Houdini Adventure - Easy Variations with the Labs File Cache

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  • Опубликовано: 6 фев 2025
  • The new Labs File Cache node enables Wedging in Sop level.
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Комментарии • 11

  • @antoniopepe
    @antoniopepe 2 года назад

    i had never noticed wedging directly in the labs file cache. cool Thanks for sharing

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much, Fabian!

  • @bass_journey
    @bass_journey Год назад +1

    I wonder if this could work outside of the original network. Like trying to cache flips in a DOP/IO separate network, and vary density and viscosity for example.

  • @FaddyVFX
    @FaddyVFX 3 года назад +2

    This is very nice and cool, i like it very much.

    • @FabianStrube
      @FabianStrube  3 года назад +1

      Thank you for your comment. That motivates me a lot! 👍👍😊

    • @FaddyVFX
      @FaddyVFX 3 года назад +1

      @@FabianStrube yes, keep up the good work, excellent

  •  Год назад

    Hey Fabian, thanks for the tutorial :) Is there a way to submit these wedges as separate jobs onto deadline?

  • @yabadub
    @yabadub 2 года назад

    thank you this is perfect

  • @nictanghe98
    @nictanghe98 2 года назад

    anny way to make a n atribute wedgenum on the wedged sim ?

  • @vincentthomas8492
    @vincentthomas8492 3 года назад

    I don't see this sop file in the python 3 version

    • @uahoeandabeeetch
      @uahoeandabeeetch 2 года назад

      You need to update SideFX Labs tools from the shelf and it will show.