Offsets. Learn how to work with offsetting edges and faces, imprint curves, and use the IsoParam tool
    Episode 3: Patterns. Learn how to duplicate and array your designs so speed up repeating portions without repeating all the worked.
    Episode 4: Adding Details. Using the tools we have learned and introducing some new tools like Hollow and Thicken to add realistic details to models.
    Episode 5: Modeling Practice. Apply the tools we have learned and model something.
    Repetition is key when learning a new software and not getting bogged down with just picks and clicks. Take the time to explore the basic tools by just making shapes before committing to a project. Take detours as each episode we will start from scratch.
    Along the way we will be using a lot of shortcuts. There is an unofficial user site with some documentation for plasticity here: plasticity-unofficial-documen...
    But the shortcuts may be out of date as versions change. Below is a list of the more common and helpful commands but remember "F" on the keyboard brings up the search.
    Viewport Navigation (num pad)
    o 1 - Front
    o 3 - Right
    o 7 - Top
    o CTRL + 1 - Back
    o CTRL + 3 - Left
    o CTRL + 7 - Bottom
    o 5 - perspective/ortho
    o Space - Center selected object
    o / - Zoom to selected object
    o . - Isolate selected object
    o Alt + Shift + Z - Toggle overlay display
    o Alt + Z - Toggle Xrade
    Group/hide
    o CTRL + G - Group Selected Objects
    o ALT + G - Ungroup Selected Objects
    o H - Hide selected
    o Shift + H - Hide unselected
    o Alt + H - Unhide All
    o Ctrl + H - Invert Hidden
    • Selection (Numbers)
    o 1 - Points
    o 2 - Edge
    o 3 - Face
    o 4 - Body
    o 5 - All
    o Tab - Set all
    o Shift + num adds to selection
    o A - Select All
    o Alt + A - Invert Selection
    o Alt + Click - Select Edge Loops
    o Alt + Ctrl + Click - Select Edge Rings
    o Ctrl + 2 - Select edges included in selection
    o Ctrl + 3 - Select faces included in selection
    o Ctrl + 4 - Select solids included in selection
    Planes
    o Space - Construction plane from selection (align cam)
    o Shift + Space - Construction plane do not align cam
    o Ctrl + Space - Construction plane from view (through origin)
    o Ctrl + Shift + Space - Construction plane from camera (select distance point)
    General Function
    o X/Delete - Delete
    o Shift + X - Delete Face
    o Shift + D - Duplicate objects
    o Alt + D - Alternate Duplicate
    o Ctrl + D - Duplicate objects specified axis
    o Alt + X - Mirror objects
    o G - Move
    o R - Rotate
    o S - Scale
    Sketch
    o B - Fillet
    o O - Offset curves
    o Shift + S - Subdivide curve
    o I - Project to solid/sheet
    o J - Joint curves
    o T - Trim curves
    o Alt + J - Explode/decompose curve
    Solids
    o Q - Boolean
    o C - Cut
    o E - Extrude
    o Shift + P - Sweep
    o L - Loft
    o P - Pipe
    o B - Fillet
    Sheets
    o J - Join/combine sheets
    o Alt + J - Explode sheet
    o Alt + T - Untrim
    Face
    o Shift + O - Offset Face
    o Shift + Delete - Delete face
    Edge Commands
    o O - Offset edges from face
    o Shift + I - Imprint
    o Ctrl + R - Isoparam
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Комментарии • 36

  • @Augustein
    @Augustein 5 дней назад

    Your method of teaching is pretty smooth. Simple and to the point.

  • @jimfellows1342
    @jimfellows1342 2 месяца назад +1

    Thank you very MUCH! So many plasticity tutorials are using previous versions and as a beginner I found it very frustrating when instructions don't jive with ver, 1.4.19. I can't wait for the rest of the series!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +2

      Glad it was helpful! It is certainly hard to make content when things change. We had a lot of videos that are not listed any more from beta versions and from pre 1.4. That is one reason I wanted to do this as 1.4 seems pretty stable in the changes that happened from 1.3.

  • @thehangardesigns
    @thehangardesigns 2 месяца назад +1

    Yes! Super excited about this one!

  • @emelbilge
    @emelbilge Месяц назад

    Perfect beginner tutorial, thank you. 💚

  • @2danshepherd
    @2danshepherd 2 месяца назад +1

    I've previously watched many of your Fusion 360 videos and they were great. I've recently switched to Plasticity since it seems a bit less buggy and overwhelming for me as a hobbyist. So I was thrilled to discover this series. The first one was great and I've already picked up some nuggets. Thanks.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +2

      Thats great to hear Dan! We do have a car modeling series in Plasticity and plan to do more. Im aiming for the 2.0 release :)

    • @joelom
      @joelom 2 месяца назад

      @@LearnEverythingAboutDesign any idea for when 2.0 drops. i know that they list it as Q2. i want to check out for personal use rather than SW/F360 I use for work. so kind of want to avoid paying 150 and then 150 again for 2.0.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +1

      @@joelom I don't know of an exact date but i do believe you get 12mo of updates if you buy the Indie license. That includes major releases.

    • @joelom
      @joelom 2 месяца назад

      @@LearnEverythingAboutDesign ah you are right. missed that part!

  • @danholzer4626
    @danholzer4626 2 месяца назад

    Thank You for this!

  • @Vorpal_Wit
    @Vorpal_Wit 2 месяца назад

    In my experience the units do matter. I work mostly in millimeter and sub-millimeter scales normally, but in Plasticty I have encountered many parametric limitations and errors at these scales that force me to work at 10X (centimeter scales) and then scale down later, usually in another app.
    One of the most common errors is offsets on circular surfaces squaring off. Fillet/Chamfers and the Pipe tool also behave erratically at these scales.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад

      Ah yes, my "units don't matter" is more for just learning to model. focus on scale. For you I wonder what the back end precision is. Like since the default units are Meter as it is with most CAD programs and i wonder if the precision is 5 or 6 decimals. so if you are at say .075mm you start getting into rounding errors.
      FWIW I have run into this with other programs especially when using other units. Say deg/min/sec instead of a deg value.
      So when you model at the CM scale and you scale down you are still seeing these limitations?

  • @maciejkowalski5916
    @maciejkowalski5916 2 месяца назад

    Super very clearly presented

  • @Akumeitakai
    @Akumeitakai 2 месяца назад

    HELL YES! I still have time on my 30 day trial! I'd at least like to get through using the program and seeing if it can finally port to NGons reliably. I badly want to use this exceedingly fun program to make things for 3D printing!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +1

      The 5 part of this series will be dropping every day. So hopefully you have your trial til Saturday :)

    • @Akumeitakai
      @Akumeitakai 2 месяца назад

      @@LearnEverythingAboutDesign LETS GOOOOOOOOOOOOOOOO!

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 2 месяца назад

    Thank you bro

  • @SirTools
    @SirTools 2 месяца назад

    First week with Plasticity was horrible, 2nd week was good and 3rd week back to horrible again. I use Fusion 360 and just can't seem to work with this software. Thanks for this basic for modeling, ! I'm trying to learn it, but so far...not going well. 🤠

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад +1

      Sorry to hear that! It can be a struggle going from a parametric CAD program and shifting the way you model. It is much easier for those coming from Blender that have some CAD experience.
      Hopefully this new series will teach you the basic modeling tools, but what I can say if you are trying to jump from Fusion to Plasticity is trying turning off history in Fusion. This way when you make a sketch it isn't tied to the solid you create. This shift will be more like how Plasticity works.

    • @SirTools
      @SirTools 2 месяца назад +1

      I was thinking over a few weeks I'd have it and...NOPE...going down hill. But, I don't give up. Never could master Blender LOLOL...

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 месяца назад

      @@SirTools I get it 100% :) that is why I made this playlist ruclips.net/p/PLBDfGh8A8kXU0m-0xVwrbQFTiGR2wfyKZ Too many blender tutorials are easy to follow but the info doesn't stick.

  • @eddrawrs
    @eddrawrs Месяц назад

    im just trying to do the opposite of extrude tool to make a doorway, how do i go about it? its driving me insane, im completely new to these kinds of programs😭😭

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Месяц назад +1

      There are many ways to do it but probably your best bet is to go to one of the standard views that works for your shape (Front = 1, Right = 3, Top = 7 on the numpad). use the line tool or rectangle tool to sketch the opening you want, and then pull it through your part.
      A little more advanced, you can draw the open profile of the doorframe (like an upside down U shape), then extrude it, during the extrude use Shift + T for thickness (shown in the bottom right) and you can make the shape that way.

  • @hoseinbebany
    @hoseinbebany 20 дней назад

    Ty for the valuable information Sir, is this software free forever or is it a subscription based or trial or mayb expires after 3 months etc

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  18 дней назад

      You're welcome! The software is not free. There are 2 license types. Indie and Studio. Both are perpetual licenses so you buy it once and you own it. The software does get updates and with your license you get 12mo updates. If you want to upgrade to a newer version there is an upgrade option.
      www.plasticity.xyz/#pricing

    • @hoseinbebany
      @hoseinbebany 18 дней назад

      @@LearnEverythingAboutDesign ty so much for the fast reply gentleman

  • @James-on1vy
    @James-on1vy Месяц назад

    Why Plasticity when Blender is the best of the best, free, and open source??

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Месяц назад +1

      Different use cases. Blender is great at a lot of things (and also free of course), but its not brep/nurbs model. You model solids/surfaces not mesh. Many can make the case to just use CADsketcher or some other cad-esc type add-on and if that workflow works for you, by all means stick with it.
      At the core CAD solids(BREP) and surface(NURBS) are mathematically accurate surfaces calculated based on their inputs. A sphere is a true sphere, not a bunch of triangles for example. Blender does some "shade smooth" and subDiv magic which means you can model a very simple version of something and shade it smooth. This is also true if you say take your 3d model asset over to Unity for a game. You have a low poly model that can appear smooth and if you are making an asset for say a mobile game, that might be the best choice.
      Plasticity is an in-between software. More of a direct model style workflow akin to Blender(without a mod stack), but working with accurate solids/surfaces that are high quality like a parametric cad program.

    • @James-on1vy
      @James-on1vy Месяц назад +1

      @@LearnEverythingAboutDesign well that was a great explanation. Thank you for clearing that up!