Can You Beat Halo: Reach Without Taking Any Damage?
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- Опубликовано: 7 сен 2024
- It’s been said that from the beginning, you know the end. And that it’s not about the destination, it’s about the journey. In this case, it’s about neither of those things. It’s about how much pain a 9 year old game can cause you. Can You Beat Halo Reach Without Taking Any Damage?
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Can You Beat Halo Reach Without Taking Any Damage? (in text form)
Reach begins with a cutscene showing the blue and green guy arriving at an outpost or something and listening in on a conversation between Carter and Holland. There’s some foreshadowing, an air ride, and taking Call of Duty back to its roots with boots on the ground gameplay. I was almost immediately bothered by the fact that the crosshair is not centered on the screen. But like one of the holes in my sock, I eventually stopped being afraid and got over it.
Unparalleled destruction was revealed, nobody knew what forces of evil were responsible for such reprehensible actions. After meeting with the civilians and attempting to murder them, we encountered the Covenant for the first time. The way this run works is rather simple: any time I take damage, I reload the last checkpoint. This forces me to get through any situation without taking damage since I can’t save-scum my way through it like I could in Fallout or Skyrim by making a new save every 7 seconds.
Also, something new you’ll notice on the screen is a timer and reset counter. The timer is self-explanatory and the reset counter isn’t necessarily for reset, it’s for the number of times I took damage and had to reset. I try to approximate how long certain difficult portions of a game take, but this provides more content. And if you’re wondering, yes, it was a nightmare to add the reset counter. I regretted it almost immediately.
Carter and I rode off a cliff when I tried to send him and Jorge to their death, it worked the 2nd time, we fought more Covenant, and rode to another area. The aliens beat us there. This revealed one of the annoying parts of Reach that would be present throughout the rest of the game, the unfortunate placement of checkpoints. In this instance, the checkpoint is when you’re still in the air, so failing means you wait until you land over and over and over again. It doesn’t seem like it would be that bad, but when you fail here you’re waiting 25 seconds just for the chance to try again.
The upside to combat in general is that everything your facing fires plasma based weapons. The projectiles are fast, but not so fast that they’re impossible to dodge. In close quarters it’s a fruitless endeavor, like putting the pieces of a broken coffee mug back together. When there’s some distance though, it’s more than possible to evade their shots. We had to wait a bit for Katherine to work her way into the door controls, you can tell she’s the worker because she has a robot hand. I took damage multiple times here. After several failures, I decided to just sit back and let the other Spartans do most of the work. They’re Spartans, they can’t end.