I listen to a lot of youtube channels that have ambient/techno soundscapes that are hours long and I honestly thought I clicked on one of those by accident at first glance of the background image and title of this lmao. Glad I stumbled on this!!!
I don’t think there’s a singular “correct” way to add reverb to an Ambisonic signal. Correctness depends on context. There are different techniques you can experiment with, and figure out which one you think sounds best. There is an AmbiVerbSC UGen. It’s a quark, built with the ATK in mind, but not included in the ATK quark distribution, so it needs to be downloaded and installed separately. I’ve briefly looked at it, but never actually used it. github.com/JamesWenlock/AmbiVerbSC Alternatively, you could pass your signal through a stereo reverb effect, and encode it to B-format separately from the dry signal. You could then apply different soundfield transformations to the dry and wet signals, which might be interesting. You could also decode them differently. You could also pass a B-format signal through a bank of monophonic reverberators, each with slightly different parameters, which could also have interesting results. There are probably lots of other options.
Te agradezco muchísimo la respuesta. Voy a hacer todo eso. Pero aprovecho para hacerte una consulta. Estoy siguiendo el tutorial paso a paso, y cuando en el minuto 27 (aprox) cuando se agrega la FoaRotate, me sale un error, y quedé trabado ahí. El error dice exactamente: exception in GraphDef_Recv: UGen 'FoaRotate' not installed. *** ERROR: SynthDef ambi not found FAILURE IN SERVER /s_new SynthDef not found Hace un par de horas que estoy con esto, inclusive desinstalé Supercollider por completo, borrando la carpeta del AppData (soy usuario de Windows), instalando sc3-plugins con Quarks, y atk-sc3 desde el zip. No lo puedo solucionar, y en internet no encuentro nada sobre el asunto. Ya no sé que hacer, y no puedo avanzar. No me figura que tenga error de instalación. Simplemente me dice eso, que FoaRotate no está instalado.
@@sebastianvillalba3260 It's difficult to say with accuracy using only this information, but my guess is that you installed the ATK Quark correctly, but not the sc3-plugins package. You will need to install both to use the ATK. Maybe you copied the plugins to the wrong location? Or forgot to recompile the library? I found this thread, which seems to be the same problem you're experiencing, although with a different UGen from a different quark scsynth.org/t/installed-quark-plugin-not-found/5527. You could also post your question on scsynth.org, and I'm sure someone will quickly point you in the right direction.
@@elifieldsteel recién, después de 3 días, logré hacerlo. Y no se exactamente como lo logré... Lo cual es frustrante. Pero bienvenido sea. Aprovecho para decirte que veo todos tus videos. Son obligatorios para consultas e inspiración. Te agradezco todo y te mando un abrazo desde Argentina!
Hello, Eli! Would be glad to hear your opinion on what books/sources would be best to start from to understand maths for further learning of DSP and all sound-related/audio programming stuff? (for a person having a high school-university entry maths level) Thank you in advance!!
I’ve learned a lot from The Computer Music Tutorial (Roads) over the years, and a 2nd edition was recently published. It is a robust and comprehensive text that spares no detail.
I listen to a lot of youtube channels that have ambient/techno soundscapes that are hours long and I honestly thought I clicked on one of those by accident at first glance of the background image and title of this lmao. Glad I stumbled on this!!!
Very clear, thank you very much.
i’m here for it
thank you!
Muy bueno!
Cuál sería la forma correcta de agregar reverberación?
I don’t think there’s a singular “correct” way to add reverb to an Ambisonic signal. Correctness depends on context. There are different techniques you can experiment with, and figure out which one you think sounds best.
There is an AmbiVerbSC UGen. It’s a quark, built with the ATK in mind, but not included in the ATK quark distribution, so it needs to be downloaded and installed separately. I’ve briefly looked at it, but never actually used it. github.com/JamesWenlock/AmbiVerbSC
Alternatively, you could pass your signal through a stereo reverb effect, and encode it to B-format separately from the dry signal. You could then apply different soundfield transformations to the dry and wet signals, which might be interesting. You could also decode them differently.
You could also pass a B-format signal through a bank of monophonic reverberators, each with slightly different parameters, which could also have interesting results.
There are probably lots of other options.
Te agradezco muchísimo la respuesta. Voy a hacer todo eso.
Pero aprovecho para hacerte una consulta.
Estoy siguiendo el tutorial paso a paso, y cuando en el minuto 27 (aprox) cuando se agrega la FoaRotate, me sale un error, y quedé trabado ahí.
El error dice exactamente:
exception in GraphDef_Recv: UGen 'FoaRotate' not installed.
*** ERROR: SynthDef ambi not found
FAILURE IN SERVER /s_new SynthDef not found
Hace un par de horas que estoy con esto, inclusive desinstalé Supercollider por completo, borrando la carpeta del AppData (soy usuario de Windows), instalando sc3-plugins con Quarks, y atk-sc3 desde el zip. No lo puedo solucionar, y en internet no encuentro nada sobre el asunto.
Ya no sé que hacer, y no puedo avanzar.
No me figura que tenga error de instalación. Simplemente me dice eso, que FoaRotate no está instalado.
@@sebastianvillalba3260 It's difficult to say with accuracy using only this information, but my guess is that you installed the ATK Quark correctly, but not the sc3-plugins package. You will need to install both to use the ATK. Maybe you copied the plugins to the wrong location? Or forgot to recompile the library? I found this thread, which seems to be the same problem you're experiencing, although with a different UGen from a different quark scsynth.org/t/installed-quark-plugin-not-found/5527. You could also post your question on scsynth.org, and I'm sure someone will quickly point you in the right direction.
@@elifieldsteel recién, después de 3 días, logré hacerlo. Y no se exactamente como lo logré... Lo cual es frustrante. Pero bienvenido sea.
Aprovecho para decirte que veo todos tus videos. Son obligatorios para consultas e inspiración. Te agradezco todo y te mando un abrazo desde Argentina!
Hello, Eli! Would be glad to hear your opinion on what books/sources would be best to start from to understand maths for further learning of DSP and all sound-related/audio programming stuff? (for a person having a high school-university entry maths level) Thank you in advance!!
I’ve learned a lot from The Computer Music Tutorial (Roads) over the years, and a 2nd edition was recently published. It is a robust and comprehensive text that spares no detail.
@@elifieldsteel thank you for your response!
🤍🤍🤍