Heroes Of Newerth Midwars (No Mic) - Bramble the all balls
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- Опубликовано: 8 фев 2025
- Bramble is a cunning and resilient protector of nature, embodying the untamed spirit of the wilderness in Heroes of Newerth. As a guardian of the forests, this agile hero wields the power of vines and thorns to ensnare and disrupt his foes while safeguarding his allies. Bramble’s unique connection to the natural world allows him to manipulate the terrain, creating opportunities for his team to thrive in battle.
With a sprightly yet determined demeanor, Bramble thrives in chaotic skirmishes, using his sharp wits and even sharper thorns to control the battlefield. His ability to confound enemies and provide utility to his allies makes him a versatile and dependable asset. Whether binding foes in nature’s grasp or shielding his comrades with verdant energy, Bramble’s presence ensures that the balance of the wilds is upheld, and his enemies are left tangled in his wake.
Spore Breath
Spews spores in a 100 degree, 400 radius cone in front of you for 2.5 seconds. Spores apply a DoT that deals 100/175/250/325 Magic Damage over 3 seconds. DoT lingers for 0.5 seconds after leaving the radius. Heals self for 0.5x the bonus Magic Damage dealt by this ability.
Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
Ensnaring Shrubbery
Target an ally or yourself to enshroud yourself with shrubbery for 3/4/5/6 seconds. Enemies within a 275 radius of the target are slowed by 20%.
Taking hero damage while affected by Ensnaring Shrubbery heals yourself and all allies in a 400 unit radius for 35% of the damage applied.
Also spawns a trail with 200 radius that grants yourself and allies 40/50/60/70 Movement Speed and Unit-walking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
Chomp! (Big Chomp!)
When off cooldown, your attack Chomps the target, dealing 0/5/6/7/8% of Bramble's Max Health as bonus Magic Damage (max of 300 Magic Damage) and putting the skill on cooldown. Heals self for 0.5x the bonus Magic Damage dealt by this ability.
Overhealing will grant a shield state to self for 5 seconds. Max Shield Health of 400. Shield states are shared between abilities.
Passively gives you 10% Max HP and 1% more for every kill or assist.
Entangling Vine Wall
Spawns 16 Vine Walls along the vector that last for 6/8/10 seconds. The wall has a width of 650.
Each Vine Wall has 300 Attack Range, deals 15/30/45 Physical Damage on attack (ignores Deflection) with an attack cooldown of 1 second, and applies a 40/50/60% Movement Speed Slow for 1.5 seconds on attack. Also applies a 2.5 second Restrain to nearby enemies when the Vine Walls spawn. Vine Walls have 30 Health and have 600 day and night vision.
Where can i play it too
Hi Hi, you can play it here: projectkongor.com/