Was a pleasure to work with you Red! The X men are my favorite super hero team and seeing how you translated their powers and personality was really fun and interesting. Now to try and get the opening theme out of my head lol
With every single marvel set made, official or unofficial, I am one step closer to being able to play a Marvel Vs Capcom deck. We already have Marvel vs Street Fighter but just a few more capcom partnerships and we could have the whole nine yards...
@@RedBobcatGames That just means you can right your wrongs with potential Magneto or Sentinel cards... For real though, these are hella well made cards, I am playing this with my friends ASAP.
it exists a 2004 MTG ex people created : the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
it exists a 2004 MTG ex people created : the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
I suppose I'm biased the other way since I collected the comics before the cartoon ever came out, so that felt like a simplified kiddy version for me. So never had much nostalgia for it. As to the cards: * favorite art: Storm * favorite mechanics: Gambit * thing to add: Jean's thoughtseize ability needs a few adds. Never noted the card chosen from the opponent had to be a non-land as well, and discarding ANY card is probably too much. What's DEFINITELY too much for the ability is no clause that it has to be at Sorcery speed. Instant speed, discard any card, right after the opponent's draw could very easily be broken. Even with the costs you put on there.
Ahh yeah you are right about Jean with the non-land part, though not sure I'd change it to sorcery speed. You're right, it totally is gross but it's also highly costed and you have to discard yourself. I imagine that would end up being degenerate, but also that could be in a fun way perhaps? Like I say, I'd need to play test it a whole bunch (though you're probably right)
it exists a 2004 MTG ex people created : the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
11:00 I know it's already wordy, but consider the phrase "beyond the first", cards normally use that for this kind of thing. You can always shorten the full name to just "Storm" in the last line of that text, there's a rule somewhere allowing that.
it exists a 2004 MTG ex people created : the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
I think storm should have the wording from the commander stom serise "for each time you have cast your commander from the command zone this game" Shes not the primary leader so she should work just fine from the 99. Alternativly "for each time Storm has entered this game" so she can function properly in the 99 and as a blink deck card, storm basicly flying in and out of combat.
@@RedBobcatGames Obviously Mystique would be the ultimate Clone card. Taking after that one that can destroy a card with the same name to reference that she is an assassin. But she would need something to push her over the top, like a - pay X return it to your hand so she can reuse her ability
@@RedBobcatGames I was thinking about that but it seemed a bit broken so I put a restriction on it. Have her just turn into any creature on the field at instant speed would be wild! She would have that ‘not legendary if the creature is legendary’ rule
I'd personally prefer it if Rogue wasn't necessarily super-strong and a flyer from the outset. It's always been weird to me that so many tacitly accept the perma-cribbing of Carol Danvers's original powerset as something intrunsic to the idea of the character even when people don't even know the latter exists.
I kinda get you. Some of my favorite versions of rouge are when she only has her mutant ability. The other cartoon versions and some of the comic lines. But since these cards are so heavily based of the animated series/97 its really hard to separate her from the strength and flight she nabbed from Ms Marvel
Yeah, 100%. She's got the flying and strength literally episode 1 of that cartoon series so I couldn't not really. But I agree, AND it would have made her easier to design because I could just start her out as a 1/1 and then add counters to reflect her stealing strength
it exists a 2004 MTG ex people created : Rogue has many forms in the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
Oh that's a cool idea. Yeah, that would rock actually. Maybe as a commander he fetches them from the deck? Or steals 4 creatures from your opponent and designates them as his horseman... THEY GAIN HORSEMANSHIP!!!!
For Gambit, I would gone for a sacrifice artifacts/milled artifacts dealing damage. Would fit his "infusing items with energy" power a bit better. Other than that I really like these cards.
Very nice. Can’t believe you wanted until the very end for the magneto tease. I love the thought you put into these. Also we feel you with the theme tune. :)
I Like a lot fo these, the only things I might have done differently myself is give rogue a noticeably low power to start with, so she has to copy the strength from someone else, but let her keep wither when she becomes a copy, so she's always leaving people weakened and stripped of both physical strength and ability when she hits them. But I do also understand this makes her really slow and very easy to ignore, the 6 attack helps her to be able to be a threat when she swings your opponent has to actively respond to she isn't just passively waiting for your opponent to swing into her when they're ready to actually deal with her effect (if they ever let it go off at all) so while I feel like the 6 attack kinda makes her feel like she doesn't fully get to live the fantasy of her abilities right away, it probably makes her a more fun and interesting card.
Yeah I feel that. I guess my thinking was Rogue in that old cartoon already starts as a powerhouse. But I also think that's only one version of her, and your rules work better for her in general
Fantastic art on these cards and the mechanics do a good job of representing their powers. Potentially would have given wolverine menace or haste as well though
@@RedBobcatGames Fighting the moment he shows up I think captures the essence of haste well, plus he tuckers himself out after that fight and has to regenerate, so he's probably tapped the rest of the turn anyway.
Haha, yeah. You made me laugh with the phrase "Tuckers himself out" because when I hear that I think of toddlers which is very funny to me when applied to Wolverine
Cyclops (1)(R)(G)(W) Evolve Other Mutant creatures you control gain +×/+× where x is Cyclops' power. 0/3 Wolverine (G)(R)(B) Double strike When Wolverine dies, you may pay (c). If you do, at the end of the turn, return Wolverine to the battlefield tapped. 3/2 Rogue (3)(U)(B) When Rogue enters or attacks, you may put a -1/-1 counter on target creature. Rogue gains the power, toughness, and abilities of other creatures you control. 1/1 Beast (U) Evolve Remove three +1/+1 counters from Beast: Draw a card. 0/4 Jubilee (2)(R)(R) Haste When Jubilee attacks, target creature can't block this turn. 4/2 Gambit Discard a card: Gambit deals 2 damage to any target. When you gain control of a permanent you don't control, draw a card. 4/3 Jean Gray (2)(W)(R)(G) When Jean Gray enters, look at the top 8 cards of your library. Reveal any number of mutants among them and add them to your hand. (WUBRG): Transform Jean. 3/4 Dark Phoenix Flying, Haste Remove 5 counters from among permanents you control: destroy target permanent. 7/7 Professor X (2)(W)(U) Evolve Remove a +1/+1 counter from a creature you control: tap target creature. It loses all abilities until the end of turn. 0/6
Ive been following your stuff for a bit now, and really enjoyed it. I think the only things i'd change is maybe giving beast a "leap" ability to reflect his bestial nature (and penchant for acrobatics) instead of first strike. I also think wolverine should have the constant regeneration shield like mossbridge troll. But like, those are nitpicks. I think these are phenomenally well designed and honestly my favorite part? They felt like old school magic cards. Wonky power and toughnesses to cost ratios. Actually need abilities you can build around, instead of abilities that are built around for you. Cards that are great and fun but also.... kinda suck. Like prof X is SUCH a great card that would be amazing for a theoretical "pre-commander edh" format where this is legal. But like, hes a 6 mana 0/4. Really big azami lady of scrolls vibes and ive always loved her. Fantastic content. The art was great, full of personality and I hope to see more of his (or other small artists) stuff if you make vids like this again.
Why thank you very much, and yeah Beast was a funny one to design for but I think you're right about the change. I also feel you about Wolverine but like, the ability is called Regenerate. It'd be a crime not to use it haha. I'm glad you appriciate the designs, that old school feel is where I started and is kind of where I think Magic is at its most fun so I imagine I'll continue to design like that. And I'll pass your message on to Sen, I'm sure he'll be happy to hear the feedback. Thank you!
@@RedBobcatGames I mean thats true, but mossbridge still uses the word regenerate which is why i suggested that. Because like, wolverine cant turn his healing factor "off" even if he has wanted to in the past. Unless plot called for it of course. Anything can happen when the plot wants it to happen. I'm really not trying to come in here and be like XYZ would be better. I love your content and you and I share a decent chunk of the same POV on magic and I love your insight. I'm like, out of the game basically. As much as I also still love it. And like, seeing you articulate these points so coherently when i am a rambling mess is really quite inspiring. Thank you so much for everything you do
@anxiety_elemental You're welcome, and you may say you ramble but honestly I think you may have convinced me. It's just so clean having the single word is my thinking. Like square block goes in the square hole haha. But, you are right and a better representation of the character would be a Mossbridge style effect
Definitely showing the Vorthos player in you here lol. I don't mean to offend, but these definitely need another ringer through the cycle because they're all REALLY unplayable. The easiest one to fix would be Rogue, having her simply be a clone for 2UB that steals the effects like here and can change which creature she changes into at upkeep. But a lot of them are kinda just do nothings that are over-costed and/or under-statted. Wolverine for example feels STRAIGHT out of Legends as a 6 mana gold 4/4 that is just kinda sticky.
tudududu... xmen 97 is great. I think mutants would be more in naya / abzan colors. The art is really great, thanks to Senpieye. Design are in general nice, but rogue isn't a rogue ? I would have made Gambit allows to play the cards he exiled the turn you do it instead of drawing. Professor X should be an advisor.
@@RedBobcatGames you forgot the episodes about her backstory with Mystic, how she stole miss marvel's power (she doesn't fly or have super strength otherwise) and plenty of other events that she try to forget about once she join the xmen (and i'm only refering to the original tv show)
I mean, yeah. (And not to get too deep) But that was one mistake from her past that she regretted to the point it made her abandon the only family she knew to join the x-men. It was a rogue-like action, but I don't we should use that to define her. Having said that, I've never questioned why she's called Rogue though. I guess maybe because she steals powers? Hmmmmm
How about rogue having lower power and higher toughness, and having flying, deathtouch and ‘whenever a creature an opponent control dies, if they were dealt damage this turn by CARDNAME, put a flying counter on CARDNAME if the creature had flying, the same is true for all other keywords’
Style is absolutely on peak. I always wondered if it was to help her fly too? Like they picked up the wind she summoned and, like a kite, whisked her into the air
See, that was my thinking but then surely they wouldn't have the gaps? Also, I think we see her fly without them. Maybe they're like Spider-man's web armpit things? Just sort of there
Maybe! superhero costumes arent always knowns for being always practical haha. Ah man, but now I'm thinking about the webpits. Top tier spider suite honestly
We could always come back for round 2. Honestly I'd like to see Colossus and Cable too. Angel could be a DFC with Archangel on the other side of the card... Well this is going to stick in my brain now
About Jean: You probably want to make it only as a sorcery, Thoughtsieze on a dude sounds fine, being able to repeat targeted discard in someone's draw step, directly after they drew their card for turn. Is not fine. As once they have no cards in hand, you can, every time they draw for turn but before they get to play it, have them discard it. Its not a perfect combo, and you would need some amount of draw to provide the fuel + a clock or lifegain. However if lantern control means anything, it just being possible would be questionable. And it is not worse shortfang, as shortfang flips if you discard your opponent to 0, thus not being repeatable
I would've gone differently on Cyclops and focus more on what he's known for, being his eye beams. Since they are concussive and not actually laser beams, I would make his effect a tap down and tap down punish strategy. Something like you could tap him to tap another creature or destroy a tapped creature. Or better yet, make that an attack trigger.
True, but I wanted to capture more of his leadership side. I've always found Cyclops to be more intersting in that role, and his powers as a bit of a side note. (Except that panal in Whedon's run where Cyclops ruins a Sentinel. One of my favourite comics pages of all time)
I'm still opposed to this whole concept. I know I'm losing, but I'd rather be the last person right than give in just because I'm outnumbered. Couldn't they pay writers to write some original stories for what they're paying for these licenses?
I 100% totally agree with you. I feel like non-magic IP cards should be left in the realms of things like this video. Fan creations and what ifs. When WotC themselves start doing it, it loses a lot of charm I feel
@@RedBobcatGames Thanks. I would do all the cards slightly differently myself, but I only know the X-Men from the Bryan Singer movies and the news, so I'm probably not qualified to make recommendations.
I similarly dislike the concept of UB, but stepping back a bit... I don't think MTG actually lends itself to good storytelling. The last time I really enjoyed an MTG story was the original Theros block, and even then, I didn't read the story, it was just represented well through the cards. Part of the reason UB "works" is because the story has already been told and the audience already knows it, so cards only have to capture the essence of that existing story instead of tell a new story. As a product, the Doctor Who commander decks have been the highlight of the past few years of MTG releases. If they were Weiss Schwarz or Universus decks, they'd be awesome. They're only not awesome because they're being forced into a completely different IP that wasn't designed to accommodate Doctor Who. WOTC have their work cut out for them, a new original set is the only way to make something as memorable and Magic-like as Ravnica or Theros, but engagement with original sets is for the most part way lower because the average consumer, who doesn't read lore dumps online, has very little story information.
See reading this is heart breaking to me. Being a game, MtG lends itself to story telling in the exact same way Yugioh and Warhammer does. Maybe even Pokémon (because lets fact it, all the later anime and stuff was based off the game, not the original manga). And all of those have popular on going franchies outside of thee games. Where as Magic basically has nothing. I have NO IDEA why they don't make an Arcane style TV show? Or some Baulder's Gate style videos games. The lore IS GOOD, and if the last decade of superhero movies have taught us anything, it's that there is (or at least was) an audience for multiversal storys. Do Game of Thrones set on Kaldheim. Do Supernatural set on Innistrad. DO Harry Potter set on Strixhaven! DO ANYTHING! It would be so easy to tell an interesting story! THE ELDRAZI IN LIVE ACTION!! IMAGINE IT!!
@@RedBobcatGames I'm not personally interested in "literal harry potter but in an MTG plane" as like a movie or something, but yeah I'd love to see them license their IP to proper storytellers who can bring new life to their iconic settings, premises and factions. What strikes me as particularly strange is that the exact same company is licensing its D&D IP to anyone who wants it, while their far more promising IP is kept under lock and key. It's like they don't want to make money.
Magneto would definitely fit the Grixis Trinity. But officially I believe that the core X-men would be Azorious/Esper. Your Grixis idea would easily fit. But it fits more with the Brotherhood of Evil Mutants.
I agree, but I'm thinking in a main set we'll probably get the Avengers, the Guardians, the Fantastic 4, maybe even the Inhumans and so my theory is all mutants will be restricted to one three-colour combo even if that doesn't perfectly fit
Overall, I think these are amazing and while Marvel certainly does not have the same 'feel' as Magic, I think that the cards will bring more people into the hobby which is exciting to me as someone always looking for more people to play with. I think that Storm could have a wording similar to Jeska, Thrice Reborn. Her ability would then read "When Storm, Almighty Goddess enters, choose a card from among Spark Jolt, Release to the Wind and Lightning Storm. You may cast that spell by paying its mana cost, if you do copy it for each time you have cast a commander from the command zone this game." I think that that may be slightly less confusing and it rewards Storm for being your commander and being on the team, since she gets a bonus from the leader of the team no matter what, which is a core theme of X-Men stories and something I would have loved to see more of in the design. Besides that, Charles should have Ward - Discard 2 Cards since your hand is representative of your mind in magic. I love the art so much and the designs are very fun!
As an aspiring card game designer and big fan of draft. I think it would be cool to make the cards lower costed and bringing the stats down some too. I think if they are just well stated or very effective cards then it could work. I was thinking having some of the cards instead of having all the colors in their cost brining them down into the card text for abilities. I think doing stuff like this would be fun as a design challenge for myself but i dont know so much about the characters. Also i havent played much commander so idk if running all these cards together would be tough on the curve, which running them all together i imagine would be the x men fan dream
So my thoughts here were that each would basically function as the commander of their own deck, hence the high costs. But could all fit together in one deck if you really wanted. But, the cost would be high. We'd need to fill the rest of the decks with lesser known, lower costed mutants like, I dunno... Magma and Pixie for instance
Honestly, the ability set of Rogue works so well, but that power negates almost all general uses for her upper Tier 2, lower Tier 1 scale ability. Making her more viable without breaking her entirely would be as simple as changing her to a 3/6. Because then it excludes most busted blue creature effects, but gives her ample room to yoink pretty much any upper tier red, green, or black creature, which, well, REALLY fits with the theme, *wink wink*.
I actually totally agree, and this was something I struggled with. It's just she has super strength too haha! If I could have thought of another way to represent that than just via a larger power I would have. Rogue was VERY tough
Favorite Art: Jubilee Favorite Mechanics: Gambit Fav Card: Beast Critiques: Wolverine needs an ability that ties in with the ETB. Instead of Regenerate, pay mana to return from grave to battlefield to trigger the ETB again. Jubilee: Ability would create too many events for cards like Chandra's ignition. Just don't want to have to roll for each creature on board, especially if there's a hundred tokens. Beast: I love the stat line and keyword abilities. Even according to Wizards in regards to Blue creatures having Vigilance, Blue's ally colors are White and Black so Menace and First Strike is 👍. Prof X: Ability is a a bit bland. He cares about finding and protecting mutants and ward covers the protection. Would like to see an ability that helps you find mutants, like "During your turn: Reveal X cards from the top of your library where X is the number of mutants you control, if you do add, any number of Mutants from among them to your hand. Then, place any other remaining cards on the bottom of your library in any order. Activate only as a Sorcery." This is a bit wordy and awkward for a six drop but this sets Prof X in a role to assemble mutants before casting him. Pheonix: I'm sorry but she needs red. Jean is a very passionate character who is always tempted by her connection to the Phoenix force. Just doesn't feel like Jean without it.
I get the Grixis colors for Mutants, but I feel Cyclops not being Boros or Jeskai misses so much of his character. Beast being Simic would be the best way of showing the contrast of himself as well. I feel Rogue should be weaker in P/T since she's only as strong as she is because she stole those powers from someone else. It'll allow her to hit a creature multiple times with her ability as well. I would have imagined Jean and/or Professor X would end up having opponents play with top cards of the library revealed.
Wolverine : add PERSIST, and then "at the start of the combat phase, if wolverin has a +1counter, change it into a hvigilance counter... or deathtouch... so that every turn he has persist restarted
Fun ideas! And a great breakdown of why you chose what you did! Personally I would have made Rogue Esper and Prof X Azorious or Jeskai with the abilities you gave! Awesome job :)
Only one issue Gambit is morally ambiguous and he has variants that world ending so black and red would fit Just change the blue effect because he always likes to have the upper hand in any situation My suggestion 3 black, tap: scry 2, then draw a card I'll mention Marvel snap which is a digital card game and try and be as brief as possible explaining the game so I could talk about the X-Men cards Marvel snap every card is a creature because they are heroes, villains and other characters. games have a time limit of 6 turns with each turn more and more energy (mana) like in hearthstone 1 mana on turn 1, 2 mana on turn 2, so on and so fourth. Decks are highlander but there's only 12 cards in a deck you start the game with 3. In marvel snap there's no combat instead players must have the most power in 2 out of 3 of locations If there's a tie where we tie in one location and we each have 1 location then the tie breaker is who has more total power wins but if the total power is equal game results in a tie. Locations can be sorcery, or an enchantments depending on location so one can force you to discard, add a copy of a card, mana ramp +1 if you are winning that location, cards can't be played, even granting a 7th turn. Each location has a maximum of 4 cards being played unless the location states otherwise. Each game there cubes that are wagered and 2 to 8 cubes can be on the line and you "snap" to wager and you can retreat at any time but you will lose cubes. If there're any other questions let me know I'll gladly answer to the best of my ability On to the cards Cyclops- 3 energy 4 power no effect But if you are running high evolutionary (HIGH EVO)he gives vanilla characters an effect it's like spell book in a way so HIGH EVO + cyclops- no change when you end the turn with unspent energy afflict 2 random enemies with -1 power Wolverine- 2 energy 2 power whenever this card is discarded or destroyed this card gains 2 power and place at a random location Rouge - 3 energy 2 power on reveal (E.T.B) steal the text from enemy "on going" effects here (at the location) (On going is a keyword that means passive effect And steal is basically copy but negate the effect on what was copied example You play rogue and I have antman and iron man on that location your rogue will gain +4 power if the location is filled (ant man) and power is doubled for you at that location (ironman) and those two are basically turned into vanilla characters) Storm- 3 energy 2 power On reveal Flood this location. The next turn is the last turn cards can be played here. Beast: 3 energy 5 power On reveal return all other cards at this to your hand and they cost -1 on your next turn. Gambit: 3 energy 3 power On reveal discard a card, randomly destroy an opponent's card Jubilee- 4 energy 1 power On reveal add 1 random card from your deck to this location. Jean gray- 3 energy 4 power Ongoing: Players must play their first card here each turn. (if possible) Professor X- 5 energy 2 power Ongoing: Moving is the only way to add or remove a card from here. This effect may seem underwhelming but this effect protects all cards at the location from being destroyed and blocks both players from playing more cards at that location Magneto: 6 energy 12 power On reveal: move your opponents 3 and 4 costs cards here This can disrupt your opponent's setup by just simply moving 1 card or more . I know it's a lot to take in but wanted to explain how an official marvel card designed their characters
Cool, thank you. Marvel also have their own card game too. When the official cards do come out WotC will have a bunch of places they can reference for mechanics. It will be interesting to see
When the actual official cards come out, I want Gambit and Rogue to have "Partners with". Gambit definitely should be Izzet, but I think Rogue should probably be Golgari rather than monoblack you theorized.
Oh yeah, I guess. Though I felt they didn't need to rename partner either and they did that. Though I suppose that was to mechanically limit who could partner with who. Hmmm, yeah you're probably right
@@RedBobcatGames Yeah. Friends Forever was to force you to only pair Stranger Things characters. They didn’t want players being like “I’m playing Eleven and Thymna” or whatever. lol
these designs rock! love x-men and actually cautiously excited for the marvel crossover now. my instinct was to make Charles azorius (turns out this contrasts with your awesome jean design) but the design you made is awesome otherwise. i think magneto would have affinity for artefacts but also sacrifice them to deal damage.
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
Yeah I can understand that. As I say, I'm coming at it from a "What do I think WotC will do" angle. It'll be interesting to see if I was close when the set does drop
If it were just the X-men I'd agree, but of any marvel team likely to team up with their enemies it's the X-Men. And I feel characters like Mystique wouldn't feel right not having black, you know?
Well, you asked for it. (I'll be gentle.) Cyclops -- Great. I think that last ability is white color-pie wise, but it works here quite well. If Cyke were WUR, even better. Wolverine -- Perfect. Perhaps 3BR instead of 4BR, though. Rogue -- 1UB Flying, wither, first strike Whenever Rogue deals combat damage to a creature, put a +1/+1 counter on Rogue. If that creature dies, Rogue gains all of that creature's static, activated and triggered abilities. (Would require rules update to explain, but I'm not really WotC, so I don't care.) 2/2 Storm -- "minus one." OR, more in keeping with Wizards' economy of word space, "Create a copy of a card with the chosen name for each time you've cast Storm this game. You may cast the copies." No need to instruct the player to make copies twice. Also Lightning Storm is an odd choice given it's obscurity/complexity. Beast -- Cost it as UUUR or 1UUUR if you must. No other changes. First strike can be blue, but menace needs that touch of red, I think. Gambit -- Should have the Shark creature type (Fish?). Or, just "Card Sharp", which is a term I still don't quite understand, but I think that's the "correct" term here. Anyway, the two abilities don't synergize in any way. You could have the second ability discard cards, making the first ability feed the second. Or you could have the first ability enable you to play a card exiled with Gambit, making the second ability feed the first! Either way, that first ability can afford to cost less. 2U or UU, perhaps? You're already tapping a creature that wants to attack to do it, so there is significant opportunity cost involved. Jubilee -- "If the result is twelve (or greater)..." Also, this should probably DO something when the result is less than twelve. This doesn't quite read as "unpredictable" if the only possible outcomes are usually nothing and rarely something. Jean Grey -- Either UB for 2/1 or 1UB for 3/2. Four mana needs to win the game quickly, and this ain't that. 2UB 4/3? Also, no red? "As long as Jean Grey has a +1/+1 counter on it, it is red in addition to its other colors and is a Phoenix in addition to its other types." Professor X -- WAY overcosted. Ward 4 makes sense, but what are we protecting? Protecting the protector? Okay, but maybe "Mutants get +2/+2 and have Ward 2." instead? I assume the tri-color mana cost is for commander purposes, but at six mana, you'll be unlikely to cast this twice in a game, nor truly benefit from the bonuses he confers. No, let's go for an aggressive UBR so he hits the table early and just becomes part of the scenery. Players will forget to care about him while he silently buffs and protects the team from the rear. Or just give him eminence. I haven't played a commander with eminence, but it seems like a good fit. Magneto -- REDACTED REDACTED REDACTED REDACTED REDACTED
Oh I like your Rogue. That's cool. And you're right about Storm too. Though Lightning Storm just works thematically. You're right about Gambit, but not having him draw a card felt weird. And I liked all your other ideas, especially your Magneto which made me laugh!
I was considering 'Mutate' as a mechanic for Rogue when he explained how they worked. If considering how it works in Magic, sure it doesn't make sense. But in Xmen, Mutate for the character stealing 'text boxes' is incredibly thematic and does everything perfectly in terms of rules.
I don't think the colors you've decided on for the mutant cards really work, if for no other reason than because Wolverine needs green, and, more importantly, Cyclops NEEDS to give the Sunglasses of Urza effect. But, specific cards aside, Grixis is just too heavily associated with villains to feel right for the X-Men. (Oh, who am I kidding, I really just want Cyclops to have Sunglasses of Urza...)
Rogue 5 Mana(1 Black, 4 Any Colours) 2/2 Creature - Mutant When this creature attacks, if your opponent blocks this creature, this creature gains the opposing creature’s effect until the end of the game. When this creature gains an effect per creature, this creature gains +2/+2 until the end of the game. If this creature have 3 or more opposing creature’s effect, destroy this creature.
That Cyclops card should probably be Jeskai rather than Grixis. Nothing about it seems particularly black-aligned, while allowing creatures to untap and dodge combat feels very much like white's typical protective abilities. That Wolverine card is not strong enough for 6 mana. He should probably either be a 5/5 or only cost 5 mana (and even then, probably should have Haste too. I think the Rogue card does a good job of representing her abilities, but it wouldn't actually be a very playable card. It would be nigh impossible to actually get her to copy anything meaningful. For example, Mirri the Cursed is not a very good card for precisely that reason and you realistically have to evaluate her as a 4 mana 3/2 flying. The Storm card seems really fun, although it would need to have its wording slightly modified to really make it practical. I agree with the other commenters on this video that she would probably work better as "number of times you've cast your commander this game". While I think the Beast card represents him well mechanically, in actual Magic, neither first strike nor menace are blue-aligned abilities and would never appear on a mono-blue card. Love the Gambit card. No notes. The Jubilee card is pretty weak overall, and you noted that in your description. Even so, I feel like needing DOUBLE sixes on the roll is kinda whack. Maybe like a single 10 on a D10 or something instead? Jean Grey feels insanely undertuned too. 4 mana is a lot to cast such a small creature with such a costly effect. I think the tap effect should at least not force you to discard a card as well. You aren't even gaining true card advantage as is. 3 mana, also going down a card, and losing 2 life is a huge price to pay for forcing a single discard on an opponent, especially on a creature that is overcosted at baseline too. PRofessor X also seems very overcosted, especially when he would also pump opponents in a mirror match. I saw someone else here suggest having him let you see opponents' hands, and I think if he had an ability along those lines ("Opponents play with their hands revealed" or such), he would actually be worth 6 mana.
My favorite art is Storm because Storm is my favorite mutant, but my big complaint is that mohawk Storm is peak Storm! ;) I also think keeping them in Grixis and even having some of them as full on Grixis seems odd, as that's usually a fairly dark and evil-esc color pairing. Here's what I think, or how I would change them whatever. Cyclops, 1RR, 2/2, Vigilance, RT: Cyclops deals damage equal to its power to any target. (Maybe 1WU) Wolverine, 2RR, 2/3, Double Strike, G: Regenerate Wolverine. Rogue, 4, 0/0, You may have Rogue enter as a copy of any creature on the battlefield except its name is still Rogue, it's legendary in addition to it's other types and it gains Wither. Storm, 3UR, 2/2, Flying, Instant and sorcery spells you cast have storm. Beast, 3UG, 4/4, Trample, You have no maximum hand size. Whenever Beast deals combat damage to a player, draw that many cards. Gambit, 1BR, 3/1, T, Discard a card: Draw a card. Whenever you discard a card, Gambit deals 2 damage to any target. Jubilee, R, 1/1, Whenever Jubilee attacks, exile the top card of your library. Until end of turn you may play that card if it's an instant or sorcery. Xavier, 2UUU, */*, Xavier's power and toughness are each equal to the number of Mutants you control. Tap an untapped Mutant you control: Draw a card. (Maybe 2WUR) And just some extras for fun... Magneto, UBR, */*, Flying, Magneto's power and toughness are each equal to the number of artifacts you control. When Magneto enters, gain control of X amount of artifacts, where X is the total amount of mana spent to cast Magneto. (Might be worded wrong) Juggernaut, 4RRR, 8/8, Trample, Indestructible, Juggernaut attacks each turn if able. Whenever a creature deal damage by Juggernaut this turn dies, put a +1/+1 counter on Juggernaut. Sabretooth, 2GG, 3/2, Double Strike, B: Regenerate Sabretooth.
Yeah, you're not wrong about the colours. I guess my thinking was that the other teams will take up more of the traditional "good guy" colour pairs, and the mutants are as varied as their powers so if we're grouping them they'd be a little more in the middle. I liked your ideas for designs too, especially Beast actually. And Juggernaut has to have that as the subtype too, right?
@@RedBobcatGames Of course, Juggernaut would have to have the type Human Juggernaut, cause he's not a Mutant. Should probably have the prefix "the" too... The Juggernaut... If only they could put "I'm The Juggernaut, bitch!" as the flavor text.... :')
Glad you like the Storm art. She's defiantly up their as one of my favorite mutants. Nightcrawlers top of the lot though haha! I also agree that mohawk storm is the best look too. I did try to give her the mohawk in the art too as I based it off the 97 design. I think it's a bit hard to tell cos shew front facing lol
@@RedBobcatGames Ahh, the real Wolverine card was leaked and I was so close! xD haha 1RG, 2/2, Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. 1G: Regenerate.
I get where you're going with Grixis Mutants, but Cyke is very, very, very, very, very, VERY, VERY White and not at all Red (but B and U definitely fit). Funnily enough, your actual Cyke card (which, great job) is pretty reflective of that as, outside of Reach, it's abilities are very W. Probably why you couldn't really do a Mutant subset of a broader set of cards. They'd need a set all their own. Or do broader Marvel as a set and X-Men/Mutants as all of the commander pre-cons Hmm.... (Edit: Wrote Mardu instead of Grixis)
Yeah I feel you. I think ideally I'd want the X-men to be their own set in 5 colour. I just think they'll be an archetype in the upcoming set so had to drop a couple
Well it's a thought exercise, plus I'm trying to mimic / predict WotC. They've shown with the D&D cards and those dragons that the colour pie is less important than capturing the feel of a character
Honestly as excited as I am for the marvel stuff, I'm already deflated on it.... For one specific reason. Let's be real, there won't be a spiderman card, and if there is, it's gonna be in a secret lair that sells out immediately and is super expensive. Everyone will want a spider-man deck. But we all know they're not gonna print cards like that, where one is obviously more sought after than the others just based on its art and the character. You already know what the flavour text would say. With great power comes great responsibility. It'd instantly become an iconic card, a ton of people would hate it, but anyone who likes Spidey will be after that card. Anything spider-man related will be desirable as a UB product. So either he's getting limited printing, or they'll just blatantly ignore Spidey. It'll be an X-Men set, or an Avengers set..... But not the Avengers with spider-man, no just the Avengers. Hulk and iron man are the coolest cards now...... Suddenly this set only sells to the people Who really like the modern MCU films, and not comic fans. I pray, with every ounce of my being, that they don't make it a marvel movie set..... I want it to be comic book cover style artwork on the cards, with the characters portrayed in classic form. I don't want a spider-man card with an unmasked spider man on it, who happens to look like an artist rendition of Tom Holland. We don't want another Chris Pine card. It worked for goldblum in the JP set, it's not gonna work for iron man..... Nobody wants to lose to unmasked Robert Downey Jr. Over a stylized ironman. Can't remember the artist's name, but they make card art that's essentially what you see on 2010 era post hardcore bands album covers, The last couple of sets have actually featured a feeeewww cards by that artist now, And as much as I like that art, I have to admit it's not really fitting with the rest of the set, But if the whole set was illustrated like that, it'd be cooler. They'd essentially need to do that with the marvel set for cohesion and to make it feel true to itself as a marvel product. The soft edged art style MTG is typically doing doesn't really work for Marvels most popular. Not angular and edgy enough. If the artist's aren't going to make Spidey look like Todd MacFarlane's spider-man art from the 90's, it's almost a waste of time to even do a spider-man card. Cool 90's comic art, or it's a no from me. And there BETTER BE A BLOODY SPIDER-MAN CARD OR IM JUST NOT BUYING ANY OF IT
@@RedBobcatGames watch them boil the main set down to avengers movies lore cards, avoiding the comics as to not touch any any stereotypes of the 90’s. If they can make LoTR characters different races, they’ll do the same to the X-Men…. Might even bend the genders of main characters if they want to. I’d expect them to do a miles AND a peter variant, but the peter variant also has a black suit variant, making for 3 different spider men cards. Obvious which ones sell out in which order…. (Can’t see Disney signing off on X-men though, to have something licensed to the likeness of the old fox films, or the cartoon, neither of which they are responsible for, they just have custodianship over those older films and plan to make new ones to replace them…. Thus why they wanna get rid of hugh jackman now that deadpool 3 is done with so I can’t see them trying to garner hype for those renditions of the characters and cast from those films when they’ll soon be trying to make you forget about those films) And with the avengers, The whole selling point is to keep things as milquetoast as possible for a generalized market. Spider-man is the most premium thing marvel has to offer. Its why they take time making films based on him, And its why none of his videogames suck too bad. Compare avangers on ps4 to spider man on ps4, Heck we can make it easy, how about spider-man on ps1….. still a better game, right? Spidey is PREMIUM. Thats why he’s a crowd pleaser cameo in an avengers film, when he should just be in the movies regardless because he’s great and that would make the movies better. But hey, thats just me, theorizing they’ll market the cards based on the characters the same way they end up shelling him out sparingly for movies too, for the same reasons. He’s a premium favourite character of many, So why not make his card exclusive too for big $$$? Treat him the way they treat him in the movies….. “Oh sorry guys, in the movies he’s not an avenger unless its a cameo, So we’re selling the cameo as a secret lair…… doesn’t his foil treatment look cool with the black suit?!?” The minute they mention the black suit, the secondary market value DOUBLES. And they can go right ahead and do a blacksuit variant too, because its not gonna break the lore of the main set if he’s a secret lair for the set….. Its all a scheme to sell spidey, if they have the balls to do it, Which I believe they do. Expect the spider man secret lair to come with its own artifacts as spider gadgets like webshooters and web wings, To give him different keywords, and sometimes different mechanically exclusive effects. what in the hell do you think webshooters would do? Give him reach? Flying? Thats too simple…. He’s gonna be able to tap creatures and artifacts down until he’s removed at the very least. Super powerful Blue and Red commander with alternate art variants in etched foil premium treatments, only available as a secret lair worth $$$ on the secondary market. Calling it now. Place your bets
I feel you, though I hope the fact they released X-Men 97 on Disney+ gives me some hope that we'll see some of the older styles / characters. My first introduction to Spider-man was through that 90's cartoon AND I LOVED IT. Honestly you say the Black suit will sell (and you're not wrong) but for me, a Scarlet Spider alt art would probably tempt me the most
I must say, I strongly disagree with black being in the colour pie of most of the X-Men. I don't really agree that mutants would need to be in a specific section of the colour pie, since you could make them synergise with other archetypes rather than just have them all be one archetype. Still, even if one were to do that, they would be in blue/red/green, rather than blue/black/red. Mutants are a natural phenomenon, freaks of science with an element of chaos. Anyway, I like your designs, but I would change them slightly. Cyclops is white/red - no complaints on the rest of his card. Wolverine is red/green and he has double-strike (If he was the Age of Apocalypse version, I'd agree on first strike, ha ha!). His regeneration comes from green mana, otherwise, cool. Rogue is in Esper - I like the idea of tapping a creature, but I would go further and put a stun counter on it, then she gains any of it's activated abilities and you can spend mana of any colour, yada, yada. I also like the copy idea, but I'd keep her P/T constant. Storm is blue/red/green, otherwise, perfect flavour. Beast is 100% correct, no notes. Gambit is perfect, too. Jubilee only needs Prodigal Sorcerer's ability. Then, I would keep the dice rolling, but make it so that if you roll seven, you deal seven damage instead of one. Jean Grey is blue, Phoenix is black. You need to pick one, unless you make her double sided. Maybe she flips when she dies? Professor X is mono blue. I would give him mind-slaver's ability and just make him cost too much mana to be a viable commander. 5UUU?
These are all good notes. The reason I picked black though was because I'm assuming it'll be all the mutants in the set, not just the X-Men and UB covers wayyy too many of their power sets. Mystique for instance would 100% be UB. But also, it's not a perfect fit and like I said in the video ideally X-Men would be their own thing in 5 colours
@@RedBobcatGames I really hope they do put them into all 5 colours. I 100% agree there are tons of mutants in black - as you say, Mystique is definitely UB, as is Magneto (maybe he's closer to WUBR, actually, now that I think about it). I see your reasoning, but if I were forced to restrict them to three, I'd rather them be Temur, than Grixis. I'd rather think about what they are as a creature type, than their motives and alignment. I think black and white both carry baggage as the evil and good colours, respectively.
I've been doing this with the FF Universes Beyond... and been doing theory crafting based on Final Fantasy's own TCG. Warrior of Light might be a WURG with First Strike, Haste and Viligance... for instance, considering that is his card in the FFTCG... but who knows. I only know that I have a saving for everything with it! haha
@RedBobcatGames I love speculation, more so with everything Final Fantasy, being a massive fan of the series and it's lore. I look forwards to more of your takes like this Marvel one!
Oooh. Though honestly I'd want to see something done with the GFs. Maybe something a bit like Companion? Or have Creatures that summon other creatures when certain criteria are met... and maybe something to do with Limit Breaks... okay this will take up room in the back of my brain now I can tell
"Here's my Cyclops, he's black red and blue. The first order of buisness is giving him a white keyword and a green keyword!" I understand why you decided to stick to Grixis under the assumption that Mutants would simply be a theme in a wider Marvel set, but I think as a result it pigeonholed you into some weird situations, like just giving out keywords randomly that don't match the colors just because "it fits the character". Also I think taking the heroic, tactical, boy scout leader of the X-Men and not making him white in any way is a huge mistake. In fact, you could argue that mutants are green rather than blue because the mutant gene is something you're born with, it's a part of who you are. "We need to accept the mutants as they are" is an iconically green argument, whereas blue is more along the lines of "we can change the mutants, or they can change to a form that fits us better". I just think you should have disregarded the idea of trying to make these fit into a hypothetical full Marvel UB and just made cards with all five colors available to you, because these cards are so helter-skelter and weirdly designed that it's not like they'd be planted right into a UB set and printed tomorrow anyway, with weird shit like "this mono-blue character should get menace because I dunno he's kinda scary".
I know this is obvious, but if "The Juggernaut" type line isn't Human Juggernaut I will riot. (Truly thanks for the video, but I fear when the actual set comes out that it's not going to be based on the shows/evergreen designs but on the 'Whenever the deal was made' brand synergy... And a lot of the current comics are.... I will leave it at that. I have a feeling that the Commander decks will be split up into the 'Major titles', those being Spiderman, The X-Men, The Avengers and finally a deck specifically for Villains that they cannot shove in the other three decks. What they will play Like is a sort of unknown besides the villain deck being control, It maybe weird but Spiderman with a defensive Ninjitsu like ability to swoop in & get the targeted creature out could work. But the other two? ¯\_(ツ)_/¯)
A bit like they did with the Doctor Who commander decks. Yeah, I can see that being the case. It's a draftable set though (multiple in fact) so they have a lot of areas to explore. You're probably right, but I do hope we get some throwbacks. Especially after the sucess of 97
A dissapointment that I had back with the Riot Arcane Secret Lair that I feel like is going to be a dissapointment to me again with the Marvel Universes Beyond is how unrelated the interpratation of the characters are to how they have been interpreted on their own card game (Legends of Runeterra then and Snap now). Not in the sense that I can't appreciate how different designers interpret the same characters, but more on the sense that I think it'd be cool if Magic would aknowledge these other card games on the ecosystem even without name dropping them. Of course, the Arcane Secret Lair is barely an actual product, only slapping the show's screenshots on commander staples So it's entirely just a me issue that they aren't anything more. Of course 2, This opinion is completely biased by the fact that the 2 games I presented are also 2 games I play, I wouldn't care if the Marvel Universes Beyond didn't mechanically reference Marvel Champions tcg, because I learned about it's existence a few minutes ago. The same way I didn't care when the Street Fighter UB didn't reference the UniVersus designs or when the Doctor Who UB didn't reference designs from neither Doctor Who tcg nor Worlds Apart. It's unreasonable for them to reference them all so it's again a me issue that I'd want the ones I play to be represented Of course 3, The games play nothing like each other, Snap revolves entirely around board position in a way that is completely untranslatable in Magic. And even then the designs of the heroes in Snap as a group kinda suck(?), it's a challenge to see any correlation between the X-man designs in Snap so what's even in there to reference? like Cyclops only deck in that game has no other mutants! So I'm basically going to be dissapointed over nothing After all this weird rambling and TlDr Really liked your designs! My favorite mutant is Hank McCoy and your interpratation did not dissapoint ;)
Well thank you very much. And honestly, I think al your "of courses" are valid because what's the point of fan designs if not to try to capture our own ideals?
I stopped playing quite a while ago, and when i forget a bit how trash of a company WOTC is and nostalgia starts making me want to play again, stull like the marvel set never fails to remember me why i dropped.
Yeah, I feel you. I haven't purchased anything from them directly for a long long time. And the stuff I do buy tends to be really old cards just to fill out my collection
Yeah, but also if you watch the cartoon she's basically useless in a fight most of the time so that's what I was going for. I do like the idea of trying to build around her though, because I think the payoff could be fun
STORM 0- Ororo Munroe , should have Storm, and have a new keyword WORTHY, like Thor and Captain America, STORM was worthy of the hammer of thor in the multiverse what if when the xmen went to asgard
Excuse me sir, I'm pretty sure they banned Regenerate. Knowing nothing about X-men, and slightly more about MTG: Cyclops is interesting but feels like it might lead to frustrating play patterns, where you just attack with everything every turn because you have no reason not to, and there's nothing I can do to get a killing block. Maybe creatures pulled out of combat need to remain tapped (unless they have vigilance)? Wolverine is very cool, but seems a bit expensive by 2024 standards, 6 mana to deal 4 damage to a creature, with Kicker 1 to make a tapped 4/4 first strike token. I think you could get this for 2BR nowadays, bearing in mind the regenerate cost. Maybe 3BR, or 2BR with a 2 mana regenerate. I was with you on Rogue until you deleted the reminder text, because I thought whatever sort of power steal was coming next would be tied to the wither and therefore it'd read better to have the wither reminder text. I don't know if this fit's Rogue's abilities in the comics, but I think it would fit together better as a magic card: "When a creature gains a -1/-1 counter, you may have Rogue become a copy of that creature, except yadayada. (new continuous effect): Creatures with -1/-1 counters lose all abilities." This way there are more synergy options, and rogue can more easily copy specific desirable targets since she doesn't have to find an opportunity to be blocked by them. Storm would be cool in digital, but I dislike "remember what these specific card names do" mechanics in paper. Beast is great, doesn't look like a first striker design-wise though, more like a trampler. It's interesting to contrast this "blue because of his personality despite his powers" vs Rogue's "Black cos of her powers despite her personality". Never heard of Gambit or Jubilee, but I agree that "battle burn" is cooler than "sit back and burn", which is already plentiful in UR. Jubilee is mechanically a bit too parasitic for me, she reads like one of those cards that you fantasize about building around but that just requires too many pieces in the same place; ways to deal damage and ways to roll 6. The kind of card I might like to see in a "partner" commander draft where there's other partner commanders that improve dice rolls and let creatures do damage so you can have one of those pieces in the command zone with her.
I love regenerate, and honestly I think it's more fun that Indestructible. It's more complicated, but no more so than Ward is more complicated than Hexproof. I wish they'd bring it back
Lovely! I still think that white and green could have found space here, but the constraint and the shades you implemented are great! Anyway, I guess that Cyclops could have had First Strike, since a laser is ... well, quick and long-ranged. About Wolverine, I would have added both Provoke and "At the beginning of your end step and your upkeep, remove a -1/-1 counter from Wolverine". You know, better healing Rogue is tricky, I would not have made her a combat-based creature, but a more tactical one: "B, TAP: TAP another target creature. As long as Rogue remains on the battlefield, Rogue gains all abilities of the targeted creature and the targeted creature loses all abilities." But I guess that the "become a copy of" is both more straightforward and the easiest and probably only correct way to limit all this thing to "one creature at a time", which is thematic. Beast is fantastic, pretty balanced overall. Storm is genius! Well, well done TRB! Notably, you could flicker her (I see her as a Jeskay commander) and cast those copied spells, but the "copy amount" does not increase: You must cast her, therefore recurring back into your hand, command zone, graveyard or from the deck directly. Nice balancing! Gambit is a fresh new turn of the abilities that could be designed and implemented! lovely! Anyway, there are weak creatures that let you draw cards for 3U without TAPping and Archivist just require TAPping (yeah he's a 1/1 for 2UU and no defenses, I know). Maybe "1U, TAP" or "UU, TAP" would have been better, IMHO. Jubilee ... hmmm, pretty fantastic actually, Wither seems thematic here. Also, "R, TAP: Jubilee deals 1 (2?) damage to any target." seems fitting to me. But maybe is too much; and too easy (MTG is getting more and more cards that are a Swiss-knives so ... I would steer myself __away__ from that) Both Phownix and Xavier have matter-bending abilities, so something more could have been added. What? IDK. Maybe a "TAP/UNTAP target creature or artifact" somehow. Anyway, Awesome idea!
Great ideas! Removing +1/+1 counters from Wolverine is especially amazing! Wish I'd thought of it! And thank you for what you said about Storm, it was wordy but I did put some thought into it. I still suspect it'll be bonkers to play with though
custom cards! i like doing them so i guess i have no other choice then to analyse some. cyclopes seems totally fair in its design, but "going back to your decisions might create a bad play pattern among new players that get introduced to mtg thanks to this set. wolverine has first strike which is a scary keyword, many players wish their favorite creature had first or double strike in order to make it survive more combats while making them good blockers. mtg isn't a game about stalling the board state with creatures, many of them aren't played in professional play, but once you make that card resiliant to dying then you could add that creature in a deck similar to the current yorion decklists in pioneer that plays many one-of creatures in order to tutor it when the match up requires a card like wolverine. i'm writing a lot because, as much as i like the use of old keywords like regenerate, this creature has two abilities that makes it not die, which i see it as you paying attention to the meta, any meta (and that's why i made a popular deck example) (and remember that it has first strike, one more way to virtually not die). for rogue i also dislike it that the wither's reminder text disappeared, but when looking at the whole design it makes sense why you need more space, i also had to take similar actions in my designs. while the ability becomes more fair the more the creature's mana value is incresead, there also another way to look at it: "bolt the bird" is a popular sentence thanks to the fact that not a lot of creatures have more than three toughness (except nadu), but that has the consequence of making 4 thoughness to be very important for a creature, which has the consequence that if you want your creature to be very very important then it could have a toughness of 5 (for example siege rhino and sheoldred). this phenomenon happens both in official designs and in custom designs. all of that brings a suggestion, that maybe 5 power on rogue is enough in case it's too strong, especially since this version has wither. of course storm's ability has the problem that you didn't even know how to easily explain it that you just wrote "-1" at the end. it's okay if you think the ability is too strong without the "-1", it's okay if your design, if official, would be played professionally, you don't have to be scared of it because payed senior designers created cards like grief or nadu. beast: do you want to have fun while breaking the color pie? have fun, i won't be the one to stop you. (but first strike is a problematic keyword, that video made by gavin infiltrated in the deepest part of my skull, sorry) gambit is weird. the first thing to notice is that each X equals 2 damage instead of the standard 1 damage, making the ability as a burn creature effect a powercreep. is giving up forever* to your spells in your deck really the cost of accepting to ability as it yes? my answer is yes with a maybe, so i think it's actually a balanced effect since it only hits blocking or blocked creatures (first strike, first strike, first strike, first strike...) jubilee is cool, i like random effects. jean's and gambit's effects remind me of ravnica, this one has a clearer design. i would remove the discard cost because it being a creature (it could be removed) and the tapping cost are already "once per game and a little more" since this is the essence of "designing legendary creatures for commander". i find it funny to design cards with a big ward cost just because it would better to remove the threat with a board wipe since the design is more about having many creatures on the the battlefield instead of one big powerful creature giving flying, first strike, flanking, pseudo first strike, wither and pseudo first strike to your designs is something i noticed is normal among many custom designers, all of these abilities are ways to make it hard for your opponent to remove those creature unless an actual removal or board wipe spell is consumed. at the same it's obvious to say that when it comes to designing a legendary creature it's seen as normal to give them both a keyword combat ability and an original abillity, so the two things feed each other. i like that you took your time to pick an original frame, font, symbol and rarity stamp, good job
Thank you very much. I feel like your feedback is going to linger in my brain. I guess from a design space I was thinking more about how to capture the spirit of the characters (as a Vorthos) than the meta. But you are right, and if cards like this would be made they would end up in Modern or whatever and probably become problems. Hmmm, much to think over. Will this change how I design cards going forward? I honestly have no idea yet haha! But thank you
@@RedBobcatGames i don't think any of these creature could become a problem. most of them have an high cost, only one has an etb effect and none of the combat focused ones has haste. modern and legacy have much better reanimate targets and these are all valid commanders for new and old players much like the warhammer precons 👍
@@RedBobcatGames well, me too :D unfortunately "fan-made proxies" has many meanings in the community and one of them is of overpowered custom designs. it's a mix of novelty, ingenuity and toxicity that creates a specific reaction to "can i play a card i made as my commander for rule zero?" at the table. among your designs i would play...rogue, it's a neat design
Maybe if I make enough of these and attempt to keep them all at the same power level / cost then "A Red Bobcat" will give an idea for consistency! BUT I think I'd need to be a lot bigger before anything even close to that were to happen
It involves sitting down and actually watch TV, and I've got a back catalogue to get through. Though I did manage to watch 3 whole movies over the weekend which is a rarity. Arcadian, Inside Out 2 and then Longlegs. A real mixed bag
Well, when you remember that they were originally all white, operated out of a mansion, had "passing" privilege, had as their main adversary a H0l0cau$t survivor assisted by his Romani children (established much later, yes), and most obviously, the one girl on the team was attractive to everyone on the team _including the middle-aged mentor..._ Yeah, aside from the wheelchair rep ripped from Doom Patril, they had some work to do...
Yeah, though honestly for me it doesn't feel any more out of place than Stranger Things, Fortnite or Godzilla. Even the Doctor Who set felt weird to me honestly
Yeah, he did an amazing job. And, I think if any UB were going to fit then it would be LotR. BUT, (and maybe I'm just old and grumpy) I honestly feel like if our characters can't planeswalk there, it shouldn't be in the game
Was a pleasure to work with you Red! The X men are my favorite super hero team and seeing how you translated their powers and personality was really fun and interesting. Now to try and get the opening theme out of my head lol
Pleasure to work with you too! And in fairness, you got the theme stuck in my head first
With every single marvel set made, official or unofficial, I am one step closer to being able to play a Marvel Vs Capcom deck. We already have Marvel vs Street Fighter but just a few more capcom partnerships and we could have the whole nine yards...
I was so close to making a "BERSERKER BARAGE" joke with Wolverine in this video, because MvC2 has burned that soundbite into my brain
@@RedBobcatGames That just means you can right your wrongs with potential Magneto or Sentinel cards...
For real though, these are hella well made cards, I am playing this with my friends ASAP.
Ahh thanks! That's great to hear
Gonna take you for a ride!!!!
@@RedBobcatGames I yelled out Berserker Barage when watching Deadpool and Wolverine and they get to the fight scene and he lunges across the ground.
Xavier needed being able to see people's hands.
Oh that's a fun idea!
I really wish that universes beyond was like its own separate thing using the MTG ruleset if they have to do it.
Like an un-set.
Yeah, I actually totally agree with this
maybe even play alternative turn of events?
To be honest if they just made Universes Within copies of each card I'd instantly get over it I think
it exists a 2004 MTG ex people created :
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
it's been a while since I've watched the cartoon, but I love Gambit, and my gosh his card is so great, I'd absolutely want to print him out and play
Probably my favourite too honestly
it exists a 2004 MTG ex people created :
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
Thank you for making my request!!! I love this!
You are welcome, glad you enjoyed!
I suppose I'm biased the other way since I collected the comics before the cartoon ever came out, so that felt like a simplified kiddy version for me. So never had much nostalgia for it. As to the cards:
* favorite art: Storm
* favorite mechanics: Gambit
* thing to add: Jean's thoughtseize ability needs a few adds. Never noted the card chosen from the opponent had to be a non-land as well, and discarding ANY card is probably too much. What's DEFINITELY too much for the ability is no clause that it has to be at Sorcery speed. Instant speed, discard any card, right after the opponent's draw could very easily be broken. Even with the costs you put on there.
Ahh yeah you are right about Jean with the non-land part, though not sure I'd change it to sorcery speed. You're right, it totally is gross but it's also highly costed and you have to discard yourself. I imagine that would end up being degenerate, but also that could be in a fun way perhaps? Like I say, I'd need to play test it a whole bunch (though you're probably right)
it exists a 2004 MTG ex people created :
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
Great Video, very cool cards and a huge chapeau to the artist!
My favourite card flavour wise is Charles Xavier, and art wise is Storm.
That's a really nice to read. Thank you for the feedback
Glad you liked the art! Storm was defiantly one of the ones I was the most happy with the outcome
Love it! As a big X-Men fan, I think you did a great job translating the powers into card mechanics.
Thank you!
11:00 I know it's already wordy, but consider the phrase "beyond the first", cards normally use that for this kind of thing. You can always shorten the full name to just "Storm" in the last line of that text, there's a rule somewhere allowing that.
"Beyond the First" is very good. I shall try to remember that when I do videos like this in future
Hey wow this is AMAZING!! Would love a full deck like this!
If they ever pay me I'd do it for them haha
it exists a 2004 MTG ex people created :
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
I think storm should have the wording from the commander stom serise "for each time you have cast your commander from the command zone this game" Shes not the primary leader so she should work just fine from the 99. Alternativly "for each time Storm has entered this game" so she can function properly in the 99 and as a blink deck card, storm basicly flying in and out of combat.
Yeah, you're right. Having her work with blink probably made more sense
Cable and Bishop could do something fun with time counters 😋
Oh that is a good idea. That's fun
@@RedBobcatGames Obviously Mystique would be the ultimate Clone card. Taking after that one that can destroy a card with the same name to reference that she is an assassin. But she would need something to push her over the top, like a - pay X return it to your hand so she can reuse her ability
I don't think you'd even need to return her to your hand. It would be broken, but she should be able to just do it at Instant speed honestly
@@RedBobcatGames I was thinking about that but it seemed a bit broken so I put a restriction on it. Have her just turn into any creature on the field at instant speed would be wild! She would have that ‘not legendary if the creature is legendary’ rule
Maybe limit her to only once per turn? But even then...
I'd personally prefer it if Rogue wasn't necessarily super-strong and a flyer from the outset. It's always been weird to me that so many tacitly accept the perma-cribbing of Carol Danvers's original powerset as something intrunsic to the idea of the character even when people don't even know the latter exists.
I kinda get you. Some of my favorite versions of rouge are when she only has her mutant ability. The other cartoon versions and some of the comic lines. But since these cards are so heavily based of the animated series/97 its really hard to separate her from the strength and flight she nabbed from Ms Marvel
Yeah, 100%. She's got the flying and strength literally episode 1 of that cartoon series so I couldn't not really. But I agree, AND it would have made her easier to design because I could just start her out as a 1/1 and then add counters to reflect her stealing strength
it exists a 2004 MTG ex people created :
Rogue has many forms in
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
Absolutely loving the artwork and cards! Fantastic to see!
Well done guys!
👍🏻👍🏻👍🏻👍🏻👍🏻
Thank you!
Thanks so much!
@@RedBobcatGames Great job!
@@senpieye Very talented! You should be very proud of your artistic ability!
@@partyballoonsnorwich2122 thank you, that's so sweet to say. I had a lot of fun drawing these and am very happy with the end result
Yes, the cartoon did the Phoenix saga. I’d also like to see a 4 color Apocalypse + Horsemen. Azorius Magneto creature-stealer/Willbreaker?
Oh that's a cool idea. Yeah, that would rock actually. Maybe as a commander he fetches them from the deck? Or steals 4 creatures from your opponent and designates them as his horseman... THEY GAIN HORSEMANSHIP!!!!
For Gambit, I would gone for a sacrifice artifacts/milled artifacts dealing damage. Would fit his "infusing items with energy" power a bit better. Other than that I really like these cards.
You should check what I did with Magneto
Something like the Eldrazi keening stone effect perhaps?
I dunno, I don't see Gambit as a mill guy. If anyone was going to mill it would probably have been Jean thinking on it. Or Emma Frost?
Very nice. Can’t believe you wanted until the very end for the magneto tease. I love the thought you put into these. Also we feel you with the theme tune. :)
Yeah they're a lot of work but a lot of fun. And honestly, the results are amazing thanks to Sen's art I think
These are fun!
Thank you!
I Like a lot fo these, the only things I might have done differently myself is give rogue a noticeably low power to start with, so she has to copy the strength from someone else, but let her keep wither when she becomes a copy, so she's always leaving people weakened and stripped of both physical strength and ability when she hits them. But I do also understand this makes her really slow and very easy to ignore, the 6 attack helps her to be able to be a threat when she swings your opponent has to actively respond to she isn't just passively waiting for your opponent to swing into her when they're ready to actually deal with her effect (if they ever let it go off at all) so while I feel like the 6 attack kinda makes her feel like she doesn't fully get to live the fantasy of her abilities right away, it probably makes her a more fun and interesting card.
Yeah I feel that. I guess my thinking was Rogue in that old cartoon already starts as a powerhouse. But I also think that's only one version of her, and your rules work better for her in general
@@RedBobcatGames what if adding Provoke? So she could "seek" what abilities to drain!
Yeah, and that would almost be in keeping with her character too. I think I worry that would make an already wordy busted card in worse for it!
Fantastic art on these cards and the mechanics do a good job of representing their powers. Potentially would have given wolverine menace or haste as well though
Haste probably would have made sense honestly
@@RedBobcatGames Fighting the moment he shows up I think captures the essence of haste well, plus he tuckers himself out after that fight and has to regenerate, so he's probably tapped the rest of the turn anyway.
Haha, yeah. You made me laugh with the phrase "Tuckers himself out" because when I hear that I think of toddlers which is very funny to me when applied to Wolverine
Good stuff, good art
Thank you. Check out Sen's other work too
@@RedBobcatGames yeah she deserves more!
Another one with a theme song that'll get stuck in your head? Oh boy, I love Ducktales! lol
Universes Beyond Disney.
It will probably happen lol
I'll add it to the list!
Cyclops (1)(R)(G)(W)
Evolve
Other Mutant creatures you control gain +×/+× where x is Cyclops' power.
0/3
Wolverine (G)(R)(B)
Double strike
When Wolverine dies, you may pay (c). If you do, at the end of the turn, return Wolverine to the battlefield tapped.
3/2
Rogue (3)(U)(B)
When Rogue enters or attacks, you may put a -1/-1 counter on target creature.
Rogue gains the power, toughness, and abilities of other creatures you control.
1/1
Beast (U)
Evolve
Remove three +1/+1 counters from Beast: Draw a card.
0/4
Jubilee (2)(R)(R)
Haste
When Jubilee attacks, target creature can't block this turn.
4/2
Gambit
Discard a card: Gambit deals 2 damage to any target.
When you gain control of a permanent you don't control, draw a card.
4/3
Jean Gray (2)(W)(R)(G)
When Jean Gray enters, look at the top 8 cards of your library. Reveal any number of mutants among them and add them to your hand.
(WUBRG): Transform Jean.
3/4
Dark Phoenix
Flying, Haste
Remove 5 counters from among permanents you control: destroy target permanent.
7/7
Professor X (2)(W)(U)
Evolve
Remove a +1/+1 counter from a creature you control: tap target creature. It loses all abilities until the end of turn.
0/6
I like the idea of evolve, that's actually really on brand for the X-men. Good read, thank you
Ive been following your stuff for a bit now, and really enjoyed it. I think the only things i'd change is maybe giving beast a "leap" ability to reflect his bestial nature (and penchant for acrobatics) instead of first strike. I also think wolverine should have the constant regeneration shield like mossbridge troll. But like, those are nitpicks. I think these are phenomenally well designed and honestly my favorite part? They felt like old school magic cards. Wonky power and toughnesses to cost ratios. Actually need abilities you can build around, instead of abilities that are built around for you. Cards that are great and fun but also.... kinda suck. Like prof X is SUCH a great card that would be amazing for a theoretical "pre-commander edh" format where this is legal. But like, hes a 6 mana 0/4. Really big azami lady of scrolls vibes and ive always loved her. Fantastic content. The art was great, full of personality and I hope to see more of his (or other small artists) stuff if you make vids like this again.
Why thank you very much, and yeah Beast was a funny one to design for but I think you're right about the change. I also feel you about Wolverine but like, the ability is called Regenerate. It'd be a crime not to use it haha. I'm glad you appriciate the designs, that old school feel is where I started and is kind of where I think Magic is at its most fun so I imagine I'll continue to design like that. And I'll pass your message on to Sen, I'm sure he'll be happy to hear the feedback. Thank you!
@@RedBobcatGames I mean thats true, but mossbridge still uses the word regenerate which is why i suggested that. Because like, wolverine cant turn his healing factor "off" even if he has wanted to in the past. Unless plot called for it of course. Anything can happen when the plot wants it to happen. I'm really not trying to come in here and be like XYZ would be better. I love your content and you and I share a decent chunk of the same POV on magic and I love your insight. I'm like, out of the game basically. As much as I also still love it. And like, seeing you articulate these points so coherently when i am a rambling mess is really quite inspiring. Thank you so much for everything you do
Really happy you liked my art. Would love to work on more videos with Red, if he'll still have me!
@anxiety_elemental You're welcome, and you may say you ramble but honestly I think you may have convinced me. It's just so clean having the single word is my thinking. Like square block goes in the square hole haha. But, you are right and a better representation of the character would be a Mossbridge style effect
Definitely showing the Vorthos player in you here lol. I don't mean to offend, but these definitely need another ringer through the cycle because they're all REALLY unplayable. The easiest one to fix would be Rogue, having her simply be a clone for 2UB that steals the effects like here and can change which creature she changes into at upkeep. But a lot of them are kinda just do nothings that are over-costed and/or under-statted. Wolverine for example feels STRAIGHT out of Legends as a 6 mana gold 4/4 that is just kinda sticky.
I mean, to be honest I was always a fan of legends haha. Really showing my age!
tudududu... xmen 97 is great. I think mutants would be more in naya / abzan colors. The art is really great, thanks to Senpieye. Design are in general nice, but rogue isn't a rogue ? I would have made Gambit allows to play the cards he exiled the turn you do it instead of drawing. Professor X should be an advisor.
Really happy you like my art! Thank you
I was going to make Rogue a rogue, but outside of her name she's not very... roguey. Weirdly, Gambit is though?
@@RedBobcatGames you forgot the episodes about her backstory with Mystic, how she stole miss marvel's power (she doesn't fly or have super strength otherwise) and plenty of other events that she try to forget about once she join the xmen (and i'm only refering to the original tv show)
I mean, yeah. (And not to get too deep) But that was one mistake from her past that she regretted to the point it made her abandon the only family she knew to join the x-men. It was a rogue-like action, but I don't we should use that to define her. Having said that, I've never questioned why she's called Rogue though. I guess maybe because she steals powers? Hmmmmm
Having X-men cards break the colour pie actually sounds on-brand, imo.
Marvel mutants can be anything, regardless of origin.
Oh yeah totally. It's going to be interesting to see what WotC do with them in the main set
you forgot to make Jean Gray Legendary
God damn it
How about rogue having lower power and higher toughness, and having flying, deathtouch and ‘whenever a creature an opponent control dies, if they were dealt damage this turn by CARDNAME, put a flying counter on CARDNAME if the creature had flying, the same is true for all other keywords’
Honestly she's all over the place in terms of abilities. Even now I couldn't nail her down but I think your ideas are good
Also like the moon wing arm capes, though I have no idea their intent.
Style! haha
Style is absolutely on peak. I always wondered if it was to help her fly too? Like they picked up the wind she summoned and, like a kite, whisked her into the air
See, that was my thinking but then surely they wouldn't have the gaps? Also, I think we see her fly without them. Maybe they're like Spider-man's web armpit things? Just sort of there
Maybe! superhero costumes arent always knowns for being always practical haha. Ah man, but now I'm thinking about the webpits. Top tier spider suite honestly
No Nightcrawler?!
He wasn't in that original line up I'm afraid, but is one of my favourites so I was disappointed too
Honestly it's a crime. Objectively best boy
We could always come back for round 2. Honestly I'd like to see Colossus and Cable too. Angel could be a DFC with Archangel on the other side of the card... Well this is going to stick in my brain now
About Jean:
You probably want to make it only as a sorcery,
Thoughtsieze on a dude sounds fine, being able to repeat targeted discard in someone's draw step, directly after they drew their card for turn. Is not fine.
As once they have no cards in hand, you can, every time they draw for turn but before they get to play it, have them discard it.
Its not a perfect combo, and you would need some amount of draw to provide the fuel + a clock or lifegain. However if lantern control means anything, it just being possible would be questionable. And it is not worse shortfang, as shortfang flips if you discard your opponent to 0, thus not being repeatable
Yeah, this is good feedback. I didn't really consider that when designing her and I think she'd need a rework
I would've gone differently on Cyclops and focus more on what he's known for, being his eye beams. Since they are concussive and not actually laser beams, I would make his effect a tap down and tap down punish strategy. Something like you could tap him to tap another creature or destroy a tapped creature. Or better yet, make that an attack trigger.
True, but I wanted to capture more of his leadership side. I've always found Cyclops to be more intersting in that role, and his powers as a bit of a side note. (Except that panal in Whedon's run where Cyclops ruins a Sentinel. One of my favourite comics pages of all time)
I was expecting Jean Grey to have a transform mechanic, but I like your idea as well!
Thank you! I started thinking that, but Undying basically nailed it in my mind (even if it's not as dramatic)
Did anyone else notice that the storm and Wolverine art kinda resemble the actual cards that were released?
I'm still opposed to this whole concept. I know I'm losing, but I'd rather be the last person right than give in just because I'm outnumbered.
Couldn't they pay writers to write some original stories for what they're paying for these licenses?
I 100% totally agree with you. I feel like non-magic IP cards should be left in the realms of things like this video. Fan creations and what ifs. When WotC themselves start doing it, it loses a lot of charm I feel
@@RedBobcatGames Thanks. I would do all the cards slightly differently myself, but I only know the X-Men from the Bryan Singer movies and the news, so I'm probably not qualified to make recommendations.
I similarly dislike the concept of UB, but stepping back a bit... I don't think MTG actually lends itself to good storytelling. The last time I really enjoyed an MTG story was the original Theros block, and even then, I didn't read the story, it was just represented well through the cards. Part of the reason UB "works" is because the story has already been told and the audience already knows it, so cards only have to capture the essence of that existing story instead of tell a new story.
As a product, the Doctor Who commander decks have been the highlight of the past few years of MTG releases. If they were Weiss Schwarz or Universus decks, they'd be awesome. They're only not awesome because they're being forced into a completely different IP that wasn't designed to accommodate Doctor Who. WOTC have their work cut out for them, a new original set is the only way to make something as memorable and Magic-like as Ravnica or Theros, but engagement with original sets is for the most part way lower because the average consumer, who doesn't read lore dumps online, has very little story information.
See reading this is heart breaking to me. Being a game, MtG lends itself to story telling in the exact same way Yugioh and Warhammer does. Maybe even Pokémon (because lets fact it, all the later anime and stuff was based off the game, not the original manga). And all of those have popular on going franchies outside of thee games. Where as Magic basically has nothing. I have NO IDEA why they don't make an Arcane style TV show? Or some Baulder's Gate style videos games. The lore IS GOOD, and if the last decade of superhero movies have taught us anything, it's that there is (or at least was) an audience for multiversal storys. Do Game of Thrones set on Kaldheim. Do Supernatural set on Innistrad. DO Harry Potter set on Strixhaven! DO ANYTHING! It would be so easy to tell an interesting story! THE ELDRAZI IN LIVE ACTION!! IMAGINE IT!!
@@RedBobcatGames I'm not personally interested in "literal harry potter but in an MTG plane" as like a movie or something, but yeah I'd love to see them license their IP to proper storytellers who can bring new life to their iconic settings, premises and factions.
What strikes me as particularly strange is that the exact same company is licensing its D&D IP to anyone who wants it, while their far more promising IP is kept under lock and key. It's like they don't want to make money.
Magneto would definitely fit the Grixis Trinity.
But officially I believe that the core X-men would be Azorious/Esper. Your Grixis idea would easily fit. But it fits more with the Brotherhood of Evil Mutants.
I agree, but I'm thinking in a main set we'll probably get the Avengers, the Guardians, the Fantastic 4, maybe even the Inhumans and so my theory is all mutants will be restricted to one three-colour combo even if that doesn't perfectly fit
Overall, I think these are amazing and while Marvel certainly does not have the same 'feel' as Magic, I think that the cards will bring more people into the hobby which is exciting to me as someone always looking for more people to play with.
I think that Storm could have a wording similar to Jeska, Thrice Reborn. Her ability would then read "When Storm, Almighty Goddess enters, choose a card from among Spark Jolt, Release to the Wind and Lightning Storm. You may cast that spell by paying its mana cost, if you do copy it for each time you have cast a commander from the command zone this game." I think that that may be slightly less confusing and it rewards Storm for being your commander and being on the team, since she gets a bonus from the leader of the team no matter what, which is a core theme of X-Men stories and something I would have loved to see more of in the design. Besides that, Charles should have Ward - Discard 2 Cards since your hand is representative of your mind in magic. I love the art so much and the designs are very fun!
That Xavier idea about discarding cards is very good especially. I wish I'd thought of it now
As an aspiring card game designer and big fan of draft. I think it would be cool to make the cards lower costed and bringing the stats down some too. I think if they are just well stated or very effective cards then it could work. I was thinking having some of the cards instead of having all the colors in their cost brining them down into the card text for abilities. I think doing stuff like this would be fun as a design challenge for myself but i dont know so much about the characters. Also i havent played much commander so idk if running all these cards together would be tough on the curve, which running them all together i imagine would be the x men fan dream
So my thoughts here were that each would basically function as the commander of their own deck, hence the high costs. But could all fit together in one deck if you really wanted. But, the cost would be high. We'd need to fill the rest of the decks with lesser known, lower costed mutants like, I dunno... Magma and Pixie for instance
Honestly, the ability set of Rogue works so well, but that power negates almost all general uses for her upper Tier 2, lower Tier 1 scale ability. Making her more viable without breaking her entirely would be as simple as changing her to a 3/6. Because then it excludes most busted blue creature effects, but gives her ample room to yoink pretty much any upper tier red, green, or black creature, which, well, REALLY fits with the theme, *wink wink*.
I actually totally agree, and this was something I struggled with. It's just she has super strength too haha! If I could have thought of another way to represent that than just via a larger power I would have. Rogue was VERY tough
Favorite Art: Jubilee
Favorite Mechanics: Gambit
Fav Card: Beast
Critiques: Wolverine needs an ability that ties in with the ETB. Instead of Regenerate, pay mana to return from grave to battlefield to trigger the ETB again.
Jubilee: Ability would create too many events for cards like Chandra's ignition. Just don't want to have to roll for each creature on board, especially if there's a hundred tokens.
Beast: I love the stat line and keyword abilities. Even according to Wizards in regards to Blue creatures having Vigilance, Blue's ally colors are White and Black so Menace and First Strike is 👍.
Prof X: Ability is a a bit bland. He cares about finding and protecting mutants and ward covers the protection. Would like to see an ability that helps you find mutants, like "During your turn: Reveal X cards from the top of your library where X is the number of mutants you control, if you do add, any number of Mutants from among them to your hand. Then, place any other remaining cards on the bottom of your library in any order. Activate only as a Sorcery." This is a bit wordy and awkward for a six drop but this sets Prof X in a role to assemble mutants before casting him.
Pheonix: I'm sorry but she needs red. Jean is a very passionate character who is always tempted by her connection to the Phoenix force. Just doesn't feel like Jean without it.
These are all good notes. Especially what you said about Jean, I think you're spot on there
I get the Grixis colors for Mutants, but I feel Cyclops not being Boros or Jeskai misses so much of his character. Beast being Simic would be the best way of showing the contrast of himself as well.
I feel Rogue should be weaker in P/T since she's only as strong as she is because she stole those powers from someone else. It'll allow her to hit a creature multiple times with her ability as well.
I would have imagined Jean and/or Professor X would end up having opponents play with top cards of the library revealed.
See now that top of the library revealed idea is golden. Wish I'd thought of it
Wolverine : add PERSIST, and then "at the start of the combat phase, if wolverin has a +1counter, change it into a hvigilance counter... or deathtouch... so that every turn he has persist restarted
A very neat idea
Fun ideas! And a great breakdown of why you chose what you did! Personally I would have made Rogue Esper and Prof X Azorious or Jeskai with the abilities you gave! Awesome job :)
Thank you very much!
Only one issue Gambit is morally ambiguous and he has variants that world ending so black and red would fit
Just change the blue effect because he always likes to have the upper hand in any situation
My suggestion
3 black, tap: scry 2, then draw a card
I'll mention Marvel snap which is a digital card game and try and be as brief as possible explaining the game so I could talk about the X-Men cards
Marvel snap every card is a creature because they are heroes, villains and other characters. games have a time limit of 6 turns with each turn more and more energy (mana) like in hearthstone 1 mana on turn 1, 2 mana on turn 2, so on and so fourth. Decks are highlander but there's only 12 cards in a deck you start the game with 3.
In marvel snap there's no combat instead players must have the most power in 2 out of 3 of locations If there's a tie where we tie in one location and we each have 1 location then the tie breaker is who has more total power wins but if the total power is equal game results in a tie.
Locations can be sorcery, or an enchantments depending on location so one can force you to discard, add a copy of a card, mana ramp +1 if you are winning that location, cards can't be played, even granting a 7th turn.
Each location has a maximum of 4 cards being played unless the location states otherwise.
Each game there cubes that are wagered and 2 to 8 cubes can be on the line and you "snap" to wager and you can retreat at any time but you will lose cubes.
If there're any other questions let me know I'll gladly answer to the best of my ability
On to the cards
Cyclops- 3 energy 4 power
no effect
But if you are running high evolutionary (HIGH EVO)he gives vanilla characters an effect it's like spell book in a way so
HIGH EVO + cyclops- no change
when you end the turn with unspent energy afflict 2 random enemies with -1 power
Wolverine- 2 energy 2 power
whenever this card is discarded or destroyed this card gains 2 power and place at a random location
Rouge - 3 energy 2 power
on reveal (E.T.B) steal the text from enemy "on going" effects here (at the location)
(On going is a keyword that means passive effect
And steal is basically copy but negate the effect on what was copied example
You play rogue and I have antman and iron man on that location your rogue will gain +4 power if the location is filled (ant man) and power is doubled for you at that location (ironman) and those two are basically turned into vanilla characters)
Storm- 3 energy 2 power
On reveal Flood this location. The next turn is the last turn cards can be played here.
Beast: 3 energy 5 power
On reveal return all other cards at this to your hand and they cost -1 on your next turn.
Gambit: 3 energy 3 power
On reveal discard a card, randomly destroy an opponent's card
Jubilee- 4 energy 1 power
On reveal add 1 random card from your deck to this location.
Jean gray- 3 energy 4 power
Ongoing: Players must play their first card here each turn. (if possible)
Professor X- 5 energy 2 power
Ongoing: Moving is the only way to add or remove a card from here.
This effect may seem underwhelming but this effect protects all cards at the location from being destroyed and blocks both players from playing more cards at that location
Magneto: 6 energy 12 power
On reveal: move your opponents 3 and 4 costs cards here
This can disrupt your opponent's setup by just simply moving 1 card or more .
I know it's a lot to take in but wanted to explain how an official marvel card designed their characters
Cool, thank you. Marvel also have their own card game too. When the official cards do come out WotC will have a bunch of places they can reference for mechanics. It will be interesting to see
When the actual official cards come out, I want Gambit and Rogue to have "Partners with". Gambit definitely should be Izzet, but I think Rogue should probably be Golgari rather than monoblack you theorized.
Partner with will be good. But I bet it will be called "To Me" like we saw how they renamed it to "Friends Forever" with the Stranger Things cards
@@RedBobcatGames “Partner with” is the mechanic where only those two specific characters can be paired, so they wouldn’t need to rename it.
Oh yeah, I guess. Though I felt they didn't need to rename partner either and they did that. Though I suppose that was to mechanically limit who could partner with who. Hmmm, yeah you're probably right
@@RedBobcatGames Yeah. Friends Forever was to force you to only pair Stranger Things characters. They didn’t want players being like “I’m playing Eleven and Thymna” or whatever. lol
THANK THE LORD!
these designs rock! love x-men and actually cautiously excited for the marvel crossover now. my instinct was to make Charles azorius (turns out this contrasts with your awesome jean design) but the design you made is awesome otherwise. i think magneto would have affinity for artefacts but also sacrifice them to deal damage.
I didn't think about Affinity for Artifacts, but you were very close otherwise! It's a free post if you want to see the actual design
I really liked storm and rose! And wolverine
Thank you. I'm a big fan of Gambit personally
Where them villans at?
Well one's on my Patreon at least
I like the gambit idea.
Thank you, I think that may be my favourite too
You need to consistently be able to make 7 or more mana to be able to infinitely cast storm
Sounds good to me
the Upper Deck Entertainment Versus System (2004) with Marvel, DC and a Dark Horse expansion! The best TCG honestly... 2 cards drawn per turn, all cards can be a ressource,
I hear Lorcana is a bit like that too, though I'm yet to play
Wolverine is not gruul?!?! 😮
The black and limitation makes no sense to me
Yeah I can understand that. As I say, I'm coming at it from a "What do I think WotC will do" angle. It'll be interesting to see if I was close when the set does drop
@@RedBobcatGames I think a pre on would rather be in jeskai colours, or maybe even 4 colour non black
If it were just the X-men I'd agree, but of any marvel team likely to team up with their enemies it's the X-Men. And I feel characters like Mystique wouldn't feel right not having black, you know?
Well, you asked for it. (I'll be gentle.)
Cyclops -- Great. I think that last ability is white color-pie wise, but it works here quite well. If Cyke were WUR, even better.
Wolverine -- Perfect. Perhaps 3BR instead of 4BR, though.
Rogue -- 1UB Flying, wither, first strike Whenever Rogue deals combat damage to a creature, put a +1/+1 counter on Rogue. If that creature dies, Rogue gains all of that creature's static, activated and triggered abilities. (Would require rules update to explain, but I'm not really WotC, so I don't care.) 2/2
Storm -- "minus one." OR, more in keeping with Wizards' economy of word space, "Create a copy of a card with the chosen name for each time you've cast Storm this game. You may cast the copies." No need to instruct the player to make copies twice. Also Lightning Storm is an odd choice given it's obscurity/complexity.
Beast -- Cost it as UUUR or 1UUUR if you must. No other changes. First strike can be blue, but menace needs that touch of red, I think.
Gambit -- Should have the Shark creature type (Fish?). Or, just "Card Sharp", which is a term I still don't quite understand, but I think that's the "correct" term here. Anyway, the two abilities don't synergize in any way. You could have the second ability discard cards, making the first ability feed the second. Or you could have the first ability enable you to play a card exiled with Gambit, making the second ability feed the first! Either way, that first ability can afford to cost less. 2U or UU, perhaps? You're already tapping a creature that wants to attack to do it, so there is significant opportunity cost involved.
Jubilee -- "If the result is twelve (or greater)..." Also, this should probably DO something when the result is less than twelve. This doesn't quite read as "unpredictable" if the only possible outcomes are usually nothing and rarely something.
Jean Grey -- Either UB for 2/1 or 1UB for 3/2. Four mana needs to win the game quickly, and this ain't that. 2UB 4/3? Also, no red? "As long as Jean Grey has a +1/+1 counter on it, it is red in addition to its other colors and is a Phoenix in addition to its other types."
Professor X -- WAY overcosted. Ward 4 makes sense, but what are we protecting? Protecting the protector? Okay, but maybe "Mutants get +2/+2 and have Ward 2." instead? I assume the tri-color mana cost is for commander purposes, but at six mana, you'll be unlikely to cast this twice in a game, nor truly benefit from the bonuses he confers. No, let's go for an aggressive UBR so he hits the table early and just becomes part of the scenery. Players will forget to care about him while he silently buffs and protects the team from the rear. Or just give him eminence. I haven't played a commander with eminence, but it seems like a good fit.
Magneto -- REDACTED REDACTED REDACTED REDACTED REDACTED
Oh I like your Rogue. That's cool. And you're right about Storm too. Though Lightning Storm just works thematically. You're right about Gambit, but not having him draw a card felt weird. And I liked all your other ideas, especially your Magneto which made me laugh!
I was considering 'Mutate' as a mechanic for Rogue when he explained how they worked. If considering how it works in Magic, sure it doesn't make sense. But in Xmen, Mutate for the character stealing 'text boxes' is incredibly thematic and does everything perfectly in terms of rules.
Oh my god, I didn't even think about Mutate. There's bound to be someone that would be perfect for. Maybe Darwin?
I don't think the colors you've decided on for the mutant cards really work, if for no other reason than because Wolverine needs green, and, more importantly, Cyclops NEEDS to give the Sunglasses of Urza effect.
But, specific cards aside, Grixis is just too heavily associated with villains to feel right for the X-Men.
(Oh, who am I kidding, I really just want Cyclops to have Sunglasses of Urza...)
Haha, yeah fair
Rogue 5 Mana(1 Black, 4 Any Colours) 2/2
Creature - Mutant
When this creature attacks, if your opponent blocks this creature, this creature gains the opposing creature’s effect until the end of the game.
When this creature gains an effect per creature, this creature gains +2/+2 until the end of the game.
If this creature have 3 or more opposing creature’s effect, destroy this creature.
Oh okay, that's interesting. Yeah I can see that working
That Cyclops card should probably be Jeskai rather than Grixis. Nothing about it seems particularly black-aligned, while allowing creatures to untap and dodge combat feels very much like white's typical protective abilities.
That Wolverine card is not strong enough for 6 mana. He should probably either be a 5/5 or only cost 5 mana (and even then, probably should have Haste too.
I think the Rogue card does a good job of representing her abilities, but it wouldn't actually be a very playable card. It would be nigh impossible to actually get her to copy anything meaningful. For example, Mirri the Cursed is not a very good card for precisely that reason and you realistically have to evaluate her as a 4 mana 3/2 flying.
The Storm card seems really fun, although it would need to have its wording slightly modified to really make it practical. I agree with the other commenters on this video that she would probably work better as "number of times you've cast your commander this game".
While I think the Beast card represents him well mechanically, in actual Magic, neither first strike nor menace are blue-aligned abilities and would never appear on a mono-blue card.
Love the Gambit card. No notes.
The Jubilee card is pretty weak overall, and you noted that in your description. Even so, I feel like needing DOUBLE sixes on the roll is kinda whack. Maybe like a single 10 on a D10 or something instead?
Jean Grey feels insanely undertuned too. 4 mana is a lot to cast such a small creature with such a costly effect. I think the tap effect should at least not force you to discard a card as well. You aren't even gaining true card advantage as is. 3 mana, also going down a card, and losing 2 life is a huge price to pay for forcing a single discard on an opponent, especially on a creature that is overcosted at baseline too.
PRofessor X also seems very overcosted, especially when he would also pump opponents in a mirror match. I saw someone else here suggest having him let you see opponents' hands, and I think if he had an ability along those lines ("Opponents play with their hands revealed" or such), he would actually be worth 6 mana.
All good feedback. I think I'm just a bit old school with my idea for how cards should be costed. The game has certainly spend up in recent years
@@RedBobcatGames That is true that the game keeps getting faster. I mean, standard has semi-consistent turn 2 kills right now. STANDARD! Ridiculous.
Awesome! Glad I don't play anymore! I'll probably keep making over costed cards then because it makes me less miserable about the state of things haha
It hurts me to see “Cyclops, Master Tactician” and not “Cyclops, Blaster Tactician”
Ha! This is good!
My favorite art is Storm because Storm is my favorite mutant, but my big complaint is that mohawk Storm is peak Storm! ;) I also think keeping them in Grixis and even having some of them as full on Grixis seems odd, as that's usually a fairly dark and evil-esc color pairing. Here's what I think, or how I would change them whatever.
Cyclops, 1RR, 2/2, Vigilance, RT: Cyclops deals damage equal to its power to any target. (Maybe 1WU)
Wolverine, 2RR, 2/3, Double Strike, G: Regenerate Wolverine.
Rogue, 4, 0/0, You may have Rogue enter as a copy of any creature on the battlefield except its name is still Rogue, it's legendary in addition to it's other types and it gains Wither.
Storm, 3UR, 2/2, Flying, Instant and sorcery spells you cast have storm.
Beast, 3UG, 4/4, Trample, You have no maximum hand size. Whenever Beast deals combat damage to a player, draw that many cards.
Gambit, 1BR, 3/1, T, Discard a card: Draw a card. Whenever you discard a card, Gambit deals 2 damage to any target.
Jubilee, R, 1/1, Whenever Jubilee attacks, exile the top card of your library. Until end of turn you may play that card if it's an instant or sorcery.
Xavier, 2UUU, */*, Xavier's power and toughness are each equal to the number of Mutants you control. Tap an untapped Mutant you control: Draw a card. (Maybe 2WUR)
And just some extras for fun...
Magneto, UBR, */*, Flying, Magneto's power and toughness are each equal to the number of artifacts you control. When Magneto enters, gain control of X amount of artifacts, where X is the total amount of mana spent to cast Magneto. (Might be worded wrong)
Juggernaut, 4RRR, 8/8, Trample, Indestructible, Juggernaut attacks each turn if able. Whenever a creature deal damage by Juggernaut this turn dies, put a +1/+1 counter on Juggernaut.
Sabretooth, 2GG, 3/2, Double Strike, B: Regenerate Sabretooth.
Yeah, you're not wrong about the colours. I guess my thinking was that the other teams will take up more of the traditional "good guy" colour pairs, and the mutants are as varied as their powers so if we're grouping them they'd be a little more in the middle. I liked your ideas for designs too, especially Beast actually. And Juggernaut has to have that as the subtype too, right?
@@RedBobcatGames Of course, Juggernaut would have to have the type Human Juggernaut, cause he's not a Mutant.
Should probably have the prefix "the" too... The Juggernaut...
If only they could put "I'm The Juggernaut, bitch!" as the flavor text.... :')
Glad you like the Storm art. She's defiantly up their as one of my favorite mutants. Nightcrawlers top of the lot though haha! I also agree that mohawk storm is the best look too. I did try to give her the mohawk in the art too as I based it off the 97 design. I think it's a bit hard to tell cos shew front facing lol
@@RedBobcatGames Ahh, the real Wolverine card was leaked and I was so close! xD haha
1RG, 2/2, Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. 1G: Regenerate.
pleasure do brotherhood of evil. I see avalance as a full red,tap do 1 damage to each other creature on field,he also has meance.
Mystique I think would the most fun because there's already a bunch of creatures that do similar things
I get where you're going with Grixis Mutants, but Cyke is very, very, very, very, very, VERY, VERY White and not at all Red (but B and U definitely fit). Funnily enough, your actual Cyke card (which, great job) is pretty reflective of that as, outside of Reach, it's abilities are very W.
Probably why you couldn't really do a Mutant subset of a broader set of cards. They'd need a set all their own. Or do broader Marvel as a set and X-Men/Mutants as all of the commander pre-cons
Hmm....
(Edit: Wrote Mardu instead of Grixis)
Yeah I feel you. I think ideally I'd want the X-men to be their own set in 5 colour. I just think they'll be an archetype in the upcoming set so had to drop a couple
I dont understand going through the trouble of this and not working within the magic color pie.
Well it's a thought exercise, plus I'm trying to mimic / predict WotC. They've shown with the D&D cards and those dragons that the colour pie is less important than capturing the feel of a character
Honestly as excited as I am for the marvel stuff,
I'm already deflated on it.... For one specific reason.
Let's be real, there won't be a spiderman card, and if there is, it's gonna be in a secret lair that sells out immediately and is super expensive.
Everyone will want a spider-man deck.
But we all know they're not gonna print cards like that, where one is obviously more sought after than the others just based on its art and the character.
You already know what the flavour text would say.
With great power comes great responsibility.
It'd instantly become an iconic card, a ton of people would hate it, but anyone who likes Spidey will be after that card.
Anything spider-man related will be desirable as a UB product.
So either he's getting limited printing, or they'll just blatantly ignore Spidey.
It'll be an X-Men set, or an Avengers set..... But not the Avengers with spider-man, no just the Avengers.
Hulk and iron man are the coolest cards now...... Suddenly this set only sells to the people Who really like the modern MCU films, and not comic fans.
I pray, with every ounce of my being, that they don't make it a marvel movie set..... I want it to be comic book cover style artwork on the cards, with the characters portrayed in classic form.
I don't want a spider-man card with an unmasked spider man on it, who happens to look like an artist rendition of Tom Holland.
We don't want another Chris Pine card.
It worked for goldblum in the JP set, it's not gonna work for iron man..... Nobody wants to lose to unmasked Robert Downey Jr. Over a stylized ironman.
Can't remember the artist's name, but they make card art that's essentially what you see on 2010 era post hardcore bands album covers,
The last couple of sets have actually featured a feeeewww cards by that artist now,
And as much as I like that art, I have to admit it's not really fitting with the rest of the set,
But if the whole set was illustrated like that, it'd be cooler.
They'd essentially need to do that with the marvel set for cohesion and to make it feel true to itself as a marvel product.
The soft edged art style MTG is typically doing doesn't really work for Marvels most popular.
Not angular and edgy enough.
If the artist's aren't going to make Spidey look like Todd MacFarlane's spider-man art from the 90's, it's almost a waste of time to even do a spider-man card.
Cool 90's comic art, or it's a no from me.
And there BETTER BE A BLOODY SPIDER-MAN CARD OR IM JUST NOT BUYING ANY OF IT
This is a very interesting theory. I hope it's not true but what you say does make sense. They can't not print him in the normal sets though, surely?
@@RedBobcatGames watch them boil the main set down to avengers movies lore cards, avoiding the comics as to not touch any any stereotypes of the 90’s.
If they can make LoTR characters different races, they’ll do the same to the X-Men…. Might even bend the genders of main characters if they want to.
I’d expect them to do a miles AND a peter variant, but the peter variant also has a black suit variant, making for 3 different spider men cards.
Obvious which ones sell out in which order….
(Can’t see Disney signing off on X-men though, to have something licensed to the likeness of the old fox films, or the cartoon, neither of which they are responsible for, they just have custodianship over those older films and plan to make new ones to replace them…. Thus why they wanna get rid of hugh jackman now that deadpool 3 is done with so I can’t see them trying to garner hype for those renditions of the characters and cast from those films when they’ll soon be trying to make you forget about those films)
And with the avengers,
The whole selling point is to keep things as milquetoast as possible for a generalized market.
Spider-man is the most premium thing marvel has to offer.
Its why they take time making films based on him,
And its why none of his videogames suck too bad.
Compare avangers on ps4 to spider man on ps4,
Heck we can make it easy, how about spider-man on ps1….. still a better game, right?
Spidey is PREMIUM.
Thats why he’s a crowd pleaser cameo in an avengers film, when he should just be in the movies regardless because he’s great and that would make the movies better.
But hey, thats just me, theorizing they’ll market the cards based on the characters the same way they end up shelling him out sparingly for movies too, for the same reasons.
He’s a premium favourite character of many,
So why not make his card exclusive too for big $$$?
Treat him the way they treat him in the movies…..
“Oh sorry guys, in the movies he’s not an avenger unless its a cameo,
So we’re selling the cameo as a secret lair…… doesn’t his foil treatment look cool with the black suit?!?”
The minute they mention the black suit, the secondary market value DOUBLES.
And they can go right ahead and do a blacksuit variant too, because its not gonna break the lore of the main set if he’s a secret lair for the set…..
Its all a scheme to sell spidey, if they have the balls to do it,
Which I believe they do.
Expect the spider man secret lair to come with its own artifacts as spider gadgets like webshooters and web wings,
To give him different keywords, and sometimes different mechanically exclusive effects.
what in the hell do you think webshooters would do? Give him reach? Flying? Thats too simple…. He’s gonna be able to tap creatures and artifacts down until he’s removed at the very least.
Super powerful Blue and Red commander with alternate art variants in etched foil premium treatments, only available as a secret lair worth $$$ on the secondary market.
Calling it now.
Place your bets
I feel you, though I hope the fact they released X-Men 97 on Disney+ gives me some hope that we'll see some of the older styles / characters. My first introduction to Spider-man was through that 90's cartoon AND I LOVED IT. Honestly you say the Black suit will sell (and you're not wrong) but for me, a Scarlet Spider alt art would probably tempt me the most
@@RedBobcatGames id be way more into that than the blacksuit myself.
Ben Riley was always a favourite arch of mine
Rogue is the sultai Volrath. With flying.
To me I think she's a mess if I'm being honest haha
Rogue could just be wither and has all abilities of creatures with -1-1 counters?
Now THAT is genious
I must say, I strongly disagree with black being in the colour pie of most of the X-Men. I don't really agree that mutants would need to be in a specific section of the colour pie, since you could make them synergise with other archetypes rather than just have them all be one archetype. Still, even if one were to do that, they would be in blue/red/green, rather than blue/black/red. Mutants are a natural phenomenon, freaks of science with an element of chaos. Anyway, I like your designs, but I would change them slightly. Cyclops is white/red - no complaints on the rest of his card. Wolverine is red/green and he has double-strike (If he was the Age of Apocalypse version, I'd agree on first strike, ha ha!). His regeneration comes from green mana, otherwise, cool. Rogue is in Esper - I like the idea of tapping a creature, but I would go further and put a stun counter on it, then she gains any of it's activated abilities and you can spend mana of any colour, yada, yada. I also like the copy idea, but I'd keep her P/T constant. Storm is blue/red/green, otherwise, perfect flavour. Beast is 100% correct, no notes. Gambit is perfect, too. Jubilee only needs Prodigal Sorcerer's ability. Then, I would keep the dice rolling, but make it so that if you roll seven, you deal seven damage instead of one. Jean Grey is blue, Phoenix is black. You need to pick one, unless you make her double sided. Maybe she flips when she dies? Professor X is mono blue. I would give him mind-slaver's ability and just make him cost too much mana to be a viable commander. 5UUU?
These are all good notes. The reason I picked black though was because I'm assuming it'll be all the mutants in the set, not just the X-Men and UB covers wayyy too many of their power sets. Mystique for instance would 100% be UB. But also, it's not a perfect fit and like I said in the video ideally X-Men would be their own thing in 5 colours
@@RedBobcatGames I really hope they do put them into all 5 colours. I 100% agree there are tons of mutants in black - as you say, Mystique is definitely UB, as is Magneto (maybe he's closer to WUBR, actually, now that I think about it). I see your reasoning, but if I were forced to restrict them to three, I'd rather them be Temur, than Grixis. I'd rather think about what they are as a creature type, than their motives and alignment. I think black and white both carry baggage as the evil and good colours, respectively.
Maybe we split them into 2 groups? X-men and the Brotherhood to capture 2 lots of 3 colours?
@@RedBobcatGames Great idea!
I've been doing this with the FF Universes Beyond... and been doing theory crafting based on Final Fantasy's own TCG. Warrior of Light might be a WURG with First Strike, Haste and Viligance... for instance, considering that is his card in the FFTCG... but who knows. I only know that I have a saving for everything with it! haha
Yeah fair. This sort of card design can be hard so I'm glad someone else out there gets it
@RedBobcatGames I love speculation, more so with everything Final Fantasy, being a massive fan of the series and it's lore. I look forwards to more of your takes like this Marvel one!
Thank you. I'm going to add Final Fantasy 8 to my list of potential ideas for a video like this. I do LOVE FF8
@@RedBobcatGames There's rumors of a gunblade sword cycle! Nothing confirmed, but damn it'd be cool!
Oooh. Though honestly I'd want to see something done with the GFs. Maybe something a bit like Companion? Or have Creatures that summon other creatures when certain criteria are met... and maybe something to do with Limit Breaks... okay this will take up room in the back of my brain now I can tell
I think the designs are fun but could literally all cost 2 less and still be fair if not underpowered
In the modern game now days yeah. I think I'm just old haha
i think imp you should have had gambit as a fling style efect
With creatures!? I mean i suppose he could but that's very dark haha! I also did something similar to that with Artifacts and Magneto
@@RedBobcatGames or cards by a un style dexterty efect maybe idk
I could see that
"Here's my Cyclops, he's black red and blue. The first order of buisness is giving him a white keyword and a green keyword!"
I understand why you decided to stick to Grixis under the assumption that Mutants would simply be a theme in a wider Marvel set, but I think as a result it pigeonholed you into some weird situations, like just giving out keywords randomly that don't match the colors just because "it fits the character". Also I think taking the heroic, tactical, boy scout leader of the X-Men and not making him white in any way is a huge mistake. In fact, you could argue that mutants are green rather than blue because the mutant gene is something you're born with, it's a part of who you are. "We need to accept the mutants as they are" is an iconically green argument, whereas blue is more along the lines of "we can change the mutants, or they can change to a form that fits us better". I just think you should have disregarded the idea of trying to make these fit into a hypothetical full Marvel UB and just made cards with all five colors available to you, because these cards are so helter-skelter and weirdly designed that it's not like they'd be planted right into a UB set and printed tomorrow anyway, with weird shit like "this mono-blue character should get menace because I dunno he's kinda scary".
Very fair feedback. You are right, and I suppose these cards are a result of what happens when you approach it as more of an art than science
I know this is obvious, but if "The Juggernaut" type line isn't Human Juggernaut I will riot.
(Truly thanks for the video, but I fear when the actual set comes out that it's not going to be based on the shows/evergreen designs but on the 'Whenever the deal was made' brand synergy... And a lot of the current comics are.... I will leave it at that. I have a feeling that the Commander decks will be split up into the 'Major titles', those being Spiderman, The X-Men, The Avengers and finally a deck specifically for Villains that they cannot shove in the other three decks. What they will play Like is a sort of unknown besides the villain deck being control, It maybe weird but Spiderman with a defensive Ninjitsu like ability to swoop in & get the targeted creature out could work. But the other two? ¯\_(ツ)_/¯)
A bit like they did with the Doctor Who commander decks. Yeah, I can see that being the case. It's a draftable set though (multiple in fact) so they have a lot of areas to explore. You're probably right, but I do hope we get some throwbacks. Especially after the sucess of 97
A dissapointment that I had back with the Riot Arcane Secret Lair that I feel like is going to be a dissapointment to me again with the Marvel Universes Beyond is how unrelated the interpratation of the characters are to how they have been interpreted on their own card game (Legends of Runeterra then and Snap now). Not in the sense that I can't appreciate how different designers interpret the same characters, but more on the sense that I think it'd be cool if Magic would aknowledge these other card games on the ecosystem even without name dropping them.
Of course, the Arcane Secret Lair is barely an actual product, only slapping the show's screenshots on commander staples So it's entirely just a me issue that they aren't anything more.
Of course 2, This opinion is completely biased by the fact that the 2 games I presented are also 2 games I play, I wouldn't care if the Marvel Universes Beyond didn't mechanically reference Marvel Champions tcg, because I learned about it's existence a few minutes ago. The same way I didn't care when the Street Fighter UB didn't reference the UniVersus designs or when the Doctor Who UB didn't reference designs from neither Doctor Who tcg nor Worlds Apart. It's unreasonable for them to reference them all so it's again a me issue that I'd want the ones I play to be represented
Of course 3, The games play nothing like each other, Snap revolves entirely around board position in a way that is completely untranslatable in Magic. And even then the designs of the heroes in Snap as a group kinda suck(?), it's a challenge to see any correlation between the X-man designs in Snap so what's even in there to reference? like Cyclops only deck in that game has no other mutants! So I'm basically going to be dissapointed over nothing
After all this weird rambling and TlDr Really liked your designs! My favorite mutant is Hank McCoy and your interpratation did not dissapoint ;)
Well thank you very much. And honestly, I think al your "of courses" are valid because what's the point of fan designs if not to try to capture our own ideals?
Well, now we have to wonder how many contacts TRB has. Made sure to not list most of the current leaks...
I had to read this like 3 times to get it, because... there are leaks?! Did I predict anything accuratly? That would be cool!
@@RedBobcatGames oh... yes, there are leaks. And you steered clear using X-Men 😉
But you got Wolverine!
Nice!
I stopped playing quite a while ago, and when i forget a bit how trash of a company WOTC is and nostalgia starts making me want to play again, stull like the marvel set never fails to remember me why i dropped.
Yeah, I feel you. I haven't purchased anything from them directly for a long long time. And the stuff I do buy tends to be really old cards just to fill out my collection
“Mutants are human beings!” Isn’t a human creature type. lol
Fair, but he's as much a human as an Assault Griffin or a Drudge Skeleton is a solider!
The odds of rolling two sixes… one in thirty six, so 2.7%?
Yeah, but also if you watch the cartoon she's basically useless in a fight most of the time so that's what I was going for. I do like the idea of trying to build around her though, because I think the payoff could be fun
This is an odd crossover tbh. Marvel already has its own card game. It’s as if Yugioh and Magic had a crossover.
I agree, though honestly I think I'd actually be more interested in a Yugioh Universes Beyond than I would most others
STORM 0- Ororo Munroe , should have Storm, and have a new keyword WORTHY, like Thor and Captain America, STORM was worthy of the hammer of thor in the multiverse what if when the xmen went to asgard
Oh that's fun. Make "Worthy" a keyword we could see throughout the set on cards like Cap and Beta Ray Bill too. I like it
@@RedBobcatGames any future Aragorn, Gandalf, Bilbo, Frodo...
Yeah, even some original Magic IP characters could have it. Probably starting with Jace sadly
So when's Laura Kinney?
She's coming as a reskin of Wolverine in the Collector Boosters
Excuse me sir, I'm pretty sure they banned Regenerate.
Knowing nothing about X-men, and slightly more about MTG:
Cyclops is interesting but feels like it might lead to frustrating play patterns, where you just attack with everything every turn because you have no reason not to, and there's nothing I can do to get a killing block. Maybe creatures pulled out of combat need to remain tapped (unless they have vigilance)?
Wolverine is very cool, but seems a bit expensive by 2024 standards, 6 mana to deal 4 damage to a creature, with Kicker 1 to make a tapped 4/4 first strike token. I think you could get this for 2BR nowadays, bearing in mind the regenerate cost. Maybe 3BR, or 2BR with a 2 mana regenerate.
I was with you on Rogue until you deleted the reminder text, because I thought whatever sort of power steal was coming next would be tied to the wither and therefore it'd read better to have the wither reminder text. I don't know if this fit's Rogue's abilities in the comics, but I think it would fit together better as a magic card: "When a creature gains a -1/-1 counter, you may have Rogue become a copy of that creature, except yadayada. (new continuous effect): Creatures with -1/-1 counters lose all abilities." This way there are more synergy options, and rogue can more easily copy specific desirable targets since she doesn't have to find an opportunity to be blocked by them.
Storm would be cool in digital, but I dislike "remember what these specific card names do" mechanics in paper.
Beast is great, doesn't look like a first striker design-wise though, more like a trampler. It's interesting to contrast this "blue because of his personality despite his powers" vs Rogue's "Black cos of her powers despite her personality".
Never heard of Gambit or Jubilee, but I agree that "battle burn" is cooler than "sit back and burn", which is already plentiful in UR. Jubilee is mechanically a bit too parasitic for me, she reads like one of those cards that you fantasize about building around but that just requires too many pieces in the same place; ways to deal damage and ways to roll 6. The kind of card I might like to see in a "partner" commander draft where there's other partner commanders that improve dice rolls and let creatures do damage so you can have one of those pieces in the command zone with her.
Yeah that's all good feedback. The price of Wolverine especially. I think I'm just forever going to be a bit old school in my costing haha
Regenerate isn't banned, per se. WOTC have decided not to put it on any new cards, but cards w/ regenerate on them are all still legal.
@@radical_ans yeah of course. They use "indestructible until end of turn" now, which I think is fair, I never really understood regenerate.
I love regenerate, and honestly I think it's more fun that Indestructible. It's more complicated, but no more so than Ward is more complicated than Hexproof. I wish they'd bring it back
I'm a big Marvel and MTG fan, and I still don't want Marvel UB. Doesn't feel like a good fit to me.
I've honestly felt that about most of them. Doctor Who and Warhammer especially. If it was Warhammer Fantasy I'd be more fogiving but ugh.
Lovely! I still think that white and green could have found space here, but the constraint and the shades you implemented are great!
Anyway, I guess that Cyclops could have had First Strike, since a laser is ... well, quick and long-ranged.
About Wolverine, I would have added both Provoke and "At the beginning of your end step and your upkeep, remove a -1/-1 counter from Wolverine". You know, better healing
Rogue is tricky, I would not have made her a combat-based creature, but a more tactical one: "B, TAP: TAP another target creature. As long as Rogue remains on the battlefield, Rogue gains all abilities of the targeted creature and the targeted creature loses all abilities." But I guess that the "become a copy of" is both more straightforward and the easiest and probably only correct way to limit all this thing to "one creature at a time", which is thematic.
Beast is fantastic, pretty balanced overall.
Storm is genius! Well, well done TRB! Notably, you could flicker her (I see her as a Jeskay commander) and cast those copied spells, but the "copy amount" does not increase: You must cast her, therefore recurring back into your hand, command zone, graveyard or from the deck directly. Nice balancing!
Gambit is a fresh new turn of the abilities that could be designed and implemented! lovely! Anyway, there are weak creatures that let you draw cards for 3U without TAPping and Archivist just require TAPping (yeah he's a 1/1 for 2UU and no defenses, I know). Maybe "1U, TAP" or "UU, TAP" would have been better, IMHO.
Jubilee ... hmmm, pretty fantastic actually, Wither seems thematic here. Also, "R, TAP: Jubilee deals 1 (2?) damage to any target." seems fitting to me. But maybe is too much; and too easy (MTG is getting more and more cards that are a Swiss-knives so ... I would steer myself __away__ from that)
Both Phownix and Xavier have matter-bending abilities, so something more could have been added. What? IDK. Maybe a "TAP/UNTAP target creature or artifact" somehow.
Anyway, Awesome idea!
Great ideas! Removing +1/+1 counters from Wolverine is especially amazing! Wish I'd thought of it! And thank you for what you said about Storm, it was wordy but I did put some thought into it. I still suspect it'll be bonkers to play with though
I don't want to be mean...
Haha, fair enough
custom cards! i like doing them so i guess i have no other choice then to analyse some.
cyclopes seems totally fair in its design, but "going back to your decisions might create a bad play pattern among new players that get introduced to mtg thanks to this set.
wolverine has first strike which is a scary keyword, many players wish their favorite creature had first or double strike in order to make it survive more combats while making them good blockers. mtg isn't a game about stalling the board state with creatures, many of them aren't played in professional play, but once you make that card resiliant to dying then you could add that creature in a deck similar to the current yorion decklists in pioneer that plays many one-of creatures in order to tutor it when the match up requires a card like wolverine. i'm writing a lot because, as much as i like the use of old keywords like regenerate, this creature has two abilities that makes it not die, which i see it as you paying attention to the meta, any meta (and that's why i made a popular deck example) (and remember that it has first strike, one more way to virtually not die).
for rogue i also dislike it that the wither's reminder text disappeared, but when looking at the whole design it makes sense why you need more space, i also had to take similar actions in my designs. while the ability becomes more fair the more the creature's mana value is incresead, there also another way to look at it: "bolt the bird" is a popular sentence thanks to the fact that not a lot of creatures have more than three toughness (except nadu), but that has the consequence of making 4 thoughness to be very important for a creature, which has the consequence that if you want your creature to be very very important then it could have a toughness of 5 (for example siege rhino and sheoldred). this phenomenon happens both in official designs and in custom designs. all of that brings a suggestion, that maybe 5 power on rogue is enough in case it's too strong, especially since this version has wither.
of course storm's ability has the problem that you didn't even know how to easily explain it that you just wrote "-1" at the end. it's okay if you think the ability is too strong without the "-1", it's okay if your design, if official, would be played professionally, you don't have to be scared of it because payed senior designers created cards like grief or nadu.
beast: do you want to have fun while breaking the color pie? have fun, i won't be the one to stop you. (but first strike is a problematic keyword, that video made by gavin infiltrated in the deepest part of my skull, sorry)
gambit is weird. the first thing to notice is that each X equals 2 damage instead of the standard 1 damage, making the ability as a burn creature effect a powercreep. is giving up forever* to your spells in your deck really the cost of accepting to ability as it yes? my answer is yes with a maybe, so i think it's actually a balanced effect since it only hits blocking or blocked creatures (first strike, first strike, first strike, first strike...)
jubilee is cool, i like random effects.
jean's and gambit's effects remind me of ravnica, this one has a clearer design. i would remove the discard cost because it being a creature (it could be removed) and the tapping cost are already "once per game and a little more" since this is the essence of "designing legendary creatures for commander".
i find it funny to design cards with a big ward cost just because it would better to remove the threat with a board wipe since the design is more about having many creatures on the the battlefield instead of one big powerful creature
giving flying, first strike, flanking, pseudo first strike, wither and pseudo first strike to your designs is something i noticed is normal among many custom designers, all of these abilities are ways to make it hard for your opponent to remove those creature unless an actual removal or board wipe spell is consumed. at the same it's obvious to say that when it comes to designing a legendary creature it's seen as normal to give them both a keyword combat ability and an original abillity, so the two things feed each other.
i like that you took your time to pick an original frame, font, symbol and rarity stamp, good job
Thank you very much. I feel like your feedback is going to linger in my brain. I guess from a design space I was thinking more about how to capture the spirit of the characters (as a Vorthos) than the meta. But you are right, and if cards like this would be made they would end up in Modern or whatever and probably become problems. Hmmm, much to think over. Will this change how I design cards going forward? I honestly have no idea yet haha! But thank you
@@RedBobcatGames i don't think any of these creature could become a problem. most of them have an high cost, only one has an etb effect and none of the combat focused ones has haste. modern and legacy have much better reanimate targets and these are all valid commanders for new and old players much like the warhammer precons 👍
To be honest if I did ever see someone running one of these as a proxy commander I would actually be thrilled
@@RedBobcatGames well, me too :D unfortunately "fan-made proxies" has many meanings in the community and one of them is of overpowered custom designs. it's a mix of novelty, ingenuity and toxicity that creates a specific reaction to "can i play a card i made as my commander for rule zero?" at the table. among your designs i would play...rogue, it's a neat design
Maybe if I make enough of these and attempt to keep them all at the same power level / cost then "A Red Bobcat" will give an idea for consistency! BUT I think I'd need to be a lot bigger before anything even close to that were to happen
Wtf why haven't you seen 97?
It involves sitting down and actually watch TV, and I've got a back catalogue to get through. Though I did manage to watch 3 whole movies over the weekend which is a rarity. Arcadian, Inside Out 2 and then Longlegs. A real mixed bag
X-Men
The ORIGINAL WOKE Superhero team....
You're not wrong
@@RedBobcatGames that's why they're the BEST
Well, when you remember that they were originally all white, operated out of a mansion, had "passing" privilege, had as their main adversary a H0l0cau$t survivor assisted by his Romani children (established much later, yes), and most obviously, the one girl on the team was attractive to everyone on the team _including the middle-aged mentor..._
Yeah, aside from the wheelchair rep ripped from Doom Patril, they had some work to do...
But they did do that work in fairness. The X-men came to symbolise a lot more in the coming years
@RedBobcatGames because of it, they are timeless stories
I hate the marvel collab
Doesnt fit at all
Like disney has its own card game just stick to their
Yeah, though honestly for me it doesn't feel any more out of place than Stranger Things, Fortnite or Godzilla. Even the Doctor Who set felt weird to me honestly
@@RedBobcatGamestrue
I guess I jus really dislike marvel lol but yeah none of them really fit (besides lotr)
I like the art in the video though
Yeah, he did an amazing job. And, I think if any UB were going to fit then it would be LotR. BUT, (and maybe I'm just old and grumpy) I honestly feel like if our characters can't planeswalk there, it shouldn't be in the game
or like, main set legal without a Universes Within counterpart at least
Please no.
Universes beyond is already awfull, later we will receive also marvel garbage. THe less of it the better.
We have MULTIPLE Marvel sets on the way, I don't know if we'll get an x-men exclusive one but it's possible
Maybe work with an artist next time!
Mate that's really not the spirit
@thediamondjames mediocrity is fine, having an internet show and using free talent is also fine. But I also hope to see growth.
I'm always happy to hear feedback, but a bit unsure about this one. I did work with an artist, his socials are all linked in the description
A mean-spirited and jealous comment.
@@RedBobcatGames was that not free talent?