CoH3 | How to use Air Support Center vs DAK - Game analysis & tips

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  • Опубликовано: 28 авг 2024

Комментарии • 12

  • @BlackwingDK
    @BlackwingDK 2 месяца назад

    As always, these videos are the best educational CoH3 content out there, bar none.
    Would love to see more, but they properly take a good while to make 🙂
    It's like being back at uni with a fun and engaging professor 😄

    • @StephennJF
      @StephennJF  2 месяца назад +1

      ohh thanks BlackwingDK! the 'How to use' series does take a while to make with planning, editing and image generation, but the end result is always worth it if you have fun learning from it! :)

    • @BlackwingDK
      @BlackwingDK 2 месяца назад

      @@StephennJF It's most definately a fun learning session to watch 👍

  • @xalio2886
    @xalio2886 3 месяца назад +2

    Fantastic video !
    I would love to see more

    • @StephennJF
      @StephennJF  3 месяца назад

      You got it! ASC vs Wehr next to come! I just felt like doing the non-meta ASC/DAK pick first :)

    • @xalio2886
      @xalio2886 3 месяца назад

      I am very excited

  • @SneakyFridge1
    @SneakyFridge1 3 месяца назад +1

    Great work

  • @Wang_dadi
    @Wang_dadi Месяц назад

    Very well explained video. I'm glad I found your channel!

    • @StephennJF
      @StephennJF  Месяц назад

      Welcome Wang_dadi! Happy to help

  • @gaborchodkowski-gyurics279
    @gaborchodkowski-gyurics279 3 месяца назад

    A nice argument in favor of a very overlooked support center. How are you feeling about the ubiquity of Flakvierlings and, to a slightly lesser extent, Wirberlwinds? These are very likely to pop up regardless of what you're doing and have a nasty habit of shutting down air play. Is the recon run upgrade enough to power through, given you're very light on the combat runs anyway?

    • @StephennJF
      @StephennJF  3 месяца назад +1

      In 1v1/2v2s I'm not to concerned about Flakvierlings or Wirberlwinds as you can work around them and reduce the likelihood of them shooting down your ASC planes. In 3v3/4v4 games Axis anti-air (AA) becomes a problem as there is just to much of it for ASC to have a impact. Yes, the advanced recon run health upgrade is enough to stop one of these AA vehicles from shooting down the recon plane, which if the Axis player wants to really shut down your recon it forces them to purchase a second AA unit. This may possibly happen verse Wirberlwinds but very few DAK players ever get a second Flakvierlings. If this is done, it may create a hole in the Axis line to Allied armour :)
      You can also time the recon run when the Flakvierlings/Wirberlwinds is shooting at Allied ground units to still get your basic recon run plane to get you vision :)