Workers & Resources: Soviet Republic - Biomes - Tundra ▶ Gameplay / Let's Play ◀ Episode 12

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  • Опубликовано: 15 окт 2024

Комментарии • 13

  • @spamfilter32
    @spamfilter32 3 месяца назад +2

    You might have to sell one or 2 loads of steal to get through the winter. But then again, maybe not. The real problem is that you are only importing 18 tons of fabric a month, which means you are only producing 1.3 truckloads of clothes per month, or 4 truckloads every 3 months. You need to get your population to a point where your factory is requiring at least 26 tons of fabric each month. That would generate about 21k rubels of income. I believe you need about an additional 20 workers per shift to hit that mark, so an additional 60 people working there.

  • @spamfilter32
    @spamfilter32 3 месяца назад +2

    the happiness of the people in the new flats was so low because they hate being forced to move. That is a big hit to happiness, but it recovers quickly if their needs are met. Hopefully the -40 degree days don't hit their happiness hard if the apartments get too cold.

    • @HanniballNOR
      @HanniballNOR  3 месяца назад

      it dosen hit there happiness, it hits there health, witch will overload the hospital, and then... hit happiness for not able to go to doctor :P

    • @spamfilter32
      @spamfilter32 3 месяца назад +1

      @HanniballNOR forced moving hits health not happiness? I was told different. They all lost about 30 points of happiness when moved, and the 1 person you were looking at, regained 3 points in the time frame we were looking at. Could the loss of health be due to poorly heated workplaces?

    • @HanniballNOR
      @HanniballNOR  3 месяца назад

      @@spamfilter32 "Hopefully the -40 degree days don't hit their happiness hard if the apartments get too cold."

  • @spamfilter32
    @spamfilter32 3 месяца назад +1

    Having fresh water and sewage completed will really help your town now though. As soon as the technical college finishes its current research, you will want to build a small Party HQ, and shift all the education and all the faculty to that so you can research Logistics as soon as possible as the lack of a proper logistics office is really hampering you.

    • @HanniballNOR
      @HanniballNOR  3 месяца назад +1

      that is actualy not the case, the case is the lack of vehicals :S so getting the vehical productionline up an running is essential for our survival :S And i am not sure we wil be able to surrvive :S if we crash and burn, the game has added the option to generate random maps with the new biomes settings :P

    • @Alsemenor
      @Alsemenor 3 месяца назад +1

      @@HanniballNOR Isn't vehicle production line *really* expensive and complicated to make?

    • @HanniballNOR
      @HanniballNOR  3 месяца назад

      @@Alsemenor yes, but we have stored resourses for it, if you import the resources you need for it in the beginning of the game. you should be able to build it. but with our current setup I feel like many we are heading for bankruptcy :S

    • @spamfilter32
      @spamfilter32 3 месяца назад +1

      @HanniballNOR that is the double-edged sword of all that early import. You cut your finances by a considerable amount with all the stored steel.

    • @HanniballNOR
      @HanniballNOR  3 месяца назад

      @@spamfilter32 yep. altho im afraid our republic is not going to survive :S

  • @kaiserteddie9564
    @kaiserteddie9564 3 месяца назад +1

    Bro dreamt an economic policy