Using geometry nodes for vehicle concept art

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  • Опубликовано: 1 фев 2025

Комментарии • 32

  • @khalilboss2855
    @khalilboss2855 2 года назад +56

    We want more tutorials from legend Daniel!!

  • @drunkenmuse
    @drunkenmuse 2 года назад +6

    Donna Biscuits is great, super nice dude and really generous with his time and knowledge

  • @dougieladd
    @dougieladd 2 года назад +8

    I'm a huge fan of Donna Biscuits' work... ever since I first saw "Claire"... excellent work at Goodby Kansas too from what I can see.

    • @lavatr8322
      @lavatr8322 2 года назад

      I thought its Doyana pizdetz

  • @blendercomp
    @blendercomp 2 года назад +3

    That was freaking awesome! :)

  • @dgoberna
    @dgoberna 2 года назад +1

    Awesome talk Daniel! thanks for sharing :D

  • @havocthehobbit
    @havocthehobbit 2 года назад +1

    Amazing , I learnt a few good combinations I can use in future

  • @multimediahelp1
    @multimediahelp1 2 года назад +5

    Thank you Mr. Biscuits!

  • @giulianocarnevale184
    @giulianocarnevale184 2 года назад

    Amazing!

  • @man_art_man
    @man_art_man 2 года назад

    2:32 JUST AWESOME! Such a crazy deep dive for the brain when you look at sharks!

  • @anisahanifah2020
    @anisahanifah2020 2 года назад

    Thank you, it works perfect!

  • @jeffg4686
    @jeffg4686 2 года назад

    incredible

  • @AnarGusto
    @AnarGusto 2 года назад +2

    I've been trying to recreate this node system for days and have had some trouble figuring out how certains parts were made (mainly because I believe some slides are not 100% accurate, it feels like some screenshots have been taken while working on the node system and got changed later on, as we can see on further screenshots, like for the align to closest edge for example). Also I'm using Blender 3.3 at the moment and it feels like this presentation has been done with Blender 3.5
    One big question though, regarding the conversion from mesh to volume back to mesh : how did you manage to actually scatter greebles on the OUTSIDE of that mesh output ? Because the VolumeToMesh node actually creates an inside that then gets mirrored with the Mirror modifier, making the mesh look like an empty box, with enough room to scatter tons of greebles on the inside.
    Hopefully I can get some answers out here, cuz I've been struggling for a while haha

    • @AnarGusto
      @AnarGusto 2 года назад +2

      Update : I found a way of dealing with the fact that the VolumeToMesh node doesn't give us an empty shell.
      I managed to delete all vertices that would have -X coordinates, and then using the MeshIsland node as a selection for another DeleteGeometry node, I managed to delete the inner island. Unfortunately, this only works for the island that was connected to the X axis (x=0), but doesn't work for islands located further away from the axis.
      This will do the job for now, but I'm still very interested in knowing how you tackled that part.

    • @daveloomis
      @daveloomis 2 года назад

      @@AnarGusto Does the "Fill Volume" check-box not do what you need on the MeshToVolume node?

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад +1

    @2:14 this character looks almost identical to the upcoming "Heist:" Blender movie project, dang

  • @sammedia3d
    @sammedia3d 2 года назад +1

    Is this available as Addon somewhere?

  • @TommyLikeTom
    @TommyLikeTom 2 года назад

    the Jackson Pollock of 3D modeling

  • @albakaz2345
    @albakaz2345 2 года назад +1

    Nice demonstration.
    Are there also geometry nodes for the characters?
    Because I'm bad at creating characters 😓

    • @Vertrucio
      @Vertrucio 2 года назад +1

      Characters might be easier to do in some ways, as you start with a basic human skeleton and forms. Then apply similar random changes and additions like here.

    • @RomboutVersluijs
      @RomboutVersluijs 2 года назад +1

      I wouldnt bother, i would take one of those character generation apps

    • @niksnico
      @niksnico 2 года назад +1

      @@RomboutVersluijs depends on the style of characters you want to achieve, could make a random orc generator, with random clothes and scars idk

  • @Lattamonsteri
    @Lattamonsteri 2 года назад

    It's Donna Bisdet now :P

  • @samarths
    @samarths 2 года назад

    How is this available for free ?🤯

  • @hiihay
    @hiihay 2 года назад +2

    Can i download the Geonode file?

  • @floyd1411
    @floyd1411 Год назад

    i there a tutorial for blender noobs and walks them through every step?

  • @lavatr8322
    @lavatr8322 2 года назад +1

    I really need to understand geometry nodes
    But my brain cant Grasp...I'm i dumb or something?

  • @MiniRayo777
    @MiniRayo777 2 года назад +1

    a lot of nodes for a simple rotation, geo nodes need a lot of improve to make a simple thing

    • @ijidau
      @ijidau 2 года назад +2

      Geo Nodes has basic atomic operations, which is extremely powerful albeit complex. This allows you to compose them into more useful tools, such as the node groups he demonstrated. I do agree with you, as it's totally reasonable to expect that eventually we'll have easier to use tools (node groups) that abstract away some of the underlying complexity, however the dev team are focusing on the raw atoms first and seeing what the community invents with these. Procedural systems that afford these lower level atomic operations are extremely powerful, so I'm glad they are focusing on this for now.

  • @user-ev6fj5up9w
    @user-ev6fj5up9w 2 года назад +1

    Blender 🇮🇳