Solar Plant explorer | Stuttgart Spaceflight test | Freelancer Nomad Legacy

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  • Опубликовано: 15 ноя 2024

Комментарии • 8

  • @ДмитрийХистори
    @ДмитрийХистори 8 месяцев назад +3

    Хотя подписчиков мало, уверен, этот титанический труд оценят десятки тысяч почитателей Фрила! Продолжай творить!

    • @MatrixSektor
      @MatrixSektor  8 месяцев назад +2

      Подписчики это не главное. Именно эти видео я кидаю для фидбека. Если всё хорошо, то идём дальше. А как понадобится, то рекламные рупоры у меня имеются )

  • @bebra_shelby
    @bebra_shelby 8 месяцев назад +1

    Старсфера выглядят просто шикарно 🔥😍

  • @ciecik
    @ciecik 8 месяцев назад +1

    Will there be tasks in space unknown on the planet gammu etc. to destroy the nomads , their base etc. to then get a reward ? Do you plan to expand your content , but to such an extent that it will not frustrate players with hopeless flying , but will encourage them to explore further.

    • @MatrixSektor
      @MatrixSektor  8 месяцев назад

      My main objective - create interesting universe, not just "two-three systems in edge worlds". But I can't say a much words. It's many work to do and I did find best and simplest way to make my gamedesign logic.
      Problems need to be solved as they arise.

  • @Spiked_Energy_19
    @Spiked_Energy_19 8 месяцев назад +1

    I find it very interesting that the stations among the minefields have moving parts and require a certain piece of equipment. Do they by any chance play a major role in your story? I was also very cool to see the huge stations in the system as well! Quick question though, were all the naming tags that are on whenever you select something with your ship removed from the entire game? (I could understand why because then you would have to make extra voice clips for the added stations and whatnot which would definitely be annoying and tedious.) Keep up the great work on this mod :)

    • @MatrixSektor
      @MatrixSektor  8 месяцев назад +1

      This is freeflight content and it's not affecting the story. I'll add names to all space objects later on final stages of world development. At this moment it just a core of gameplay skeleton. Now need to complete entire world and make it playable (points of interest, autolevel, content, etc). NPC will ask space objects by it's type. That's my trick: all new bases in mods have a silence instead of name, but I have little and simple workaround.

    • @Spiked_Energy_19
      @Spiked_Energy_19 8 месяцев назад +1

      Cool! I like the sounds of this!@@MatrixSektor