Regarding the handling thing, there might be something in the game's physics engine where the weight of something translates into increased momentum, meaning that you'd need a more extreme rotational/perpendicular/whatever vector in order to turn comparably to a lighter character. It may also just be a product of them moving slightly faster than the lighter characters, meaning that you are inherently going to take corners slightly wider irrespective of your handling.
@@josemari0831 "Irrespective of your handling" as in you have the same horizontal/rotational vector from the handling stat but the vector parallel to the direction you were facing on the previous frame is bigger bc you aren't turning while stationary. The handling stat is almost certainly just a number that is plugged into some rotational matrix to determine the direction vector in which force is applied the next time physics calculations are run, so Funky Kong is probably turning with the same "tightness" as a slower character with respect to his relative angle, and he likely even takes the same amount of time to move the same distance to the left/right. However, his previous frame's "forward" velocity/momentum vector is larger than slower/lighter characters', meaning he moves slightly further "forward" between each position calculation and thus has to move further along the track to achieve the same amount of left/right motion, resulting in him taking corners very slightly wider even if he has the same handling stat. That said, I've not gone and directly looked to see if there is a direct handling stat difference, so that may also be a thing that exacerbates it.
@@martinevans8984 okay dude like you know a lot of physics but actually it's simpler. the handling stat is just a number ad you said, and any combo that has the same number, will handle the same. like I mean for example funky kong in a good handling vehicle, or baby mario in a bad handling vehicle, they can have the same stat, and it will be the same. I tested it and its identical
1:26 I know exactly what you're talking about Rosalina just feels sluggish and slow in the Biddy Buggy even though she's faster than Daisy/Peach and her handling was around the same
Really hope Nintendo does something about the amount of shell spam going on. The game hasn't been very fun lately for me, I feel that I get trailed and red-shelled multiple times each lap. I wish they were more scarce so you had to use them wisely. It feels like when you take good lines and try your best to defend yourself it just doesn't matter because you can't beat the amount of shells coming from the players your ahead of.
Something about bikes, specifically scooty and the varmit are so unstable. I only play 200cc and these two bikes are very volatile. Maybe its the short wheel base but I feel like I am thrown into the air at strange angles from hitting small bumps. I wanted the varmit to be my main based on visuals driving with it compared to the biddy or pipe frame it feels unsure in its footing.
i reccomend using the animal crossing tires when possible rn actually, still solid mini turbo, higher speed, and theyve got the invincibility buff iirc, meaning youre less apt to get chained in the current item spam going on online
idk i just cant stop playing funky kong with the comet with rollers and cloud glider, i literally cant beat myself in speed trials with this combo using mr scooty rollers cloud glider
Regarding the handling thing, there might be something in the game's physics engine where the weight of something translates into increased momentum, meaning that you'd need a more extreme rotational/perpendicular/whatever vector in order to turn comparably to a lighter character. It may also just be a product of them moving slightly faster than the lighter characters, meaning that you are inherently going to take corners slightly wider irrespective of your handling.
that's literally the handling stat xd, I mean the handling it's not only how sharp you can turn, but also the ease of moving just left and right.
@@josemari0831 "Irrespective of your handling" as in you have the same horizontal/rotational vector from the handling stat but the vector parallel to the direction you were facing on the previous frame is bigger bc you aren't turning while stationary.
The handling stat is almost certainly just a number that is plugged into some rotational matrix to determine the direction vector in which force is applied the next time physics calculations are run, so Funky Kong is probably turning with the same "tightness" as a slower character with respect to his relative angle, and he likely even takes the same amount of time to move the same distance to the left/right.
However, his previous frame's "forward" velocity/momentum vector is larger than slower/lighter characters', meaning he moves slightly further "forward" between each position calculation and thus has to move further along the track to achieve the same amount of left/right motion, resulting in him taking corners very slightly wider even if he has the same handling stat.
That said, I've not gone and directly looked to see if there is a direct handling stat difference, so that may also be a thing that exacerbates it.
@@martinevans8984 okay dude like you know a lot of physics but actually it's simpler. the handling stat is just a number ad you said, and any combo that has the same number, will handle the same. like I mean for example funky kong in a good handling vehicle, or baby mario in a bad handling vehicle, they can have the same stat, and it will be the same. I tested it and its identical
@@martinevans8984just play the game man 🤦♂️😂
Can confirm that this is the best build for Funky Kong! 😎
Not surprised to see you here 🐸
1:26 I know exactly what you're talking about Rosalina just feels sluggish and slow in the Biddy Buggy even though she's faster than Daisy/Peach and her handling was around the same
Really hope Nintendo does something about the amount of shell spam going on. The game hasn't been very fun lately for me, I feel that I get trailed and red-shelled multiple times each lap. I wish they were more scarce so you had to use them wisely. It feels like when you take good lines and try your best to defend yourself it just doesn't matter because you can't beat the amount of shells coming from the players your ahead of.
I thought it was general knowledge that heavier characters had worse handling to compensate for the high top speeds
Same handling stat + faster speed = worse feeling handling
Hey I was the King Boo on Mr Scooty called ‘D’ was fun playing against ya!
The way the item sets seem to work now is that the first 2 items of a set are normal roulettes and anything after that is subjected to the rule
Something about bikes, specifically scooty and the varmit are so unstable. I only play 200cc and these two bikes are very volatile. Maybe its the short wheel base but I feel like I am thrown into the air at strange angles from hitting small bumps. I wanted the varmit to be my main based on visuals driving with it compared to the biddy or pipe frame it feels unsure in its footing.
i don't know how much more meta the dk waluigi class is but i probably would play funky kong more if it was in that class instead
Doesn't make sense they're butchering many of the popular characters
i reccomend using the animal crossing tires when possible rn actually, still solid mini turbo, higher speed, and theyve got the invincibility buff iirc, meaning youre less apt to get chained in the current item spam going on online
What tires are the animal crossing tires? Leaf ?
Personally I’ve found the funky on the varmit to be better than mr scuti
*scooty
idk i just cant stop playing funky kong with the comet with rollers and cloud glider, i literally cant beat myself in speed trials with this combo using mr scooty rollers cloud glider
I've been getting nothing but shrooms in the middle of a pack for the longest time man.
I think a lot of the item spam is just from a big influx of players because of the new content. A sign of good things imo.
Unfortunately my play group has noticed the effect even when playing among just ourselves.
Only if the Flame Runner returned
I've been having the same luck with the items all being mushrooms :( I don't know whats happening
16:55 "Like three people got taken on the line, so I will take the fifth.", wow
The goat
I am the one proud Ice Ice Outpost enjoyer
How do you get funky kong?
Booster course pass
Hi love your vids good job if you see this have a good day
You cool
4:10 that feels ironic, because dk mountain is actually last on my wave 6 ranking
the gameplay feels somewhat basic compared to the rest of the cup
Wii fans are so desperate for funky kong to be the meta and its honestly hilarious
Not necessarily meta just mad that he’s wario tier stats
I'm a simple man. I see bagging in the first 30 seconds, I like the video.