this batrep really sold the bolt action/konflikt to me. now I know the rules are good and I even own bolt action 1st edition but never had chance to play. that fubar was actually the point where I thought man this game is good. stuff like that happen in conflicts and the narrative for friendly fire was spot on. huge thumps up for you guys.
Always good videos guys. Wish y'all make some more konflict, flames of war, and bolt action, but I understand the need to keep your channel relevant. Keep it up!
Lt Dike gets a bad rap. He did a fairly good job at keeping Easy fed and supplied during Bastogne and was actually killed in action. What everyone believes is a scene of him cracking was actually him suffering from a sucking chest wound. Second up, infantry doesn't advance like a gaggle of turkeys.
Like, as soon as the bridge is repaired and lowers, it immediately gets blown up a few seconds later, so allied win seems right. Also, the allied dice betrayed you.
I don't have the rules in front of me but If a jeep is given a machine gun doesn't it lose it's transport capacity and then is a gun jeep and not classed as transport?
Correct. If a transport gets a gun it becomes an armored car. Takes the armor car slot and its not a transport for the purpose of transport rules. Most transports loose transport capacity when upgraded with gun, with some big german armor car exceptions or other like that.
@@erupendragon7376 Partially correct (and may have been completely correct at the time, I think that's how Bolt Action does it), but now the FAQ says they're taken under the Transport slot. "The jeep is still selected in the platoon as a transport for an infantry unit, but then loses its transport capacity. That infantry unit cannot then select another transport - effectively its ‘transport slot’ has been taken by the ‘MG jeep’." That change makes them rather more attractive.
Great game lads. Would of wished to actually see British commandos trying to take the bridge over the yanks but, entertaining game anyway. If you ever want to retry this scenario again could I suggest using more realistic forces (I.e fallschirmjaeger vs British advance forces or British commando/para) the Germans would again be the defenders having deployed these paratroopers to hold/repair the bridge from an advancing British force. The advance British should be formed from troops from the beach - Cromwells, Churchills, the new Brit infantry and elites. The commando force should instead be made up of elite infantry para, commandos and the new Brit robots but in para berets or commando berets. If the German player desires tanks he can buy them and more heavy artillery but they must stay on the otherside of the bridge and be used as fire support for the defending para troopers. However again another great game/scenario + a rule: when jeeps are equipped with machine guns (medium or heavy) they loose the transport rule (losing the retreat when enemies are closer than friendly troops, but do lose their ability to transport and at a bit of cost (it's the win-lose rule. Lose the transport ability and rule but gain a mobile gun position for 10-15pts)
I would love to see them do the historical forces too! However I believe It would have been British 6th Airbourne Airlanding (Glider Troops) vs 716th Grenadier Division! However I would find brits vs germans in general more satisfactory.
The stuff on those gaming shelves is just insanity. I hope that whole room is insured with that much hobby in one place.
@Dennis Graham Bot
@Jayden Chris and also a bot
I'm sure there's more insurance on those than that guy has in life insurance
great setup and terrain. the FUBAR was hilarious, "Thought he was a zombie" excuse? looking for the starter boxes years later
More Konflikt 47 please!
this batrep really sold the bolt action/konflikt to me. now I know the rules are good and I even own bolt action 1st edition but never had chance to play. that fubar was actually the point where I thought man this game is good. stuff like that happen in conflicts and the narrative for friendly fire was spot on. huge thumps up for you guys.
I'd love to see more Konflikt 47 battle reports and unboxings from different factions from you guys!
Great to see you guys breaking WEIRD!
Always good videos guys. Wish y'all make some more konflict, flames of war, and bolt action, but I understand the need to keep your channel relevant. Keep it up!
That wall of terrain... THAT WALL. Great game guys, thanks very much. Play more please.
Those walls... THOSE....
Note on Autocannons. You can Fire HE. That means 2 , 1" blasts that would annihilate infantry blobed together.
nice set up but i would like to see the soviets get a game the mammoth walker just came out for their faction.
Lt Dike gets a bad rap. He did a fairly good job at keeping Easy fed and supplied during Bastogne and was actually killed in action. What everyone believes is a scene of him cracking was actually him suffering from a sucking chest wound.
Second up, infantry doesn't advance like a gaggle of turkeys.
In my group when both sides think they've lost we call it a phyrric draw...
Like, as soon as the bridge is repaired and lowers, it immediately gets blown up a few seconds later, so allied win seems right.
Also, the allied dice betrayed you.
Yep a jeep loses transport capabilities when a mg is added but the German Kubelwagen can still transport with an added mg.
great stuff! please more K47!
I hope that this gets a videogame
Check a game called iron harvest. Its not Konflikt 47 but its similar!
Ah, happy to see warren, three years out of date, but still. Cool game!
According to the rules in k47 your morale rating can never go higher than 10 so the +4 from the major only brings the veterans back up to 10
I don't have the rules in front of me but If a jeep is given a machine gun doesn't it lose it's transport capacity and then is a gun jeep and not classed as transport?
Correct. If a transport gets a gun it becomes an armored car. Takes the armor car slot and its not a transport for the purpose of transport rules. Most transports loose transport capacity when upgraded with gun, with some big german armor car exceptions or other like that.
@@erupendragon7376 Partially correct (and may have been completely correct at the time, I think that's how Bolt Action does it), but now the FAQ says they're taken under the Transport slot.
"The jeep is still selected in the platoon as a transport for an infantry unit, but then loses its transport capacity. That infantry unit cannot then select another transport - effectively its ‘transport slot’ has been taken by the ‘MG jeep’."
That change makes them rather more attractive.
Hey where did you get the German Checkpoint set from, or is it a scratchbuild?
want to watch you guys play
Larry, Curly and Moe. We can't forget about Shemp.
Nice game, but guys: it's "spinne", not "spein"
This is what was making me cringe a little. Spinne is spider right?
dadoogie indeed :)
Thought so. So it's pronounced "spinner" for us English speaking folks.
dadoogie more or less yes :)
If the Germans wanted us to pronounce it right, they should've won the war.
I wish you would have showed the full game. I enjoyed the demo game much more.
Looks good
Tough as Neil
Wouldn't being in that rubbled building block the mortar's fire at least in some directions?
Yep Selling 40k, buying '47.
Cornflake 47?
Great game lads.
Would of wished to actually see British commandos trying to take the bridge over the yanks but, entertaining game anyway.
If you ever want to retry this scenario again could I suggest using more realistic forces (I.e fallschirmjaeger vs British advance forces or British commando/para) the Germans would again be the defenders having deployed these paratroopers to hold/repair the bridge from an advancing British force.
The advance British should be formed from troops from the beach - Cromwells, Churchills, the new Brit infantry and elites.
The commando force should instead be made up of elite infantry para, commandos and the new Brit robots but in para berets or commando berets.
If the German player desires tanks he can buy them and more heavy artillery but they must stay on the otherside of the bridge and be used as fire support for the defending para troopers.
However again another great game/scenario
+ a rule: when jeeps are equipped with machine guns (medium or heavy) they loose the transport rule (losing the retreat when enemies are closer than friendly troops, but do lose their ability to transport and at a bit of cost (it's the win-lose rule. Lose the transport ability and rule but gain a mobile gun position for 10-15pts)
I would love to see them do the historical forces too! However I believe It would have been British 6th Airbourne Airlanding (Glider Troops) vs 716th Grenadier Division! However I would find brits vs germans in general more satisfactory.
At least two more mortars and use smoke.
"TotenKorp"? Do you mean to tell me that this game has actual NAZI ZOMBIES?