I was kinda hoping you would have to find wands or spells underground then make a wand for your dome's weapon. It still looks really good, though!! It's actually really impressive that you got parts from both games to work together so seamlessly.
I haven't even started working on the actual combat system yet, I may look into integrating Noita mechanics in some way but not yet sure how that'd be. I like the idea of having some implementation of the wand system for the dome weapon.
@@Evaisa Maybe you could have the dome weapon be a replaceable wand. It could have the starter wand at the beginning, and you could swap it with other wands you find underground. The dome could also act like a Holy Mountain for wand editing. Idk, I just want to use a chainsaw rapid fire sparkbolt wand on the dome. It'd be pretty fun.
@@Evaisa dumb question, but couldnt making the hitbox smaller than the graphic (1/2 or smth) make it less gameplay janky at the cost of some mild visual jank? or is graphic-hitbox size locked as the same in noita (/etc) not to be annoying bc i know getting presumptious stupid advice in the comments of ones (sick looking btw) project can really get on ones nerves
Oh my god, that is incredible! This is exactly the kind of thing that makes me want to learn programming, so I can create something as original and fun as this. I can't even imagine all the work and detail that must have gone into this!
Agree that it would be really hard to balance with noita mechanics but definitely very interesting! Maybe there's a "game made" that could work for this!
That looks a lot more annoying than regular dome keeper, and really hard to balance if you add more Noita mechanics... But awesome job, I'm really looking forward to see where this goes
I think it just means you need to be more mindful about how you dig and not do a bunch of narrow squiggles... A good upgrade would be a wider drill, especially as you start being able to grab more gems in a go.
huh i did not expect to randomly get a video from evasia on my youtubes anyway this looks sick!! the dragging looks so polished and the dropping animation is amazing :3
i think you could add some force repulsion on latched ressources, so it forces them to stay 1-2pixels away from any surface, reducing the snagging, or even, (i know it's kinda hallal), make it a round hitbox, but sized so the radius is the closest possible to the square (if box side length is 1, let's say, sphere radius is (1+sqrt(2))/2 or a diameter that's ~1.2071x its side, so on flat sides it'll overextend by 10% and on the corners be 10% too short, which at that scale isn't much and will smooth things out a lot
sadly i don't think the noita modding tools would allow me to make the box2D colliders round. as they are calculated from the actual pixels, but i might look into further in the future.
@@jujuteuxOfficialthose use PhysicsImageShapeComponents which is an old component which i am not sure is compatible with some of the newer physics functions I use, I'll investigate tho thanks.
One of the Dome Keeper devs here: Amazing work ❤
Thank you! That means a lot :)
Thank you for game.
I was kinda hoping you would have to find wands or spells underground then make a wand for your dome's weapon. It still looks really good, though!! It's actually really impressive that you got parts from both games to work together so seamlessly.
I haven't even started working on the actual combat system yet, I may look into integrating Noita mechanics in some way but not yet sure how that'd be. I like the idea of having some implementation of the wand system for the dome weapon.
@@Evaisa Maybe you could have the dome weapon be a replaceable wand. It could have the starter wand at the beginning, and you could swap it with other wands you find underground. The dome could also act like a Holy Mountain for wand editing. Idk, I just want to use a chainsaw rapid fire sparkbolt wand on the dome. It'd be pretty fun.
@@Evaisathe game already has wand enemies, why not just make them charmed and attached to the dome to act as the domes defenses
Serious Starbound vibes from this!
Looks amazing! I agree the gem drag looks frustrating.
Oh yeah definitely. I'll need to investigate ways of mitigating it.
@@Evaisa dumb question, but couldnt making the hitbox smaller than the graphic (1/2 or smth) make it less gameplay janky at the cost of some mild visual jank? or is graphic-hitbox size locked as the same in noita (/etc)
not to be annoying bc i know getting presumptious stupid advice in the comments of ones (sick looking btw) project can really get on ones nerves
@@ιθκ-κ4οThe game generates the collision box from the sprite pixels, can't really have a custom one afaik.
@@Evaisa ah, mb then. excited to see where the mod will go, hope you manage to figure smth out and even if not itll tbh be bearable still
@@Evaisa I think you should be able to scale either the hitbox or the texture
Oh my god, that is incredible! This is exactly the kind of thing that makes me want to learn programming, so I can create something as original and fun as this. I can't even imagine all the work and detail that must have gone into this!
Agree that it would be really hard to balance with noita mechanics but definitely very interesting! Maybe there's a "game made" that could work for this!
Now this is a cross over I was not prepaired for, but whole heartedly support! Keep it up!
This is so cool.. i love how tiny they look
That looks a lot more annoying than regular dome keeper, and really hard to balance if you add more Noita mechanics... But awesome job, I'm really looking forward to see where this goes
This looks sick, please keep us updated
Two amazing roguelites combined? Sign me up!
OH, It looks awesome, I hope you give it your best and make this as fun as it seems it could be
ok this is sick, i hope this makes it to completion, and if it does, it's gotta be one of the most popular mods
I feel like dragging these gems will be so frustrating
I think it just means you need to be more mindful about how you dig and not do a bunch of narrow squiggles...
A good upgrade would be a wider drill, especially as you start being able to grab more gems in a go.
Eba is always beyond your expectations
woah, this looks great
This is super impressive and cool (to somebody who knows nothing of Noita modding)!
i would so totally play this, its so amazing looking
huh i did not expect to randomly get a video from evasia on my youtubes
anyway this looks sick!! the dragging looks so polished and the dropping animation is amazing :3
i was just minding my own business when youtube recommended this to me.
"oh, thats neet, who made that?
waaait a sec, thats the name i recognize"
This has some serious potential. I can't wait to try it out.
I look forward to this!
Why do you have so few subscribers? You deserve so much more, your mods are incredible :)
this actually looks really awesome
What an amazing idea
I love this
Looks very fun!
poor man's domekeeper looks sick
This looks really amazing and very polished for work in progress. Good luck keeping up the good work:)
This just randomly popped up in my youtube feed! Very cool!
looks great so far!
It's simple but in the same time amaing idea
keep going :)
Looks hella cool!
Now this is wild.
Looking pretty sick
Holy shit bro, insane work !
expressing interest in this =)
oh wow, holy shit.
good job!
Looks cool.
amazingly cool
Looking good
so far it looks pretty good
I presume the enemy phase hasn't been implemented yet, or was that just excluded from the preview?
i think you could add some force repulsion on latched ressources, so it forces them to stay 1-2pixels away from any surface, reducing the snagging, or even, (i know it's kinda hallal), make it a round hitbox, but sized so the radius is the closest possible to the square (if box side length is 1, let's say, sphere radius is (1+sqrt(2))/2 or a diameter that's ~1.2071x its side, so on flat sides it'll overextend by 10% and on the corners be 10% too short, which at that scale isn't much and will smooth things out a lot
sadly i don't think the noita modding tools would allow me to make the box2D colliders round. as they are calculated from the actual pixels, but i might look into further in the future.
The biggest issue is tiny pixels left behind while digging blocking the way.
@@Evaisa check the minecart entity, its wheels are actual round colliders
@@jujuteuxOfficialthose use PhysicsImageShapeComponents which is an old component which i am not sure is compatible with some of the newer physics functions I use, I'll investigate tho thanks.
@@Evaisa godspeed
I don't know what dome keeper is but this looks fun
this is so cool
i'd probably use an inventory system instead of dragging things.
I would play the crap out of this
THATS SO COOL!!!
Is this inspired by Motherlode? I love it
WICKED! Keep at it!
You made it similar to initial idea of developer. He found simple digging not enough and replaced it with wands
Dome keeper was really silent when since this dropped out
Did you have a plan to randomly put a propane tank in the ground?😅
How'd you do all that lol, super cool
Please finish it! I really want to try it
Noita is a game engine now
Let's go Dome Keeper but good
NOOOO NOT THE Hämis
ЧУВАК ЭТО ПРОСТО ЧУМА
I love it!! When can we play it?!?
Dunno yet, currently spreading my time between this and Noita Arena
wow dude this is so fucking hard
good
thats fucking cool
wiiiild
Noitorio: gold not included
Woah! Looking good!
id add an inventory or something else to make hauling less tedious
that's kinda the point
@@Evaisa why would you *want* gameplay to be tedious
I have the official midis for the dome keeper title theme, if it's useful for you :)
What da heck?
Love it but I honestly think you should add sounds for the grinder like a good ol brrrrrr that would be very nice
domekeeper itself was really boring, but combined witl all those Noita goodies it have to offer this actually might be fun, keep it up
Кто этот гений?
H O W
Brooooo
Are fucking genius???
Мне кажется или это жесткое оскорбление в сторону разрабов ?)
Братан, какого черта?
holllly fuckkkkkk
i want this...
can i be a beta tester ?