If you want to just have one macro for all spell timers instead of making a new one for each spell use this alongside the script mentioned in the video: !act -1 ?{Turns in Duration} --?{Spell Name}
I've been running games on Roll 20 doing things the long and tedious way forever, slowly starting to get into finally utilizing all of this API functionality I'm paying for XD Your videos have been tremendously helpful and have saved me a lot of time in searching for the scripts I want to use.
Neat, can also use this just to track combat rounds. Start every fight make Combat Round at +1 and it will count up. So if you have someone cast bless on round 3. you can just note it ends in round 13
My god, Nick, you are the man. I'm watching at least one of your videos before or at end of my DnD sessions now. I'm like: I'm gonna see what Nick Olivo says to improve my gaming. Very useful channel. Well done!
What about for like... 1hr-8hr long buffs or whatever that's up while you're just exploring or doing whatever while not in initiative? Is there a good timer/clock plugin that also allows the DM to skip forward or whatever? I've been playing DnD with my GM as a new player for the past few years and it always bugged me how we just kinda play it by ear and do estimates for this stuff.
Is there a way to do this but with the spell staying at the bottom of the turn order no mater the number? I keep having the issue where once it numerically gets to it in the order it reorders the whole tracker moving all the characters around.
Hi, how could i do the same thing but decreasing the counter every turn (6 seconds) instead of every round? Manies spells last for 1 minute. Thanks in advice.
I'm correct in assuming that you could make the act script work in macro form with the the ability to add in the name and duration length, but I'm scratching my brain on how to make that work. Any ideas on how to make it a macro?
Something like this: !act ?{Decrement:|-1} ?{Rounds:|10} --?{Effect:|Bless} It'll pop up a box asking you to provide the amount to decrease each round (defaulting to -1), the number of rounds the effect should last (defaulting to 10), and the name to give the effect (defaulting to bless)
@@NickOlivo And, if you just want to have something keep track of turns, you can add a +1 (where you have a -1), a zero for the number of rounds, and then put the word 'Turns' in the Effect box. When you go through initiative, the turns box will increment +1 every turn.
I love this, I never thought about using the initiative counter as a way to track timed spells. So simple! Thanks Nick!
Whethers its introducing new scripts or showing intuitive ways to use existing tools, your videos are always helpful!
If you want to just have one macro for all spell timers instead of making a new one for each spell use this alongside the script mentioned in the video:
!act -1 ?{Turns in Duration} --?{Spell Name}
I've been running games on Roll 20 doing things the long and tedious way forever, slowly starting to get into finally utilizing all of this API functionality I'm paying for XD Your videos have been tremendously helpful and have saved me a lot of time in searching for the scripts I want to use.
Glad the videos have been helpful! Happy gaming!
Hidden in plain view! Yet another golden tip from Nick. :)
Neat, can also use this just to track combat rounds. Start every fight make Combat Round at +1 and it will count up. So if you have someone cast bless on round 3. you can just note it ends in round 13
My god, Nick, you are the man. I'm watching at least one of your videos before or at end of my DnD sessions now. I'm like: I'm gonna see what Nick Olivo says to improve my gaming. Very useful channel. Well done!
Nice! This'll help me handle the several casters if my group. Many thanks!!
great tip. never thought of that, gonna use it from now on! :D
dude, you're actually the best
This is awesome! You are my new hero!
Another great video, this is a great script. Thanks again Nick:-)
So smart! Awesome work!
Great tip! This will come in very handy!
how do get the yellow box around the token to show up? around 0:16
What about for like... 1hr-8hr long buffs or whatever that's up while you're just exploring or doing whatever while not in initiative? Is there a good timer/clock plugin that also allows the DM to skip forward or whatever? I've been playing DnD with my GM as a new player for the past few years and it always bugged me how we just kinda play it by ear and do estimates for this stuff.
Is there a way to do this but with the spell staying at the bottom of the turn order no mater the number? I keep having the issue where once it numerically gets to it in the order it reorders the whole tracker moving all the characters around.
Thanks for a VERY useful tip!
Glad it was helpful! Happy gaming!
there are defiantly things I'd love if the players could do themselves like this for example.
This is great, thanks
Thank you so much! it helps me a lot!
Glad it was helpful! Happy gaming!
Hi, how could i do the same thing but decreasing the counter every turn (6 seconds) instead of every round? Manies spells last for 1 minute. Thanks in advice.
Brilliant! Thanks for the great tip.
Is there a way to add on to this to activate/deactivate features like rage?
That can help a lot... so i don't have to put counter/markers/icons on the tokens. good.
I'm correct in assuming that you could make the act script work in macro form with the the ability to add in the name and duration length, but I'm scratching my brain on how to make that work. Any ideas on how to make it a macro?
Something like this:
!act ?{Decrement:|-1} ?{Rounds:|10} --?{Effect:|Bless}
It'll pop up a box asking you to provide the amount to decrease each round (defaulting to -1), the number of rounds the effect should last (defaulting to 10), and the name to give the effect (defaulting to bless)
@@NickOlivo And, if you just want to have something keep track of turns, you can add a +1 (where you have a -1), a zero for the number of rounds, and then put the word 'Turns' in the Effect box. When you go through initiative, the turns box will increment +1 every turn.
Thank You VERY MUCH!!!!
Just wanted to leave this macro to use with the ACT Script
!act -1 ?{duration?} --?{Name?}
So you can fill in any duration and name fast.
That doesn't work when the campaign re-rolls initiative every round.
How did you number the kobolds?
It uses a script called TokenNameNumber, I’ve got a video that shows how to use it here - m.ruclips.net/video/DtHnEWA6WPA/видео.html
As a player I’ve just been typing it into the discord channel until I inevitably forget and lose track.
Believe me, I've been there.