I haven't played OW since Rivals dropped, but they don't scratch the same itch at all for me. Not sure why people act like you can only play one or the other. Other than having heroes, the games don't even feel the same or close to each other at all. Both fun games, but they're not the same thing.
I agree, marvel rivals is not overwatch and overwatch Is not rivals, they both have different styles of play and pretty different strategy’s, similar concept but the gameplay is way different in my opinion
@@TwinBladeFury lol to be fair I have played other games more than both Rivals and OW. It isn't bad but it isn't THAT amazing either. Having Marvel super heroes definitely helped get people to try the game, but I'm not sold on longevity yet. Reminds me of DBZ sparking zero community where the game was designed for unbalanced fun and players tried to make it into something it wasn't and killed it.
@@normanparks7679The problem is they haven’t implemented since Marvel Rivals took over the hero shooter genre. More top streamers play it than overwatch has had in years.. Simply because they don’t switch back. The game those streamers blew up on like a timthetatman or pokimane, is no more. Well atleast it WAS no more, seem like they are bringing it back but too little to late. Marvel Rivals is here and it IS better
@@wizard8437 doesn't matter Abt that, I'm tired of people comparing these games. It's super annoying because I genuinely enjoy overwatch, it's far better with balance, and you don't have to worry about "ohh, no healers? Damn oh well lost game." Like bro I just want a team that can work together, if overwatch can do that and mr can't, then I'm picking overwatch. Just a better experience. Plus wtf is ironfist? Like seriously. Bro just kills you in the air for absolutely no reason whatsoever, same thing with spiderman and psylocke unpunished stupid impamentations of flankers, free kills and getaways. Stupid asf. At least overwatch is balanced. Sure they keep buffing and needing the same characters over and over, but they ARE Ajut trying to balance the game to make it an easy/fun experience. I personally think that psylocke, spiderman, and characters like that are so damn dumb. At least with characters like tracer, genji, even reaper are easy to punish if they make a wrong move. Balance is really nice to have.
@@normanparks7679funny how u say overwatch has better balancing wheres theirs not a single character in marvel rivals thats oppressive to fight meanwhile overwatch has a long history of oppressive heroes. Orisa, mauga, roadhog, sojourn, widowmaker, rammatra, baptise, brig, tracer, wrecking ball. Need i go on?
@@Invisibleboy999 LMAO that is a horrendous take man, truly horrendous. If you don't think Hela, Bucky, Hawkeye, Luna, Psylocke, etc. are oppressive idk who you're playing against but they don't have hands.
@titaniom77 I've had 2-2-2, 1-4-1, 1-3-2, 0-4-2 and 0-3-3 games in rivals and they were mostly fun. Yea it sucks not having a vanguard sometimes, but we forget how tanky some of the duelests can be.
@@secretlyaslug2325 agreed with both comments. I love the highs of playing with two tanks, but omg I hated having hog one tricks looking for priority passes making me suffer for an entire match I knew was a loss walking out the door. My hope is because priority pass system isn't a thing and the player base has actually evolved a lot that won't be a common occurrence anymore.
I don’t mind these changes tbh because her current 5v5 state after the buffs is just stupid. She’s a little over tuned and just annoying to play against. In lower ranks I’m sure she’s not an issue but she’s all I see in masters lobbies now.
In general I think higher cooldowns is a mistake. Tanks are just going to turtle at chokes. I think they should be potent but with less health. This is what 6v6ers like Avrl were asking for.
"Ball can set up ranged comps really well" also remember ball sigma was like the last time I remember overwatcb being collectively loved in like 2021 I think. Ball is great at dive but as long as theres someone to protet the team he can make space and disposition as the main tank while someone like sigma pokes from the back as an off tank.
Why would sig be the off tank in the back line? Balls whole job in ow1 with sigma was to create opportunities for the team and bait cooldowns. Ball has no way to protect and peel for the team idk I think I might’ve read your comment wrong but if I didn’t pls tell me your thought process
@jasonbornum640 role of a main tank is to create space and ultimately be the main focus of the fight. While yes maintanks can protect their allies, thats not their main job. Look at winston whos bubble can be used to protect others but is largely used to divide a team and eat up support cooldowns freeing up opportunities for his team. His ult goes further by making it one that doesnt really protect but does absolutely make space. Not to say main tanks don't protect, its just not their main job. Infact tanks like zarya, dva, sigma, these are all off tanks with a large focus on protecting their team rather than being the main focus and creating space. This isnt to say they can't make space but its not their main job. Roadhog kinda follows this, while he doesnt protect, he doesn't make space thus not being a main tank. Rammattra could definitley be reworked into a main tank his ult and nemesis blowing through shields and forcing people back on top of his own shield are great ways to make space while focusing attention on him. Ball makes space and forces attention onto him potentially baiting out cooldowns, all things winston also does. Main tanks can protect their team but they don't necessarily HAVE to.
It's just how gaming is now. People enjoy a change in pace for a little while, then get bored and mad about being stagnant. OW and even Rivals (yeah I know it's hip and cool to say people are Rivals mains now, but people will bored of that over time and and drop it as well.)
@@vegitohaze2081 no 6v6 is not "objectively" better. look up the word objectively. the game was changed to 5v5 for a reason. not saying it is better or worse, but saying that you cannot say for a fact 6v6 is better
At this point it's like saying "Burger King is better than Mcdonald's". Some will agree, others wont, but like you said, a little competition is never a bad thing so at the end of the day gamers win, either way.
@@0rnery0verwatchit’s also just common business knowledge U need competitors for ur product to succeed in the market if ur product doesn’t have competitors at all there are chances that ur product won’t survive which will lead to stocks decreasing and profit decreasing as well as popularity then leads to bankruptcy or should I say the part where the game actually dies Rivals being The OW killers is highly unlikely not defending ow here but saying highly unlikely coz rivals in the way is literally healthy for OW rn in order for them to do actually good in the future
and you're completely entitled to that opinion! Im also glad OW2 has competition but seeing 6v6 coming back sadly doesn't even excite me the way it would have a month ago anymore bc of rivals. been such a breath of fresh air! and their 20milkion players in a week and capping at like 450k concurrent players def shows the want for change in the hero shooting genre and the welcoming of it!
They have different feels as game Rivals feels closer to paladins then anything but even that's a bad comparison all the movement options along with it being mostly melee and 3rd person means that you play it differently
I completely understand the nerfs to health and cooldown reductions, but I am incredibly baffled as to why they did entire hero kit reversions as well. They have a hard enough time balancing things during seasons when they have three months to work on it, so why are they changing things so much for an experiment that they'll likely have no ability to balance through patches for the short run time it'll have? There are going to be clear and obvious winners and losers in this mode who will dominate the meta, and it'll be solely on Blizzard since they basically doomed the newer ones while favoring the old guard. I don't think this will work out (as much as I want it to) based on these confusing patch notes. Wouldn't it have made more sense to do health/armor nerfs and cooldown nerfs and leave basically everything else alone? They are dramatically increasing the number of variables in this "experiment" and won't have any good or usable data due to the wild nature of entire kit reversions. It's a different story if they do a patch similar to this in a week or so after seeing how certain heroes are better than others. If they're doing this because they did some internal playtesting and decided that's the best route, then I have a boat to sell them. I can't remember the last time they released an internally played patch that wasn't busted and requiring hotfixes near immediately to fix how overpowered or underpowered the heroes were. If they didn't do an internal playtest, then I wonder why they decided to change 100 different things about the tanks for an experiment without realizing that experiments are best performed with minimal variability besides the exact thing you want to test. This isn't a 6v6 experiment. This is a brand new 6v6 seasonal event based on what a few people at Blizzard imagine 6v6 would be now, and there's a huge difference.
Well, they need to do kit changes. They just always pick the wrong heroes for it. Invulnerabilities and massive burst healing needs the rework and you would see that tanks aren't as effective. They never learned from Goats.
Some of the 5v5 versions of tanks don’t function in 6v6. It’s pretty simple. Some heroes got to keep changes that doesn’t impact their gameplay that much in the 6v6 format, like Winston retaining his ranged poke, or orisa’s bongo ultimate getting replaced. But changes like Zarya’s bubble cooldowns being shared, roadhog’s pigpen, dva’s matrix uptime, orisa’s damage falloff fundamentally affect how they function or output value in a 6v6 environment. You are correct in that it’s still experimental, we haven’t seen how everything will shake out for each hero. It’s more than likely some of the changes will be unnecessary, but we will also likely see changes that will become critically necessary. Similar to how Roadhog needed a 5v5 soft rework with a new ability and a revised primary, we might need a Mauga 6v6 soft rework beyond tweaking cooldown numbers. (This could apply to multiple 5v5 exclusive tanks like Junker queen, Hazard, and Rammatra. However, I don’t think we’re likely to see that in the coming months unless 6v6 is super super successful and they commit to keeping the mode up and competitively viable.)
@@natebee3362 That's understandable as well, but the issue comes down to the sheer volume. When something in the patch fails to perform the way they expect, it's basically impossible to point out that the problem stems from changes to Tank A. It could be literally any number of the tanks causing the problem because they all got changed simultaneously. It could even be caused by any of the Damage or Support heroes who got hit. There's no telling. That's the major issue with how they approached this. Incremental changes are small and focused for a reason. This many large changes across such a huge pool of characters without any degree of prior non-Blizzard testing is going to be rough. It's why I can't call it a proper experiment, and neither should anyone else.
@@pre4edgcyour problem is that you view the base or origin state as the 5v5 hero ability which would be the wrong assumption. Moving heroes back to their original 6v6 state is what you'd want if you were interested in having a base to start from since we already know what that was like. You have it almost completely backwards, it would be folly to have kept it all the same because that would be the test with 1000 changes. I'd also wager a lot that your idea of what they're testing is way different than what they are actually testing
@michaelpurdon7032 That is indeed my origin point, because we have a slew of characters that didn't exist at that point, with most of them remaining relatively untouched in terms of their abilities. If kit reversions were good and proper for OW1 tanks for 6v6, then we should also expect kit reworks for the 5v5 tanks, but we didn't get that. Orisa wasn't reverted either, so that point is moot. They reverted for no apparent reason. We have OW1 events coming back soon with varying patch states, so it doesn't track that reverting on top of the various other nerfs will help here at all. It's entirely unnecessary.
I ain’t dropping rivals. Blizzard lost me at OW2 when they went 5v5. Everyone knew it was the wrong decision and theyfinally decide to “test” it when rivals is actually good and blows up. Too little too late. Blizzard should be ashamed of themselves
Imagine taking so long to release this after Marvel Rivals (which already comes with 6v6) and hoping people will come back or needing players to prove they want 6v6 by playing when they could've done this long ago when the debate first started. Blizzard really fumbling. I swear if they decide to cancel 6v6 changes cause "not enough players played to demand the change" then that is a MASSIVE OW L and shows how incompetent Blizz is.
They're basing it on the percentage of their player population, not overall player numbers. They aren't expecting 6v6 to suddenly make OW the most popular hero shooter again. Nobody is expecting that when the shiny new game is here. They're seeing if the people still around playing OW want this experience over the current one.
@@untapped8776The problem is that a large percentage that would have played the 6v6 have left and is playing MR. That’s why he said at the beginning of the video some of us are gonna have to stop playing MR and play OW 6v6 to see if you want it but they did this to late. Most won’t come back
I managed to not finish my Battle Pass last season, so every time I think I want to play Overwatch 2 I remember that, and it pisses me off because I feel like I wasted my money, which causes me to not want to play anymore. Marvel Rivals Season Passes don't expire as long as you bought it during the season it came out. Come on Blizzard, get with the times and stop punishing your player base.
I have no idea what they are thinking with pitting us against 2 tanks per team and NOT nerfing their damage across the board. The big damage and health buffs going into OW2 were compensation for there being only 1 tank per team, and the decide to just... leave it. I'd much rather they leave many of the ability improvements and nerf their health and damage, but they did the exact opposite.
honestly based off of The role passive becoming more effective against tanks the crit reduction being taken away the extra ult charge and the cooldown stuff I think all the extras health will mean nothing they will probably kill the same and and die faster if they dont have the other tank pealing for them I think the supports might run the game considering they will have much more ult charge available and the DPS passive getting the nerf
@@alexanderhernandez2403 That seems optimistic to me. Tanks never had crit protection in OW1, nor the extra health and damage, so they are still straight up buffed compared to back then. The dps passive means a little something, but there's still a BUNCH of stuff that was nerfed because it was too good against tanks that didn't get reverted, so I'm not sure that isn't still in their favor. The only ways tanks are going to die faster is if both tanks are playing aggro because they'd rather rack up kills than win (and who can blame them if the alternative is a game of playing "shoot through the choke" until stalemate. Better to not worry about winning and actually have some fun.) Personally, I predict a return to most games being a drawn out affair of both sides shooting through the same choke for most of the game because it's damn near impossible to move into the defending team unless they make a significant mistake. Hell, there are already plenty of games like that with one tank per team, it can only get worse with two.
@@jackobatgaming we'll definitely have to play and see, but there's been a lot of damage creep since we went from 6v6. Not to mention non of the tank busters were nerfed and some were even buffed looking at other video's. So I really don't think the health is going to make them strong at all. its not a good measurement of "tackiness" by any measure. cuz 100 white HP makes a very small difference on a slow character whos hit box is 3x the size of most others. as for damage, they didn't revert the health buffs from season 9 and tanks dont have the DPS Passive to fight pocket healing. and a tank is only effectively pocketed with armor or high damage reduction. Not to mention they did get DPS nerfs, since less frequent cooldowns means less damage. I do think we will regularly stalemate, and I do think the tanks will be strong, but only in synergy, I think otherwise they will explode left and right because in almost every other way they will be under kited. I think they got the ability nerfs along with sustain not meant to match the environment and technically lower DPS. And I think this oversight came from the dev's thinking of this experiment as making the tanks OW1 tanks when it should be putting the OW2 into a 6v6 format.
Folks not even knowing SUPPORT synergies (like picking Zen and Mercy and then not noticing what dps or tanks they have), makes me just KNOW folks wont have any idea about tank synergies and get mowed down
First ever game I played was tank and the other person locked Hog. We are so back... NGL, everything I've ever hated from 2021 is back front and center in this latest experiment.
“Nobody cares about Overwatch it sucks” *comes to watch a video about Overwatch as soon as it drops* I don’t understand why people can’t just enjoy the things they like and move on from the things they don’t lol
I support the content creator because I like them and used to love this game, I will still criticise this game cause it’s bad and support rivals cause it’s better
@ I am also having fun with Rivals and I think constructive criticism is good but most comments are “no one cares about OW, This game sucks, OW is dead, etc” if that’s how you (people) feel then don’t voluntarily watch content about a game you (people) “hate”. As someone who used to play COD religiously, I don’t go out of my way to watch/bash videos that have to do with COD. It’s not a secret that OW isn’t what it used to be but it’s still a fun game to play at times. If you (people) don’t like it, don’t engage in the content. The OW community is always looking for a reason to get pissy but refuses to leave for some reason
Big fan of the idea to revert Hog to his off-tank/3rd-dps role for the 6v6... I just hope it's not super weak (as I would expect it to be) and overplayed (which I also unfortunately expect it to be)
When talking about the tank heath changes you forgot to mention that the Role passive no longer gives the 150 extra health. So, for example, Ramatras health in his base form ist NOT getting buffed. On life he has 400 (250 + 150 because of Role Passive) now he has 375.
Then: "Overwatch 1 was so much better" *makes things like overwatch 1* Now: "wtf why are they making it like overwatch 1? Massive L" You just cant please anyone these days.
Too little too late, 20 million on Rivals rn. How many times is the OW community going to let the devs betray it and then still come back for seconds and thirds?
why has it taken them so long to reduce numbers. the tanks aren't crazy strong. but together it would be very hard to deal with. we've been asking for months and months to balance and change certain heroes. with literally nothing. but "oh we're doing a LIMITED 6v6 event where everything is getting changed." i miss the ow1 devs.
They didn’t get the memo lol Like this isn’t Overwatch classic They’re reverting actually good things with hog and rein. But who knows maybe it’s better
Rein and Hog need those nerfs for the 6v6, because in 5v5, they’re already good, better than good. If they remain supreme, it won’t be fair to other roles.
Thought these were for all gamemodes when I first saw them & was so annoyed, but thankfully they are only for 6v6. In the rare times I play OW I'll still be sticking with 5v5.
This is the most useful discussion of the changes from the top OW content creators. I’ve played a few hours of 6v6 and most of the predictions resonate with me. My feel is that tank damage output is currently a little too high - for most tanks - and could be tuned down a bit. Other than that, Overwatch is BACK! Enjoying this mode. This is the *real* deal.
I kinda wish they made stomp have the genji dash thing where it goes off cooldown if you get a kill. Mauga would be much more rewarding if they focused on stomp. They could also make cardiac just a straight heal or damage reduction, it’s less skillful but would be better for his balance I think. Make it like adaptive shields but it applies healing and not over health. They could also increase his passive over-health creation. I think that would promote shooting squishy characters. If they did all of that they could nerf his damage or go and make him more fun to play against
It’s going to take a lot more than one patch to properly balance, but given time, this is so much better for the game. Playing tank won’t be a dreaded chore anymore. More combinations means more tactics and possibilities, which means more fun. Now let’s see those grav meteors and terasurge minefields do what they were destined to do!
After playing some matches, I really enjoyed playing tank. It's also even better then in OW1 because there is less shields and there are more options due to new tanks in OW2. So far I have played more then 30 matches queued as a tank and it's a blast.
I honestly feel like they want to see the 6vs6 test to fail, a lot of changes wasn't just nerfs but they brought beck clunkiness to tank role. Also i think that mauga on low rank will shine, another big target to fire it's a pure bliss for him, i wonder if the duo with hog could work 👀
It took marvel rivals to see that changing it to 5v5 was bad. After years of doubling down or making fun of your players for wanting 6v6 the people who made ow 2 finally realized they were dumb to do that
You realize this is just a test that they announced months ago because of the whiny little babies who keep complaining that they want 6v6 right? And had nothing to do with marvel "overwatch from temu" rivals?
Marvel Rivals - "I know you’re out there. I can feel you now. I know that you’re afraid. You’re afraid of us. You’re afraid of change. I don’t know the future. I didn’t come here to tell you how this is going to end. I came here to tell you how it’s going to begin. I’m going to hang up this phone and then I’m going to show these people what you don’t want them to see. I’m going to show them a world without you."
Legit have no touched OW after 6 years since rivals dropped and I’m surprised at myself. I’m just glad I don’t have a to be a sweat anymore and can just be Spider-Man
and they keep fucking over reinhardt. I don't know why they removed all the features that made him kinda fun in 5v5. No one wants to be a fucking rectangle bot.
I've been having a great time with the 6v6 mode. It feels like you can actually kill tanks, rather than trying to chip down an overbearing 1000HP supertank. It feels like Overwatch, not like whatever the hell we've been playing for the past 2 years.
Man I was addicted to this game for years but it just got so shit and frustrating that I just stopped playing like 2 months ago and never had the urge to play again
Personally, my biggest issue with OW is that competitive is still broken. I just can't understand why is it that when someone quits out of frustration or lags out, the team who lost a member shouldn't receive a loss and loss of rep, and the other team gets rewarded for the win, as far as the person who left they get hit with the penalty. Until they fix that, I'll start playing OW again. It's off-topic but a big issue that doesn't seem to be getting any attention. My 2cents.
that is a way too exploitable system. every competitive mode in any shooter still gives you a loss if you lose a teammate. that's just how it needs to be
I think if you give the mauga an sig or a rein it would make him much better and less frustrating to play… you can play around your other tank and not just be CCd into oblivion. I personally do not think that he would be more of a liability I just think you would have to play him differently than in 5 v 5 maybe play on an angle or on a side lane instead of being in main. Maybe just play off of your other tanks aggression. Idk makes sense to me.
If 6v6 means the QOL changes go away, why should anyone want it back? They reduced Rein's control during charge? Are you kidding? Why? Charge takes an entire year to get going on, and its not really _that_ fast. Absolutely absurd. They also make the tanks so much less tanky that they'll just end up playing dead by daylight in spawn again when they get killed off cooldown.
As a support main, I’m happy for the tank nerfs since there will be 2 tanks now. But, these changes do feel huge. I’m not sure if I’d migrate to tank queue, and isn’t that the problem OW1 faced? Tank population declined.
I kinda sick of overwatch constantly changing values to make the game feel different. The more they tune then reverse the changes makes it feel like they don't know what they are doing.
I honestly don’t think that hazard nerf is that bad, definitely needed tho, i’ve been playing the hell out of him and I honestly thought it was odd How often I was getting my ultimate, like I honestly think it took me only 30 seconds to get my ultimate back one time, I was doing really good that game but still seemed way to fast
Well might visit OW again... 5v5 (and of course all the lies etc.) killed OW for me. I never liked idea of one class being stronger than rest (which is how I felt about tanks). In former OW you could in most cases 1v1 anyone (of course some classes were stronger against some), but in OW2 it felt that tanks are made simply stronger than rest of roster. In same time, do I really want to play game in which I see no future? Hard to say...
super excited for 6v6 again but i must say some of these changes seem very very odd. reverting certain heroes to have things that we collectively decided were awful even when the game was 6v6. bap getting 100 healing on regen burst was one that i remember there being so much heated argument over. he could apply it to a flanker similarly to a stronger inspire and then they could just go feed for 5 seconds where they essentially had 300ish health.
We got Overwatch 1 before GTA VI ??? 😂
Overwatch 1 2
overwatch the pre sequel???
I haven't played OW since Rivals dropped, but they don't scratch the same itch at all for me. Not sure why people act like you can only play one or the other. Other than having heroes, the games don't even feel the same or close to each other at all. Both fun games, but they're not the same thing.
They don't feel the same because Rivals is actually fun.
@@JeromePhiffer exactly. it’s in our best interest as consumers that both of these games succeed so they can improve each other .
I agree, marvel rivals is not overwatch and overwatch
Is not rivals, they both have different styles of play and pretty different strategy’s, similar concept but the gameplay is way different in my opinion
@@TwinBladeFury lol to be fair I have played other games more than both Rivals and OW. It isn't bad but it isn't THAT amazing either. Having Marvel super heroes definitely helped get people to try the game, but I'm not sold on longevity yet. Reminds me of DBZ sparking zero community where the game was designed for unbalanced fun and players tried to make it into something it wasn't and killed it.
Disingenuous extremitism I'm afraid.
Let’s call this the “Marvel Rivals” patch
They've been talking about this since before rivals even touched the industry.
@@normanparks7679The problem is they haven’t implemented since Marvel Rivals took over the hero shooter genre. More top streamers play it than overwatch has had in years..
Simply because they don’t switch back. The game those streamers blew up on like a timthetatman or pokimane, is no more.
Well atleast it WAS no more, seem like they are bringing it back but too little to late. Marvel Rivals is here and it IS better
@@wizard8437 doesn't matter Abt that, I'm tired of people comparing these games. It's super annoying because I genuinely enjoy overwatch, it's far better with balance, and you don't have to worry about "ohh, no healers? Damn oh well lost game." Like bro I just want a team that can work together, if overwatch can do that and mr can't, then I'm picking overwatch. Just a better experience. Plus wtf is ironfist? Like seriously. Bro just kills you in the air for absolutely no reason whatsoever, same thing with spiderman and psylocke unpunished stupid impamentations of flankers, free kills and getaways. Stupid asf. At least overwatch is balanced. Sure they keep buffing and needing the same characters over and over, but they ARE Ajut trying to balance the game to make it an easy/fun experience. I personally think that psylocke, spiderman, and characters like that are so damn dumb. At least with characters like tracer, genji, even reaper are easy to punish if they make a wrong move. Balance is really nice to have.
@@normanparks7679funny how u say overwatch has better balancing wheres theirs not a single character in marvel rivals thats oppressive to fight meanwhile overwatch has a long history of oppressive heroes. Orisa, mauga, roadhog, sojourn, widowmaker, rammatra, baptise, brig, tracer, wrecking ball. Need i go on?
@@Invisibleboy999 LMAO that is a horrendous take man, truly horrendous. If you don't think Hela, Bucky, Hawkeye, Luna, Psylocke, etc. are oppressive idk who you're playing against but they don't have hands.
*sojourn finally feels fluid in gameplay loop*
devs: “and i took that personally”
(joking lmfao pls don’t come for me in the comments yall)
Soujorn is the one DPS that got nerfed as hard as brig lmao
@@ghoulbuster1 if we had the old dev team she would probably be ow 2 brig, imagine going through months of soujorn+mercy being meta.
@@wyvzrnMercy has been trash since season 9 tho, I think if your niche is pocketing one specific hero in the game, it’s a bit too niche~~
@@heisann8437 specifically with sojourn, mercy was rlly good cause of sojourn being so powerful
man, waiting until right after Rivals dropped is such filthy 6v6 sabotage
cope
You're playing 2-2-2 in rivals? I only get 1-4-1 games
@titaniom77
I've had 2-2-2, 1-4-1, 1-3-2, 0-4-2 and 0-3-3 games in rivals and they were mostly fun. Yea it sucks not having a vanguard sometimes, but we forget how tanky some of the duelests can be.
@@titaniom771-3-2 is more common in my games
They would be sabotaging the entire game if that was their goal.
I love playing tank in a two tank environment, it's my favorite because you can synergize or cover diff areas
Until your 2nd tank is hog and its suffering for 10 minutes straight.
@@secretlyaslug2325 agreed with both comments. I love the highs of playing with two tanks, but omg I hated having hog one tricks looking for priority passes making me suffer for an entire match I knew was a loss walking out the door.
My hope is because priority pass system isn't a thing and the player base has actually evolved a lot that won't be a common occurrence anymore.
Cuz it was designed to 6vs6 and then 2018 happened and they made a shitsandwitch
1 tank is depressing, especially when one tank is simply better than the other
@@secretlyaslug2325the crazy thing tho is you can swap to something that might work with hog. Zarya always gets a lot of free energy off hog.
“We want sojourn to feel like the railgun hero so here are some buffs”
Also blizzard:
Fr their handling of her is so ass
I don’t mind these changes tbh because her current 5v5 state after the buffs is just stupid. She’s a little over tuned and just annoying to play against. In lower ranks I’m sure she’s not an issue but she’s all I see in masters lobbies now.
Sojourn was aids to fight, just constantly having max charge railgun is genuinly worse to fight than widow
@@calus_bath_waterand now that it’s not as bad, where is widow’s at?
What is the point of having these abilities with 15+ secons cooldowns? Mauga is barely more than a shootbot at this point
In general I think higher cooldowns is a mistake. Tanks are just going to turtle at chokes. I think they should be potent but with less health. This is what 6v6ers like Avrl were asking for.
Wasn't he already?
"Ball can set up ranged comps really well" also remember ball sigma was like the last time I remember overwatcb being collectively loved in like 2021 I think.
Ball is great at dive but as long as theres someone to protet the team he can make space and disposition as the main tank while someone like sigma pokes from the back as an off tank.
Why would sig be the off tank in the back line? Balls whole job in ow1 with sigma was to create opportunities for the team and bait cooldowns. Ball has no way to protect and peel for the team idk I think I might’ve read your comment wrong but if I didn’t pls tell me your thought process
@jasonbornum640 role of a main tank is to create space and ultimately be the main focus of the fight. While yes maintanks can protect their allies, thats not their main job. Look at winston whos bubble can be used to protect others but is largely used to divide a team and eat up support cooldowns freeing up opportunities for his team. His ult goes further by making it one that doesnt really protect but does absolutely make space. Not to say main tanks don't protect, its just not their main job. Infact tanks like zarya, dva, sigma, these are all off tanks with a large focus on protecting their team rather than being the main focus and creating space. This isnt to say they can't make space but its not their main job.
Roadhog kinda follows this, while he doesnt protect, he doesn't make space thus not being a main tank.
Rammattra could definitley be reworked into a main tank his ult and nemesis blowing through shields and forcing people back on top of his own shield are great ways to make space while focusing attention on him.
Ball makes space and forces attention onto him potentially baiting out cooldowns, all things winston also does. Main tanks can protect their team but they don't necessarily HAVE to.
Id staying back and peeling for teammates was the goal then dva is a main tank.
@@jasonbornum640ball creates space by drawing attention from the enemy team
Blizzard not even IN GAME announcing 6v6 is available to play tells you exactly what they want from this "test" outcome...
Once people play 6v6 for a bit they will start to complain just as they do for 5v5 now
At least it will be more fun, people will always complain anyway. 6v6 is objectively better.
Sometimes you have to let ppl go through the motions lol
It's just how gaming is now. People enjoy a change in pace for a little while, then get bored and mad about being stagnant. OW and even Rivals (yeah I know it's hip and cool to say people are Rivals mains now, but people will bored of that over time and and drop it as well.)
@@vegitohaze2081 no 6v6 is not "objectively" better. look up the word objectively. the game was changed to 5v5 for a reason. not saying it is better or worse, but saying that you cannot say for a fact 6v6 is better
Better having players that complains that not having players at all!
Played rivals a bit. Like it, but don't see how it's better than overwatch in any way. Competition is good though.
At this point it's like saying "Burger King is better than Mcdonald's". Some will agree, others wont, but like you said, a little competition is never a bad thing so at the end of the day gamers win, either way.
@@0rnery0verwatch Actually so real
@@0rnery0verwatchit’s also just common business knowledge
U need competitors for ur product to succeed in the market if ur product doesn’t have competitors at all there are chances that ur product won’t survive which will lead to stocks decreasing and profit decreasing as well as popularity then leads to bankruptcy or should I say the part where the game actually dies
Rivals being The OW killers is highly unlikely not defending ow here but saying highly unlikely coz rivals in the way is literally healthy for OW rn in order for them to do actually good in the future
and you're completely entitled to that opinion! Im also glad OW2 has competition but seeing 6v6 coming back sadly doesn't even excite me the way it would have a month ago anymore bc of rivals. been such a breath of fresh air! and their 20milkion players in a week and capping at like 450k concurrent players def shows the want for change in the hero shooting genre and the welcoming of it!
They have different feels as game
Rivals feels closer to paladins then anything but even that's a bad comparison all the movement options along with it being mostly melee and 3rd person means that you play it differently
I completely understand the nerfs to health and cooldown reductions, but I am incredibly baffled as to why they did entire hero kit reversions as well. They have a hard enough time balancing things during seasons when they have three months to work on it, so why are they changing things so much for an experiment that they'll likely have no ability to balance through patches for the short run time it'll have? There are going to be clear and obvious winners and losers in this mode who will dominate the meta, and it'll be solely on Blizzard since they basically doomed the newer ones while favoring the old guard.
I don't think this will work out (as much as I want it to) based on these confusing patch notes. Wouldn't it have made more sense to do health/armor nerfs and cooldown nerfs and leave basically everything else alone? They are dramatically increasing the number of variables in this "experiment" and won't have any good or usable data due to the wild nature of entire kit reversions. It's a different story if they do a patch similar to this in a week or so after seeing how certain heroes are better than others.
If they're doing this because they did some internal playtesting and decided that's the best route, then I have a boat to sell them. I can't remember the last time they released an internally played patch that wasn't busted and requiring hotfixes near immediately to fix how overpowered or underpowered the heroes were. If they didn't do an internal playtest, then I wonder why they decided to change 100 different things about the tanks for an experiment without realizing that experiments are best performed with minimal variability besides the exact thing you want to test.
This isn't a 6v6 experiment. This is a brand new 6v6 seasonal event based on what a few people at Blizzard imagine 6v6 would be now, and there's a huge difference.
Well, they need to do kit changes. They just always pick the wrong heroes for it. Invulnerabilities and massive burst healing needs the rework and you would see that tanks aren't as effective. They never learned from Goats.
Some of the 5v5 versions of tanks don’t function in 6v6. It’s pretty simple. Some heroes got to keep changes that doesn’t impact their gameplay that much in the 6v6 format, like Winston retaining his ranged poke, or orisa’s bongo ultimate getting replaced.
But changes like Zarya’s bubble cooldowns being shared, roadhog’s pigpen, dva’s matrix uptime, orisa’s damage falloff fundamentally affect how they function or output value in a 6v6 environment. You are correct in that it’s still experimental, we haven’t seen how everything will shake out for each hero. It’s more than likely some of the changes will be unnecessary, but we will also likely see changes that will become critically necessary.
Similar to how Roadhog needed a 5v5 soft rework with a new ability and a revised primary, we might need a Mauga 6v6 soft rework beyond tweaking cooldown numbers. (This could apply to multiple 5v5 exclusive tanks like Junker queen, Hazard, and Rammatra. However, I don’t think we’re likely to see that in the coming months unless 6v6 is super super successful and they commit to keeping the mode up and competitively viable.)
@@natebee3362 That's understandable as well, but the issue comes down to the sheer volume. When something in the patch fails to perform the way they expect, it's basically impossible to point out that the problem stems from changes to Tank A. It could be literally any number of the tanks causing the problem because they all got changed simultaneously. It could even be caused by any of the Damage or Support heroes who got hit. There's no telling. That's the major issue with how they approached this.
Incremental changes are small and focused for a reason. This many large changes across such a huge pool of characters without any degree of prior non-Blizzard testing is going to be rough. It's why I can't call it a proper experiment, and neither should anyone else.
@@pre4edgcyour problem is that you view the base or origin state as the 5v5 hero ability which would be the wrong assumption. Moving heroes back to their original 6v6 state is what you'd want if you were interested in having a base to start from since we already know what that was like. You have it almost completely backwards, it would be folly to have kept it all the same because that would be the test with 1000 changes.
I'd also wager a lot that your idea of what they're testing is way different than what they are actually testing
@michaelpurdon7032 That is indeed my origin point, because we have a slew of characters that didn't exist at that point, with most of them remaining relatively untouched in terms of their abilities. If kit reversions were good and proper for OW1 tanks for 6v6, then we should also expect kit reworks for the 5v5 tanks, but we didn't get that. Orisa wasn't reverted either, so that point is moot. They reverted for no apparent reason. We have OW1 events coming back soon with varying patch states, so it doesn't track that reverting on top of the various other nerfs will help here at all. It's entirely unnecessary.
I don't understand all the cooldown nerfs. Pressing buttons is fun! Shorter cooldowns + weaker abilities > Longer cooldowns + stronger abilities
Pressing buttons is only fun if they feel impactful, so there's a sweet spot between cool down and impact
I ain’t dropping rivals. Blizzard lost me at OW2 when they went 5v5. Everyone knew it was the wrong decision and theyfinally decide to “test” it when rivals is actually good and blows up. Too little too late. Blizzard should be ashamed of themselves
relax, just like every other marvel game, it’ll die too.
A lot of people were hyping up the 5v5 bro
Do you not realize how massive the marvel brand is? @@mitch123488
No one ask for 5v5 all they have to do is balance a couple of heroes.
Brother nobody cares, if you want to play overwatch from wish you are free to do so
I've been on an extended OW break. Looking forward to coming back for a bit to give them some data.
Imagine taking so long to release this after Marvel Rivals (which already comes with 6v6) and hoping people will come back or needing players to prove they want 6v6 by playing when they could've done this long ago when the debate first started. Blizzard really fumbling. I swear if they decide to cancel 6v6 changes cause "not enough players played to demand the change" then that is a MASSIVE OW L and shows how incompetent Blizz is.
They're basing it on the percentage of their player population, not overall player numbers.
They aren't expecting 6v6 to suddenly make OW the most popular hero shooter again. Nobody is expecting that when the shiny new game is here.
They're seeing if the people still around playing OW want this experience over the current one.
@@untapped8776The problem is that a large percentage that would have played the 6v6 have left and is playing MR. That’s why he said at the beginning of the video some of us are gonna have to stop playing MR and play OW 6v6 to see if you want it but they did this to late. Most won’t come back
This is me exactly. Ive been a supporter of 6v6 but I'm on MR now.
OW has been ignoring me since the last patch in OW1..
@RahemtheDream13 yup that's me, MR is too fun right now to play an inferior game
If thr game dies we at least have rivals to rise from the ashes I guess
I managed to not finish my Battle Pass last season, so every time I think I want to play Overwatch 2 I remember that, and it pisses me off because I feel like I wasted my money, which causes me to not want to play anymore. Marvel Rivals Season Passes don't expire as long as you bought it during the season it came out. Come on Blizzard, get with the times and stop punishing your player base.
They are with the times. It's Marvel Rivals that is being progressive
I have no idea what they are thinking with pitting us against 2 tanks per team and NOT nerfing their damage across the board. The big damage and health buffs going into OW2 were compensation for there being only 1 tank per team, and the decide to just... leave it. I'd much rather they leave many of the ability improvements and nerf their health and damage, but they did the exact opposite.
That’s what I thought, having too much health makes tanks less fun if they don’t have abilities
honestly based off of The role passive becoming more effective against tanks
the crit reduction being taken away
the extra ult charge and the cooldown stuff I think all the extras health will mean nothing
they will probably kill the same and and die faster if they dont have the other tank pealing for them
I think the supports might run the game considering they will have much more ult charge available and the DPS passive getting the nerf
@@alexanderhernandez2403 That seems optimistic to me. Tanks never had crit protection in OW1, nor the extra health and damage, so they are still straight up buffed compared to back then. The dps passive means a little something, but there's still a BUNCH of stuff that was nerfed because it was too good against tanks that didn't get reverted, so I'm not sure that isn't still in their favor. The only ways tanks are going to die faster is if both tanks are playing aggro because they'd rather rack up kills than win (and who can blame them if the alternative is a game of playing "shoot through the choke" until stalemate. Better to not worry about winning and actually have some fun.) Personally, I predict a return to most games being a drawn out affair of both sides shooting through the same choke for most of the game because it's damn near impossible to move into the defending team unless they make a significant mistake. Hell, there are already plenty of games like that with one tank per team, it can only get worse with two.
@@jackobatgaming we'll definitely have to play and see, but there's been a lot of damage creep since we went from 6v6. Not to mention non of the tank busters were nerfed and some were even buffed looking at other video's. So I really don't think the health is going to make them strong at all. its not a good measurement of "tackiness" by any measure. cuz 100 white HP makes a very small difference on a slow character whos hit box is 3x the size of most others.
as for damage, they didn't revert the health buffs from season 9 and tanks dont have the DPS Passive to fight pocket healing. and a tank is only effectively pocketed with armor or high damage reduction. Not to mention they did get DPS nerfs, since less frequent cooldowns means less damage.
I do think we will regularly stalemate, and I do think the tanks will be strong, but only in synergy, I think otherwise they will explode left and right because in almost every other way they will be under kited.
I think they got the ability nerfs along with sustain not meant to match the environment and technically lower DPS.
And I think this oversight came from the dev's thinking of this experiment as making the tanks OW1 tanks when it should be putting the OW2 into a 6v6 format.
there's still time to change it to "Your Rival" xD
No chance im dropping Rivals for this - its just to late. If your ex cheetet on u multiple times for years the love is just gone
Same
MR to me feels like a bad mobile game version of OW
No one who actually likes overwatch wants this so it is, in fact, beneficial that you'd ignore it.
good luck with your 5v5 game guys
is this patch some sort of self sabotage attempt?
Seems like it. Major oof
Meanwhile, I just saw Marvel Rivals post that 20 million players have officially signed up for Rivals. 😂
Folks not even knowing SUPPORT synergies (like picking Zen and Mercy and then not noticing what dps or tanks they have), makes me just KNOW folks wont have any idea about tank synergies and get mowed down
First ever game I played was tank and the other person locked Hog. We are so back...
NGL, everything I've ever hated from 2021 is back front and center in this latest experiment.
Too little too late
Yeah dude they have had such a long time. This wreaks or desperation 😂
“Nobody cares about Overwatch it sucks” *comes to watch a video about Overwatch as soon as it drops* I don’t understand why people can’t just enjoy the things they like and move on from the things they don’t lol
I support the content creator because I like them and used to love this game, I will still criticise this game cause it’s bad and support rivals cause it’s better
@ I am also having fun with Rivals and I think constructive criticism is good but most comments are “no one cares about OW, This game sucks, OW is dead, etc” if that’s how you (people) feel then don’t voluntarily watch content about a game you (people) “hate”. As someone who used to play COD religiously, I don’t go out of my way to watch/bash videos that have to do with COD. It’s not a secret that OW isn’t what it used to be but it’s still a fun game to play at times. If you (people) don’t like it, don’t engage in the content. The OW community is always looking for a reason to get pissy but refuses to leave for some reason
Sometimes I just want to laugh at a pig rolling and smearing himself in the mud. Because its funny.
It would be cool if you streamed tank again on the 6v6 patch
"theyre really wanting you to play rein in 6v6" makes him feel worse in alnost every way
Big fan of the idea to revert Hog to his off-tank/3rd-dps role for the 6v6... I just hope it's not super weak (as I would expect it to be) and overplayed (which I also unfortunately expect it to be)
Tanks are about to have so much fun getting melted every fight. Don't think I'll be coming back to the game for this one.
You will have to be mindful about every position you take aka skill based gameplay
Lol so when Marvel Rivals reveals their Winter Season, thats when they wanna push out 6v6 and all their other anticipated changes?
Do you have a MARVEL Rival's Specific Channel?
Tanks still busted. Insane.
Dps doom??? 😢
When talking about the tank heath changes you forgot to mention that the Role passive no longer gives the 150 extra health.
So, for example, Ramatras health in his base form ist NOT getting buffed.
On life he has 400 (250 + 150 because of Role Passive) now he has 375.
I dont understand why they removed one of the fire strikes charges
Then: "Overwatch 1 was so much better"
*makes things like overwatch 1*
Now: "wtf why are they making it like overwatch 1? Massive L"
You just cant please anyone these days.
classic was fun I don't get what you're talking about
@alessiofe so I'm assuming you enjoy playing the 6v6 experiment then?
@@Bigzoe202Gaming of course, I'll dominate with Winton exactly as I did in classic and do in retail. I play where monkeh is.
They should move Doom back to dps
Agreed. Doomfist isn't disruptive enough nor lethal enough as a tank in 6v6
Too little too late, 20 million on Rivals rn. How many times is the OW community going to let the devs betray it and then still come back for seconds and thirds?
Gluttons for punishment I guess 🤷🏻♂️
20 million?
@@comq01 yup, announced earlier today that they reached 20 mil world wide
Go away bot 🤖
Yeah, I'm sure everyone will have no complaints about rivals in a few months. Perfect game, perfect devs.
Please tell me all of those changes only affect 6v6 gamemode, if they dont then am leavin game lol
why would the 6v6 balance patch affect 5v5. the only changes going to 5v5 are the hazard and sojourn changes from the hotfix patch
why has it taken them so long to reduce numbers. the tanks aren't crazy strong. but together it would be very hard to deal with. we've been asking for months and months to balance and change certain heroes. with literally nothing. but "oh we're doing a LIMITED 6v6 event where everything is getting changed." i miss the ow1 devs.
It's because they don't care.
They didn’t get the memo lol
Like this isn’t Overwatch classic
They’re reverting actually good things with hog and rein. But who knows maybe it’s better
Rein and Hog need those nerfs for the 6v6, because in 5v5, they’re already good, better than good.
If they remain supreme, it won’t be fair to other roles.
What are these balances bro.
This is panic changes, because everbody shifted to Marvels Rivals including me. Bye bye OW
where's that at?
Role que is fine but they need to be able to switch a role with a teammate when needed. The reason I play open que
Thought these were for all gamemodes when I first saw them & was so annoyed, but thankfully they are only for 6v6. In the rare times I play OW I'll still be sticking with 5v5.
Did sombra not get touched?
Has anyone played the test yet? As a 6v6 enthusiast I completely love it just as I thought I would. How do others feel?
Bro seething it’s an event my guy 😭😅
This is the most useful discussion of the changes from the top OW content creators. I’ve played a few hours of 6v6 and most of the predictions resonate with me. My feel is that tank damage output is currently a little too high - for most tanks - and could be tuned down a bit. Other than that, Overwatch is BACK! Enjoying this mode. This is the *real* deal.
3:16 What is this? Can we get DPS Doomfist back. Rising Upercut!
That's the only thing that would get me to come back, guaranteed. Doomfist main from OW1 and effectively lost my character
The 6v6 mode is so much fun
Freedo low-key wants this to fail so bad so he can go back to saying 6v6 are flat earthers and telling us he told us so
You noticed too, huh?
Hope it doesn't
Already preparing your excuses when this fails because no one but a small whining player base wants 6v6 eh. Good job
@_korbo_ we'll see , keep making a clown out of yourself until then
Is it Live rn on console ?
Yes
Maybe is my internet, but it runs horrendous on xbox series x on frame rate mode.
Resolution mode runs a lot better.
I kinda wish they made stomp have the genji dash thing where it goes off cooldown if you get a kill. Mauga would be much more rewarding if they focused on stomp. They could also make cardiac just a straight heal or damage reduction, it’s less skillful but would be better for his balance I think. Make it like adaptive shields but it applies healing and not over health. They could also increase his passive over-health creation. I think that would promote shooting squishy characters.
If they did all of that they could nerf his damage or go and make him more fun to play against
genji once more dose not get tuched
It’s going to take a lot more than one patch to properly balance, but given time, this is so much better for the game. Playing tank won’t be a dreaded chore anymore. More combinations means more tactics and possibilities, which means more fun.
Now let’s see those grav meteors and terasurge minefields do what they were destined to do!
bring back dps doomfist!!! ive decided to become a normal youtube chatter
Been playing this new mode for a couple of matches, and gotta say...
I think they cooked with this one.
I can't imagine that there are more tank players all of the sudden. We will see.
Im in a 6 stack now binging it and it feels so good. I feel liberated to play what I want and no gigatanks with counterwatch is so nice.
After playing some matches, I really enjoyed playing tank. It's also even better then in OW1 because there is less shields and there are more options due to new tanks in OW2.
So far I have played more then 30 matches queued as a tank and it's a blast.
I went up against a Zen before reading the patch notes and boy did I eat it a couple of times. Watch out for those Discord changes.
No Moira changes? Or did I somehow miss that memo?
I honestly feel like they want to see the 6vs6 test to fail, a lot of changes wasn't just nerfs but they brought beck clunkiness to tank role.
Also i think that mauga on low rank will shine, another big target to fire it's a pure bliss for him, i wonder if the duo with hog could work 👀
It took marvel rivals to see that changing it to 5v5 was bad. After years of doubling down or making fun of your players for wanting 6v6 the people who made ow 2 finally realized they were dumb to do that
You realize this is just a test that they announced months ago because of the whiny little babies who keep complaining that they want 6v6 right? And had nothing to do with marvel "overwatch from temu" rivals?
Marvel Rivals - "I know you’re out there. I can feel you now. I know that you’re afraid. You’re afraid of us. You’re afraid of change. I don’t know the future. I didn’t come here to tell you how this is going to end. I came here to tell you how it’s going to begin. I’m going to hang up this phone and then I’m going to show these people what you don’t want them to see. I’m going to show them a world without you."
Legit have no touched OW after 6 years since rivals dropped and I’m surprised at myself. I’m just glad I don’t have a to be a sweat anymore and can just be Spider-Man
Waiting till after rivals drops and yet your game still has less players 25k active in OW2 vs 400k active in Rivals
Overwatch doesnt have less than 25k active?
and they keep fucking over reinhardt. I don't know why they removed all the features that made him kinda fun in 5v5. No one wants to be a fucking rectangle bot.
Well if you don't understand why then maybe you're not meant to be commenting about it lol, because it's pretty obvious
@@_korbo_ It's obvious you don't know what you're talking about yourself there buddy 😏
The devs actually hate Genji omfg
He needs 65 dmg dash it’s “50” right now
Them running the 6v6 test right after Marvel Rivals came out is so unfair...
Won’t play until they remove the one shot
HOG RIGHT CLICK IS BACK
I've been having a great time with the 6v6 mode. It feels like you can actually kill tanks, rather than trying to chip down an overbearing 1000HP supertank. It feels like Overwatch, not like whatever the hell we've been playing for the past 2 years.
You sound a bit stuffy Freedo. If you're sick, hope you get well soon! Ty for the patch notes rundown as always
6V6 experiment? wasn't that Overwatch 1? didn't they decide that 5V5 was better?
We all know it was not better. Bad troll bad 😔
No, they decided que times were more important than tank experience
@@adventuroushermit2590 Marvel Rivals has no issues with que times in 6v6
Man I was addicted to this game for years but it just got so shit and frustrating that I just stopped playing like 2 months ago and never had the urge to play again
Facts. Marvel rivals has felt like a glass of 3am ice water in a desert
might be hero main bias but it feels to me like Doom is always getting either flat nerfs or a buff with a nerf in the same patch
oh thank god roadhog is normal again
nice video
Personally, my biggest issue with OW is that competitive is still broken. I just can't understand why is it that when someone quits out of frustration or lags out, the team who lost a member shouldn't receive a loss and loss of rep, and the other team gets rewarded for the win, as far as the person who left they get hit with the penalty. Until they fix that, I'll start playing OW again. It's off-topic but a big issue that doesn't seem to be getting any attention. My 2cents.
that is a way too exploitable system. every competitive mode in any shooter still gives you a loss if you lose a teammate. that's just how it needs to be
@@mentarium9741 Ye, but they could pull a player from unranked to play their unranked in someone's competitive. I don't see how's that exploitable
I think if you give the mauga an sig or a rein it would make him much better and less frustrating to play… you can play around your other tank and not just be CCd into oblivion. I personally do not think that he would be more of a liability I just think you would have to play him differently than in 5 v 5 maybe play on an angle or on a side lane instead of being in main. Maybe just play off of your other tanks aggression. Idk makes sense to me.
No changes to Lúcio?
They need to stop doing my man Mauga like this.
bro is a feeding hero no matter how many heals u throw at him, and hell vanish into the shadow realm once purpled
@aminewaffleuwu15 That normally happens after the whole enemy team counter swaps against me.
I won’t come back till doomfist becomes playable again
If 6v6 means the QOL changes go away, why should anyone want it back? They reduced Rein's control during charge? Are you kidding? Why? Charge takes an entire year to get going on, and its not really _that_ fast. Absolutely absurd. They also make the tanks so much less tanky that they'll just end up playing dead by daylight in spawn again when they get killed off cooldown.
As a support main, I’m happy for the tank nerfs since there will be 2 tanks now.
But, these changes do feel huge. I’m not sure if I’d migrate to tank queue, and isn’t that the problem OW1 faced? Tank population declined.
Well atleast I can enjoy playing hog and ball again as off tanks like they were designed.
I'm starting to think blizzard just likes were reaper is at with his kit.
I mean how meny updates have gone and they haven't touched one thing period?
I kinda sick of overwatch constantly changing values to make the game feel different. The more they tune then reverse the changes makes it feel like they don't know what they are doing.
I honestly don’t think that hazard nerf is that bad, definitely needed tho, i’ve been playing the hell out of him and I honestly thought it was odd How often I was getting my ultimate, like I honestly think it took me only 30 seconds to get my ultimate back one time, I was doing really good that game but still seemed way to fast
Ok, but what have they actually done to make DPS players want to play Tank and Support instead?
Huh? Why do all this? Why not see how overwatch 2 is with 6V6 instead of turning things back to 1 with some alterations?
Because then the tanks will be too strong. The tanks are super strong now because they went to 5v5
@xaviergoodwin4806 yet, quite a few things went back to overwatch 1... which already had a lot of problems.
Was hoping stun bash would come back for brig lol. (Outside of her ult)
shield shooting simulator
Well might visit OW again... 5v5 (and of course all the lies etc.) killed OW for me. I never liked idea of one class being stronger than rest (which is how I felt about tanks). In former OW you could in most cases 1v1 anyone (of course some classes were stronger against some), but in OW2 it felt that tanks are made simply stronger than rest of roster. In same time, do I really want to play game in which I see no future? Hard to say...
super excited for 6v6 again but i must say some of these changes seem very very odd. reverting certain heroes to have things that we collectively decided were awful even when the game was 6v6. bap getting 100 healing on regen burst was one that i remember there being so much heated argument over. he could apply it to a flanker similarly to a stronger inspire and then they could just go feed for 5 seconds where they essentially had 300ish health.