Understanding Triz

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  • Опубликовано: 8 сен 2024
  • How do you problem solve in your industry? In what ways can you perform better in the work place? The Triz Principe, that's the answer. See how a group of college friends discuss examples from within their specific industries in which they employ these tools and increase productivity.

Комментарии • 41

  • @Kampamba
    @Kampamba Год назад +1

    This is an incredible find. I’m a production engineer and this just unlocked a whole field of study for me to apply!! Thank you so much

  • @cesarvergel369
    @cesarvergel369 Год назад

    I live in Puerto Vallarta, México and found this video it´s awesome, I study MKT and your channel help me a lot! Thank you so much!

  • @user-qy2rj6pm3w
    @user-qy2rj6pm3w 4 года назад +8

    Here is a summary of the work that has the title: How a computer can invent by itself (i.e. the Methods for developing inventions with the help of which three programmers can easily create a program using which a computer can invent many inventions by itself)

    Let’s suppose that two such conditional propositions are written to the computer memory (and also other conditional propositions are written):
    1) If: fire is placed under the stone, then: the stone will heat up.
    2) If: the stone will heat up, then: the stone will expand.
    Words of conditional proposition which stand from (i.e. after) the word «if» and before the word «then» are called the basis of conditional proposition, and words of conditional proposition that stand after the word «then» are called the consequence of conditional proposition.
    Let’s suppose that computer should solve the following inventive task, i.e. the computer has to determine what needs to be done to have the following: the stone will expand (i.e. the computer has to determine how the following can be obtained: the stone will expand), let’s call this task the original inventive task (let’s assume that this task has not been solved yet). From the second conditional proposition it follows that in order for the computer to solve the original inventive task it is necessary for the computer to solve the following inventive task, i.e. it is necessary for the computer to determine what needs to be done to obtain the following: the stone will heat up (i.e. it is necessary for the computer to determine how the following can be obtained: the stone will be heated); let’s call this task the second inventive task. And (from the first conditional proposition it follows that) in order for the computer to solve the second inventive task, it is necessary for it to solve the following inventive task, i.e. it is necessary for the computer to determine what needs to be done to have the following: fire will be placed under a stone (let's call this problem the third inventive task). ))And the third inventive task has been solved, because it is known how to get the following: fire will be placed under a stone. And if the third inventive task has been solved, then the second inventive task has been solved too. And if the second inventive task has been solved, then the original inventive task has been solved too.
    The Rule: Let’s take any inventive task (let's call this inventive task the fourth inventive task). In order for a computer to create an inventive task, having solved which it thereby solved the fourth inventive task, it is necessary for the computer to find in its own memory such a conditional proposition that has the following feature: the consequence of this conditional proposition and description of this fourth inventive task have the same meanings or consist of the same words which are located in the same sequence. And the basis of this conditional proposition will be an inventive task, having solved which the computer thereby solves the fourth inventive task. They have the same meanings: a) the word and interpretation of this the word b) synonyms and so on.
    Computer can find the same words in its memory. Let's take any inventive task (let's call this inventive task the fifth inventive task). The computer will solve the fifth inventive task if it does the following: first, using this rule, it will create such an inventive task (let’s call this task the sixth inventive task), having solved which it thereby solves the fifth inventive task, then, using this rule, the computer will create such an inventive task, having solved which it thereby solved the sixth inventive task, etc., (on average 90 times) to the moment at which (i.e. until) the computer creates such an inventive task the solution of which is known, and if the computer creates such (i.e. the latter) inventive task, then the computer will solve the fifth inventive task. That is, the computer will solved the fifth (i.e. any) inventive task if it creates on average 90 such tasks.
    Almost all currently known information (which is needed to create inventions) can be expressed in the form of conditional propositions. If, for example, 400 random physical effects in the form of conditional propositions are stored in the computer memory, then the computer can create on average a lot of inventions using this method (an average inventor knows 150 physical effects).

  • @jondrane1
    @jondrane1 4 года назад +4

    That is a lot of negative feedback about music ! I really enjoyed the video and it helps my students to understand what is quite a complex innovation model. Great work Courtney

  • @tensevo
    @tensevo 6 лет назад +34

    Music too loud and distracting. Vocal fry annoying.

  • @semsomify
    @semsomify 3 месяца назад

    Great video, thank you. The background music is too loud though

  • @courtneymason9150
    @courtneymason9150  6 лет назад +7

    the main take away seems to be that the music was annoying. Luckily I didn't compose or choose the music. Thanks for the feedback internet!

  • @jagdeepdhamande3285
    @jagdeepdhamande3285 2 месяца назад

    You could have reduced the background sound and reduced your talking speed. Sometime its difficult to listen to what you are saying due to speed and too loud background sound

  • @mohammedansar3034
    @mohammedansar3034 4 года назад +2

    Its the most interesting TRIZ video on the web. But the music is very annoying and distracting. Please take it off. Thank you again.

    • @Wonders_of_Reality
      @Wonders_of_Reality Год назад

      Music creates mood, but music distracts. Sounds like a contradiction to me. We can make two versions: with music and without it. But that clutters a RUclips channel. The best solution is to turn off the music (or compose it in a way it doesn’t distract) as soon as we hear the part that requires understanding and logical thinking. But that requires a composer, which makes the production more expensive. Oh well, it’s quality vs cheapness.
      Is there a composer that doesn’t need to be paid? Well, let me skip the ways to manipulate people. The best idea would be to utilise a neural network that can get the job done. However, something tells me that as soon as such networks become available, they won’t be for free either.
      I guess, to make any decent animated video, you need to spend some energy and money after all.

  • @user-qy2rj6pm3w
    @user-qy2rj6pm3w 5 лет назад

    Here
    set out summary, the work, which has the name: How computer can independently invent (i.e. Methods of
    invention by means of which, three programmers can easily, write programs by
    means of which the computer can independently invent many inventions)
    Suppose that in computer memory are
    written these two conditional propositions (and, more recorded other contingent
    judgments):
    1) if : flame will be to place under a
    stone, then (i.e. in this case): the
    stone will be heated.
    2) if : the stone will be heated,
    then (i.e. in this case): the stone will be expand.
    The words of the conditional proposition
    which are arranged from (i.e. after) the word "if", to (i.e. prior
    to) the words "then (i.e. in this case)" are called the basis of the
    conditional proposition, and the words of the conditional proposition which are
    arranged after the words "then (i.e. in this case)" are called
    consequence of the conditional proposition.
    Suppose that the computer must solve the
    following inventive, task, that is, the computer must determine what needs to
    be done in order for get the following: the stone will be expand (that is, the
    computer must determine how one can get the following: the stone will be
    expand), let us call this task initial inventive, task (suppose, that this task
    has not been solved yet). From the second conditional proposition it follows
    that in order to, computer decided initial inventive, task, it is necessary
    that he solved the following inventive, task, that is, it is necessary that for
    the computer to determine what needs to be done in order to was the following:
    the stone will be heated (that is, it is necessary for the computer to
    determine how it is possible to get the following: the stone will be heated)
    let us call this task the second inventive, task. From the first conditional
    proposition it follows that in order to, computer decided the second inventive, task, it is necessary
    that he solved the following inventive, task, that is, it is necessary that for
    the computer to determine what needs to be done in order to was the following:
    flame will be to place under a stone (let us call this task the third inventive
    task). The third inventive, task is solved because it is known how to get the
    following: flame will be to place under a stone. If the third inventive, task
    solved, then (i.e. in this case) therefore solved the second inventive, task.
    If solved the second inventive, task, then (i.e. in this case) therefore solved
    initial inventive, task.
    Rule:
    Let us take one, any inventive, task (let us call this task fourth
    inventive, task). In order for the computer has created an inventive, task
    (which has the following peculiarity if the computer solved this task, then he
    thereby solved the fourth inventive task) necessary that computer finds in his
    memory such a conditional proposition, which has the following peculiarity: the
    consequence of this conditional proposition and the description of this fourth
    inventive, task consist of same words that are in same sequence. And the basis
    of this conditional proposition will be an inventive, task which has the
    following peculiarity if the computer solved this task, then (i.e. in this
    case) he thereby solved the fourth inventive task.
    A computer can find same words in its memory. Let us
    take one, any inventive, task
    (let us call this task fifth inventive, task). The computer solved the fifth
    inventive task if he will make the following: at first, with the help of
    this rule, will create such an inventive task (let us call this task sixth
    inventive, task) which has the following peculiarity if the computer solved
    this task, then he thereby solved the fifth inventive task, then (i.e. after
    this) the computer with the help of this rule will create such an inventive,
    task (which has the following peculiarity if the computer solved this task,
    then he thereby solved the sixth inventive, task) and so on (an average of 750
    times) until the moment in which (that is, until when) the computer will
    create such an inventive, task whose solution is known, and if the computer
    creates such (that is, the last) inventive, task, then therefore the computer
    solved the fifth inventive, task. That
    is, the computer will solve the fifth (that is, any) inventive task if it
    creates in this way an average of 750 such tasks.
    Almost
    all currently known information (which are needed to create inventions) can be
    stated in the form of conditional judgments. I believe that a computer can
    invent through this method almost all inventions that people can invent without
    experiments. If, for example, 2000 random conditional judgments are recorded in
    the memory of the computer, then from these judgments the computer can create
    on the average not a little quantity inventions through means of this method.

  • @adqsvk
    @adqsvk 7 лет назад +24

    That music is annoying! :(

  • @JosephTK1
    @JosephTK1 5 лет назад +6

    Music does not add value. It is hindrance for people listening the conversation

  • @trashman191
    @trashman191 3 года назад

    half in the bag song 😳

  • @SaurabhShindeTID
    @SaurabhShindeTID 3 года назад

    How to make such kind of animated storytelling for free online

  • @anatomyuldis
    @anatomyuldis 6 лет назад

    Sounds like The Lean Startap to me

  • @scrapdmp
    @scrapdmp 6 лет назад +1

    Im Triz

  • @Konstantinos340
    @Konstantinos340 6 лет назад +2

    i dont think you people understand TRIZ

  • @primeholland3498
    @primeholland3498 5 лет назад

    this doesn´t explain properly how to play TRIZ, if you play LS you see is confusing explanation.

  • @mauricecalmano2445
    @mauricecalmano2445 6 лет назад

    The video is great but the music is very annoying :(

  • @thomaswalsh8623
    @thomaswalsh8623 26 дней назад

    The background music is distracting, annoying and unnecessary

  • @JavienWashington
    @JavienWashington 7 лет назад +1

    Anyone from FOT here?

  • @astronot1997
    @astronot1997 7 лет назад +8

    Very good video but TRIZ is really nothing important. We all use TRIZ in our lives without requiring someone to invent it.

    • @MrMJD1978
      @MrMJD1978 6 лет назад

      Exactly, is too much basic. Something really old, that was maybe good for the 40ies.

    • @JosephTK1
      @JosephTK1 5 лет назад +1

      TRIZ is for solving PESTEL Problems - Political, Economical, Social, technological, Environmental and Legal . Solutions will be mostly technological. TRIZ is not meant for solving home problems alone.

  • @darlaandbunnies1276
    @darlaandbunnies1276 7 лет назад +5

    Background music is really annoying while listening to story. shit!

    • @courtneymason9150
      @courtneymason9150  7 лет назад +2

      wasn't my decision. the person that pays for the work makes the rules :-/

    • @Nummi31
      @Nummi31 7 лет назад

      So, you say, you are doing shitty projects just for money. Ok. Never say that again.

    • @courtneymason9150
      @courtneymason9150  7 лет назад

      Thank you :) I appreciate constructive criticism. I can always count on the internet for all that negative energy. I agree the music is distracting and there are some things I'd do differently. But also part of being a professional designer in NYC is the simple fact the client is always right. Even when they are wrong. And I've had many fortune 500 clients and different types of projects, good and bad. If you don't believe me look me up on linkedin and see my endorsements and recommendations. It's not my job to insult a CEO with his poor taste in content execution and storytelling. It's my job to do what I am asked...end of story.

    • @Nummi31
      @Nummi31 7 лет назад +1

      Create your own design agency and position it like 'radical no bullshit design agency'. Then you can't say 'It's my job to do what I am asked'. Peace, lady :)

  • @shwanbaroodi9332
    @shwanbaroodi9332 4 года назад +1

    a very boring and fast speaking that I couldn't even to stand to see even one minute