How I Made Realistic Blood and Gore in my Indie Game DevLog 18
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- Опубликовано: 27 авг 2024
- Join me on this exciting journey as I delve into the captivating world of indie game development. In this indie game devlog, I unveil the secrets behind crafting lifelike blood and gore effects for my reverse RPG game where you play as the monster. Discover the step-by-step process, from implementing blood decals to utilizing Unity Asset Store resources. Get inspired and learn valuable insights into game development as I share my experiences in this informative dev log. Embark on your own game development adventure today!
Blood and Gore Unity Asset - prf.hn/l/ERB1pw0
Patreon : / blackcitadelstudios
Steam Page : store.steampow...
Unity Asset Store : assetstore.uni...
Discord : / discord
Thanks for the Support! 😊
#unity #unity3d #devlog #indiegame #Wisplight
Now this is a game I'll buy
Thanks a lot. ☺️ You can already wishlist it on steam by the way. Wishlists helps with the game's marketing and development. ☺️🙏
Blood looks juicy! Nice update. 👍
Thanks! Glad you like the new update! ☺️
oh no, my condolences to you. I hope you find a good job again soon, a better one.
The bleeding everywhere looks fantastic. How about a perk that makes you stronger the more you get covered in blood? Like a berserk mode or recharging your life energy with foreign life essence?
Did the dead priest have ragdoll afterwards? he was wriggling a bit.
I like the perk for berserk mode. Maybe ill apply that skill to the armor, where he can auto convert blood to life essence over time.
Yeah the acolyte is still moving, i noticed that too. I think it has something to do with the casting animation. I'll fix that next time. Thanks for the feedback. 👍 ☺️🙏
Looks a lot better! Eventually you should probably add an option to turn off blood and gore as some players may not appreciate it as much. Only thing I would change about combat is adding slight camera shake when you land blows, and more noticeable camera shake on death.
Hmmmm, option for blood and gore is nice too. Maybe ill add it at the end part of the development.
For camera shakes, yeah, will surely add that one for the finishers. I'll experiment more on game feel to find right feel. I'll be refactoring a lot of features, especially with the camera, movement and finishers. Still a long way to go. 😅
Now, that's one good blood asset! 👍 Keep up the good work! 👍
Glad you like it! ❤️
Sorry to hear about your work situation! I hope your channel will continue to grow and you will be able to make a career out of game dev! Also, I think the blood looks pretty great, but I think the hit animation could have a little more weight or affect on the enemies as well as the player. Cheers
Thanks a lot. Yeah hopfully the channel will grow so that it can get monetized and help out with funding the game. Yeah i agree on weight, i think i need to apply a slight knockback to the enemies if they're hit. Maybe camera shakes too. Thanks for the feedback. 👍
Would be nice you make some enemies get up more faster than others and diferet type of hits like stronger that make enemies go backward and maybe get some stun.After that you can make some desmember and crawling on ground without the member .
An another thing is that you can make the blood ground decals help the player to find the enemy that run and hide and footsteps.
Ill incorporate knockback soon. Dismember will be added too but for the armor monster only.
Wow looks so good also sorry about what happened.
Thanks. I'll find a way. 😅
Hey I got a suggestion for the combat system. Why not add a stagger animation?
Hmmm. What do you mean? I have a stunned animation and some tripping animations. Are you referring to animations when they are hit?
Sorry you lost your job. Unless if you're ok with relying on your wife for income, don't abandon salaried work. Your game is going to take a really long time to finish even with full time hours, so even if it's successful, you wont be able to release it for a year at very least. Maybe consider contracting or part time programming work? That might allow you more time to work on your game while still supplying some decent income.
Yeah, most of the assets for the game though is already purchased, so all i need to do is put them all together. I'll find a way to aquire the rest of the remaining assets.
UFFFFF the blood
So, you like the new blood system so far?
@blackcitadelstudios what plugins did you use to generate your terrain/vegetation?
Here are some Asset Store Assets I used.
Forest Environment - Dynamic Nature - prf.hn/l/dlO0yEq
R.A.M 2019 - River Auto Material 2019 - prf.hn/l/9m8dBqW
Enviro 3 - Sky and Weather - prf.hn/l/5NqB3jl
Good video but the music at the start is too loud compared to your voice
Thanks for the feedback. I'll tone it down a bit next time. 👍
sorry about the job. Best of luck.
Love the game so far, but I'm honestly getting curious about the non combat side of the game
The non combat part will be developed as soon as the combat is polished for a combat demo. Still a lot to fix and polish with the current build. 😅
Thanks for the feedback and support. Will update soon about non combat stuff once i'm done with the combat gameplay loop.
lacks feel, combat looks very boring. id suggest looking into rootmotion for attacks so you just dont slide in place when attacking. needs more camera movement, when atttacking a slight shake samething for parry. i see potential but you need to work on polishing combat. lacks alot.
I'm already using root motion, it looks like sliding because the enemy collider is in the way. I think i'll incorporate somthing that will move the enemy back a bit if they're hit.
I'll incorporate some camera shakes in the future for the finishers. Thanks for the feedback and suggestions. 👍