Dying Light 2's RTX Features

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  • Опубликовано: 25 ноя 2024

Комментарии • 345

  • @hoodio
    @hoodio 2 года назад +413

    this is, even though sponsored, one of the most precise and understandable videos about raytracing, props man

    • @CodeF53
      @CodeF53 2 года назад +26

      Even before he was getting sponsored by Nvidia, he went really in-depth into analyzing this kind of stuff, so I know he is genuinely passionate about it too.

    • @MrNobody-zx4jz
      @MrNobody-zx4jz 2 года назад

      he will get kank er, at least, I put ALL my hopes in it. Thats all I f want.

    • @hoodio
      @hoodio 2 года назад +4

      @@CodeF53 he loves that shit, but he can also explain it well

    • @badnewsbruner
      @badnewsbruner 2 года назад +3

      His deep dives always deliver.

    • @Icetea-2000
      @Icetea-2000 2 года назад +1

      Idk what you mean with "even though", that would never have anything to do with the content of the video

  • @ekkkkkknoes
    @ekkkkkknoes 2 года назад +154

    It's absolutely crazy just how far we've come the past ~5 years or so. DLSS is like pure magic

  • @lior6222
    @lior6222 2 года назад +12

    This video is a labour of love, you've included every single thing I could think of that makes a video a complete one: interaction with the viewer, comedy, a full dissection of the subject being presented and much more big and tiny little details that I can't name :). Great work on this one, if that's what you were talking about when you said that you're going to shake things up then for my opinion it's a great step towards the right direction!

  • @badnewsbruner
    @badnewsbruner 2 года назад +35

    I love when you do deep dives like this.
    There are plenty of other RUclips channels that do these, but you have a real knack for it.
    Your speaking cadence also lends itself nicely to narration.
    I can't wait to pick this game up, I played over 100 hours of the first one.
    I am a bit let down that firearms are no longer a part of the franchise, but that still leaves the recurve bow....
    And boy is that thing ever fun :)
    I hope you're well Philip!!
    Edit: Also, yes that soundtrack is poppin!!
    Makes me nostalgic for the first Dying Light, such a great game.
    The fear of going out at night is like nothing else I've experienced in a video game.
    Edit #2: I am SO GLAD that studios are finally starting to use ray traced global illumination and ambient occlusion. Those are the two most important aspects of ray tracing making assets look more realistic. Yes, it hits systems hard, but with DLSS it's a non issue unless you're using an ultra potato.

  • @insu_na
    @insu_na 2 года назад +56

    Honestly I absolutely love raytraced global illumination, raytraced shadows and raytraced ambient occlusion. (which is all kind of the same but you know)
    It just looks so good. You do make the point that people have become used to the shadows as they are in game with their crispness etc. but I could never bring myself to like it. Now with raytracing games just look much prettier and more realistic. Love that this is a thing we have now

    • @Mikelica69
      @Mikelica69 2 года назад +1

      Raytraced shadows looks awesone just like in real life!!

    • @MaverickDroneMedia
      @MaverickDroneMedia Год назад +1

      Especially Ray Traced GI. Especially in a game like this, nothing makes a bigger difference since there are so many scenes that don't have a lot of light sources and indirect light can be very hard to fake accurately. It was such a game changer in Metro Exodus as it is in this game. I'd love Last of Us to get RTGI as well.

  • @sacb0y
    @sacb0y 2 года назад +56

    Personally, the raytracing needing to catch up isn't a big deal. For me it feels more like exposure adjustment. Like when you turn a flash light off in a very dark room you'll get a momentary after image.

    • @sacb0y
      @sacb0y 2 года назад +5

      @@2kliksphilip For sure, i'm just saying I don't think it deters the advantages.

  • @tippellh
    @tippellh 2 года назад +7

    Loved the slightly unhinged rants about shadows shimmering and warm coloured under lighting!

  • @zulubunsen9067
    @zulubunsen9067 2 года назад +50

    One thing that doesn't get talked about enough with raytracing in video games that it can ease development -- most helpful for smaller studios who want to go for more realistic graphics. The designers can save time tweaking lighting for the levels, especially when it also requires re-rendering shadow and other maps with each change.

    • @LetrixAR
      @LetrixAR 2 года назад +12

      In a future when most of the games are ray traced only, then yes, it would ease development, but right now, you need to implement both old lightning methods and RT.
      It would be interesting to see if RT can be optimized or tweaked to be less demanding or get good enough results with less power needed.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 2 года назад +2

      Smaller studios going for photorealism would probably only work for games going for exclusive licenses for sizzle reels and stuff. The pursuit of photorealism is a worthless endeavor anyway.

    • @zulubunsen9067
      @zulubunsen9067 2 года назад +11

      @@zaidlacksalastname4905 It's not just about photorealism. It's about good looking lightning systems, which even heavily stylized games benefit from immensely.

    • @Deliveredmean42
      @Deliveredmean42 2 года назад +1

      @@LetrixAR Indeed. We do have some ray traced only games like Quake 2 RTX and Metro Exodus enhanced edition for example, but of course it will take a while for more games to only run that way. Consoles are a great place to experiment the limits of RT optimization, so we should expect a lot of half arse or only use one aspect of RayTracing/Path Tracing, to impressive results like in Metro Exodus enhance edition.

  • @RDR911
    @RDR911 2 года назад +12

    I’d honestly love to see this series across many more RTX games. Please, NVIDIA, make it happen! Pay this man!

  • @majorseamen7446
    @majorseamen7446 2 года назад +74

    Scary games are scary but they are no way as scary as empty source maps where you are all alone...

    • @SandwichINCereal
      @SandwichINCereal 2 года назад +2

      not really

    • @hoesmad8626
      @hoesmad8626 2 года назад +8

      @@SandwichINCereal you havent felt true horror then

    • @wibs0n68
      @wibs0n68 2 года назад +3

      @@SandwichINCereal go to the white room in construct alone

    • @SandwichINCereal
      @SandwichINCereal 2 года назад

      @@wibs0n68 i have, I had recorded a scene in one of my videos for about an hour there

    • @SandwichINCereal
      @SandwichINCereal 2 года назад +1

      @@hoesmad8626 WARNING: SCARIEST GAME IN YEARS | Five Nights at Freddy's - Part 1

  • @guitaristkuro8898
    @guitaristkuro8898 2 года назад +4

    Big thing you mentioned with the flashlight is lack of shadows, and that brings up the fact that many many games turn off shadows for lights completely. Any light that isn't the sun or moon often cast no shadow in the vast majority of games, even brand new ones. When you see a game that has them turned on, it's crazy how much better it looks, and how it enhances the scene. Another thing with flashlights is that games always use these really hard set textures for the light. As if it's coming out of an old cheap bulky flashlight, and I think it always degrades the quality greatly. One of the only games I've seen with a proper flashlight is ready or not.

    • @thepunic5261
      @thepunic5261 2 года назад +2

      its funny that in left 4 dead 2 a game released like 15 years ago, the flashlight in it cast shadows hell even the weapon muzzle casts it, it's nowhere near as realistic but even with today's standards and the huge leap in technology it still holds up just because it adds to the atmosphere of the game, because it's a horror game and long big shadows adds to the horror and dark effects, I'm scared that developpers will go the "more realistic and correct" way of presenting things only to be limited hardware wise and forget that games should make you feel something, look at movies, some of them tend to have unrealistic lighting and shadows compared to what the human eyes see so that they convey feelings or atmosphere.

  • @mav9987
    @mav9987 2 года назад +48

    i was really hoping you'd touch on dying light 2's raytracing and dlss. to me it's the pinnacle of implementation for both so far, and i am excited to see games match up to its level

    • @saunshilu
      @saunshilu 2 года назад +7

      I mean without it most won't hit 60 due to denuvo being rammed in

    • @steinkoloss7320
      @steinkoloss7320 2 года назад +8

      @@saunshilu And FSR being botched on purpose apparantly, cause the game is sponsored by Nvidia.

    • @saunshilu
      @saunshilu 2 года назад +9

      @@steinkoloss7320 that sounds like it's getting close to something illegal

    • @Xyos212
      @Xyos212 2 года назад +4

      Metro Exodus does it better

    • @BlindBison
      @BlindBison 2 года назад +2

      @@Xyos212 I agree - DL2’s RT implementation is nice, but Metro Exodus Remastered/RT and Cyberpunk remain the best games to showcase the new technology to my eye. What they did in Metro Exodus is transformative.

  • @anakinraliere5637
    @anakinraliere5637 Год назад +3

    For once, a video that really shows the difference. I hope your life is and will be perfect because people like you deserve happiness.

  • @sahmirlareum2718
    @sahmirlareum2718 2 года назад +2

    I don't know of a channel that treats these subjects better than you do, I like how it felt very in-depth and rich in information but managed to stay entertaining

  • @LalaithMeren
    @LalaithMeren 2 года назад +6

    Speaking of flashlight shadows, I was really impressed with the shadows in Black Mesa

  • @hoodio
    @hoodio 2 года назад +46

    the 'glowing potatoes' are because the flashlight is rendered from close to your eyes, which means you can't see shadows so it looks like full bright, so it's a limitation of the game and not raytracing

    • @sety5591
      @sety5591 2 года назад +3

      It is how it look like if we wear headlights. Maybe it is headlight and not flashlight.

  • @czbrat
    @czbrat 2 года назад +27

    metro exodus enhanced edition is still probably the only impressive ray traced game that's actually playable at high fps and at a resolution that keeps the visuals sharp.

    • @janusprime5693
      @janusprime5693 2 года назад

      There is this bug which makes nighttime as bright as day outside which really takes me out of the game. I hope they fix it some day so I can continue playing

    • @czbrat
      @czbrat 2 года назад +2

      @@janusprime5693 It's not really a bug. Though I understand what you're saying. I'm not a fan of it either.

    • @niks660097
      @niks660097 2 года назад

      yeah, i don't think until crysis 4 or a ps5 exclusive focused on photorealism comes out, any game can beat exodus enhanced edition natural lighting both indoors and outdoor..

  • @weeedley
    @weeedley 2 года назад +1

    This is an absolutely fantastic video for everyone who doesn't know much about the topic! Well done, philip!

  • @Demmrir
    @Demmrir 2 года назад +5

    "Ah, much worse. Just the way I like it." Brilliant way to describe RTGI sometimes.

  • @mrhappytroll
    @mrhappytroll 9 месяцев назад +1

    Watching this video after purchasing a 4080 Super on release day, Dying light 2 was the first game I loaded up with the new card, and playing around with the settings I didn't notice much outside of the performance hit with raytracing. This video really have me a new appreciate for what raytracing does, and with DLSS and Frame gen, I can get 150+ fps max settings. Very cool to see

  • @GraphicJ
    @GraphicJ 2 года назад +14

    It's too bad that the game, much more Ray Tracing can't even give us Cast shadows given by a flashlight. A game like this needs it soooo bad especially in dark spots.

    • @GraphicJ
      @GraphicJ 2 года назад +6

      Sure, devs might have removed that because of performance issues, but at least gives us the OPTION to turn it on for the ones that have the GPUs to support it.

    • @BebxOfficial
      @BebxOfficial 2 года назад +1

      They're there, probably. It's just that the flashlight is literally directly parallel with the direction your eyes look, so you won't see any shadows.
      If they had moved the flashlight emit position down by like 50cm, you'd see very obvious cast shadows.

    • @quartermaster2809
      @quartermaster2809 2 года назад +2

      @@BebxOfficial actually, no. The flashlight shadows are disabled in the files, when you enable them there's a little performance loss and an issue where the flashlight is casting your own shadow infront of you.
      And also you can see how dying light 1 did flashlight shadows, it's not really hard moving it to the shoulder for shadows to be seen properly

    • @nifftbatuff676
      @nifftbatuff676 2 года назад

      Just wait a few years, and the new tech will give us what we already had few years ago.

    • @crescentmoon256
      @crescentmoon256 Год назад

      someone will mod it on PC

  • @Kiwipai
    @Kiwipai 2 года назад +3

    I'm excited for how raytracing can be become more integral to the core gameplay in the future, it's another degree of freedom finally unlocking.

  • @blank6184
    @blank6184 2 года назад +7

    Love the soft/sharp shadows raytracing is capable of. Don't particularly like how some scenes look otherwise though, very dark and washed out.

  • @ToadyEN
    @ToadyEN 2 года назад +2

    Really enjoyed this! Didn’t enjoy the RUclips algorithm not showing this in my feed.

  • @omri5327
    @omri5327 2 года назад +1

    Just the video I was waiting for

  • @SirCrimson
    @SirCrimson 2 года назад

    Very cool! Let me just say that I really enjoy this content, even if I had to watch his one on mute because always stating which image we were looking at became very grating!

  • @Tazifad
    @Tazifad 2 года назад

    Loved the energy you gave to this video!

  • @CssHDmonster
    @CssHDmonster 2 года назад +6

    i feel like raytracing needs a fear level of a game to show off the lighting

  • @Mooshimoca
    @Mooshimoca 2 года назад +1

    thanks a lot for this one, havent used raytracing yet, but might once ive finished the main story

  • @awgmax
    @awgmax 2 года назад +2

    This video is in the tier of videos that *deserve* millions of views. Very well done, even compared to your usual quality level.

  • @PirontiGameplay
    @PirontiGameplay 2 года назад +3

    The part of the orange underground lighting made me loose it, i've laugh out loud. Nvdia you should hire Mr 2kliksphilip always, becouse he's awesome, cheers !

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 2 года назад +1

    I don't have an rtx GPU, I don't want to play dying light 2, yet I still clicked this video because Philip has this strange ability to make anything fun and interesting.

  • @philiphansen1103
    @philiphansen1103 Год назад +1

    I am the only one who can clearly tell when DLSS is being used. I mean performance mode is terrible. But this man seems to think otherwise.

  • @Kevin-jv7mz
    @Kevin-jv7mz 2 года назад +1

    High quality browns on the bottom, is what I came here for.

  • @RDR911
    @RDR911 2 года назад +2

    One suggestion: in your “FPS counter” bits, put the hardware you’re using on-screen. It’s hard to get the context for what you’re saying otherwise!
    Good video tho! I enjoyed it.

    • @Dankuzmeemusmaximus
      @Dankuzmeemusmaximus 2 года назад

      Its in the desc

    • @RDR911
      @RDR911 2 года назад +1

      @@Dankuzmeemusmaximus I know, but having it on-screen (even briefly) is more useful for people watching the video on mobile, or full-screen, etc. Not everyone is going to want to (or be able to) pause and scroll down while it's on.

  • @AR-ey1ur
    @AR-ey1ur 2 года назад

    Great presentation, man. Good job.

  • @hundvd_7
    @hundvd_7 2 года назад

    10:20 What a beautiful simile

  • @kelownatechkid
    @kelownatechkid 2 года назад

    Really great video, so many comparisons!

  • @Alexxx.x_x
    @Alexxx.x_x 2 года назад

    i'm watching this at 2 in the morning so i zoned out for a bit and came back to you talking about 4k raytracing performance. i was then amazed at how powerful systems are these days and then depressed at how i'm still on a 1060 6gb

  • @sternwayprovider
    @sternwayprovider 2 года назад

    I lloved this video, it quite literally maade my day

  • @itchylol742
    @itchylol742 2 года назад +6

    Nvidia really did make a feature before knowing if people wanted it or not, and now they have to convince people the feature is actually good and useful

    • @MLWJ1993
      @MLWJ1993 2 года назад

      It's always been useful, we just never had it in real-time because it'd take too long to render.

    • @Revalopod
      @Revalopod 2 года назад

      they didn't make it, it's been used in animated movies for decade, Nvidia helped introduce it into real time gaming

  • @njdotson
    @njdotson 2 года назад +1

    I think with some color correction, the game with raytracing could look more colorful like the non-raytracing graphics

  • @AQDuck
    @AQDuck 2 года назад +2

    [Nvidia]: We will pay you to talk about how cool raytracing is with our cards.
    [Philip]: "It looks too glorious with rasterization. Raytracing allows it to be worse and more depressing!"

  • @thelordkiller_ytxxshadowmi8813
    @thelordkiller_ytxxshadowmi8813 2 года назад

    I'm really happy to finally see raytracing evolve so much. It's the first time I can notice the difference without using binoculars .

  • @alistermunro7090
    @alistermunro7090 2 года назад

    You do make a lot of very good videos, but this one was excellent!

  • @Isaax
    @Isaax 2 года назад +1

    Wow, we're really breaking through a barrier graphics wise, slowly but surely

  • @plebisMaximus
    @plebisMaximus 2 года назад +2

    Love the depth raytracing adds, it's such a small, but noticeable change. Graphics are getting so good these days, my 1050 doesn't approve, but thankfully I know not to listen to it.

  • @MethosTR
    @MethosTR 2 года назад +2

    DLSS is still a game changer imo, and definitely superior to FSR. Once I upgraded from my old 1080 to a 3070 a few months ago, I noticed a huge difference in performance and image quality in DLSS-supported titles as compared to my old 1080. Much higher performance and better image quality even at the same graphics settings.
    Dying Light 2 runs great for me at 1440p DLSS Balanced using the Digital Foundry-optimized settings with Ray tracing fully enabled.

    • @crispinotechgaming
      @crispinotechgaming 2 года назад

      HoW dArE yOu LiKe NvIdIa DiCtAtOrShIp AMD BETTER BECAUSE THEY OPEN SOURCED LANCZOS!!!!

    • @H3LLGHA5T
      @H3LLGHA5T 2 года назад

      Well FSR is a cheap spacial effect, better than nothing, but not really that good once you drop the resolution below a certain point. Thankfully, they announced FSR 2.0, which is a temporal solution more like DLSS without the AI part, so older cards can actually have a decent alternative.

    • @crispinotechgaming
      @crispinotechgaming 2 года назад

      @@H3LLGHA5T everything is better than nothing

  • @ammonm-yb4ed
    @ammonm-yb4ed 11 месяцев назад

    i really enjoyed sitting through and watching it

  • @Bilen74
    @Bilen74 2 года назад +1

    yeah im buying dying light 2 now to play with my 3070ti, thanks philip, this video helped me with my decision

  • @CocoaBeans660
    @CocoaBeans660 2 года назад +2

    I don't know why I got so excited after I got all of the "is there ray tracing?" Questions. Got them all right though :)

  • @johnclark926
    @johnclark926 2 года назад +2

    I wish we could see more games that use ray-tracing in a way that’s not just visual, like making a games that aren’t possible with traditional rasterization. Something like CodeParade’s Marble Marcher comes to mind, being able to render a perfect sphere and dynamic fractal geometry without the need for triangles is incredibly unique, and that was possible with just ray-marching.
    A lot of people pass off ray-tracing as an unnecessary expensive gimmick that’s used to justify paying for an overpriced GPU or console, but I believe that ray-tracing could be redeemed in the hands of the right developers. Early 3D rasterized games had to prove their worth with games that could only work in 3D like Super Mario 64 and Crash Bandicoot; if ray-tracing wants to be taken seriously, it needs developers that are willing to take creative risks to bring experiences that rasterization isn’t already capable of.

    • @christophernoneya4635
      @christophernoneya4635 2 года назад +1

      I could see it playing well in Mil-Sims of all things. Ray tracing could realistically model raydar systems and the likes, which could provide a lot of use in simulating targeting and detection systems. Cant think of many actual gameplay uses for it outside of this kind of thing though

    • @RazielXT
      @RazielXT 2 года назад +1

      Such experimental games probably belong to indie scene, but since most indie developers either use simple 2D engines or third party engines like Unreal or Unity I dont see it coming soon. There are only few experienced indie graphics programmers who commit to such experiments and make final game out of it. (Teardown)

    • @christophernoneya4635
      @christophernoneya4635 2 года назад +1

      And teardown didnt even use rtx, it used some custom system.
      From my understanding the opportunity cost for most devs is really high too. Sure, understanding ray teacing is important but now you need 4k textures or else it would look bad, but thats not enough. You need a normal map and a specular map and a diffuse map and so on, which are likely also 4k. It ends up creating several times the work to make the time investment worth it. Its a shame AA games are a dying breed, or else we may see more midtier games coming out like ghostrunner which had their own raytracing system (once again not using rtx)

  • @simpson6700
    @simpson6700 2 года назад

    i hope ray tracing is the norm soon, there are so many interesting things that could be done with global illumination and real time reflections if every somewhat modern system could use them.

  • @KaiUndMoritz
    @KaiUndMoritz 2 года назад

    10:27 i actually started to have a cold sweat seeing you try to crawl into that dishonored rat way

  • @KaaptnIglo
    @KaaptnIglo 2 года назад

    Wow, dying light is a such a quiet and relaxing game :o
    Jokes aside, thanks for the video, it was awesome. I learnt a lot and it was FUN!

  • @AtomicSpeedFT
    @AtomicSpeedFT 2 года назад

    I’ve never seen such a substantial difference with ray tracing. It’s amazing.

  • @ishaan863
    @ishaan863 2 года назад +2

    13:20 tell me you at least FOUGHT yourself from making the Agent Smith reference come ON

  • @Tommo_
    @Tommo_ 2 года назад +2

    2kliksphillip doing what digital foundry does best, but with a considerable layer of dankness

  • @DeathClawDC
    @DeathClawDC 2 года назад

    Hey phillips , if you ever make a video about dynamic music , this game is the best example out there now

  • @ult1873
    @ult1873 2 года назад +19

    Suggestion: maybe you could do the text in different colors,
    I have problems knowing which example is currently on screen, so:
    "Native" = green, "4K DLSS Performance" = red and so on...

    • @mareletudor
      @mareletudor 2 года назад

      DLSSPIRFMRNC

    • @reptarien
      @reptarien 2 года назад

      @@2kliksphilip Huh, interesting idea. I think that would work, maybe you should do that!

  • @ivyssauro123
    @ivyssauro123 2 года назад +1

    RT really is impressive in games with terrible (or subpar)raster lighting, like Dying Light 2.
    I think showcase the point of it better than some of the more "impressive" RT showcase games, it reveals the true advantage of the tech: It can't really be bad implemented as easily as raster lighting can.
    what do I mean by that? well, instead of having to master every trick in the lighting book it does things like GI and reflections, things which with rasterization are done with a combination of 3 or more different techniques("tricks") each, all of which have possible artifacts and can go wrong in so many ways, it does it in one pass by simply simulating more closely what light does irl(but not perfectly, it's still a trick in many ways). You can do breathtaking and often almost indiscernable from RT raster lighting(and sometimes even more asthetically pleasing! I still prefer top notch raster than RT in many cases, for performance reasons and appreciation for the tricks and how well they can do the job) but it takes good developers and tech people who are good at doing it, while RT only takes getting it working and it "does the rest" so to speak.
    While during exclusively rasterization age (where we were not long ago and still are in a lot of ways) lighting quality varied wildly between games and while some looked (and still look) stunning, some had really annoying lighting glitches and jank or looked flat, in a hypothetical future where every (or most) games are RT'd all games willl look more uniformely well/realistically lit, with none of the (raster) jank (but maybe some RT jank like noise and increasing ray count effect).

  • @Lyazhka
    @Lyazhka 2 года назад +1

    "reflections are something I don't ever feel we ever found an acceptable way of faking using older methods"
    half-life 2 in 2004: 🗿

    • @NukeMyHouse
      @NukeMyHouse 2 года назад +5

      He's not wrong. The water looked great because they used planar reflections, but what about everything else? Simple cubemaps. They did their job fine and it looked good for 2004 standards, but they're severely lacking for 2022 standards.

    • @solaris5303
      @solaris5303 2 года назад

      Reflection captures stop being an "acceptable" way of faking it the moment you introduce dynamic lighting.

  • @resurgam_b7
    @resurgam_b7 2 года назад +1

    Meanwhile me, watching at 480p: Ah yes, pixels, we have those! Moving grass, yes, I knew that's what was onscreen!

  • @ammonm-yb4ed
    @ammonm-yb4ed 11 месяцев назад

    this video is absolutely beautiful

  • @simpson6700
    @simpson6700 2 года назад

    flashlights usually don't emit any shadows in games, because the light is casted directly from the center of your screen and all shadows it casts would be obstructed anyway and so they save performance by just not doing it.

    • @nifftbatuff676
      @nifftbatuff676 2 года назад

      But I see shadows from my flashlight in real life.

  • @probablygeorge6489
    @probablygeorge6489 Год назад

    I like the raytracing in the game, though it makes everything darker so some scenes were partially just black screen

  • @liaminwales
    @liaminwales 2 года назад +1

    The real life reflections where fun, felt like the UK.
    Brown crumbling and slightly dirty, ah my home land.

    • @liaminwales
      @liaminwales 2 года назад

      @@2kliksphilip Ah I was going to mention it was overcast, you made me smile!
      Cant wait till the next video.

  • @minerkey682
    @minerkey682 2 года назад +1

    When game devs get new tech they tend to excessively overuse it (like the bloom in Oblivion) but with raytracing it's not necessarily the case. You can't 'overuse' it unless you make every surface reflective or colourful

  • @plrusek
    @plrusek 2 года назад +6

    not upscaled... dlss performance...
    not upscaled... dlss performance...
    not upscaled... dlss performance...
    it sounds like a chant.

  • @volatile69
    @volatile69 3 месяца назад

    Atristic choices will always be better looking than simply using raytracing, I'm sure a few simple changes to the color pallete and shadow opacity can achieve an image that's more visually pleasing than halving your framerate for realistic dark corners.

  • @nnnneeeeuuuu
    @nnnneeeeuuuu Год назад

    This video explains why they went with the saturated colors. it's all about the RT. Unfortunately it was still released on consoles and had to target a bunch of different set ups, so not everyone will use it to target the 60 fps

  • @vitzel33
    @vitzel33 2 года назад

    aww I was hoping this video was about Resident Evil 7 and RE2 being given raytracing recently

  • @themagnushjort
    @themagnushjort 2 года назад

    Regarding the old ambient occlusion methods, HLA has crazy good ambient occlusion despite not being raytraced.

    • @themagnushjort
      @themagnushjort 2 года назад

      @@2kliksphilip Ah, that explains why it looks so good.

    • @MLWJ1993
      @MLWJ1993 2 года назад

      Rasterised AO can definitely look good (3DAO in Destiny 2 for example or HBAO+ from Nvidia).
      It's of course still incorrect at its core, but as is seen with the global illumination DL2 uses, visually pleasing & correct are separate things.

  • @TurdleShell
    @TurdleShell 2 года назад

    no words but. banger video

  • @youbaouahdi4358
    @youbaouahdi4358 2 года назад

    I love the way you pronounced Call of Juarez lol

  • @mukulnag1578
    @mukulnag1578 2 года назад +1

    Not upscaled --- dlss performance ..
    Not upscaled --- dlss performance ..
    I will like and subscribe ....

  • @lexer_
    @lexer_ 2 года назад

    I haven't enjoyed a 2kliksphilip video that much in a while. Well done.

  • @D3nn1s
    @D3nn1s 2 года назад

    I find if you know what youre looking for its really easy to tell rtx and conventional apart. Firstly like you mentioned the sharpness of object, but seems to me like the rtx shadows are a lot more calm than the normal ones. Id argue that has a bigger impact then the rtx shadows themselves because the "fake" shadows already look pretty good, ngl. Especially in close ups.

  • @BIDP-
    @BIDP- 2 года назад +2

    Looking forward to when Nvidia tackle real-time refraction and caustics in games.

    • @woldemunster9244
      @woldemunster9244 2 года назад

      Like in RT Minecraft

    • @BIDP-
      @BIDP- 2 года назад

      @@woldemunster9244 I didn't know Minecraft RTX did refraction. Though I don't believe caustics are possible. Lots of render engines still struggle with progressive/bucket RT caustics, real-time accurate caustics would be an insane undertaking.

    • @bttfsof
      @bttfsof 2 года назад

      @@BIDP- can confirm, last time I tried turning on caustc in an actual rendering engine ( vray ) I fully crashed. Can confirm I didn't try to turn it on again.

    • @BIDP-
      @BIDP- 2 года назад

      @@bttfsof haha yeah... I recommend using the progressive mode for rendering caustics in Vray and just letting it run all night. You can just use the caustics render element for the progressive render (with a bit of denoise) and combine it in PS with a standard no caustic bucket render.

    • @bttfsof
      @bttfsof 2 года назад

      @@BIDP- I might thy this, thanks for the tip !

  • @Waffle4569
    @Waffle4569 2 года назад +2

    Sharp shadows are highly overrated, and I find the aliasing they come with very distracting. Soft shadows look far better IMO

  • @WheeledHamster
    @WheeledHamster 2 года назад

    Damn this is better than Digital Foundry. I would love more of these.

  • @beingatliberty
    @beingatliberty 2 года назад

    As someone who did 15 years of working in 3d visualisation and rendering, Raytracing is more realistic than any pseudo methods that have been previously developed to simulate it and ultimately it is they way forward, reflections really are the proof, It is true though that artistically we have grown use to artificial and exotic lighting effects that though unrealistic to real light, may look artistically more interesting if a bit exaggerated, raytracing will ultimately have to allow a little bit over-layed artistic licence, on top of that realism sometimes to achieve certain artistic visual effects / treatments. This will come with time. beyond raytracing will come more detailed light modelling.

  • @DUDA-__-
    @DUDA-__- 2 года назад

    3 out of 3 babyyy
    Although i just looked at the shadows

  • @killroy1117
    @killroy1117 2 года назад +1

    Too bad the 2million health bars and waypoints ruin the immersion. :c

  • @MrFarlarzia
    @MrFarlarzia 2 года назад +4

    Out of interest, what GPU did you use for this testing?

  • @lordofnothing.
    @lordofnothing. 2 года назад

    considering how dark raytracing gets sometimes games surely will have to adapt to the fact that the human eye adapts to lower light situations. something that doesnt really happen through the screen so games probably have to artificially compensate for that too in order to get an even more realistic (and much more pleasant as we can see stuff in darkness again!!!) experience.

  • @solal_ww
    @solal_ww 2 года назад

    Great content !

  • @b4ttlemast0r
    @b4ttlemast0r Год назад

    12:59 I love how he has to specify that this is real life footage 😂

  • @anthonyknight170
    @anthonyknight170 2 года назад

    My problem is that developers prefer not using more than 1 bounce, making scenes to dark when they really shouldn't be. Metro Exodus EE was great with their unlimited(?) bounces

  • @AJVenom123
    @AJVenom123 2 года назад +1

    my man 2kilks really loves pixels

  • @alfredcognoet
    @alfredcognoet 2 года назад

    Wow i switched away and came back to 2:40
    it looks like a real life video, oh my
    13:00 Best part of the video

  • @diogo763
    @diogo763 2 года назад

    This is one of the first games that I can clearly see a difference while using RayTracing

  • @ReneHoffmann194
    @ReneHoffmann194 2 года назад

    Would love to here you analyze game graphics together with the guys from DigitalFoundry

  • @Krenisphia
    @Krenisphia 2 года назад +1

    Ray tracing is in real life? Then how come my live frame rate is so high?

  • @Mos_Ion_Roata
    @Mos_Ion_Roata Год назад

    I wanted to give the video a like but it already has a like ... I feel like Neo when he saw a black cat ... and a black cat again ...

  • @theunheardprophet4315
    @theunheardprophet4315 2 года назад

    Not upscaled, DLSS Performance. Not upscaled ... **smiles** DLSS PERFORMANCE!

  • @KinnetMontana
    @KinnetMontana 2 года назад +1

    Very fun video

  • @artifica0
    @artifica0 2 года назад

    I wish you could combine the realistic gi and the artists intent

  • @hooligan8595
    @hooligan8595 2 года назад

    Great video, reminds me of when i played teardown because of your reviews on the alpha. Btw is there any Radeon Super Resolution in the game?

    • @hooligan8595
      @hooligan8595 2 года назад

      @@2kliksphilip great, thanks