How to Use Plasticity to Model Hexagon Shapes to Use in Motion Graphics

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  • Опубликовано: 20 авг 2024
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Комментарии • 11

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 Год назад +1

    Very good men

  • @VICTOR_MODELISTA_DE_CALZADO
    @VICTOR_MODELISTA_DE_CALZADO Год назад +1

    Very good tutorials! Could you please model the sole of the shoe, organic design with curved and complex figures, design based on the photo? It would be very helpful, thank you!

    • @ThreeDCreate
      @ThreeDCreate  Год назад

      Thank you for the positive feedback! Most likely can support this in the near week or 2

  • @Pixelfondue
    @Pixelfondue Год назад +1

    Thanks for sharing. Questions... Why not use the Regular Polygon tool to create the first shape? And the Array tool to make the duplicates? Thanks again for taking the time to share your technique.

    • @ThreeDCreate
      @ThreeDCreate  Год назад

      Good day William, thanks for the questions. The regular polygon tool does a 5 point section not 6. The tool shows a 6 point however it is set up with 5 edges. I am sure the array tool would be a good option however just felt easier to align as I went through the process.

    • @Pixelfondue
      @Pixelfondue Год назад +2

      @@ThreeDCreate The regular Polygon tool can create any number of sides/segments.. hold shift scroll wheel to adjust . one example- ruclips.net/video/ocui_Dd2hX0/видео.html

    • @ThreeDCreate
      @ThreeDCreate  Год назад

      Great suggestion, I learn something new everyday!

    • @Pixelfondue
      @Pixelfondue Год назад +1

      @@ThreeDCreate same here... Or at least try to. Liking forward to your future videos

    • @ThreeDCreate
      @ThreeDCreate  Год назад +1

      I as well, I remember you from the Modo days. During the break away from Newtek. You have been inspirational for some time glad you are here in Plasticity!