+*Sla Va* What's more impressive is that if you look at Valve's Source engine in 2002, it wasn't nearly as well polished as it was in 2004. But the 2002 version of the IdTech 4 engine is pretty much the same as the 2004 version meaning that Carmack was ahead of the game, but I guess it took them the another 2 years to finish the game itself and so the engine never quite got the recognition it deserved.
I'm pretty sure if you where at some facility where everyone died to demons and now hell is rising, pretty sure you would be walking around with shit in your pants too.
I watched your reviews on not only Doom 3, but also the expansion packs - Resurrection of Evil and it's BFG Edition counterpart with Lost Mission. Overall: Those three vids are impressive to watch let alone catching wind of them.* May you and your Sunny Jim Army live long and prosper. =) (As well as my ZX Nation Veterans) * - I'm still preferring the handheld flashlight over the shoulder-mounted flashlight, just to let you know beforehand.
I remember seeing something like this for the E3. Alot of people didn't believe it was a real gameplay and accused it was some sort of prerendered gameplay.
Back in the day.... bought a brand new computer with Pentium 4, 512 MB RAM and I don't even remember what gpu it had..... but it came with Doom 3 and Serious Sam 2. I remember being blown away by the graphics and lighting effects. Not to mention that Doom 3 was bringing the computer to its knees..... Now, after 10 years, a Doom 3 source port called DIII4A is released for Android. I can run Doom 3 on my Galaxy Note 3 at its highest graphic settings at 1080p..... How times have changed... xD
+Khaled Taha When it was released you could buy a GPU+Doom3 package here, it was the Geforce 4 MX440, although the game barely ran on that card. I somehow convinced my parents to buy me a Radeon X800 Pro (AGP 8) at the time and I was the only kid at school who could play it on max settings on my 17" CRT monitor. There was a controversy at the time that the game was made to run better on Nvidia cards lol.
@@KoSmiC_WarFarE4750 I think they were referring to the color of the weapon and sound effects, it’s the same design just small changes. But I agree, I would love to play the game with the alpha weapons.
I honestly have to say I like how none of the enemies explode into nothing. The physics in the final versions made the enemies feel too full of air, and all the zombies would liquefy - I like my bodies in piles.
you can actually create a zombie body pile towards the end of alpha labs sector 3 when you get the chaingun and body armor. After you step into the monster closet and then kill the imp, lure the zombies towards you and then bop them 2 times each with the flashlight to kill them without gibbing them. If you kill them all in roughly the same spot their physics will enable them to "pile up" in the hallway.
It kinda makes sense wit' the demons - they return to Hell where they came from. Obviously, the demon bodies burning up on the Hell level is a glitch in this case.
The zombies stayed if you didn't deal too much damage to them. But all the demons would just vaporize upon death. As somebody pointed out above, it does look like it was done for performance issues because doom 3s gore system was rather lacking
You what's kinda funny, like Carmack famously said years aggo that story in a game isn't all that important? Look at how this builds up compared to the released version...here you're just thrown into it after a cutscene...and there's not a whole lot of suprise going on so to speak. In the released game there's plenty of level without demons just to build up tension and it's so much more effective that way. It might not exactly be "story" but delivery sure does matter.
+Tuttermuts Doom 3 has plenty of story in the form of the PDA, I'd say. While not exactly a main narrative, it sets the setting very well and makes you feel like you're in that world.
@tuttermuts, you have to keep in mind this is a demonstration, it's not actually showing the proper opening to the game. The opening we got in Doom 3's release was the intended opening. There were some differences from the early drafts to final release. Betruger was supposed to be shown watching as you and Swann got off the transport, there was another military character(who would have become the main badguy) and a chapel that were cut out. Plus some other interesting things, like demonic monkeys and an animal testing facility.
Wow, this takes me back. i remember spending hours in the leaked alpha just playing with dynamic lighting and physics. leaked hl2 also...the nostalgia i'm getting right now just gave me goosebumps!
This thing was mindblowing back in 2002. I watched the shakycam demo over and over again like an idiot and could not believe games could look this good. Shame the full game took another two years and was not as good...FarCry and HL2 took the crown. But this alpha will remind me of what "next gen" is supposed to be like. It looks amazing even now, 12 years later (fuck I feel old).
farcry was awesome in the sense of open world and lets say complex objects, but in terms of lightning, shadows and atmosphere Doom took the crown. IT was mindblowing indeed
What's fun is HL2 Source Engine is dated 2002\early 2003, and DooM 3 engine was build mid\late 2002, this was freaking out of mind for that times, this was truly Next-Gen, not the shit we got now...and thinking about this version, well Carmack is totally a legendary genius.
I remember getting a hold of this thing as a kid back then and being absolute wowed by the graphics. The fact that there was real-time hit detection seemed amazing.
@@joseph_bunnyman318 yeah this feel like really good horror game while the original version feels more like basic horror game (But at least the original doom 3 is scarier than bfg edition)
Anglo-Saxophone No. Unreal had mirror reflections. Glass reflections is not the same. In glass you can see throw it and also see what is behind you. That was only in Alpha Doom3 and Splinter Cell 2. Now you can see that kind of reflections in some RTX games.
Right? I was just playing Resident evil 2 remake not long ago & was wondering why in the rest rooms we see shitty reflections while in the older games we get clean reflections?
@@DIM28073 somewhere in the mid 2000s games changed the type of rendering system they used. The old system was able to do reflections pretty well while the new, which became the standard, could not. Similar to that is how older games often had better blood decals and damage to characters, it's much harder and taxing to do that with modern rendering solutions.
I can't decide if the animations in the intro are really well animated or hideous. I mean, they're really *fluid* but they look so... unnatural. They look like surprisingly articulate marionettes being slapped around. The ZSec being possessed still looks friggen' cool though.
+Kaye Faye Pretty sure this demo build was whipped up really quick. Considering most of these animations were never intended for the final game, they didn't take the time to make them look more natural. They didn't need to either, since everyone who saw the demo back in 2002 was blown away by the graphics, sound and, well, it being a fracking DOOM game.
I wish that game producers would release alpha/beta versions of games as DLC's or in special editions, that would be a nice treat for fans. Like in GTA San Andreas they cut out a lot of content and changed quite few story details.
@rabid that's not true. They never intended to have monsters 'do shit' to you after you died in Doom 3. This was a one off thing for the "story" of the demonstration. The player is being stocked by a Hellknight through the entire sequence.
@@OpenMawProductions To the contrary, this alpha clearly shows ID Software was playing around with the idea of making animated deaths for your character in Doom 3, and this would not be too surprising, as this Doom 3 is vastly different from the one we got on release, one of the reasons for this is because this alpha got leaked, ID Software decided to change the game quite significantly as John Carmack felt it spoiled a lot of what the game was, it's a shame because I have played this alpha when it got leaked many times, and it is a much better experience then retail Doom 3 is, and Doom 3 retail isn't even a bad game, it's just not the game we get we see here.
No. They were not intending to have death animations of that sort at all. It was a one-off for the demonstration. Just like they had no intention of doing "stealth" as seen in the demonstration. It was simply for the story of the demonstration. John Carmack doesn't even agree with the word use that everyone places on this version. It's not an Alpha, it's a leaked demonstration. So, no. Beyond the change to sound design and a few of the models being tweaked, everything is the same between Doom 3 and this "Alpha." The sound is the *biggest* difference.
@@OpenMawProductions Again, I do I believe that, I have played this demo many times, and there is many changes, for example there is a hidden chest lamp which can only be used with console commands and there definitely a lot of changes between both versions, like how many shells the shotgun has, the firing rates for the sub-machine gun(feels a lot more powerful in this Alpha, and does a lot of damage to most enemies, even the Hell Knight will go down very quickly in sustained fire), the pistol is probably the only weapon that remained mostly unaffected in the release version, the HUD also looks real simple and nice, the fireball effect for the imp also looks quite different, but otherwise the monster behaves normally, the monster behavior for the Pinky is a bit different, it does not growl in between attacking Doomguy, making it a lot more dangerous, specially in the bathroom if you try to kill it with the pistol, another thing not shown is that this version has a lot of working Quake 3 weapons, which doesn't make sense for it to be in a demo as it was only meant for Demonstration purposes, further reinforcing that this is actually an Alpha, not a demo, also on the topic of the Hell Knight's death animation to the player, at this point this was 2002, so anything was possible at the point, we could keep going back and forth on this, whatever mindset ID Software had for that, I'm almost certain they did consider the idea of adding interesting death animations for Doom 3, if not that, then they were inspired to do it in Doom 2016. On the topic of John Carmack calling this an Alpha or not, it is definitely the E3 demo, however from what I recall, people did learn it was more of an Alpha because of the code it was built on, whether or not that term is correct doesn't really matter in the long term, this version is amazing, and has a lot of really nice nuisances that keep people interested and wanting to play this version even to this day, including myself.
The guns are mostly identical. The Pistol has a green grip instead of the final wood grip, the shotgun is a slightly different design, but everything else is the same. Texture for texture. As far as sounds, at this point they were working with Trent Reznor, but he was not happy with the way things were shaping up. He was either fired, or quit. Either way it hurt the game in the long run to lose his work.
Pistol sounds so much better, bc it's the pistol zombies shooting sound effect. The players pistol in the finished version sounds like a nail gun instead of a pistol.
I like how the very first sound Doom Marine makes is "Euh?" He looks like he just woke up, he even walks like his legs are barely controllable, as if he was sleeping in a very uncomfortable position
I liked the original pistol sound better. And Honestly I love doom 3 but I watch this and it seems like a lot of things would have made the game better if they weren't changed.
Intrise and they are very powerful the pistol susprised me ifuckingd nerfed/downgradade them too much in the final game i finished doom 3 through bfg version but the difference is still large
Indeed, I didn't remember it looking this good. The reflections are amazing. Not just in the bathroom mirror with the Pinky but you see a very faint reflection of the Commando running up to the player in a regular glass window.
+ITRIEDEL i had a p4 @ 3.0, radeon 8500 and 1gb of ram when the game launched in summer 04, played HL2 and D3 for weeks without doing anything else, was 11 at the time. awesome days. i grew up playing doom 1/2 and quake 1/2 with my dad in the early 90s before i ever even started school lol. i remember bringing my doom games to show and tell cause it was all i did between 92'->97 haha.
brutal doom was a decent mod, ive played a lot of the big ones like the Aliens TC mod as well which is another well known mod players should try! im excited for the new doom and looking forward to recreating some of my favorite doom1/2 and 3 levels with snap map!
This was around the time they released the 256mb Radeon 9800 pro. That was my dream card, but it was like 600 dollars. I remember HL2. It was released on Xbox I believe. They also released Half-Life HD on PS2.
i got the 128mb version of the 9800 pro a couple of months after doom 3 came out, it was the 2nd best video card i ever owned but after AMD bought Ati i switched to nvidia. Now I have a GTX 980 which is now my new best card. I bought budget cards in the 200~ range after the 9800 pro for so long and always missed that top performance since! couldn't do it anymore :D
I have to disagree, the gameplay looks boring, the guns were way more useful but the sounds are terrible and the animation as well . that's just my opinion.
This still looks amazing for a ten-year old alpha! The main changes between this and the final version seem to be mainly the atmosphere. It's a shame that the sounds in this alpha were not used in the final game. There was some dispute with Trent Reznor (also did Quake sounds). There's a lot of nice set-pieces in this alpha too, which nicely break up the monotony.
This version so much better, immersive, scarier than other versions. What a shame they didnt keep all those scary moments, even shooting the gun has its risk and your afraid it will stall and not fire and you die. Freaking amazing.
4:20 Considering that Doom 3 went for a more survival horror type of game play, they should have implemented some sort of sneak mechanic. I would prefer a more classic style of game play like run and gun, but if you're going to just abandon that entirely, might as well make the game complicated. Doom 3 was more of a "walk and shoot sometimes" game which was sad.
Kevin Toma How exactly is this approach different from Doom and Doom 2? Well, assuming you're refering to how fast you could move in the prequels, then yeah, but then a game that allows you to run across the entire level in 10 seconds is... kinda broken. And regarding 4:20 - I'm quite sure you could engage that guy :-)
Kevin Toma Doom was more of a game that you just play to have fun. But I agree though, the game had absolutely no strategy as is probably one of the most linear games of all time. I still play it on a regular basis though....Don't really understand that...
Kevin Toma Nowadays John Carmack notices the mistake He made with DOOM 3, He even went far enough to say that If DOOM 3 wasn't so dark It would've been playable and better. John Romero wasn't even fond of DOOM 3 either, It goes to show that without the Soul and the Brain, DOOM won't be the same anymore.
its still true though, but i guess the game was based on doomguy, more horroric version of what hes experienced, but canon says hes just to angry to die. but tbh besides the doomguy fact, this is not funny.
Damn I remember watching these vids waaaay back before release, then buying the doom collector's edition chock full of preview stuff on the bonus disc. Still have it! The weapons firing sounds I like over final doom. Though the reload sounds are better in the final build
I do like the sound design in this alpha E3 build. This was when Trent Reznor was still doing the audio design for the game. He left shortly after this.
@@Fizzlepop72 As far as I know Doom 3´s production dragged longer than expected and took too long for Reznor, not willing to work on and off on Doom 3 over such a long time.
New Doom - Demons are trapped with a raging demigod with hellish sword. Doom 3 - demons are trapped with a very angry human with a standard issue flashlight.
Couldn't have said it better myself. I really like how the imp uses the jump by itself and not like a random behind the door scare as in the finished product. And the way the pinky demon died seemed more natural in the alpha. And some textures looked better in the alpha too.
I wish the final version retained the alpha's great sound design and really heavy mood. Also guns seem beefier. I LOVE Doom 3 but the Alpha is to a better direction IMO.
When the final version was released most computers did not have a graphics card with the needed amount of video memory. Many gamers were forced to upgrade their gaming system which was a huge, gigantic, deal back then. And if i remember correctly they did not sell graphics cards with the needed memory up untill a few months after the release of Doom 3 in 2004.
Doom 3 is the best doom yet. It truly shows what the original doom would have been in a more real life aspect with the graphics and technology etc. The engine is beautiful and still looks incredible to this day. It represents what it would truly be like if hell invaded a base on mars. It would be truly horrific and evil. The ambient sounds in the game were creepy and fit so well. Some people say they didn’t like doom 3, I think it presented doom exactly how it was originally planned. They should have kept the horror aspect of it going. The new doom (2016 and eternal) sucks.
I see they changed alot of stuff in the final version: maybe they forgot that Doom is about action & not horror, so they had to include some action elements into the game. The physics seem to be cool in this as well, & the sound effects on the guns sound much better then the ones in the game (the ones in the game still good) The graphics also seem alot more orangey-grey & darker then the sandpaper-clolourful Doom 3 lighting that we got, I mean COMPARE THE GRAPHICS & LIGHTING: they look alot more atmouspheric in this version, but the graphics in the full Doom 3 look more DooM, maybe because ID had to make sure everyone knew this was a DooM game, so maybe they changed the graphics to give it a more DooM feel. "MORTAL!!!!" The Commandos sound FUCKING AMAZING!!!! That is a big complaint: WHY DID THEY CHANGE THE VOICES ON THE MONSTERS??!! They really sound creepy in this version. The Imps sound insect like with their "rrre-llaaa"s & the Commandos sound really daemonic & overall JUST FUCKING BRILLIANT instead of the silent, grunts that we got. & finaly, the ending. The Hell-knight sounds amazing as well. He probabully sounds the same in the Doom 3 now, but maybe ID made the voices sound too quiet to hear it. I conclude that they didn't put first-person fatatities in the Doom 3, because maybe it would of taken too much space & demand from computers at the time, because then ID would have needed to have more time to put a death animation for EVERY SINGLE THING in the game, & it would of just killed them, so this shows that the end fatality shown in this "Alpha" was just for show. Overall, Doom 3 is a fantastic game, it still is a must play title, & is still TO THIS DAY, ID's highest selling release, I just still think they could of put more effort into this game. So the end of this is: THIS IS THE ULTIMATE REASON CALL OF DUTY SHOULD NOT BE THE STANDARD FOR GAMES!!!
I know that DooM was scarry at the time (I know from experiance) but DooM has always been about Fast running, Ridiculous weapons, Demonic enemies, & over the top perfected action. So DooM has always been action, & for a time it MAY HAVE BEEN scarry, It was always ACTION at it's core A scarry Doom experiance you might want is called Doom 64
Zelousmarineinspace I couldn't help seeing your arguments guys, but I should say both are correct. DooM from my point of view is a game created to make you feel terror and fight it with full strenght. There are lots of ways of completing it, from just running away the demons to exit levels to wiping out the entire horde with your weapons found in secret spots. I think the message of the game is "fight your own demons" so if you can't overcome fear to advance, you certainly will fall. Doom 3 improved this message with the terror and frequent events pulling you to game's atmosphere, but it lacks that feeling of going deeper. You do go to Hell, but there's no "closure", you just kill cyberdemon and that's it. The original made you feel like you never escape hell, and keep struggling. But it's my opinion...
I so want Doom 4 to go full horror mode... To this day, Doom 3 made such an imprint and disturbance on me when I was young, I simply love that game the most (along with AVP). And I did play Doom I and Doom II prior to Doom3. I still think with this premise of Mars base opening a rift into another twisted dimension, it is simply a waste to render the game "plot-less" and not attempting to capture audience with atmosphere and horror. I can't understand why some people flame Doom 3, and so eager to trade their experience for some run-and-gun w/ HM music, picking up power-ups...
Zelousmarineinspace I think I will go with the very first AVP :) I really love AVP 2 and its Primal Hunt expansion. MIssions were outstanding, and while fighting you felt like one hell of a badass, especially when you played Predator, or fought boss Predators as an Alien. It is one of my most replayed games, + it had awesome Multiplayer. However, I think there is something exceptional and extraordinary about the level design, setting, and art design in AVP 1. It really did send chills down my spine, especially w/ Alien campaign. I don't consider AVP games as necessarily much of a "horror", but the first AVP game, scared with just the way everything looked. Very few games gave me that unique feel of the environment, and it is the biggest immersion factor for me. That is why I put Doom 3 and AVP on top. And AVP 3 was just... shit in comparison to both. I can't believe such title could be made with such lack of fun. Moreover, I can't believe no one is working on another installation.
The sounds are much better but the gameplay, definitely not - it looks pretty boring. I feel the final version of Doom 3 struck a great balance of atmosphere, horror and action. Of course, you have mods too that change the feel of the game - and it's pretty easy to make your own mods even for noobs.
What an impressive demo this would have been. Still looks incredible today. Loved the mirrored reflections. The ending..great. This was really well thought out.
TyrannWright I'm not sure but I'm gonna take a guess that the reflections in this alpha were 'fake' - just mirrored copies of the characters + environment, to make the live demos look awesome.
TyrannWright limitations of powerful consoles. Back then, when games were made for PC, there were no such problems. id software is dead now, i hope they will shut their doors before Doom 4 will come out.
I never understood why they made the monsters vaporize after you killed them in the final version. What were they thinking? It takes the pleasure right out of killing them in my opinion. Sure you can make up some lore about it, but the fact that I kill a monster twice my size in a heated battle only to watch them vaporize super quick was so unsatisfying. A bad ass part of the original doom series was walking through a room you visited before to see the corpses of 20 dead monsters you battled with, like fuck yeah. And the zombies in the alpha version move faster than the original. Imagine if the final actually had the zombies running at you. Now that is a horror game.
DigitalDreams Remember it was 2002, PCs back then were pretty limited to have corpses lying all around, that consumes a great deal of memory and other resources needed for the level so no, even an option wouldn't help at all. For its time it was a good decision, nowdays with PCs being much better they could had done it but that involves much more effort and well, Doom 4 is already on the move so why bother doing it in BFG edition.
I agree with everything you said, except for the running zombies part. I find it scarier when something intimidating is slowly walking toward you, so you can actually see how scary it is . If it's charging at you, it's not scary. It's exhilarating, which isn't a bad thing, but for a horror game, you're supposed to be scared. That's just my opinion though.
I'm surprised at how superior the sound effects are in this, compared to the real game. Also at the lack of hiding and avoiding enemy pathing. This had a fair amount of potential.
I remember being extremely disappointed when the finished product came after seeing this. This looks so much better. I still feel like the intro here was a very important part when you see the portal opens and the close-up of the marine being zombiefied together with those scary sounds. Also here the zombies star living again after gunning them down and you can hide in the shadows. Lots of other things as well. I don't know if I will ever get over my disappointment.
I truly wish Trent Reznor would have stuck it out and made all the sounds. I prefer them to the released games sounds any day, but I know there were issues and that is the way it happened. I don't hate the game or the release games sounds, I just preferred the Reznor ones.
Yes, Trent Reznor had been workind with id on a couple games, Most notably Quake and Quake II. If you look at the original Quake, you will see that the nails you pickup for the nailgun are NiN (Nine inch nails) :-) There were long delay issues with the development of Doom 3 which ultimately caused Reznor to back out and pull his media files. You can tell a huge difference in Reznors audio vs. the finished products audio. His sounds were a lot more "creepy" and has his dark influence. You can download or look for a reznor audio sounds Doom 3 pack which are a MOD to add these Alpha sounds back into the finished product.
Tom Coffel I knew about the original quake and the whole nin ammo box stuff. I just didnt know he was originally working on DooM3 since I was like 5 when it came out.
Thanks for making me feel old lol, I was already married and getting a divorce right before it was released in August 2004 :-) I also used to play Quake BEFORE it was released thanks to a friend who snagged a pre beta copy from DoD (before torrents, WAY before toorents.. lol)
It`s end of 2002. Incredible graphic.
+Sla Va graphic best than gears of war 4 Quantum Break
+HIGH CORE GAMER BR are you blind?
+Afflictionnz he's joking, they may be more graphically advanced but they're awful esthetically.
+*Sla Va* What's more impressive is that if you look at Valve's Source engine in 2002, it wasn't nearly as well polished as it was in 2004. But the 2002 version of the IdTech 4 engine is pretty much the same as the 2004 version meaning that Carmack was ahead of the game, but I guess it took them the another 2 years to finish the game itself and so the engine never quite got the recognition it deserved.
Well to be fair, Doom 3 like what it does, does more with its use of lighting and graphics to impact gameplay then any of those seem to.
why does everyone walk like they just shat their pants
Yeah, they look very... meaty... So much inertia
I'm pretty sure if you where at some facility where everyone died to demons and now hell is rising, pretty sure you would be walking around with shit in your pants too.
I agree with that question
@@Nivec217 i agree with the answer
I guess these were rough animations made without motion capture.
man i remember watching this in high school on the crappiest cam quality downloaded from kazaa. good times.
is nice to see you here
hiya
Could you do a video on this alpha?
I read this with gmanlives voice
I watched your reviews on not only Doom 3, but also the expansion packs - Resurrection of Evil and it's BFG Edition counterpart with Lost Mission. Overall: Those three vids are impressive to watch let alone catching wind of them.*
May you and your Sunny Jim Army live long and prosper. =)
(As well as my ZX Nation Veterans)
* - I'm still preferring the handheld flashlight over the shoulder-mounted flashlight, just to let you know beforehand.
I remember seeing something like this for the E3. Alot of people didn't believe it was a real gameplay and accused it was some sort of prerendered gameplay.
H Koizumi Now it is 2020 and some video games have been mistaken with rendered video clips, especially to non-gaming people
So nothing has changed, right?
Man, 5 years and still is the same XD
looks very much like that when that first monster walks by.
@@MattMillwardUK definitely was a scripted enemy, it wouldnt react to the player if the player was in field of view.
Back in the day.... bought a brand new computer with Pentium 4, 512 MB RAM and I don't even remember what gpu it had..... but it came with Doom 3 and Serious Sam 2. I remember being blown away by the graphics and lighting effects. Not to mention that Doom 3 was bringing the computer to its knees.....
Now, after 10 years, a Doom 3 source port called DIII4A is released for Android. I can run Doom 3 on my Galaxy Note 3 at its highest graphic settings at 1080p..... How times have changed... xD
maybe in some years in a near future we will be playing the 2016 Doom on a future Android smartphone at max settings
+Khaled Taha When it was released you could buy a GPU+Doom3 package here, it was the Geforce 4 MX440, although the game barely ran on that card. I somehow convinced my parents to buy me a Radeon X800 Pro (AGP 8) at the time and I was the only kid at school who could play it on max settings on my 17" CRT monitor. There was a controversy at the time that the game was made to run better on Nvidia cards lol.
Even today the lighting in Doom 3 still holds up. Can't say much for other game engines that came out at that time.
I used to play it in 2009, my pc was shiit back then but i could still run it at 1280x1024 at max settings at 60 fps!
Its a better lighting engine than many of todays games even! Matter in fact, it has many more dynamics to it, that even the new Doom doesn't have.
The Alpha version shotgun looks way better and so does the SMG.
+Movie Crackdown Just what I was thinking when I saw it.
Alpha Shotgun Mod www.moddb.com/mods/alpha-shotgun-mod/downloads
@@KoSmiC_WarFarE4750 I think they were referring to the color of the weapon and sound effects, it’s the same design just small changes.
But I agree, I would love to play the game with the alpha weapons.
Even though the smg is not colored yet
I honestly have to say I like how none of the enemies explode into nothing. The physics in the final versions made the enemies feel too full of air, and all the zombies would liquefy - I like my bodies in piles.
It was done for performance reasons. Computers were dying because of Doom 3.
you can actually create a zombie body pile towards the end of alpha labs sector 3 when you get the chaingun and body armor. After you step into the monster closet and then kill the imp, lure the zombies towards you and then bop them 2 times each with the flashlight to kill them without gibbing them. If you kill them all in roughly the same spot their physics will enable them to "pile up" in the hallway.
@OpenMawProductions There's a mod called ultimate HD that stops that and now the bodies stay
It kinda makes sense wit' the demons - they return to Hell where they came from. Obviously, the demon bodies burning up on the Hell level is a glitch in this case.
The zombies stayed if you didn't deal too much damage to them. But all the demons would just vaporize upon death. As somebody pointed out above, it does look like it was done for performance issues because doom 3s gore system was rather lacking
Replaying this after close to 20 years, and now I realise this game's true achievement for inspiring Dead Space 6 years later.
You what's kinda funny, like Carmack famously said years aggo that story in a game isn't all that important? Look at how this builds up compared to the released version...here you're just thrown into it after a cutscene...and there's not a whole lot of suprise going on so to speak. In the released game there's plenty of level without demons just to build up tension and it's so much more effective that way. It might not exactly be "story" but delivery sure does matter.
+Tuttermuts Doom 3 has plenty of story in the form of the PDA, I'd say. While not exactly a main narrative, it sets the setting very well and makes you feel like you're in that world.
@tuttermuts, you have to keep in mind this is a demonstration, it's not actually showing the proper opening to the game. The opening we got in Doom 3's release was the intended opening. There were some differences from the early drafts to final release. Betruger was supposed to be shown watching as you and Swann got off the transport, there was another military character(who would have become the main badguy) and a chapel that were cut out. Plus some other interesting things, like demonic monkeys and an animal testing facility.
He said that in the early 90s.
I truly miss this Doom 3 horror atmosphere - unique on the franchise.
Damn, for 2002 this is pretty advanced, and the full game is even more so, for maximum settings requires 512 MB of VRAM (In 2004)
and half life 2 1gb :D
They sound far worse than in the final version. These are default sounds with no punch.
CrazyDragonOfJustice 1gb really? I need to double check that.
CrazyDragonOfJustice 1 GB of NORMAL RAM, not VRAM
Marcuss2 Ah, of course :)
This looks phenomenal for 2002...
10:34 XD
lmao
Thanks for that ! I was bored to see the video after only one min, I almost pass the best moment of my day ! ^^
They were proud at that. Look at that ragdolls
and he jumps over it '-'
Lol
I like the way they actually used that shot of the security officer getting zombified int he final release
+Barney Calhoun I don't, it's cringey it's so fucking lame.
Every shot in that part of the intro can be found on the monitors if your eyes are quick enough
@@TheJayson8899 you're cringy
Two thousand motherfucing TWO.
Really impressive graphics for 2002.
Rambowjo Halo.
Dustin Wulf this looks better than halo CE
@@dustinwulf8074 halo was 2003. back then every year changed a lot
@@ImperialDiecast halo CE is from 2001
@@BendusProvitionalGhost didnt it first come out on xbox in 2001? I remember the pc port being from 2003 could be wrong tho
Wow, this takes me back.
i remember spending hours in the leaked alpha just playing with dynamic lighting and physics. leaked hl2 also...the nostalgia i'm getting right now just gave me goosebumps!
dang. as a kid I always awanted to do stuff like that haha.
+Cara Diann Same, good old 2004 year... spent lots of days just on e3_techdemo_05, all these memories, sigh.. *feels
@@Devilot91 And now we'll probably never see a HL3. At least we have the new DOOM's and they're kick ass.
I remember running it at 1024*768 on ultra with a Radeon Sapphire 9550 256vram
Doom 3 was such a great game. Had good ambiance.
This thing was mindblowing back in 2002. I watched the shakycam demo over and over again like an idiot and could not believe games could look this good. Shame the full game took another two years and was not as good...FarCry and HL2 took the crown. But this alpha will remind me of what "next gen" is supposed to be like. It looks amazing even now, 12 years later (fuck I feel old).
I actually thought Doom 3 looked better than Half Life 2 and Far Cry.
At the very least, in terms of lighting and atmosphere, Doom 3 looked better.
farcry was awesome in the sense of open world and lets say complex objects, but in terms of lightning, shadows and atmosphere Doom took the crown. IT was mindblowing indeed
*****
True, it used more bump-mapping which made the game look pretty good for its days. Even with Sikkmod and Wulfen/Monoxead textures for today.
What's fun is HL2 Source Engine is dated 2002\early 2003, and DooM 3 engine was build mid\late 2002, this was freaking out of mind for that times, this was truly Next-Gen, not the shit we got now...and thinking about this version, well Carmack is totally a legendary genius.
Illusion Spark Although BOTH Half-Life 2 & Doom 3 hold up to this day
For this to be a real thing in 2002 is thanks to none other than John Fucking Carmack, son.
yep, 2002 was really the year where the future of gaming started, even Source Engine from Half-Life 2 was almost born and 70% ready at that year..
@@Devilot91 And source also exists thanks to John Carmack :)
@@StradexEngine Yep :) there were Quake codes inside GoldSrc, and some GoldSrc codes even into Source. John is simply the God of everything :D
@@Devilot91Source 2 engine still has code from Quake such as the blinking light. Now tell me John Carmack isn’t influential…
@@MondySpartan always been! Goldsrc (HL1) is almost half related to quake 1 code and engine. Without God John nothing of all we had was possible.
Everyone's walking like they shit their pants in this video
This shotgun is cooler.
DBSaiyanTim777 Yep
Here you go:www.moddb.com/mods/alpha-shotgun-mod/downloads
Yeh. Doom3 shotgun is terrible. I use it mostly out of spite.
@@MrBearyMcBearface the doom 3 shotgun has gotten me killed on numerous occasions.
yeah ikr!
but that's my favorite Shotgun.
I remember getting a hold of this thing as a kid back then and being absolute wowed by the graphics. The fact that there was real-time hit detection seemed amazing.
damn this is creepier than the official release. love how the zombies just come out of the dark.
Sai Xiong the rustic looking fog makes it all the more creepy.
i love how to levels are so quiet
@@joseph_bunnyman318 yeah this feel like really good horror game while the original version feels more like basic horror game
(But at least the original doom 3 is scarier than bfg edition)
This was in 2002, crazy right?
That reflection part is mindblowing!
GLASS REFLECTIONS!!! In 2002!!! Now we can see some kind of this reflections only with RTX cards in modern games!!!)))
Александр Крайнов Unreal had glass reflections in 1998
Anglo-Saxophone No. Unreal had mirror reflections. Glass reflections is not the same. In glass you can see throw it and also see what is behind you. That was only in Alpha Doom3 and Splinter Cell 2. Now you can see that kind of reflections in some RTX games.
Right? I was just playing Resident evil 2 remake not long ago & was wondering why in the rest rooms we see shitty reflections while in the older games we get clean reflections?
@@DIM28073 somewhere in the mid 2000s games changed the type of rendering system they used. The old system was able to do reflections pretty well while the new, which became the standard, could not. Similar to that is how older games often had better blood decals and damage to characters, it's much harder and taxing to do that with modern rendering solutions.
I can't decide if the animations in the intro are really well animated or hideous. I mean, they're really *fluid* but they look so... unnatural. They look like surprisingly articulate marionettes being slapped around. The ZSec being possessed still looks friggen' cool though.
+Kaye Faye
Pretty sure this demo build was whipped up really quick. Considering most of these animations were never intended for the final game, they didn't take the time to make them look more natural.
They didn't need to either, since everyone who saw the demo back in 2002 was blown away by the graphics, sound and, well, it being a fracking DOOM game.
Dude it was made in 2004 for the first ever Xbox. It wasn't built to have amazing graphics. But none the less it was way ahead of its time.
It very much was made to have amazing graphics. I'm assuming you were not very old in 2002...
No shit. Doom 3 released with it's upper limits BEYOND what computers could handle at that time.
The version for Xbox is... No. Just no.
@@memesouls8653 there's like three things wrong in that statement.
7:24 so you saw the enemy in the reflection, nice
Yeah and nowadays you need RTX to get those effects. 😂
10:35 I lost my shit...
***** It was so funny. It ain't everyday you see an eaten up fatso go down a set o stairs,right? XD
IcyU
Agreed. Fatso's never use the stairs :)
I like how doom guy has his helmet on, and I also like how you get an actual feel for the scale of Mars City.
Even more than 10 years later it still looks really impressive, fantastic art-direction and technology. It blew me away in 2002.
1:43 HOLY SHIT LOOK AT ALL THOSE PHYSICS
THE BATLORD
this level is actually better than the levels on dom3, Quqke 4 was better than doom3
+THE BATLORD Meh, the fat zombie butt slide was more impressive.
2:44
Only one man stands between heaven and earth:
"..hrmmm...huh?"
they should of added this to doom 3 BFG edition
I wish that game producers would release alpha/beta versions of games as DLC's or in special editions, that would be a nice treat for fans. Like in GTA San Andreas they cut out a lot of content and changed quite few story details.
@@BITCOIlN Yeah especially since we're at the point of realizing that games are art and if not, still fascinating collabs of tons of work.
Should have*
Interesting how the ending is kinda similar to how they did 'Doom' (doom 2016)'s ending
Raptor I heard in an interview with John Romero, they intended for Ogres to laugh and piss on your corpse. They didn't have time to add it, though.
@rabid that's not true. They never intended to have monsters 'do shit' to you after you died in Doom 3.
This was a one off thing for the "story" of the demonstration. The player is being stocked by a Hellknight through the entire sequence.
@@OpenMawProductions To the contrary, this alpha clearly shows ID Software was playing around with the idea of making animated deaths for your character in Doom 3, and this would not be too surprising, as this Doom 3 is vastly different from the one we got on release, one of the reasons for this is because this alpha got leaked, ID Software decided to change the game quite significantly as John Carmack felt it spoiled a lot of what the game was, it's a shame because I have played this alpha when it got leaked many times, and it is a much better experience then retail Doom 3 is, and Doom 3 retail isn't even a bad game, it's just not the game we get we see here.
No. They were not intending to have death animations of that sort at all. It was a one-off for the demonstration. Just like they had no intention of doing "stealth" as seen in the demonstration. It was simply for the story of the demonstration.
John Carmack doesn't even agree with the word use that everyone places on this version. It's not an Alpha, it's a leaked demonstration. So, no. Beyond the change to sound design and a few of the models being tweaked, everything is the same between Doom 3 and this "Alpha." The sound is the *biggest* difference.
@@OpenMawProductions Again, I do I believe that, I have played this demo many times, and there is many changes, for example there is a hidden chest lamp which can only be used with console commands and there definitely a lot of changes between both versions, like how many shells the shotgun has, the firing rates for the sub-machine gun(feels a lot more powerful in this Alpha, and does a lot of damage to most enemies, even the Hell Knight will go down very quickly in sustained fire), the pistol is probably the only weapon that remained mostly unaffected in the release version, the HUD also looks real simple and nice, the fireball effect for the imp also looks quite different, but otherwise the monster behaves normally, the monster behavior for the Pinky is a bit different, it does not growl in between attacking Doomguy, making it a lot more dangerous, specially in the bathroom if you try to kill it with the pistol, another thing not shown is that this version has a lot of working Quake 3 weapons, which doesn't make sense for it to be in a demo as it was only meant for Demonstration purposes, further reinforcing that this is actually an Alpha, not a demo, also on the topic of the Hell Knight's death animation to the player, at this point this was 2002, so anything was possible at the point, we could keep going back and forth on this, whatever mindset ID Software had for that, I'm almost certain they did consider the idea of adding interesting death animations for Doom 3, if not that, then they were inspired to do it in Doom 2016.
On the topic of John Carmack calling this an Alpha or not, it is definitely the E3 demo, however from what I recall, people did learn it was more of an Alpha because of the code it was built on, whether or not that term is correct doesn't really matter in the long term, this version is amazing, and has a lot of really nice nuisances that keep people interested and wanting to play this version even to this day, including myself.
why is it that the guns looked and sounded better than the final version?
The guns are mostly identical. The Pistol has a green grip instead of the final wood grip, the shotgun is a slightly different design, but everything else is the same. Texture for texture. As far as sounds, at this point they were working with Trent Reznor, but he was not happy with the way things were shaping up. He was either fired, or quit. Either way it hurt the game in the long run to lose his work.
Pistol sounds so much better, bc it's the pistol zombies shooting sound effect. The players pistol in the finished version sounds like a nail gun instead of a pistol.
I like how you can hide from enemies in this one, they should have kept the premise from this and made Doom 3. Not as dark either.
The one with the big monster was scripted.
I like how the very first sound Doom Marine makes is "Euh?" He looks like he just woke up, he even walks like his legs are barely controllable, as if he was sleeping in a very uncomfortable position
19 years left from E3 2002, but I'm still waiting when someone will continue doom 3 alpha with that creepy atmosphere and plot. That's incredible.
Same. This alpha is better than the completed game. 😢
So like how a group of modders are finishing the 2001 Duke Nukem Forever leak?
so doom 3?
I liked the original pistol sound better. And Honestly I love doom 3 but I watch this and it seems like a lot of things would have made the game better if they weren't changed.
Commando Zombie: *drops a minigun*
"Nah, I'm just happy with my little pistol."
Who else thinks the weapons look much better on the alpha version?
Intrise and they are very powerful the pistol susprised me ifuckingd nerfed/downgradade them too much in the final game i finished doom 3 through bfg version but the difference is still large
I only like how the shotgun looks
@@Paleto-A1 6 years since I’ve seen this comment lol, I agree bother.
Dude, what?! The shotgun here looked way better than the stupid ass shotgun in the actual finished game.
and people are saying the doom 4 beta is "too slow". lol
Well people are typically comparing 4 to 1 and 2. fans recognize too. 3 as more of a slow horror game
WOW!!! This is a recomendation I wasn't expecting. Very interesting...
Indeed, I didn't remember it looking this good. The reflections are amazing. Not just in the bathroom mirror with the Pinky but you see a very faint reflection of the Commando running up to the player in a regular glass window.
AMD ATHLON 2700+
Radeon 9500
512mb RAM
120gb hard drive
Gaming DOOM 3, while watching Screensavers on Techtv
Good ol' days :,)
+ITRIEDEL same cpu, and ram...but i had the 9800 gtx...that shit is still a considerably good card even today! i still have it too! :D
+ITRIEDEL i had a p4 @ 3.0, radeon 8500 and 1gb of ram when the game launched in summer 04, played HL2 and D3 for weeks without doing anything else, was 11 at the time. awesome days. i grew up playing doom 1/2 and quake 1/2 with my dad in the early 90s before i ever even started school lol. i remember bringing my doom games to show and tell cause it was all i did between 92'->97 haha.
brutal doom was a decent mod, ive played a lot of the big ones like the Aliens TC mod as well which is another well known mod players should try! im excited for the new doom and looking forward to recreating some of my favorite doom1/2 and 3 levels with snap map!
This was around the time they released the 256mb Radeon 9800 pro. That was my dream card, but it was like 600 dollars. I remember HL2. It was released on Xbox I believe. They also released Half-Life HD on PS2.
i got the 128mb version of the 9800 pro a couple of months after doom 3 came out, it was the 2nd best video card i ever owned but after AMD bought Ati i switched to nvidia. Now I have a GTX 980 which is now my new best card. I bought budget cards in the 200~ range after the 9800 pro for so long and always missed that top performance since! couldn't do it anymore :D
Tbh the alpha version of DOOM 3 was way better than the actual game when you look at the direction they were going. It was way scarier.
I have to disagree, the gameplay looks boring, the guns were way more useful but the sounds are terrible and the animation as well . that's just my opinion.
Plus zombies seem to be unkillable....
***** no need to get triggered by it. already did.
i don't know, i like the gameplay, and the sounds were a hella lot better then the shit in doom 3
plus, you wear a helmet
" the guns were way more useful but the sounds are terrible and the animation as well " alpha loolloolololololololollololol
for a 2002 game in its alpha state it really was appealing to the eye.
The SMG sounds so much better than the final. I don't know why someone thought the sound of a rapid fire stapler would work.
This still looks amazing for a ten-year old alpha!
The main changes between this and the final version seem to be mainly the atmosphere. It's a shame that the sounds in this alpha were not used in the final game. There was some dispute with Trent Reznor (also did Quake sounds).
There's a lot of nice set-pieces in this alpha too, which nicely break up the monotony.
This was the best doom in my opinion.
An unpopular opinion but I agree. I fucking loved this game and it scared the shit out of me as a kid
Doom 3 confirmed!
yeah.
Doom 5 came out too.
@@hannibalburgers477 lmao
@@hannibalburgers477 or Doom Eternal
This version so much better, immersive, scarier than other versions. What a shame they didnt keep all those scary moments, even shooting the gun has its risk and your afraid it will stall and not fire and you die. Freaking amazing.
Dying because of RNG? That's funny? Seriously?
The Alpha's Ending In A Nutshell: Was that the Bite of '̶8̶7̶ '45?!
4:20
Considering that Doom 3 went for a more survival horror type of game play, they should have implemented some sort of sneak mechanic. I would prefer a more classic style of game play like run and gun, but if you're going to just abandon that entirely, might as well make the game complicated. Doom 3 was more of a "walk and shoot sometimes" game which was sad.
Kevin Toma How exactly is this approach different from Doom and Doom 2? Well, assuming you're refering to how fast you could move in the prequels, then yeah, but then a game that allows you to run across the entire level in 10 seconds is... kinda broken.
And regarding 4:20 - I'm quite sure you could engage that guy :-)
Kevin Toma Doom was more of a game that you just play to have fun. But I agree though, the game had absolutely no strategy as is probably one of the most linear games of all time. I still play it on a regular basis though....Don't really understand that...
Kevin Toma Nowadays John Carmack notices the mistake He made with DOOM 3, He even went far enough to say that If DOOM 3 wasn't so dark It would've been playable and better. John Romero wasn't even fond of DOOM 3 either, It goes to show that without the Soul and the Brain, DOOM won't be the same anymore.
+JesusTwoThousand You'd be wrong. That particular monster doesn't even have a hitbox. He's a scripted event.
the new Doom is looking so good, check it out
5:26 I smell fear!!
Doom guy: Took the words right outta my mouth, now lemme give you some lead to stick back in there!
cringe
@@MGrey-qb5xz cringe away my friend, cringe away!
I feel that thing that comes at you through the stairs till this day.
I remember the graphics were like wow for that era...
That Shotgun looks better.
no shit sherlock
User Name no need to be a dick.
Looks incredible for 2002 graphics, wow
It cost 11 minutes for a marine to walk through an alpha.
Real Doom slayer: 60 seconds.
Cringe
its still true though, but i guess the game was based on doomguy, more horroric version of what hes experienced, but canon says hes just to angry to die. but tbh besides the doomguy fact, this is not funny.
Damn I remember watching these vids waaaay back before release, then buying the doom collector's edition chock full of preview stuff on the bonus disc. Still have it!
The weapons firing sounds I like over final doom. Though the reload sounds are better in the final build
This is much better than the final version in my opinion...
Yeah, absolutely.
ONLY ONE MAN STANDS BETWEEN HELL AND EARTH.
**the stiffest, most awkward walk possible**
Damn everything look better in the alpha
the way player walks and being non-careful at all around the corner, and dark space really gets me to say "watch out"!
So weird to think that this is what I played when I first started learning to play games with the mouse and keyboard.
I like how the imps alternate between AVP’s xenomorph pounce sound and Doom2’s hellknight death sound.
I remember finding this on kazaa or torrent. Then the hl2 beta leak a year later lol
I remember being totally blown away the first time I saw it working before my eyes, even though it was basically a slideshow on my then PC.
This looked and sounded better than the final version.
Don't talk BS
I do like the sound design in this alpha E3 build. This was when Trent Reznor was still doing the audio design for the game. He left shortly after this.
Elitist Prince Dizzy I personally like most of the the weapon designs and sounds in the final version more
Why did he leave?
@@Fizzlepop72 As far as I know Doom 3´s production dragged longer than expected and took too long for Reznor, not willing to work on and off on Doom 3 over such a long time.
I remember downloading this alpha and playing it the graphics were astonishing for its time
Doom 3- You are trapped in facility with demons
Doom 2016 and eternal- Demons are trapped with you
New Doom - Demons are trapped with a raging demigod with hellish sword.
Doom 3 - demons are trapped with a very angry human with a standard issue flashlight.
Tho in D3 alpha Marine looks like he does feel fear. Not a thing in a release version, however
@@pug-aloentertainment3801 yeah, agree
Couldn't have said it better myself. I really like how the imp uses the jump by itself and not like a random behind the door scare as in the finished product. And the way the pinky demon died seemed more natural in the alpha. And some textures looked better in the alpha too.
I wish the final version retained the alpha's great sound design and really heavy mood. Also guns seem beefier.
I LOVE Doom 3 but the Alpha is to a better direction IMO.
Amazing how much a game can change over the course of a few years.
the only difference i see is that the ragdolls aren't spazzing the fuck out
When the final version was released most computers did not have a graphics card with the needed amount of video memory. Many gamers were forced to upgrade their gaming system which was a huge, gigantic, deal back then. And if i remember correctly they did not sell graphics cards with the needed memory up untill a few months after the release of Doom 3 in 2004.
Doom 3 is the best doom yet. It truly shows what the original doom would have been in a more real life aspect with the graphics and technology etc. The engine is beautiful and still looks incredible to this day. It represents what it would truly be like if hell invaded a base on mars. It would be truly horrific and evil. The ambient sounds in the game were creepy and fit so well. Some people say they didn’t like doom 3, I think it presented doom exactly how it was originally planned. They should have kept the horror aspect of it going. The new doom (2016 and eternal) sucks.
This game had the best graphics of its time! I remember I was truly amazed.
Final version is so much better, all the sounds, the videos are much better in everyway.
wow, it was amazing visual.
I see they changed alot of stuff in the final version: maybe they forgot that Doom is about action & not horror, so they had to include some action elements into the game. The physics seem to be cool in this as well, & the sound effects on the guns sound much better then the ones in the game (the ones in the game still good)
The graphics also seem alot more orangey-grey & darker then the sandpaper-clolourful Doom 3 lighting that we got, I mean COMPARE THE GRAPHICS & LIGHTING: they look alot more atmouspheric in this version, but the graphics in the full Doom 3 look more DooM, maybe because ID had to make sure everyone knew this was a DooM game, so maybe they changed the graphics to give it a more DooM feel.
"MORTAL!!!!" The Commandos sound FUCKING AMAZING!!!! That is a big complaint: WHY DID THEY CHANGE THE VOICES ON THE MONSTERS??!! They really sound creepy in this version. The Imps sound insect like with their "rrre-llaaa"s & the Commandos sound really daemonic & overall JUST FUCKING BRILLIANT instead of the silent, grunts that we got.
& finaly, the ending. The Hell-knight sounds amazing as well. He probabully sounds the same in the Doom 3 now, but maybe ID made the voices sound too quiet to hear it. I conclude that they didn't put first-person fatatities in the Doom 3, because maybe it would of taken too much space & demand from computers at the time, because then ID would have needed to have more time to put a death animation for EVERY SINGLE THING in the game, & it would of just killed them, so this shows that the end fatality shown in this "Alpha" was just for show.
Overall, Doom 3 is a fantastic game, it still is a must play title, & is still TO THIS DAY, ID's highest selling release, I just still think they could of put more effort into this game. So the end of this is: THIS IS THE ULTIMATE REASON CALL OF DUTY SHOULD NOT BE THE STANDARD FOR GAMES!!!
I know that DooM was scarry at the time (I know from experiance) but DooM has always been about Fast running, Ridiculous weapons, Demonic enemies, & over the top perfected action. So DooM has always been action, & for a time it MAY HAVE BEEN scarry, It was always ACTION at it's core
A scarry Doom experiance you might want is called Doom 64
Zelousmarineinspace I couldn't help seeing your arguments guys, but I should say both are correct.
DooM from my point of view is a game created to make you feel terror and fight it with full strenght. There are lots of ways of completing it, from just running away the demons to exit levels to wiping out the entire horde with your weapons found in secret spots.
I think the message of the game is "fight your own demons" so if you can't overcome fear to advance, you certainly will fall. Doom 3 improved this message with the terror and frequent events pulling you to game's atmosphere, but it lacks that feeling of going deeper. You do go to Hell, but there's no "closure", you just kill cyberdemon and that's it. The original made you feel like you never escape hell, and keep struggling. But it's my opinion...
I so want Doom 4 to go full horror mode... To this day, Doom 3 made such an imprint and disturbance on me when I was young, I simply love that game the most (along with AVP). And I did play Doom I and Doom II prior to Doom3. I still think with this premise of Mars base opening a rift into another twisted dimension, it is simply a waste to render the game "plot-less" and not attempting to capture audience with atmosphere and horror.
I can't understand why some people flame Doom 3, and so eager to trade their experience for some run-and-gun w/ HM music, picking up power-ups...
Wesker Which AVP?
AVP(3) the cheap, generic & shitty remake, or
AVP2 the great, terrifying, & utterly masterpiece.
Zelousmarineinspace I think I will go with the very first AVP :) I really love AVP 2 and its Primal Hunt expansion. MIssions were outstanding, and while fighting you felt like one hell of a badass, especially when you played Predator, or fought boss Predators as an Alien. It is one of my most replayed games, + it had awesome Multiplayer.
However, I think there is something exceptional and extraordinary about the level design, setting, and art design in AVP 1. It really did send chills down my spine, especially w/ Alien campaign. I don't consider AVP games as necessarily much of a "horror", but the first AVP game, scared with just the way everything looked. Very few games gave me that unique feel of the environment, and it is the biggest immersion factor for me. That is why I put Doom 3 and AVP on top.
And AVP 3 was just... shit in comparison to both. I can't believe such title could be made with such lack of fun. Moreover, I can't believe no one is working on another installation.
"ONLY ONE MAN STANDS BETWEEN HELL AND EARTH."
Doom Marine: *Manly confused grunt*
This is better than Doom:Eternal
Good God, I rememebr reading a report from E3 back in 2002, it was so freaking exciting! Thank you very much, I finally can see it with my own eyes.
Definitely a lot scarier than imps at every corner in the final version!
9:04 The sound the imp makes when it’s leaping is straight up pulled from ALIENS. The xenomorphs make the exact same sound.
the gameplay on this alpha looks much better than the real doom 3 gameplay. just saying
not sure about the gameplay but the sounds are definitely better
Guns looks better and sounds better...
Gameplay looks booring :/
The sounds are much better but the gameplay, definitely not - it looks pretty boring. I feel the final version of Doom 3 struck a great balance of atmosphere, horror and action. Of course, you have mods too that change the feel of the game - and it's pretty easy to make your own mods even for noobs.
no. the gameplay was boring. the gameplay in the final game was kind of better.
Doom 1 and 2 are so fast past and full of mods but doom 3 was just a slow past horror game but DOOM was a great throw back for 2016
Too cool! I love the way its set up that it actually looks like a movie.
I cant play it that day it was too scary,
I remember downloading this and it ran with 5 frames per second. Good times
10:36 hahahaha that was so funny!! xDD
What an impressive demo this would have been. Still looks incredible today. Loved the mirrored reflections. The ending..great. This was really well thought out.
How come mirror reflections today are so pixelated compared to Doom 3 having real-time reflection?
TyrannWright I'm not sure but I'm gonna take a guess that the reflections in this alpha were 'fake' - just mirrored copies of the characters + environment, to make the live demos look awesome.
TyrannWright limitations of powerful consoles. Back then, when games were made for PC, there were no such problems. id software is dead now, i hope they will shut their doors before Doom 4 will come out.
I never understood why they made the monsters vaporize after you killed them in the final version. What were they thinking? It takes the pleasure right out of killing them in my opinion. Sure you can make up some lore about it, but the fact that I kill a monster twice my size in a heated battle only to watch them vaporize super quick was so unsatisfying. A bad ass part of the original doom series was walking through a room you visited before to see the corpses of 20 dead monsters you battled with, like fuck yeah. And the zombies in the alpha version move faster than the original. Imagine if the final actually had the zombies running at you. Now that is a horror game.
processer limits. it would slow the game down too much back then to keep bodies
furyfighter612 Hmm. Didn't think of that. Do you think they made an option to turn it on or off? I guess that would be good.
DigitalDreams Remember it was 2002, PCs back then were pretty limited to have corpses lying all around, that consumes a great deal of memory and other resources needed for the level so no, even an option wouldn't help at all. For its time it was a good decision, nowdays with PCs being much better they could had done it but that involves much more effort and well, Doom 4 is already on the move so why bother doing it in BFG edition.
I agree with everything you said, except for the running zombies part. I find it scarier when something intimidating is slowly walking toward you, so you can actually see how scary it is . If it's charging at you, it's not scary. It's exhilarating, which isn't a bad thing, but for a horror game, you're supposed to be scared. That's just my opinion though.
***** How about both and random. That way you never know if they stumble toward you or sprint lol
When i seen it first time, i was shocked… Bump + glossines, sharp shadows.
remember rocking this on my radeon 9800 pro =)
I'm surprised at how superior the sound effects are in this, compared to the real game. Also at the lack of hiding and avoiding enemy pathing. This had a fair amount of potential.
The shotgun actually looks usable, compared to the melee range shotgun we got.
I remember being extremely disappointed when the finished product came after seeing this. This looks so much better. I still feel like the intro here was a very important part when you see the portal opens and the close-up of the marine being zombiefied together with those scary sounds. Also here the zombies star living again after gunning them down and you can hide in the shadows. Lots of other things as well. I don't know if I will ever get over my disappointment.
I truly wish Trent Reznor would have stuck it out and made all the sounds. I prefer them to the released games sounds any day, but I know there were issues and that is the way it happened. I don't hate the game or the release games sounds, I just preferred the Reznor ones.
Trent Reznor was doing the sounds? All he'd after to do is sample stuff off of TDS
Yes, Trent Reznor had been workind with id on a couple games, Most notably Quake and Quake II. If you look at the original Quake, you will see that the nails you pickup for the nailgun are NiN (Nine inch nails) :-)
There were long delay issues with the development of Doom 3 which ultimately caused Reznor to back out and pull his media files. You can tell a huge difference in Reznors audio vs. the finished products audio. His sounds were a lot more "creepy" and has his dark influence. You can download or look for a reznor audio sounds Doom 3 pack which are a MOD to add these Alpha sounds back into the finished product.
Tom Coffel I knew about the original quake and the whole nin ammo box stuff. I just didnt know he was originally working on DooM3 since I was like 5 when it came out.
Thanks for making me feel old lol, I was already married and getting a divorce right before it was released in August 2004 :-) I also used to play Quake BEFORE it was released thanks to a friend who snagged a pre beta copy from DoD (before torrents, WAY before toorents.. lol)
+Tom Coffel (TC)
The Reznor sound effects had more of a visceral punch to them (especially the Demon noises such as the Pinky demon)
Actually this makes the game seem much better than it was - the stealth aspects are neat and you can actually see things!