Ultramarine in 46.040 but… it's glitched so it looks even more marine? (Trackmania)

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  • Опубликовано: 2 окт 2024
  • ИгрыИгры

Комментарии • 6

  • @abeldechenne6915
    @abeldechenne6915 3 месяца назад

    gg la run !

  • @MGMatthew
    @MGMatthew 3 месяца назад

    nice run, but why no risky fin?

    • @LucasGarron
      @LucasGarron  3 месяца назад

      I had only been playing Trackmania for a handful of hours at that point, my speed at the end wasn't consistent enough for a risky finish. 😆
      (But at some point I'll grind for the author time and go for it!)

    • @MGMatthew
      @MGMatthew 3 месяца назад

      @@LucasGarron ah I See, good Job nonetheless

  • @kaneros1997
    @kaneros1997 3 месяца назад

    nice run but what are those glitches?

    • @LucasGarron
      @LucasGarron  3 месяца назад

      A good question! I ran the export twice, for several hours each with two different 8K resolutions, and it happened both times. The parts at the end look like datamoshing due to an incorrect keyframe. Earlier on there seems to be an issue where passing through boosters jumps the timeline and moshes briefly. So my best guess would be some kind of buffer overflow or numeric precision artifact.