Working with Tooltips In Roll20

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  • Опубликовано: 25 янв 2025

Комментарии • 39

  • @Kemaba42
    @Kemaba42 7 месяцев назад

    Amazing as always! Your videos are more helpful than you know. I not only learned some new information about tooltips, but solved another issue I was having. The way you explain things is so easy to follow and you don't skip the "obvious" things that some other specialists seem to do. Keep these videos coming please!

  • @thenannymoh
    @thenannymoh 11 месяцев назад +1

    Your tips have a huge quality of life factor for my games...this one is top 5 for sure. Thank you!

  • @dmdfire
    @dmdfire 11 месяцев назад +3

    I have a session picking up mid-combat tonight and this is going to help us all. Thank you for sharing!

    • @NickOlivo
      @NickOlivo  11 месяцев назад +3

      Glad it was helpful! Happy gaming!

  • @tpaige99
    @tpaige99 11 месяцев назад +2

    It would be really great if we could have "GM-only" tool tips so the player's couldn't see them. Thanks for the video.

  • @jmscalercio
    @jmscalercio 11 месяцев назад +1

    Taking a break from furiously scribbling notes to say this is an awesome tip! I am thinking of running a Shadowrun game soon, and I have ideas now for using tooltips to show what augmented reality/AR might show on a map. Also, I wouldn't have figured out that macro ever on my own, so thank you very much!

    • @Dyanosis
      @Dyanosis 11 месяцев назад

      You can save this video to a playlist so you can watch it again. That's the magic of videos. You could even download it.

    • @NickOlivo
      @NickOlivo  11 месяцев назад

      Glad it was helpful! Happy gaming!

    • @jmscalercio
      @jmscalercio 11 месяцев назад

      Thanks, I linked it to my ideas in OneNote, I just don't like losing my train of thought when I am in a creative mode. @@Dyanosis

  • @Godsbane
    @Godsbane 11 месяцев назад +1

    I was just thinking yesterday about using some token tooltips in my maps. I was also thinking I could set up tooltips for "blank" areas by using a transparent .GIF or .PNG and giving it an aura (so I can see it as GM) and putting it wherever I want a tip to pop up. This macro is going to come in very handy though!

    • @NickOlivo
      @NickOlivo  11 месяцев назад +2

      That’s a great idea to use a transparent gif! Happy gaming!

    • @Mato-yh3ew
      @Mato-yh3ew 11 месяцев назад

      You can use it also with color on GM side

    • @tpaige99
      @tpaige99 11 месяцев назад +1

      You can set the token transparent and give it a glow, then only the GM can 'see' it, but if players happen to mouse over that spot, the tool tip still shows up for them.

  • @talesofeldrigon878
    @talesofeldrigon878 11 месяцев назад +1

    Does anyone know how to use custom status markers that you can buy with group check ?. would love a video of that.

  • @tonyr.546
    @tonyr.546 11 месяцев назад

    Very helpful little macro here. A true timesaver for sure! Thanks, Nick!

  • @maurodini408
    @maurodini408 11 месяцев назад +1

    hi Niko, why use two buttons in the bottom bar? Wasn't it better to just have a button to toggle tooltips on and off? Thank you for everything you do for the roll20 community.

    • @Dyanosis
      @Dyanosis 11 месяцев назад

      But you're not just toggling them on or off, you're also setting their text. And sometimes it's better to be clear about what something is doing than to be short.
      Here's another problem with your suggestion - how many clicks does Nick's way take to clear a tooltip? One - clicking "clearTip". If we make that into 1 button that's "tooltip", then we might have 2 windows that can pop up - the first says "text" and you type the text (or leave blank) and the second says "On or off" and is a dropdown for you to choose if it's on or off. If we take this second way of doing things, how many clicks does it take to clear a tooltip? Three - 1 to open the first dialog, 1 to confirm the first dialog (no text required), and 1 to confirm the second dialog (assuming that Off is the default). But if on is the default, now it's 5 clicks - 1 additional click to open the dropdown and 1 additional click to select Off.
      Now you may say "You're being pedantic", but am I? The point of a UI is to be easy and straight forward for someone to use, especially if it's things they're going to be doing a lot. And in a D&D game where you should be focusing on how to do things quickly to keep things flowing, having 1 button with up to 5 clicks just to clear a tooltip is a bit much. Especially if you accidentally only do 3 clicks because you forgot to select "off" and now you get to do 5 more clicks. So much clicking. Instead, you have 1 for "set" and 1 for "clear". Simple.

  • @JeremyKeyes
    @JeremyKeyes 11 месяцев назад

    I just did this with a city map for my game. I went a step further and used the Encounter Helper mod to prepare all the points of interest, and then I can reveal them as the players discover them.

  • @MyAramil
    @MyAramil 11 месяцев назад

    The tooltip thing, It will help my 3.5 game so well. All the various conditions and such that can affect the players, for instance bless has major boons in that edition.

    • @NickOlivo
      @NickOlivo  11 месяцев назад

      Glad it was helpful! Happy gaming!

  • @raposonew
    @raposonew 10 месяцев назад

    wow, thank you, thank you, thank you

    • @NickOlivo
      @NickOlivo  10 месяцев назад

      You're welcome! Happy gaming!

  • @Mato-yh3ew
    @Mato-yh3ew 11 месяцев назад

    Nice! Short! Great!

  • @malcolmgriffin5079
    @malcolmgriffin5079 11 месяцев назад

    This doesn't appear to be working for me either, I have a pro account, I installed the mod but after the text box appears an dI put a word in to test the token doesn't have any tooltip entered or the show box ticked

    • @NickOlivo
      @NickOlivo  11 месяцев назад

      Did you have a token highlighted when you ran the command?

    • @malcolmgriffin5079
      @malcolmgriffin5079 11 месяцев назад

      I did, I tried on several tokens some connected to sheets some not just to see if that interfeared @@NickOlivo

    • @NickOlivo
      @NickOlivo  11 месяцев назад

      Are there any errors displayed in the API console?

    • @malcolmgriffin5079
      @malcolmgriffin5079 11 месяцев назад

      SyntaxError: Identifier 'libTokenMarkers' has already been declared @@NickOlivo

  • @BrynParkerGaming
    @BrynParkerGaming 2 месяца назад

    Hey, where did you get the map icons? I would like to use something like that for an upcoming game I'm going to run.

    • @NickOlivo
      @NickOlivo  2 месяца назад

      They're from this art pack - marketplace.roll20.net/browse/set/10213/city-map-markers

  • @MyAramil
    @MyAramil 11 месяцев назад

    Ok. I am confused. I swear I saw your video the other day where you created a darkness spell API script. But when I went to search for it, nothing happened, I cannot find it.

    • @NickOlivo
      @NickOlivo  11 месяцев назад

      Unfortunately, the script didn't work quite as I planned, so I had to take that video down.

    • @MyAramil
      @MyAramil 11 месяцев назад

      Ahh gotcha.

  • @kris99596
    @kris99596 11 месяцев назад +1

    I typed it in correctly as far as I can tell, and it's not working. 🤨

    • @MyAramil
      @MyAramil 11 месяцев назад

      Do you have token mod installed?

    • @kris99596
      @kris99596 11 месяцев назад

      I do.

    • @kris99596
      @kris99596 11 месяцев назад

      I've gotten the set tooltip macro to turn on the "show" box, but that's it. Ir won't add text. The clear tip macro will no uncheck it. But it WILL clear text now!