Amazing breakdown ! You have amazing artistic talent and observation talent as well! I am impressed at how well you captured the Arcane style, best Jinx fanart I've seen! 👏
This is the most detailed breakdown I've seen and the observation that was done was amazing! I've been dying to find this kind of reference for months even years and it will definitely help me a lot. Thank you so much for sharing! Though, may I know if the retopology was done manually or did you zremeshed most parts if not all? (since the video jumped from sculpting to texturing immediately)
Most of it is Zremesher to be honest. Just for the body I re-used a basemesh. The only "manual" areas where the small hard-surface elements with the Zmodeler
Wow, Thanks for the awesome breakdown tutorial! This comes at the right time. I'm just done with the texturing and I'm having a hard time learning UE.👍🙏
I love this! Working on a character in a similar fashion right now. I'm curious though, what were your final polycounts, and did you ever do any retopology? Or did you just do auto UV's straight out of Zbrush into substance?
Yes of course! Most of the items are zremeshed early on so I could sculpt them. Others created using Zmodeler as I explained on the video...very simple process. Before SP all was already topologized
Before starting any detailing process I retopo or zremesher all of it, so I already hold both low and high poly in Zbrush. Before SP I just export 2 FBX: The lv1 (lowpoly) and the High Poly
🥇ArtHeroes Accelerator Program: artheroes.co/accelerator
Epic work and incredible video man! 🔥
Thanks, dude! Stoked you liked the video!
Woah! Thanks for this very comprehensive breakdown! So cool to peek behind your shoulders and inside your brain throughout the process
Thanks Alfredo! Just keep in mind, peeking inside my brain might require a hard hat and some popcorn :P
This is great! I'm just right now making a character with a similar pipeline and style and this will help me a lot. Thanks for sharing the knowledge!
I'm so glad to hear that! It's awesome that you're working on a character with a similar style. Best of luck with your project!
This tutorial is pure bliss! great job! and thanks!
I'm so glad you found the tutorial helpful! Your support means a lot!
Amazing breakdown ! You have amazing artistic talent and observation talent as well! I am impressed at how well you captured the Arcane style, best Jinx fanart I've seen! 👏
I truly appreciate your kind words! It means a lot to hear that my artistic efforts resonated with you, especially for such an iconic character!
Excellent breakdown. Thank you for sharing!
Glad it was helpful!
Bro this is too good. SUBBED.
Yo, thanks for the sub, bro! Glad you liked it!
noooo que nivel, me encanto el video gracias por compartir tu conocimiento, eres un grande, saludos desde Bolivia
¡Muchísimas gracias por tus palabras!
Looks perfect !
I'm glad you think so!
Que gran artista! Gracias por enseñarnos todo éste proceso. Precioso , te ha quedado un proyecto de 10
jo, muchas gracias!
Awesome!
I'm glad you think so!
Great breakdown. thanks man !
I'm glad you found it helpful!
nice Video Thank you!
Glad you liked it!
This is the most detailed breakdown I've seen and the observation that was done was amazing! I've been dying to find this kind of reference for months even years and it will definitely help me a lot. Thank you so much for sharing! Though, may I know if the retopology was done manually or did you zremeshed most parts if not all? (since the video jumped from sculpting to texturing immediately)
Most of it is Zremesher to be honest. Just for the body I re-used a basemesh. The only "manual" areas where the small hard-surface elements with the Zmodeler
amazing !
Thank you!
Thank U for sharing💯
My pleasure!
Best tutorial
Thank you! I'm glad you found it helpful.
Thank you so much. Nice work. ❤
Thank you for your kind words! I'm glad you enjoyed the content.
Very impressive
Thanks :D
Wow, Thanks for the awesome breakdown tutorial! This comes at the right time. I'm just done with the texturing and I'm having a hard time learning UE.👍🙏
You are welcome! I hope it helps for your Unreal set up ;)
really nice artwork and awesome Art skills BTW:)
@@SynonymArts thanks :D
I love this! Working on a character in a similar fashion right now. I'm curious though, what were your final polycounts, and did you ever do any retopology? Or did you just do auto UV's straight out of Zbrush into substance?
Yes of course! Most of the items are zremeshed early on so I could sculpt them. Others created using Zmodeler as I explained on the video...very simple process. Before SP all was already topologized
非常に素晴らしい動画。高評価押しとくよ
Thanks you! :D
Awesome!! one question, did you make the uv maps in zbrush or in another program? and if so did you use udims or not?
So I do the UV cuts in zbrush using the UV by Polygroups. Then in RizomUVs I pack them ;)
I would be making her do many things that Riot would not like
Video Tutorial is awesome ❤ and what and where to get that radial menu
Thanks! You can find the radial menu info here: ruclips.net/video/JpQTUrFb_V0/видео.html
10/10
Thanks for the perfect score! I'm glad you enjoyed the video!
Чувак, ты крутой
Thanks!
When exporting between zbrush to substance ur u using the high poly, or are u retopo and uv mapping it before u move to substance
Before starting any detailing process I retopo or zremesher all of it, so I already hold both low and high poly in Zbrush.
Before SP I just export 2 FBX: The lv1 (lowpoly) and the High Poly
Did you retopo before substance right? I don't see the step
Zremeshed most of the items yeap.
What is the radial menu u have on Photoshop?
Is AutoHotPie. You can find all the info here: ruclips.net/video/JpQTUrFb_V0/видео.html
@mrnunez3D omg !!why didn't I know this earlier
@@VishalNamani No worries, I just got to found out a few months ago researching for this kinda stuff! Had to share it!
Please make one of these for overwatch style.
Any character/skin recommendation?
Português?
Im native spanish speaker, so I wouldnt risk it with my Portoñol :P. You can put the Portuguese subtitles though ;)
@@mrnunez3D Thanks for your answer!
Awesome demonstration. Thank you for making this video.
No problem! Happy to help out! Glad you liked it!