Doom 3 - 2002 Prototype Gameplay
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- Опубликовано: 7 сен 2024
- Gameplay of the E3 2002 tech demo of Doom 3. Early prototype with cut content.
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Wikipedia: Id Software began development on Doom 3 in late 2000, immediately after finishing Quake III: Team Arena.[32] In 2001, it was first shown to the public at Macworld Conference & Expo at Makuhari Messe[33] and was later demonstrated at E3 2002 at LACC, where a fifteen-minute gameplay demo was shown. It won five awards at E3 that year.
Late in 2002, two employees at ATI Technologies leaked a development version of Doom 3 onto the Internet. One year later, a new trailer was shown at E3 2003 and soon afterwards id Software's website was updated to showcase Doom 3 as an upcoming project, although it was also announced that Doom 3 would not be ready for the 2003 holiday season. According to John Carmack, the development took longer than expected.
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2:21 "Only one man stands between Hell and Earth."
* Walks in awkwardly and shoots at random things on the floor. *
The voice didn't say he was it :)
Yeah, that entrance didn't exactly inspire confidence.
He just woke up
"We are so screwed"
This adds some humor in the game :)
Only one man stand between hell an earth
Marine: huh
At least he has the ball to fight them unlike you shinji!
and*
That bending pipe was the pinnacle of game graphics back then.
"Legendary" prototype. Truly impressive for the time, almost shockingly so
I consider this game to be up there with crysis in terms of how far ahead they were graphically from other games of the time.
@@colbyboucher6391 Was incredible for 2002, but a lot has changed in 2 years, when it came out (it was in the oven for too long). 360 was a year away and came out with a significantly more graphically impressive Quake 4. If anything, 360 was bonkers for the time as well.
If doom 3 came out earlier (late 2003), it would of blown every other game out of the water in terms of graphics. By the time it did come out, the lighting was impressive, but everyone was focused on half life 2.
Well it did come out for the original Xbox lol
Despite what everyone says, I think it's better than HL2 and FarCry 1 in terms of visuals. Shadows and lighting were second to none. Animation was ok insane. Maybe not the best trxtures but still.
I remember back in the day, if your PC could run this game on max settings, you had a truly badass rig. This was the benchmark game of its time.
But to accomplish the requirements the graphics are low in te game sell on the market. But if it was like this E3 Demo , will be great!!!
I actually don't think that's true; this game ran really well on everything when it came out; it was cool because it had stencil shadows; but 4 years later crysis took that mantle and refuses to give it back to any other game.
I'd like to note, that Doom 3 was never particularly good looking either; I actually wonder why that's the case. The polycounts are almost worse than Quake 3 on the character models and the animations are dog shit. Textures were alright I guess.... The guns are all super fucking ugly too; like who designed any of these weapons; the only one that came out dope was the Plasma Rifle.
I'm talking all of this shit, but I fucking love Doom 3; the game is amazing, and RoE is also really good.
@@SageRhyme Yeah, looking at the character models in direct light shows their flaws and oddly low polycount. Funnily enough, the texture quality is only slightly better than RAGE's megatextures, which had to be super compressed, then compressed again. At the time, Doom 3 really was the best looking game around and the preview E3 trailers were praised as "Shrek quality". Shame that a few months after, H-L2 came out and stole all of Doom 3's thunder, lol.
The strength of Doom 3 really was the lighting and shadowing. Doom 3 still amazes me to this day due to that aspect.
This looks amazing for 2002!
These are the lowest settings for this demo. The author apparently did not bother.
This looks amazing even for 2023, the lighting is better than a lot of modern games today.
@@TheDanonon The demo requieres a Geforce 4 TI 4600 to get better results!!
This was the moment that real time graphics finally caught up to pre-rendered cut scenes.
i remember thinking the same thing back then. "this looks so good it's like a "crude" low poly cgi animation"
Yeah 2002 was the year it started to become a thing
and technology in general was beginning to rapidly improve
It's crazy to think this was only 9 years after the original Doom released
It's funny I never thought of it like that. That is truly mind boggling.
The lighting in this game still impresses me.
Same
Alt+Doom Too bad it’s pretty much all it’s going for, the gunplay is very weak, the weapons don’t feel powerful whatsoever. It’s a shame because it looks amazing
we need remaster version
@@misaeltoral508 its amazing try to use BFG 9000 then say
I still think it is one of the best examples of real time lighting ever used in a video game.
It never gets old.
This is extremely impressive when you realize that this is BEFORE Half-Life 2 and it ran on the original Xbox's hardware.
Yeah,I agree with you that this game beta has been launched before half life 2 but it still has graphics as good as half life 2
@@toanang1139 half life 2 relies heavily on precalculated lighting. The most dynamic form of lighting it had before Ep2 was vertex lighting which took information from the precalculated lights.
Doom 3 on the other hand makes heavy use of real-time lighting and volumetric shadows with pixel shaders, and further shading with vertex shaders. Little, if anything, is precompiled.
Nope, graphics for Xbox version was slightly "optimized". (cutted in half at least).
Yeah the Xbox version looked markedly worse. This was an amazing engine that made very early use of normal mapping and dynamic shadows the Xbox still wasn't quite able to do well.
@@toanang1139 I don't think this game looks as good or even close too as good as half life 2. HL2 still holds up in 2019 while doom 3 is definitely a product of it's time
First time saw it in 2003. Played it on Geforce 4 MX440. Had 3-6 fps.
warrax111 wtf did they develop it on that they thought it would run ok on computers for that time?
@@mysteriousfleas Nope, they knew they will finish it during 2004. Highend Geforce 4 cards, like 4600 already handled it around 15-20 fps, and doom3 final release was also more optimized, and Nvidia drivers too. The low fps was also because drivers were not so optimized. So they knew, highend cards in 2004 will handle it 30-60 fps. They rather wanted to impress it in full details, all those light effects and shadows, even despite the fact, that most users will have slideshow from it. I remember that feeling to this date... was impressed by graphics, but had feeling, this cannot be played fluently for common user for years. And it was just like that, I could play it over 30 fps in high detail in late 2006, when I've finally bought Geforce 6800 GT and overcloked it to 6800 Ultra. That was basically first card, that handled doom in full detail and 1024x768 with 30-60 fps, so fluently. I could not afford it earlier, and I'm sure, most of gaming community too... honestly, actualy many my friends had only 6600 GT or 6800 LE in that time, so even I had it above average. That's it, 4 years from first time saw it, I was able to play it how I've dreamed... full detail and above 30 fps.
First time for me was also on the 6800 GT but at stock speed. Played it at 1280x1024 on a 17” CRT with everything maxed except for the textures which were next to the highest setting. 2xAA, but unfortunately no V-Sync so I had to endure tearing.
Next card was my 88GT which killed it at max settings in 720p on the same 17” CRT with 4xAA and locked V-Sync... runs like a dream to this day with an old driver set from late ‘07.
Funny seeing your recent comment and I just randomly clicked on this video, small world.
: D
@@ghfjfghjasdfasdf Yes, 8800 serie was one of the best Nvidia did. On 17'''CRT it handled even Crysis
At that time people made a mod that allowed players to run Doom 3 on 2x Voodoo 2 Cards with the worst textures ever.
At least the pistol doesn't sound like a mouse fart
Hahaha)))
They probably changed the sound so that they didn't oversell the power of the pistol. The old sound made it seem like the pistol was a .50 caliber magnum. The "new" sound was a bit more accurate; sounding and acting like a toy cap gun.
DEAD 😂😂
It used a very generic stock sound effect here. So I think the one we have now is the better version...
I still remember back at thoses years, 2002, and when they release the game! It was one of the best graphics at the time that even you best computer couldn't running at maximum efficiency! Missed those times when the game were so creatively made and weren't micromonetizers!
Good days they was
Take me back. Those were some great days for gaming.
The PC was so good it could time travel two years
@@TheRealJochenhe means the prototype in 2002 and in 2004 when it was released as he said. Half-wit
Doom 3 is still a fantastic game, but man did they cut out some fantastic stuff. I really wish the Pinky bursting through the pipes made it into the finished product.
That part was recycled for Quake 4 instead.
Neat how the Doom movie featured it.
@@greasemonk4576 Which DooM movie? The Karl Urban and Dwayne Johnson one or Annihilation?
6:53 this moment is so fuckin impressive even by today's standarts
ray tracing
6:56 peak of gaming horror
look these graphics for 2002 ! Amazing !
Especially light effects. Dynamic light looks impressive.
The Doom 3 soundtrack is still pretty awesome.
4:18
“Yo Satan, drop me a beat boii”
Underrated Comment
Doom 3 is still terrifying to this day. I can play Doom 2016 and not bat an eye, but this game just has me on edge.
Because Doom 2016 was not meant to be scary
@@renkhan6647 Doom 2016 still has the gore and scary imagery and environments. The main reason Doom 3 is scary is because of the sound design. Doom 2016 has fast paced metal playing which takes a lot of the fear out and makes you feel like a bad ass.
Expect in doom 2016.....
YOU ARE THE HORROR....
I still like the way Hell is depicted in 3 compared to 4
Doom 2016 is terrifying if you're a demon.
was a marvelous game at the time. Many hated it but i liked it because of its dark subtle atmosphere. Still remember it took me 2 months to play through at max difficulty.
*FACIAL ANIMATIONS*
Ооо, братишка и ты здеся.
Better than MESSED Effect FAILdromeda.
А браток тоже гамаешь
Unbelievable for that time! 7:45 & 15:46 I was shocked back then watching the dynamic lighting! 16:09 looks... wow!!!
Jesus Christ that pinkie scene. Something about the way it zooms in on the zombie’s face as you hear its body being eaten by the pinkie is still sickly
06:53 the real Ray Tracing dude!
1:43 This shot actually made into the final game.
That woman who was possessed by the lost soul
Pretty sure it was on one of the screens during the hell portal opening in the beginning
@@steviemcdonut Exactly
@@steviemcdonut That's the one
@@prometheus3921 uh, no?...
Facial expressions of Doom guy are really good for 2002
The light works make it still impressive, even by today's standards.
6:53 RTX ON?
this gpraphics like on Geforce 3 even like Geforce 2mx ... ps3 console
@@user-wy2jm9fe4f It is. In one or some of the bathrooms you can view yourself in the mirror
No, the game just had mirror effect reflections built in
What a brilliant moment
This shotgun model is far superior looking than the final version
Look up for Ultimate HD mod for Doom 3 BFG edition. It restores some of the weapons original behaviour.
Dem this jelly-like animations are killing me xD
Baron of hell looked awesome though
There was also a scene in the demo, where hellknight rip's off your head if you die to him
Seeing Doomguy clumsily stumble out of the elevator shaft gives me life
who else got ocd when he was never reloading when nothing was around?
Check haha
I think the pistol didn't have reload in the prototype. You just had to spend the full mag each time.
14:30
Ragdolls mayhem
Theres obviously one body ho's twerkin'
@@TheAmazingToma2003 Damn you, now I cannot unsee it.
Imagine if ID Software had more staffs working on this game, we could have got it way earlier along side Half Life 2 or even before that!
Yeah, I think they had 30~ people doing the game.
@@templarkid. they had 24 people max working on it. That's including the dude who did the main menu song
Wait, how many employees did ID had in the 2000's?
@@Joshua_N-A 24 people back then. That's quite crazy especially since it feels like John Carmack was the sole or lead programmer during that time which might explain the slowness. Having more programmers and more devs could have accelerated the slowness with the engine they been facing for so long. This similar problem may had occur during Quake 3 development since they had to cut the campaign for it.
@@Deliveredmean42 seems like the game requires at least 50 or more people to work on. I often thought game companies are huge and have lots of employees.
And the final released product was even better in geometry, textures, and skeletal animation.
Just knowing that this was the pinnacle of graphical fidelity back in '02 and seeing where we're at 17 years later is amazing! Makes you wonder what the graphical capabilities will be like 17 years from now...
I dare to say that this lightning is better some of x360 games that just use blob shadows and call it done.
I don't really think that much is going to change at this point.
@@Avolition617that's what was said in 2002. Also a lot could change, games could look like real life
Thank you! Brings back fond memories of a teenager whose jaw dropped at these lighting effects and shadows. Graphics unlike any I had seen before. Playing it on my Pentium 4, Nvidia Gefore Ti4200 PC in 2003. Wow. What a treat this protoype demo was. 😍😁
I remember buying 6600gt to play Doom 3 I loved this game so much
"I smell fear" - was that always in Doom 3? I remember hearing it everywhere in Brutal Doom
Yes, Doom 3 is where it's from originally.
@@HarriJokinen I legit don't even remember it until now
You dont remember it because it wasnt in the actual game. I dont heard that either.
Actually information about the game tells that doom 3 it was going to have stealth. So my theory is that the quote "i smell fear" is for the commando... when we as the player were in the shadows and close to the commando but unseen for them... so the commando smelled the fear of the marine but is not sure about where the marine is exactly. is my theory.
Just goes to show that the best games take the longest to make. NO GAME, is as great as something that took at least a couple years to make at least not since the n64 and ps1 days. Too many games are made too fast now
That's not a good measurement.
Anthem got 7 years of developement, Half Life 2 just 4 with the new engine developed from the scratch in a time when PC game market was considere dead.
@@aldocarulli3054 It of course varies and depends on what the development was like for the game. Duke Nukem Forever sucked then and it sucks forever, just like how it took forever to make BUT went through a horrendously awful cycle of development. So in that case yes, sometimes games that take longer do actually have more issues. Left 4 dead spanned over two console generations before being released and managed to become one of the best co-op games of all time.
@@MisterN1 dont forget team fortress 2, that took 9 years to develop
@@aldocarulli3054 Yours isn't a good measurement. In truth Anthem was cobbled together in less than two years.
What about Cyberpunk 2077? What did really happened back there?
While the animations are even more jank than thee actual game, the zombies, weapons and demons sound way better lol
Trent Reznor worked on them
I feel like some of the presentation in this Alpha was not only better but more believable than the final product. I'm a little upset however that they didn't add the respawning enemies for harder difficulty like the originals. I also heard there was meant to be a stealth aspect to the game as well where you could avoid fighting enemies like the Hell Knight and Revenant in case you ran outta ammo or low on health
Every once in a while I come back to this video just to look at the marvelous graphicsand sound design, I love doom 3 out of all the doom games. No matter which version I play, I always go back and play it again. I lost count of how many play throughs I did.
actually Doom 3 was a great Doom game, cause Doom was always meant to be an horror game with a story, just look at Doom 64, it is very slow and dark with creepy sounds and music, nothing compared with Doom and Doom 2. that's cause id wanted to make Doom as an horror game but then just made it a fast shooter cause it was easier to make and to run for pcs of the time. however i always thought Doom 3 was a revolutionary game, maybe more than Half Life 2, but didn't had the same success, maybe due to not enough people with a powerful pc to run it properly lol
2:33 GET OUT OF MY SWAMP
I wish we could get another game like this... I mean, really scary with a nice story not just shooting everything you can see through every levels... I really loved this game :)
??? Doom 3 is exactly about shooting everything you see throughout the levels lol
I remember my PC struggling to handle the code in resolution and details changed in cfg file. It was barely running the demo in 512x384 lool. And now I can play the game PS4 in FullHD and 60fps... Impressive how amazing jump technology made throughout this whole time.
I changed resolution to 4*3. it was super fast, though I couldnt see fps .
I remember playing this from a kazaa download a few days after the leak. It blew my mind! Such a cool, if a little unfortunate for id software, leak.
6:50 awesome glass reflection moment
Soooo... WHY the hell didn't they just use THESE @!#!$ Sound FX for the weapons in the final release?! This Pump-action Shotgun actually sounds somewhat, like it should!
This game (final version), Thief Deadly Shadows, Nocturne, Half Life 2. All of these games still have the best lighting I've ever seen in gaming.
Not because "fancy graphics" but, because it uses lighting as a literal art form and uses it to enhance every last bit of atmosphere and feeling.
Wish games still used lighting like this. While the quality itself has gotten better over time, the usage hasn't IMHO. Even most modern horror games don't use it quite this well, it just uses it to force jumpscares into people. *JC Denton voice*: What a shame.
Doom 3 was my favorite to play campaign on. I like this ones movement much more then the fast paced.
I wish there was something left of this, something we could load into the final product.
DOOM 3 was constructed to be the scariest game of all time. Not for us, mind you. It's not about the Doom Marine being trapped on Mars with demons... its about demons being trapped on Mars with the Doom Marine
I like how a lot of areas are the same as in the final game. The Final Games audios I can visualize in this prototype over the old ones. But I definitely like the final version of Doom 3.
I had this back in 2003 early 2004 and played it before the legit Doom 3 came out.
Best showcase demo ever. Love Doom 3, but I wish it would have kept many of the sound effects & features & some of the level designs showed off in this E3 showcase.
I finished doom 3 3 times, loved it.
Mars City looks SO cool from the outside in this demo, like a legit city
Well, it makes me glad the zombies in the finished game didn't all need to be killed twice
John Carmack truly impresses me to how he pulled this off in 2002. He did it in 1993, and did it again nearly a decade later. Graphics look stunning compared to other games that were even on the PS2. Also a small thing, I like how the Imps' temporary growling and roaring sounds were using the same stock sound effect as the Hellknight's in Doom 2.
*shoots zombie center mass, zombie gets back up, shoots again entirely in the center mass, zombie gets back up, rinse and repeat 10 time*
The person who recorded this gameplay clearly has no idea what the concept of a "Zombie" is
Propably never played a zombie game before. XD
The zombie enemies cannot die in this prototype.
Like in first Quake, if a zombie isn't gibbed, it isn't dead.
Works well with an idea of some hell-possessed undeads for me
im glad they removed the whole unkllable zombies for the final release of Doom 3. would've made the game more annoying to play.
Same as Quake 3 Arena alpha was better in so many aspects than final game. The shotgun the sounds and many many more
Thanks for the vid! I'm a massive Doom fan and have being since release. Always remember when I FINALLY got to play Doom and Doom II in 1996, - ten years old and it was phenomenal. Absolutely love Doom 3, (and Doom and Doom Eternal, - really can't wait for the DLC!), and while I thinking it is utterly perfect and awesome as it is, it's really brilliant to see this footage!
I wish they kept the Mars City panorama in the released game, it actually feels like a city in this version
If you listen closely, you can sometimes hear the hell Knight death sound effect
yep, it was used as pain effect for imps
First game using normal maps, courtesy the genius of john carmack. Its what they call today AAA Graphics. Besides in this video the specular maps are down, there is no shininess..
Pretty sure you're wrong there. The first Far Cry was using normal maps & came out before Doom 3. Although I can't name any games using the technology, the Dreamcast, which came out in 1998, had the capability of using normal maps in games.
@@andrewbobucky4612 Trespasser is the first one I know that had normal maps. Actually they were black & white bump maps, and the engine didn't utilize them as well as Doom 3 or Far Cry.
@@HarriJokinen bump maps are not dot3 normal maps...
@@spacewolfenfenris7319 True. I found an interesting discussion on the matter: www.resetera.com/threads/first-commercial-game-to-use-specular-bump-normal-mapping.83012/
Carmack's magic lives on
So much changed when it released. Really cool to see
01:25 *TACTICAL NUKE INCOMING !*
*It's over!*
This is the only time I've ever seen the complete Prototype. Back in the days when I first saw this, it was on Tech TV and only short clips of the game.
Bro that pinky scene was so fucking scary
Bro?
what a shame they removed it from the final version
I just played through Doom 3 on the original Xbox recently. It's still a great game.
Man, makes it feel like if this came out with these graphics we would be able to go a step further in video games.
"Monster Closets: The Game" suits better as the name
I finished Doom 3 some weeks ago. Some monster appears from nowhere, they don't teleport or come from openings, in expecial one imp in alpha Labs section 2
Doom 3 was still a badass game despite the flaws and survival horror. I hope they bring back flynn and the doom 3 and roe marines for the sequel to doom eternal. The doomslayers gonna need all of his avatars for the war ahead
Понятно, что еще на стадии прототипа делался совсем другой "Doom", не похожий на классический по геймплею. И хорошо, что финальный результат сделали более динамичным.
I want this build of the game wtf Bethesda whyd u screw this up by not putting it on doom 3 bfg edition
Bethesda didn't own the rights back then when this game was made so everything was id software's fault especially with John Carmack in charge who was basically making glorified tech demos instead of actual games which is what was missing eversince Romero was fired since the development of Quake 1.
Sorry i should've been more clear on why didnt bethesda even try to use this E3 demo build for doom 3 bfg edition it would've been better if they tried
8:05 did anyone else recognized the hl's bullsquid sounds in this part?
This shit was so unbelievably impressive back when I first saw it. I was still getting over Unreal Tournament at the time.
That bathroom scene was burned into my brain. Looked insane and miles ahead of anything else out there.
Demon bodies sticking around instead of disintegrating is pretty cool.
Doom 3 will forever be a novelty of its time. Its design would've overstayed its welcome had ID followed up on this because they would've lost sight on what makes Doom what it is. Doom 3 is a mixed bag but at least maintain a semblance of Doom, but that semblance wasn't even an illusion in those cancelled version of Doom 4.
That chunli profile pic, its the only good about that h doujin . and i agree with you about DooM.
they tried to tell us the shotgun was going to be bad, we just couldn't see it at the time
I remember as a kid my family rented doom at hollywood video and i tried watching it on my xbox and found out it let you play the demo for this i was so scared i couldnt finish it lol
Mmm, in a way, you can say this would another marine in the Doom 3 story. Though unlike the other 3 protagonist that ultimately survived, this one is among the casualties when the demons invaded. Like it can still fit in the Doom 3 we got.
Man, I can't help but feel that being awesome. Playing as more characters in Doom 3. Each trying to survive rhe demonic invasion. Some successful. Others, not so much.
One thing I’ve noticed after playing through doom 3 recently is , it’s interesting how in 2016 they used the plasma gun model from Doom 3 but in eternal they made it look the one in the original game
9:36 humming sounds like "on to the next one"
The weapons sounds were much better here ...
Guns looks more powerful than the original game
doom 3 is a bigger masterpiece than mona fucking lisa
I love the old doom the new one all about just shooting There is no atmosphere of fear
Dude if i saw dynamic lighting and stencil shadows in 2002 id ave blown my pants off of my hips. I cant comprehend the fact they had dynamic lighting working in a 3D game engine in 2002. This is like if someone showed you a ray traced game prototype in 2015
This is only 3 years after superman 64.
Dude I loved that tech demo. Until today I have all those sound effects archived on drive👌
Fun fact: You can see the portal explosion and guard being possessed in the finalized Doom 3 during the opening as shit hits the fan. Their on the monitors in the background.
8:15 WUT
Btw, playing this today on 1080p with some ini file stretching still looks pretty nice. I remember trying also sikkmod and it looked even better but somehow they managed to change the amount of HP of the Lost Souls with a graphics mod and made the whole thing pointlessly hardcore. Congrats XD
I wish a dev or modding team would remake this exactly how it is then finish the entire game.
I think it'd be cool if the zombies including marsec would get back up anytime you shot them unless you gib them like the quake 1 zombies.
The prototype was a 100 times better than the final product. Even bodies never disappeared and zombies were really undead. In the Alpha when a machinegun fights you, the player is supposed to hide behind the wall. They did it to show how the AI was reactionary to that. There were many references to the old SFX from older Dooms, hidden in the new sounds. It would have been a dream survival game if they kept with the design.
The final product of Doom 3 was a big letdown for me too. Great graphics, but other than that just an average feeling shooter with hardly any real horror. It was not like the old Dooms, but not like a real horror game either.
@@Mikko088 Exactly. To make matters worse, I played my first Doom 3 on the Xbox 1 if I recall correctly, which made things worse by cutting cool things that helped the game. Imagine that. It was rather fun but mediocre at the same time.
Not trying to say you are wrong, but I think the final game is much better than this. Yes the bodies disappear there, but that was due to optimization. This 2002 demo runs terrible on 2002-2004 era hardware. The AI in this demo is also faked like the Hell Knight from which you hide from is purely scripted to ignore you.
The only thing going for the 2002 version are the weapon sounds, which were removed because Trent Reznor ended working with id on not so good terms. And the sounds can be added back via a mod.
@@atifarshad7624 That's not optimization that's downright a limitation. Did you know the engine could not put more than 4 enemies in the same area? Same with bodies. Turning RPGs and survivals into a linear shooter is a common practice. Connect the dots.