Double Jumping | Simple Character Controller in Unity | Part 6

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии •

  • @coykto
    @coykto Год назад +2

    This WaitForLanding business is VERY helpful, thanks!

  • @tigerjustice
    @tigerjustice Год назад +1

    Your lessons help me a lot to learn Unity. Thank you very much )

  • @anatolykorolev8262
    @anatolykorolev8262 Год назад +1

    Thank you!

  • @AtrophiedMartyr
    @AtrophiedMartyr Год назад +1

    Great tutorial series! Thank you for making this. I also followed your Smooth Camera Follow tutorial video.
    I was wondering if there was an easy way to change the players movement to be relative to the camera's position rather than locked to the axes?
    I would like to use both this movement system as well as the smooth follow camera but be able to rotate the camera with the mouse and have W still move the character forward. Any tips or help would be greatly appreciated!

    • @chonkgames
      @chonkgames  Год назад +1

      Thanks! I’m currently working on the camera rotation part of the tutorial, and will hopefully publish either tomorrow or the day after. Thanks again! 🤗

  • @PlaneMusic46294
    @PlaneMusic46294 Год назад +2

    it didnt work for me it says all compiler errors need to be fixed before entering play mode how to fix?

  • @gustavokuze
    @gustavokuze Год назад

    Thank You so much!!

  • @hausmeme
    @hausmeme 2 года назад +1

    Thanks

  • @derpysnakemusic3676
    @derpysnakemusic3676 Год назад

    I've noticed that depending on how fast you press the jump button, your jump height changes with the second jump - so if you do it quickly, you fly up, but if you do it slowly, you get the normal height. Is this intended?

  • @Wonder_Verse_Tech
    @Wonder_Verse_Tech Год назад

    Please help with adding buoyant force to character controller
    Detecting trigger and collision,
    I am stuck and unable to do these things with character controller;

  • @Seshua87
    @Seshua87 10 месяцев назад

    I challenged myself to figure out the double jump logic before proceeding the video, the only difference I did was. Instead of doing a coroutine to reset the jumps. In the ApplyGravity() Method below velocity = -1.0f; I put numberOfJumps = 0;
    Either way works, probably just comes down to personal preference.

  • @mistyz0ne
    @mistyz0ne Год назад

    Where do you call jump from?? I looked at the repo but couldn't find any calls. I'm having trouble implementing this with my current code, it always makes lets me triple jump no matter what I set maxJumps to :(

  • @LordxDutch
    @LordxDutch Год назад +1

    This is the best tutorial I've found using the new movement, but could you please make a tutorial using this script but added a 3rd person camera and make movement relative to the camera? Every tutorial I find doing that makes the gravity and jump stop working. Thanks!!

    • @chonkgames
      @chonkgames  Год назад +1

      Thank you for your kind comment!
      I have a few tutorials that I’m working on, but I could prioritise the 3rd person camera one first. I’ll get it done as soon as possible! Thanks again!

    • @LordxDutch
      @LordxDutch Год назад

      @@chonkgames appreciate it!! Can't wait to see your next videos.

  • @LoFiMonk
    @LoFiMonk 2 года назад +1

    This was cool. Can you add a FPS camera to this?

    • @chonkgames
      @chonkgames  2 года назад +3

      Thank you! I could absolutely publish a video on that, hopefully coming up soon! 🤗

  • @HelionGames
    @HelionGames 2 года назад +2

    🔥🔥🔥

  • @StickyLabDev
    @StickyLabDev 9 месяцев назад

    need the animation tutor

  • @diegoramos2518
    @diegoramos2518 10 месяцев назад

    everyone is like "thank you! omg!" but here i am wondering like... is everyone well versed in C# that they understand what's going on? cus I feel so dumb just blindly typing all this code not knowing exactly what's happening (to a certain extent i know what's happening, i just would never be able to come up with this code which is why im here), yeah everything is working as intended but its so fast, am i supposed to already know what all this is? idk it's frustrating because i know this will work for my project but if i wanted to do another project i know i will have to comeback to this or another tutorial on how to do something, i just dont feel like im learning. I appreciate that these are short videos, but each video turns into an hour session of me trying to understand whats happening.