Unfamiliar Bodies Concept Illustration Time-lapse

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  • Опубликовано: 17 янв 2025

Комментарии • 8

  • @draconomega
    @draconomega 7 месяцев назад +2

    Looks amazing as always Cerby!

  • @Spiritsteel8
    @Spiritsteel8 7 месяцев назад +1

    Looks cool 👍

  • @Ranty_Robin
    @Ranty_Robin 7 месяцев назад +1

    Would you ever consider doing physical prints of your potential comics? I would buy one :>

    • @TommiCerberus
      @TommiCerberus  7 месяцев назад +1

      Maybe, not saying I never would, it's just not something I've thought a ton about so I'd have to research it plus panels would need to be restructured since I write as strips.

  • @fuchris8617
    @fuchris8617 7 месяцев назад +2

    How long did it take you to make the 3d model of the house? I've been trying to learn how to use blender myself and it takes me a whole day just to make something simple like a tree lol

    • @TommiCerberus
      @TommiCerberus  7 месяцев назад +1

      Depends on the complexity and how motivated I am lol could be anywhere a few hours, to a days worth if im unmotivated or being extra detailed lol. I do have the benefit of not having to care about good topology or uvs since it's just made to be a base to draw over. I actually wanna do some modeling streams for backgrounds eventually.
      I actually am still learning blender myself, when I was in school for game art I learned modeling in Maya and continued to use it for a while after but I finally switched to blender it's such a great program but It feels like I have unlearn and relearn everything lol

    • @fuchris8617
      @fuchris8617 7 месяцев назад +1

      @@TommiCerberus Nice, never heard of Maya but it seems interesting. Thanks for the response

    • @TommiCerberus
      @TommiCerberus  7 месяцев назад

      @@fuchris8617 Maya is not worth the price or having to deal with Autodesk lol I learned it in school cause INdUstRY StAndARd. it's like Photoshop in that it somehow brainwashed corporate into to making artist use their crappy programs. Lol. Only thing I miss switching to blender is quad draw but I'd never go back to Maya just for that.