Maya is No Longer Free?? RAGE!

Поделиться
HTML-код
  • Опубликовано: 27 окт 2024

Комментарии • 1,5 тыс.

  • @SirWade
    @SirWade  4 года назад +215

    Hi! PLEASE Read These 3 Things:
    1 - If you're upset or frustrated about these changes, please make sure to finish the *whole* video - it ends on some uplifting stuff that you really need to hear, especially if you've never gotten a job in the animation industry before, or are just starting out.
    2 - If you currently have an educational license to Maya for 1-3 years, or whatever you've been using - it's still going to work until it expires! No need to panic. These changes are "effective May 14th 2020" so this applies only to newly created licenses, and you'll deal with it after your current license expires. When that time comes, you can still use Maya on the Indie license or use one of the alternative options.
    3 - Cracked or pirated software is ILLEGAL and is NOT a viable alternative solution. As I stated in the video, the entire reason for this change is to reduce the misuse of people abusing Autodesk's licensing system. Obtaining and using the software without the proper licensing is literally the reason we're having this whole change happen, so if you're thinking of going down that path, you are only pushing companies to raise software prices and limit public access - so don't do it. Either validate your student status, pay for a license, or use a free alternative. We will thank you, and so will the developers who want to create affordable alternatives.
    Thanks for watching :)

    • @TheThehwashere
      @TheThehwashere 4 года назад +11

      Just to let you know a good person to learn blender for someone starting out would Grant Abbitt ruclips.net/user/mediagabbitt brilliant teacher. Taught me media many years ago. There is a nice Blender Beginner Series that can get you up and running

    • @TheThehwashere
      @TheThehwashere 4 года назад +18

      @A.C G autodesk really does not need more money cuz there got all that Disney Money coming in. They should of made it free. Maya is a fantastic Animation Program but hopefully we can get people more into Blender for them to include the Maya features into Blender like better animation tools.

    • @josephbrandenburg4373
      @josephbrandenburg4373 4 года назад +8

      You'll be very welcome in the Blender world. There's a lot of places to find help in your switch!

    • @myhandlehasbeenmishandled
      @myhandlehasbeenmishandled 4 года назад +13

      Just came across your channel. I like your videos. Frankly, software companies are not the only problem. I know you love AM but let's be honest here, education is overpriced, unfairly overpriced. Expecting people to pay over 2k for an online class is ridiculous. I made even bigger mistake. I went for a college degree, computer and traditional animation. I haven't done it in almost a decade. Life has taken me elsewhere. At some point I couldn't even afford a copy of Windows. Eventually I switched to Linux just so I can get basic online work done. Now I can afford Windows, I bought a copy last year. And I am yet to install it. I just have no use for it. Makes me sad but it's what it is.

    • @Giga_Hood
      @Giga_Hood 4 года назад +6

      Hey, a great resource for learning blender is a youtube called Royal skies LLC, he makes like 5 minutes or less tutorials for blender on everything that's easy to follow for new and experienced users. also, I'm sure you know flipped normals but if you don't they have a great series to point new users and a great video for experienced users of other programs looking to switch. check them out, it's the fastest track to learn blender.

  • @K_24_
    @K_24_ 4 года назад +1875

    Maya -1
    Blender +1

    • @zed5449
      @zed5449 4 года назад +16

      Blender doesn't come close to Maya & you'll see that once you try it like i did :)

    • @balazsszakal1772
      @balazsszakal1772 4 года назад +110

      Tony AnMckay no animation layers, no time editor and stuff like that. in general the animation workflow is not as sophisticated as in maya yet. but it’s evolving fast. there are no limitations in blender that would completely prevent you from achieving the animation you want.

    • @zed5449
      @zed5449 4 года назад +23

      ​@@tonymc293 That would require me to write a long long list but i give you few examples.
      * everyone know about performance, Blender doesn't perform well on highend rigs, put more than two in one scene & you'll see.
      * rigging in Blender is very limited and can't handle highres meshes, i am talking feature/VFX quality especially in the face, some complex setups causes Blender to hit dependency cycles quickly, found this on RCS by someone else and this is just a simple FK-IK switch blender.community/c/rightclickselect/c7fbbc/
      * Maya has many tools for rigging especially with Nodes, what you can do with tens of drivers & constraints in Blender can be repalced in Maya with just couple of them........they both offer python API but Blender limits you to only using what it ships with you can't make your own modifiers, deformers, RBF Solvers, Floating windows/ editors...etc you can only make addons that use the UI code like buttons,panels, menus but not low level stuff.
      * I also made a feature request for the 3d Manipulators, most animators prefer to use them instead of the G.R.S (x.y.z) which are spread out and require too much clicks for simple transformation, Maya also has some very nice smart features for Manipulators and they added tons of animation features in the 2020 version.
      blender.community/c/rightclickselect/67fbbc/
      * Blender modifers & constraints are slow since they're in a modifer stack that run on CPU and there is no GPU accelerated Skinning or Deformers, Facial rigging in Blender is not high level but saw few people trying to improve that like this guy which he bumped into many issues and someboy else is trying to help him with patches twitter.com/Muream.
      * the Animation workflow of autokeying/keying-set in Blender is cumbersom, Blender keys everything and it has no concept of non-keyable/locked attributes which makes it messy in the graph editor and forces you to clean it up in each setp, the graph lacks quality of life functionalities like auto-framing,stacked curves...etc the timeline doesn't display waveform with proper sound, tried the VSE but the audio comes out janky.
      * in Maya you can make custom shelf with your own tools,hotkeys..etc whether from someone else script or yours while Blender you have to write an addon for that which fills up the sidebar and makes it even bad.
      * Blender rigs always look busy & unprofessionally made and they have issue of too much controls in the viewport with bad color scheme, someone else complained about it too on RCS :)
      blender.community/c/rightclickselect/95fbbc/
      There are tons of request on RCS for rigging & animations tools from Maya which shows how much more advanced & intutive in comparison.

    • @balazsszakal1772
      @balazsszakal1772 4 года назад +45

      Adam Smith i agree with most of what you say here but i want to point out that
      yes you can lock channels in the graph editor, when you make a keyframe, it asks uf you want the location, rotation, or scale channels keyframed (or any combination of these) and only keyframes those when autokeying too
      there are 3d manipulators most people just don’t use them. for me the g. r. s. commands make a much faster workflow, since they’re hotkeys instead of clicking and dragging manipulators. also you can type numbers after them which allows a fast and precise workflow. the snapping rotation in maya just never does that i want it to do, it starts rotating the other way and everything
      there is a quick favorites menu. when you hit q, it appears (i never used it so i don’t know if you can add custom commands too...)
      other than that, yes, blender is not there yet but i’m excited to see how it continues progressing

    • @zed5449
      @zed5449 4 года назад +2

      @Philipp Rapp Whos got 10 years of waiting huh i don't like autorigs they're not as intutive as custom rigs for specific needs.

  • @Basmati_Ryze
    @Basmati_Ryze 4 года назад +1736

    So basically Autodesk pushing people to use blender. good job.

    • @Basmati_Ryze
      @Basmati_Ryze 4 года назад +71

      @Adam Gibb yea exactly if you don't have free software to learn, people are not gonna use it. and I don't think Autodesk is hurting badly without this revenue. in a sense, it shot in foot.

    • @PhantomGanhdi
      @PhantomGanhdi 4 года назад +6

      Basmati Ryze true but for the self learners. This isn’t true for institutions really because institutions will pretty much always have the software on their computers for at a special discount for students. So looking at it at an institution level people who go will learn the software still & they’ll go off into the workforce knowing it

    • @ExacoMvm
      @ExacoMvm 4 года назад +20

      I still rather pay for Maya subscribtion than use blender, luckily i don't need to do either.
      Houdini & UE4 ftw
      Blender 2.82:
      VFX - Partial support/capability
      Fluid simulations - Partial support/capability
      Particle System - Super basic, heavily limited even with plugins ( mediocre )
      Modeling - Great, one of the best softwares.
      Rendering/Lookdev/Shading - Great
      Animation/Rigging - Not my speciality but i'd say OK.
      Motion Graphics - Mediocre
      Architecture - Mediocre
      Maya:
      VFX - Great
      Fluid simulations - Great
      Particle System - Great
      Modeling - OK
      Rendering/Lookdev/Shading - Epic
      Animation/Rigging - Epic
      Motion Graphics - OK
      Architecture - Great ( script support )

    • @PassiveSmoking
      @PassiveSmoking 4 года назад +33

      Or if you want to go full clickbait, "AUTODESK SHOVE LOYAL CUSTOMERS INTO BLENDER"

    • @GradyBroyles
      @GradyBroyles 4 года назад +26

      @@ExacoMvm Blender script support is rather epic. It's Python. In fact Blender's insane Python support is one of the thing it's loyalists hold up as the reason they use it.

  • @atoaster2070
    @atoaster2070 4 года назад +949

    I still refuse to buy into the "software as a service" scam, even at a reduced price. No perpetual license, no sale.

    • @ali-qw8656
      @ali-qw8656 4 года назад +26

      Yeah exactly what are you getting with a subscription nothing might as well let us buy the software . speedtree is subscription only so I am looking for alternatives and found some that I will check out.

    • @NihongoWakannai
      @NihongoWakannai 4 года назад +71

      Software on a subscription is a great option for some people. But the option to just buy a full licence should still be there.

    • @atoaster2070
      @atoaster2070 4 года назад +65

      @@NihongoWakannai I agree, a subscription is a better option if:
      1. You can't afford the full amount up front
      2. You're a freelancer, and only need a specific program for a short contract
      3. Your school or employer pays for your license
      But in the long term, a perpetual license is always a better investment, and usually pays for itself after 2.5 years, even for the most expensive programs. That's why so many people are ditching Adobe for programs like Affinity Photo or DaVinci Resolve. In fact, some professionals are still hanging onto their old CS6 licenses, because that was the last version before Adobe switched to subscription only.

    • @ali-qw8656
      @ali-qw8656 4 года назад +10

      subscription does not make sense when you download program that stays on your computer. I guess I would for instance understand why backblaze or google only using subscription model for their cloud storage because harddrives need to be swapped to maintain data. What is there to maintain once I have downloaded an app and started using it nothing the program just sits on my computer like any other program I guess I like options provide subscriptions for people who wanna receive the latest updates and a perpetual licence for people who are content with the software for what it is right now. I personally would buy 3ds max and speed tree if there were selling a perepetual license however right now I guess I am either looking for alternatives or sailing the high seas.

    • @gyroninjamodder
      @gyroninjamodder 4 года назад +7

      If the company is still developing the software it makes sense that they would want some sort of compensation for continuing development. It is not a scam, it's a less risky way of monetising software that you are still providing support and regular updates. It's not a scam. SaaS does not mean there isn't a perpetual license. You might just be restricted to using the last version that you downloaded. That means you don't have access to support and future updates which seems reasonable.

  • @GuilhermeMaia100
    @GuilhermeMaia100 4 года назад +511

    "Autodesk remains committed to education"
    This is a joke, if autodesk ever gave educational licenses, it was only to achieve its objective of monopolizing the industry.

    • @icedriver2207
      @icedriver2207 4 года назад +18

      I have to agree with this.

    • @macofish1
      @macofish1 4 года назад +15

      I think it's also why they bought Softimage and Maya/Power Animator and Mudbox. I gave up on Maya after it constantly crashed and would corrupt my file. And all of the hours and money spent on tutorials for Mental Ray and it's gone.

    • @igorgiuseppe1862
      @igorgiuseppe1862 4 года назад +18

      @Artisan
      "Money doesn't interest me" - Creator of Blender talks about its future
      watch?v=qJEWOTZnFeg
      yeah, he dont care about money.
      and even if he wanted to monopolize something, he chose the wrong licence for doing so, anyone can fork an gpl code and create an competing product.
      what people like you dont understand, is that money is just the means to get something, whats your dream of consumption?
      if you want to buy an car, they you need money for that, but if you want to draw a painting, the ink and canvas arent your "dream of consumption", the final painting itself is your dream, your goal, and the ink and canvas are just the means for your goal.
      you need money to purchase ink and a canvas so of course you will want some money, but that dont means geting dirt rich at the cost of everyone quality of life, including your own while using the tool that you build.

    • @soundninja99
      @soundninja99 4 года назад +8

      @Artisan blender barely has any profit lol. Its development is mainly supported by donations and volunteers (open source extensions that get adopted into the main codebase).

    • @austinblackburn8095
      @austinblackburn8095 4 года назад +6

      @@soundninja99 It can't have profit it's registered as a none profit so he is fully committed to just the software.

  • @Zakjuh
    @Zakjuh 4 года назад +195

    Well, that's one way to push everyone to blender, I guess.

    • @PhantomGanhdi
      @PhantomGanhdi 4 года назад

      But the thing is you were only suppose to use the educational version if you went to an accredited school. If you are attending an accredited school then I don’t really see a problem with this.
      The only real people who are upset are the ones who do not attend an accredited school or graduated. Yeah, $1,620 (USD) per yr is a bit but compared to other things & software it’s not that bad. However, Maya has the indie version for Indie Devs for like $250 (USD) per year. So there is also that!

    • @z-beeblebrox
      @z-beeblebrox 4 года назад +5

      ​@@PhantomGanhdi The thing is, I'm not about to spend $250 every damn year just to keep improving my demo reel, y'know? I'm sorry Autodesk couldn't figure out a compromise that handcuffs illegal freelancers without harming non-students who are legitimately using it for non-commercial purposes, but oh well. My reaction to that ain't gonna be to buy it. *shrug*
      Also...speaking personally re: education and colleges, after having gone through all that shit, my assessment is that it's all bullshit, and "accredited schools" are nothing but artificial gatekeeping to hold back people who can't afford it/forces those who can into unnecessary debt. But that's a much bigger topic than just Autodesk.

    • @PhantomGanhdi
      @PhantomGanhdi 4 года назад

      @@z-beeblebrox Yeah, I understand that but I can also see why auto desk did it because just like what I am assuming your case is you're creating demo reels to get a job? Which I can see them saying as still being under commercial because even though you are not directly doing work for a client, you are creating a portfolio so you can get a job and paid for it in the future.
      But I do wish auto desk had an educational version that anyone who wanted to learn the software could use even if it was a bit of a watered down version just so more people could get their hands on it. As well as a version that was around $12-20 per month for hobbyist if they wanted to use it while also make money from it.

    • @alexas8787
      @alexas8787 4 года назад +1

      @@PhantomGanhdi The problem is everything you make is Autodesk property by their license and you must be at accredited school. Just download Blender and your problem is gone.....

    • @PhantomGanhdi
      @PhantomGanhdi 4 года назад

      @@alexas8787 True, blender is pretty great but the rigging and sculpting I just do not like it yet lol.

  • @ericaragon4374
    @ericaragon4374 4 года назад +366

    I can't believe this! I have officially gone to blender

    • @gunnaryoung
      @gunnaryoung 4 года назад +30

      Welcome!

    • @dannybrandon2822
      @dannybrandon2822 4 года назад +19

      Yeah, Blender is nice but so many companies still use Autodesk Software and specifically ask for Skills in Maya etc. And thats the real problem.

    • @faithrakhajiit9773
      @faithrakhajiit9773 4 года назад +24

      I can't believe this! I have officially gone to piracy... :(

    • @SteveWarner
      @SteveWarner 4 года назад +47

      I've got 30+ years in the CG industry. I can say that the future for Blender has never looked brighter.

    • @JonathanMacher
      @JonathanMacher 4 года назад +6

      @@SteveWarner that is also true

  • @DxTrixterz
    @DxTrixterz 4 года назад +176

    It's basically Autode$k saying please download and learn Blender.

    • @ImplyDoods
      @ImplyDoods 4 года назад +1

      @27 confirmed kills in Al-Qaeda if anything they will make more

    • @pactube8833
      @pactube8833 4 года назад +5

      @27 confirmed kills in Al-Qaeda Its a big loss in their community...
      all of the previous artist will use blender...
      they will make great job using Blender which will attract more companies..
      the community is the true treasure
      Not YOUR MONEY....

    • @Zoza15
      @Zoza15 4 года назад +5

      And donate to the Blender organization so they can keep on making more tools and other improvements.

    • @eggyrepublic
      @eggyrepublic 4 года назад

      @five seven they are future customers. If you make them pay, instead of paying they'll turn to other software. If you let them have a free trial, they will have a much greater chance of making a purchase.

  • @alexanderfremdwelt
    @alexanderfremdwelt 4 года назад +266

    Where is the blender squad?

    • @ryandunn5111
      @ryandunn5111 4 года назад +54

      We are here just enjoying the show

    • @BergsArt
      @BergsArt 4 года назад +25

      Hopefully Blender takes advantage of this fresh news, and announce more features specifically for animation!! Les Go

    • @CreativeSteve69
      @CreativeSteve69 4 года назад +5

      Here here. i'm on my 4th year of using the amazinng software. I started back in the 2.76 days. :D

    • @mikeswiegot1792
      @mikeswiegot1792 4 года назад +2

      @Solid Snake as someone who works as a character animator in Blender, I 100% agree with you.

    • @lestersmug11
      @lestersmug11 4 года назад +4

      Ton retweeted this and now im here.

  • @DeepuVS
    @DeepuVS 4 года назад +151

    Now I can understand what Softimage users felt like when Autodesk discontinued the software back in 2015...

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 года назад +16

      “But it’ll never happen to us,” they thought ...

    • @talent103
      @talent103 4 года назад +25

      And Softimage is still more advanced and stable than Maya. ICE is a hundred times better than their new bifrost. Even so I am learning Houdini as it is a way better than both. I imagine a new Houdini / Blender Industry standard workflow at some point down the future. The ONLY thing keeping maya viable is animation. Softimage is much better at character animation though.

    • @MeshVoid
      @MeshVoid 4 года назад +6

      @@talent103 Yup. Pretty much that's where it is going Blender/Houdini.

    • @Crick2x9
      @Crick2x9 4 года назад +8

      @@MeshVoid this is pretty much the conclusion I've come up with as well. I'm a long time Maya user, and I'm amazed about how easier it is to do a LOT of things in Blender as opposed to Maya, and with the wealth of educational resources available for Houdini, it does not seem as scary any more. The moment Blender integrates good CHARACTER animation stuff, Maya will take a HUGE hit. Even Cinema 4D is taking a hit from HOudini specially with the 3rd party plugin for MOPS operators. Now if after effects could have some decent competition...

    • @xox8717
      @xox8717 4 года назад +2

      Softimage was in a dead end anyway stop blaming autodesk for others problems, it's the main Devs of Softimage who sold it right & left before truely abandoning it, Autodesk took the chance & made it's code part of it's library which is a smart move from a company that wants to dominate & make money......it's just buisness in the end :)

  • @CaptainSnackbar
    @CaptainSnackbar 4 года назад +40

    Switched to Blender and i adapted my workflow with the clients, saved tons of money on software licensing

    • @johnenerio6453
      @johnenerio6453 3 года назад

      That's great in all still many developers like me who are low-funded do still rely on Autodesk Maya and 3DS Max that included other industries net worth around $100M+ annually. We are not simply just going to make a switch to Blender just because the community is huge on the other side. If I'm looking for 3D artists and the pay is $75k to $150k annually I demand higher quality of work from a higher quality of tools and software I can provide to my paying clients as a service.

    • @CaptainSnackbar
      @CaptainSnackbar 3 года назад

      @@johnenerio6453 i understand, my line of work is more flexible with my client, they don't care about the software i use as long the end result is reached. its unfortunate that some of the creative industries still tied to a software these days

  • @SirWade
    @SirWade  4 года назад +36

    EDIT: Hey everyone! I don't think you need to panic about your current licenses right now :) Like I say at the end, I'm fairly certain your current Maya license will be allowed to finish out its 'timer' before you need to choose between options 1-3. And if you're currently a student about to graduate, grab a document that's as late-dated as possible so you can get a new 1-year license at the end of your school year, and you'll be good for awhile after leaving school.
    ALSO I do NOT condone any illegally obtained software, Maya or otherwise. So no talk of cracked licenses or anything like that, please. Illegally obtaining or using software is what causes the prices to drive so high for so many products, and hurts smaller developers who could otherwise create new tools for us to use.

    • @jadenfremont5257
      @jadenfremont5257 4 года назад +3

      Man i like your RUclips videos because u make things easy and understanding

    • @cyborne.
      @cyborne. 4 года назад +3

      I have three years in my maya student liscence for 2020. Will it stop working or continue until 2023?

    • @ScottishPhoenix
      @ScottishPhoenix 4 года назад +1

      Sir if people go to the Lt version the AMD Pro Render is a freaking fantastic free PBR render engine. I've been testing it and I'm shocked with the quality

    • @jadenfremont5257
      @jadenfremont5257 4 года назад +1

      I have been watching Animation videos each an every day ...I wanna be a program a so I can earn money to start a cartoon studio or is it a studio

    • @SirWade
      @SirWade  4 года назад +2

      You'll be fine! :) Your current license should keep going until it expires, and if you're in school now, you should upload your documents and get an extra year starting when you validate your student status.

  • @iain2by4
    @iain2by4 4 года назад +374

    Autodesk aren't clowns, they're the entire circus.

    • @seresproductora
      @seresproductora 4 года назад +3

      hahaha

    • @xox8717
      @xox8717 4 года назад +6

      easy there tiger.

    • @Dany_lop
      @Dany_lop 4 года назад +19

      Nah autodesk is nowhere near the clown levels that is adobe. I have a lot more respect for autodesk for making the software free for so long, this was expected at some point.

    • @ProjectAtlasmodling
      @ProjectAtlasmodling 4 года назад +11

      Daniela Morera
      they picked the wrong time to do it.

    • @XXestedudeXX
      @XXestedudeXX 4 года назад +1

      @@ProjectAtlasmodling when would of been the right time?

  • @OliseForel
    @OliseForel 4 года назад +93

    I've been on Maya for the since 2010 and I lived by Maya. However, I am currently transitioning to Blender and I couldn't be more happy. Blender is really simple once you figure out the differences. Plus the Blender community is really huge and helpful.

    • @asifjaved7672
      @asifjaved7672 4 года назад +1

      Can Blender be as good as Maya when it comes to rigging and animation? I have heard Blender sucks when it comes to comparing rigging and animation with Maya.

    • @gurdit11
      @gurdit11 4 года назад +8

      @@asifjaved7672 No, blender still has to work on it's animation pipeline and it will arrive there one day, given that the blender foundation has started working on making blender more industry compatable. Meanwhile, it doesn't suck at rigging and animation per say, it's just missing some tools that you can acquire from installing some addons anyway. You can make it work. Just give it a try and see

    • @atoaster2070
      @atoaster2070 4 года назад +6

      @@asifjaved7672 My animation experience is pretty limited, but overall, I've found it to be easier and better organized than Maya's workflow. I'm currently learning a rigging course in Blender, and overall, it's much more straightforward in terms of bone hierarchy, constraints, drivers, weight painting, shape keys, pose libraries, actions, etc. As for animation, one major criticism Blender receives is the lack of animation layers. However, I've heard it's possible to get similar results via the Action Editor.

    • @xox8717
      @xox8717 4 года назад +3

      ​@@atoaster2070 Blender can't handle thousands of Blendershapes, constraints,Drivers..etc without having huge performance impact & what you can do in Blender with those can easily be done in Maya with couple nodes & of course many features are lacking like Pose Space Deformer, GPU accelerated skinning, No GPU opensubdiv yet, attributes spreadsheet, deformers,Set Driven Keys...etc it seems that the dependency graph is more limited , i have hit so many cycles that it's not easy to over come them like in Maya.
      Here is just one example where a simple IK/FK visbilty switcher is hard to do in blender, you end up with tens of drivers for just basic ik/fk chains & there is no way around it besides what Blender riggers do which put dozen of custom properties for them & clutter the sidebar, that's why most Blender rigs are unintuitive and very messy........i got more complicated stuff for facial rigging which i am still exploring myself.... So to me Maya still wins in this area big time
      blender.community/c/rightclickselect/c7fbbc/

    • @johnlarsson5576
      @johnlarsson5576 3 года назад +3

      i went to the Maya community in reddit, the community there is dead,
      + i got attack by people and called me spoiled and more, wtf, Autodesk Maya is overprice.
      now i am learning blender. and the community is a million times better,

  • @jakecb6396
    @jakecb6396 4 года назад +48

    There is an option to set your keyboard shortcuts to "Like Maya" in Blender.

    • @baweeditions
      @baweeditions 4 года назад +3

      Which are not that great if you are not typing on an qwerty keybords ... I prefer sticking to logical "capital-of-the-option" shortcuts style Blender has.

  • @Harvestr99
    @Harvestr99 4 года назад +41

    $250/month equates to about 1 cent/month per bug. Blender: "Look at me, I load FAST, and don't crash 100 times a month!" Maya: "WTF!?"

    • @CVerse
      @CVerse 3 года назад

      It's $280 per *year*

    • @johnenerio6453
      @johnenerio6453 3 года назад

      @@CVerse In my case it's $150/yr for Maya license it's different for some people.

  • @nextlifeonearth
    @nextlifeonearth 4 года назад +20

    They timed it perfectly too, Blender's 2.8 seams have been ironed out mostly and its features are piling up.
    They really shot themselves in the foot. Needing to prove eligibility for the free version will even deter people who are eligible. Those people will go look for an alternative, and Blender's limitations can be worked around.
    Gotta say those prices are utter extortion. You could BUY similar software in the past for those prices, and now they want to milk companies annually for this price.
    Imagine needing to lease the new version of your car all of a sudden for the same price as you bought it for years prior.

  • @Bartschatten1
    @Bartschatten1 4 года назад +39

    Sir Wade, you said you're considering to learn Blender now. I just downloaded it and I thought it would be really helpful if you as a Maya Animator would do a tutorial at some point, like "From Maya to Blender for Animators", in which you would explain where things are in the new environment and how the software differs in that regard. I think that would be really helpful for many people!

    • @jascrandom9855
      @jascrandom9855 4 года назад +3

      Flippednormals has a video like that. "Switching to Blender for Advanced 3D Artists".

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 года назад +1

      Yeah, quite a few other artists have already made the switch over the years, and there are any number of videos on RUclips comparing the two. You are not breaking new ground here.

    • @xox8717
      @xox8717 4 года назад +1

      lol the guy didn't even open Blender for one hour and you expect him to do "tutorials" right away & he still has Maya student version & it'll probably never expires since he's a former Animation Mentor alumni which gives them a lifetime access to everything in the school inclduing the software but i do hope that he digs deep inside Blender & show the community the real difference between maya & blender when it comes to animation it's the only way to convince stubborn heads if you know what mean ;).

    • @Bartschatten1
      @Bartschatten1 4 года назад +2

      @@xox8717 i dont actually expect him to do anything, I merely suggested that that would be something helpful AT SOME POINT.

    • @desynerlyf2828
      @desynerlyf2828 4 года назад +2

      Try the dikko RUclips channel. He used Modo and Maya for years and he recently transferred to blender. He could help you out

  • @FlashVedder
    @FlashVedder 4 года назад +45

    For me I used 3D Max from the 2000s to Maya from the 2010s and now learning Blender for the 2020s 🙂

    • @FlashVedder
      @FlashVedder 4 года назад +2

      @Trantor The Troll Already have one but thanks for the luck though :)

    • @18bovende
      @18bovende 4 года назад +1

      y'all forget the best one. Houdini.

    • @FlashVedder
      @FlashVedder 4 года назад +1

      Houdini was a nightmare to learn but if it works for you go for it

    • @pikachufan25
      @pikachufan25 4 года назад +1

      @@FlashVedder i like your Attituded Gives me a chuckle..

    • @FlashVedder
      @FlashVedder 4 года назад +2

      Doesn't matter what software you use.. just be the best artist you can be 🙂

  • @normietwiceremoved
    @normietwiceremoved 4 года назад +37

    I can't believe this happens to me as soon as I graduate this year. I wasn't intending to work at home on Maya and get a job in a studio. I was hoping to still learn maya at home. This is just so ridiculous. I bet free educational versions of software improve the amount of people using it. Blender's business model has worked so well and I'm surprised Autodesk has decided to make this stupid decision. They are shooting themselves in the foot and more people are going to be using Blender. Moronic decision making, ESPECIALLY during a global pandemic where people hope to teach themselves.

    • @sweeetcalf
      @sweeetcalf 4 года назад +8

      Exactly blender is about to blow up even more. I'm glad it's free

    • @atoaster2070
      @atoaster2070 4 года назад +6

      Hopefully more people donate to Blender's Development fund, purely out of spite for these greedy bastards.

    • @Mangzorz
      @Mangzorz 4 года назад +1

      I COULD be wrong, but if you have an account with Autodesk, and you sign up for your educational license, you can hang on to that and download it on to a computer whenever you have one (if you don't already). The expiration date, I believe, will be 3 years after your initial sign up, not the download date.
      I could be all wrong. Worth checking out. I JUST got the 2020 version, and if you sign in to your account and look in the My Software tab, the version you're allowed to install will be listed there along with the expiration date.
      Aw man...best of luck!

    • @johnlarsson5576
      @johnlarsson5576 3 года назад

      @@atoaster2070 i am going to donate to blender once i have learn to use the program.

  • @StoneShards
    @StoneShards 4 года назад +29

    "Maya", means, literally, "illusion", and, like all illusions, is subject to sudden disappearance. Or, they got ya hooked, so they're turning the screws...

    • @not_herobrine3752
      @not_herobrine3752 4 года назад +2

      Wait, Maya used to be free?

    • @PrinceWesterburg
      @PrinceWesterburg 4 года назад +1

      @@not_herobrine3752 - Yeah, All I remember is little self-important A-holes at Maya seminars smuggly saying that training was only £1,600 and that'll get you 20% off the gazillion quid the product cost, if you have a certified workstation with the right GPU (facepalm). So I used LightWave and SoftImage instead! :o) Now I use Blender and get things done way faster.

    • @cyberworld9000
      @cyberworld9000 4 года назад

      @@not_herobrine3752 yup thats how they have a user base at all tbh

  • @GreenTea-Pose
    @GreenTea-Pose 4 года назад +32

    daaaamn... blender here I come! Been wanting to learn and make the switch anyway, and this is the push I needed. Wonder if my 3 year licence still counts🤞If I ever got a job in the industry I'd be using Maya day-to-day anyway, it's just annoying having to use/learn a different software for personal projects...

  • @ev3rst0rm
    @ev3rst0rm 4 года назад +143

    Maya: is no longer free
    Obnoxious Blender users: **maniacal laughter**

    • @mihailazar2487
      @mihailazar2487 4 года назад +24

      MUAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAAAAAA
      No, but seriously though, when I saw the title of this vid i ACTUALLY let out a maniacal laugh, no bs
      At this point they're making it too easy, lol
      Ton Roosendaal, Godspeed, you magnificent bastard !

    • @BlueSatoshi
      @BlueSatoshi 4 года назад +22

      Alternatively...
      Blender users: _"It's free real estate."_

    • @archcast5550
      @archcast5550 3 года назад +1

      mwahahaha

    • @carso1500
      @carso1500 3 года назад +1

      @@mihailazar2487 i mean yes it's like being in a race and suddenly the best runner gets a gun and shots himself in the foot, what a stupid desition

  • @jeandenishaas
    @jeandenishaas 4 года назад +95

    Thanks for the update! Crazy times!!

    • @SirWade
      @SirWade  4 года назад +15

      Such a strange decision considering how many alternatives their prospective customers have to explore! Still, Maya seems to have the best tools for animators regardless for now :P

    • @jeandenishaas
      @jeandenishaas 4 года назад +25

      Sir Wade Neistadt They have to be careful to not alienate people though. You don’t want a split between students and professionals in terms of Software. It’s great that you don’t have to train people in Maya when they get hired.

    • @spidaxtreme
      @spidaxtreme 4 года назад

      @@jeandenishaas I've been thinking of going to the high school I went to and doing a presentation for the students but I'm really not sure if I can recommend using Maya because of this.

  • @fullertoncollegedigitalarts
    @fullertoncollegedigitalarts 4 года назад +11

    Take ANY class at a Community College ($46 per unit, $140 per class) With the proof of enrollment, get the FREE one-year Maya license. Repeat after one year. You get a cheap copy of Maya AND you can learn great stuff at Community Colleges. I went to Gnomon, Animation Mentor and iAnimate. After 20 years in the Animation Industry, I now teach at a Community College in California, where your first two years’ tuition is FREE!: edsource.org/2018/getting-free-college-tuition-in-california-a-quick-guide/599039

  • @Kryojenix
    @Kryojenix 4 года назад +31

    14:41 It's because they've done the maths and they see that they're on the way out, so they've calculated the maximum milking ratio and set their policy to pursue that.

    • @ExternalDialogue
      @ExternalDialogue 4 года назад

      Nuke capitalism from orbit now

    •  4 года назад +1

      AutoCAD Is the money maker. The couldn't care less about Maya or 3Ds Max

    • @JohnnyThund3r
      @JohnnyThund3r 4 года назад +1

      I kinda hope you are right. Ton talked about this too, Autodesk effectively makes nothing from their VFX monopoly, it's like 300K a year, all the money they make is with CAD ~4billion, maybe Blender got to the point where Autodesk realized they didn't care enough to compete, what a strange way for Blender to win in the end.

    • @fakecubed
      @fakecubed 2 года назад +1

      Exactly.

  • @arnaudchoisy8454
    @arnaudchoisy8454 4 года назад +18

    I just landed a job on an animated series produced with Blender, so I'm currently making the switch, and it made me realise how most of what I like about Maya is actually not the software itself but what's been built by the community around it. I mean, Blender obviously can't match the tools of Animbot, or the great diversity of awesome rigs developed for Maya, but other than that, so far I actually like Blender much better. I like the flow, the menus, the interface graphics, and the fact that it literally takes a minute to install and a second to launch. After Using Maya for years, it's just a joy for me to open Blender.
    It's always a pain to change software and loose you automatism, and I'm sure I'll find more things that Blender doesn't do as well as Maya, but overall I'm really glad to make the change.
    And as more and more people go to Blender in the coming years, we'll probably see much improvment both from Blender itself and the scripts and rigs developped by the community

    • @quollism
      @quollism 4 года назад +9

      AnimAide for Blender is a partial port of the animBot tool suite. It's on Github. Hope that helps! :)

    • @arnaudchoisy8454
      @arnaudchoisy8454 4 года назад

      @@quollism Oooooh, that's great ! Thank you :D

    • @AchHadda
      @AchHadda 4 года назад +1

      Animbot? 🤔 Actually i was shocked that it is a third party plugin when blender has more 70% of what the plug in offer already included

    • @edgarm8232
      @edgarm8232 4 года назад +1

      Blender have most of the tools included in animbot as default, Maya is not as good as blender.

  • @MaryCarrozzino
    @MaryCarrozzino 4 года назад +22

    I really love Maya for a lot of stuff, but the only option that the shitty Autodesk politics had left me is switching to Blender.

  • @UglyHouseStudios
    @UglyHouseStudios 4 года назад +56

    Its funny because I just said soon as I get out of AnimSchool I was going to Blener for my Animations. I love maya but I cant dill anymore.

    • @redsquirrelstudio6018
      @redsquirrelstudio6018 4 года назад +8

      Blender is really awesome and a lot of software like Unity and Unreal Engine 4 (and soon UE5 when it releases) actually support Blender Models now.

    • @__w__o__w__
      @__w__o__w__ 4 года назад +5

      Blender is miles behind Maya in animation tools. Wouldn't recommend opting for sub-par software if you have a choice.

    • @minhaj_khan
      @minhaj_khan 4 года назад +4

      @@__w__o__w__ Agreed. Blender can and is used by a lot of great animators, so it's definitely a valid option. But it simply doesn't compare to Maya (only talking about animation tools, nothing else)

    • @flashguy23
      @flashguy23 4 года назад +1

      Animschool represent!

    • @Zinogg
      @Zinogg 4 года назад +7

      @@hectorescobar9450 for heavy VFX & advance character rigs it's a lot behind but of course Blender doesn't have ILM,Weta,DNEG,Disney,Lucasfilms.etc supporting it , so lets see what will happen after this.

  • @bigdamnhero2297
    @bigdamnhero2297 4 года назад +19

    Wow, this news just ruined my day!! I'm a 3rd-year animation student and this sucks big time. One thing I wanted to ask though, what happens to the existing Student License users? I love Maya, especially the UI and the fact that it's so userfriendly but since Autodesk has made these changes I think I'll probably switch to Blender for good, cause it's just as good as Maya and in some cases ever far superior.
    Thankyou for the update btw.

    • @eamondriscoll3844
      @eamondriscoll3844 4 года назад +3

      The basics are the same just a different UI. Plus the community kicks ass, so it's easy to reach out and figure how to do complex stuff. My school used Maya only, and with that knowledge learning the UI of Blender was easy.

    • @NightShinerStudio
      @NightShinerStudio 4 года назад

      You can actually switch to industry keybinds or shortcuts so that it will be very similar to how maya does it

    • @icedriver2207
      @icedriver2207 4 года назад +1

      @@NightShinerStudio My advice is learn the shortcuts in blender. While I know they are different there are a lot you would lose changing the key map.

  • @TiredTom67
    @TiredTom67 4 года назад +17

    I've always been on the fence about switching, but if you recorded yourself for a couple hours just using blender for the first time I'd love to follow along!

  • @eji
    @eji 4 года назад +20

    I will say that any animators reading this that are trying to get into videogame development... If you have to switch to blender to be able to animate at home, that's fine, but be aware the majority of the big studios use Maya or in some cases Motionbuilder, so just be aware that you'll have to be flexible and change/learn for that job. Guaranteed people will pass on you if you insist you only know blender. As the video says, you have to be adaptable.

  • @bulittix6919
    @bulittix6919 4 года назад +68

    you'll see when you will be using blender the shortcuts are weird compared to maya but when you get used to them its nice👌

    • @ninjadodovideos
      @ninjadodovideos 4 года назад +5

      You can also customize the hotkeys or use other keymaps, like this one I made with Maya ALT camera & QWER transforms and otherwise mostly defaults: blender.community/c/rightclickselect/w0fbbc/

    • @Architector_4
      @Architector_4 4 года назад +11

      It also has a secondary shortcut layout called "Industry standard", which probably can be helpful. Though I personally find default Blender shortcuts to be a bliss lol

    • @Architector_4
      @Architector_4 4 года назад +14

      @@z_tiger311
      Oh sure, because 100% of all 3D work ever is animation.

    • @xox8717
      @xox8717 4 года назад +2

      Dealing with Maya is much easier than dealing with Blender and it's lack of power & features.

    • @atoaster2070
      @atoaster2070 4 года назад +4

      I thought so at first, but after using it for a few minutes, it became second nature.

  • @BrianKouhi
    @BrianKouhi 4 года назад +12

    Polls on my channel surprised me, 80%+ of people voted to transition the channel to Blender.. Times are changing..

    • @myhandlehasbeenmishandled
      @myhandlehasbeenmishandled 4 года назад +3

      Few years back even suggesting something like that would get you killed.

    • @BrianKouhi
      @BrianKouhi 4 года назад +3

      @@myhandlehasbeenmishandled yeah try last year haha, I pulled the same poll 8months ago, and it was 80% asking me to keep the channel 100% Maya..

  • @NoeliaEncarnacion
    @NoeliaEncarnacion 4 года назад +28

    Yea this is just a huge bummer I'm just worried about what will I do after AM since I'm in Class 6 now I should still have 2019 till the next two years or so since I haven't even got it for a year yet. but still I do hope in that Time Blender revamps their animation pipeline because I saw some tutorials and boy do we have it good on Maya not a big fan of what blender has in terms of animation but we can deal with it. I'm going to try to learn Blender as well it is going to be a learning curve but who knows Blender might get even better with all these creators switching and giving blender feedback. The only thing that causes a problem with switching over from Maya to blender for animators is that there really isn't a lot of rigs out there for us to animate to and with barely any rigs or even if there are good quality ones it's really going to be hard for animators.

    • @BergsArt
      @BergsArt 4 года назад +3

      I agree, years ago CGCOOKIE released a flex rig similar to the Bishop rig, where there are a lot of customizations to the character's looks... But right now it's really outdated and things like hair and the eyes don't render properly on the latest versions of blender. I do hope someone comes out with more free rigs.
      But there is also the blender cloud, where you do paid subscriptions and you get access to all of the blender institutes project files. So like rigs and assets from blender's official short films.

    • @redsquirrelstudio6018
      @redsquirrelstudio6018 4 года назад +3

      I've been using Maya since 2012 and I can tell you, Blender is a much BETTER option with it's tools and recent animation set up than Maya. Plus, it's free, so complaining about the tools is like complaining about getting free water

    • @NoeliaEncarnacion
      @NoeliaEncarnacion 4 года назад +4

      Toybanaza oh for sure I’m sure blender has a bunch of amazing things and I’m all for it but as an animator point of view we can’t animate if there are no good quality rigs out there to use. There is the shorts rigs that blender created but that’s locked under a subscription which I understand why they did that but most other rigs are either Anime fan inspired or just not as appealing and good as the library of maya rigs out there. Now I could Model and rig my own rig but that is not my field I don’t want to have to model and rig just to animate a face test nor will I even get the quality I need. I’m sure more rigs will come in due time and animators can really make the switch it has nothing to do with the tools or anything just the lack of a rig library and resources. I can’t make animation without a rig. If you know a place where I can get really good rigs from blender please let me know would love to test them out

    • @tonymc293
      @tonymc293 4 года назад +1

      Well, I found one for ya here is the link. Hopefully, it helps
      ruclips.net/video/2vKoNzz-8no/видео.html

    • @rudrasingh6354
      @rudrasingh6354 4 года назад +1

      ruclips.net/video/yCNUP2NAt-A/видео.html
      This was made entirely in blender.

  • @mohamedatef9688
    @mohamedatef9688 4 года назад +7

    I work as a freelancer using Blender. I have never used Maya but I know a friend that does.
    It seems from what I know is that Maya has better animating tools than Blender, but Blender has the better modeling tools.
    Better doesn't mean "crushing", you can do most of what you can do with both softwares, it is just some things will be a little easier in one of them.
    Also the undo system of Blender is currently broken for large files but hopefully with the frequent Blender updates it will be fixed soon.
    Although I am not that experienced, my opinion is for people to use Blender to learn or even start making money with it until you feel confident enough that buying Maya will improve your work and is worth the money. Learning a new software and adapting to it doesn't take more than a couple of weeks. Modeling and animating principles are the same no matter what tools you use so these will always be with you.

    • @fakecubed
      @fakecubed 2 года назад +1

      Blender is improving faster than a profit driven company like Autodesk ever can, and I think in most areas it will overtake Maya soon. For everything else, it's already past the "good enough" point. As you say, the differences aren't crushing. It becomes simple math at that point. Do you want to pay four figures every year for the rest of your life doing what you know, or spend a few weeks of downtime learning something else that will be free forever? I'd say there's actually significant opportunity cost from not switching to Blender ASAP. If you can still make rent if you spend those weeks learning Blender, why not just do it now? If you can afford Autodesk's yearly tax, think about what you could do if you invested that money in better hardware instead while using Blender. Faster renders mean more time can be spent making artistic decisions, which get you better results and help you learn quicker too so your skills improve faster. Or invest that money into some classes or one-on-one mentoring.

  • @Xero_Wolf
    @Xero_Wolf 4 года назад +18

    Me as a Blender user:...
    I switched over to Blender since Autodesk killed Softimage.

  • @Simon2d3d
    @Simon2d3d 4 года назад +5

    You mention digging in into Blender;
    There is that question as to whether Blender stack up in terms of saving a lot of time and money on animation production.
    I'll be creating a video series about getting mixamo animation into a library directly inside of Blender that you can edit via the rigify addon. It's something I've done professionally in a corporate setting, so It's been industry tested. I'll even demonstrate how to make plenty of layers of animation editing via the NLA editor, so we can blend together different actions to make new ones.
    I'm interested in gauging interest on this, and feedback is welcome. I'm about halfway through my first episode. Kudos Sir wade, It's not easy to design a good tutorial!

  • @ChillaxeGames
    @ChillaxeGames 4 года назад +33

    Everyone: has no student card
    Me, an intellectual: *P H O T O S H O P*

    • @FXFGamer
      @FXFGamer 3 года назад +3

      Pretty sure that's illegal and can get you in plenty of trouble

  • @VenomEXsoldier
    @VenomEXsoldier 4 года назад +7

    I just got a job to work on a Feature film in Blender and now this happens... well I am happy that gonna be trained to Blender.... Still am gonna miss Maya... But I hate what they have become. Part of me wants Blender to be as big as Maya so they could start treating their customers with respect!

    • @johnlarsson5576
      @johnlarsson5576 3 года назад +1

      give blender 5 more years,
      and in 5 more years maya might be gone for good.

  • @vanessacalessi8760
    @vanessacalessi8760 4 года назад +9

    Wow, can't believe it! I actually use Blender to do high quality animations and Blender does work well once you get used to it. You get used to the graph editor changes you mentioned. TBH the biggest complaint I have is honestly the undo tool is very slow in comparison to Maya. Give Blender a shot though! My whole studio uses Blender!

    • @atoaster2070
      @atoaster2070 4 года назад

      Do you work at Tangent?

    • @Hayreddin
      @Hayreddin 4 года назад +1

      Try 2.90 alpha, the new undo is way faster than ever before.

  • @dannymorales787
    @dannymorales787 4 года назад +8

    This really hits hard, but what can we animators do about it. Had no idea about the indie version but transitioning from paying $250 to the full $1600 automatically is a shady move. Sounds like Blender will eventually become a bigger competitor with Maya. I do hope Maya makes a better move in the end.

  • @beacreates4370
    @beacreates4370 4 года назад +24

    So many thoughts and emotions are running through my head right now. I'm studying to be a background modeler and special effects artist for animations and video games, and for the past 3 years of college, I've spent my time learning maya and zbrush for modeling and houdini for special effects. But I mainly focused on maya because I was constantly told that maya was the industry standard and that's what I needed to learn. And I was told I didn't have to worry about paying for it after I graduate because it was still free, plus my license was going to last 3 years anyway and hopefully by then I would maybe have a job in the industry. But now everything is slowly changing to blender. I know of a couple of small game studios that are switching to blender because it saves them a ton of money and it does basically the same thing as far as they are concerned. And my brain gets all emotional and upset that blender is even free, how can they afford to just give away software that is close to the level of quality as maya, for free and still keep there business going? It just doesn't make since to me. Plus it sets this idea in peoples heads that these high powered softwares should just be given away to people for free? But someone had to put in the effort to make it? And maya still has a lot of things that blender doesn't, if your a student or even just a normal person you can get the pixar renderman plug in for maya and it changes the game in terms of rendering animation and texture work. I'm scared that i'm going to graduate and all that time I spent learning maya is going to go to waste because everyone has switched to blender. And i'd like to actually get into the entertainment industry. I just don't know where the entertainment industry is going in terms of software and it kind of scares me? Sorry for the rant. This just really scares me right. And I know in the long run we will all get through this.

    • @samueltavarez2819
      @samueltavarez2819 4 года назад +10

      Blender is graciously given free to us but the community does give money and support the development, so while its free it doesnt mean that people arent paying for its development, it sucks about maya tho

    • @samueltavarez2819
      @samueltavarez2819 4 года назад +5

      Also know that your knowledge will stay with you and most likely will translate to anything you do, so keep up the hard work girl! You got this!!

    • @beacreates4370
      @beacreates4370 4 года назад +4

      @@samueltavarez2819 Thank you so much! The reason maya took me 3 years to really get the hang of, is because I had never really 3D modeled before, so im hoping that those skills translate im just not looking forward to learning all the blender short cuts. And I do worry that blender being free gives people idea that all programs should be free. But if all software is free there is no money to put into development? I actually don't mind paying $1,600 for a program, I mind paying $1,600 for a program every year. Other programs like zbrush, you can just straight up buy the license to the program for like $1,400ish and then you own it forever, now if you want the most up to date version you gotta buy it again. Idk I understand that programs cost money because there are so many things that maya has that blender doesn't have. I just worry that because blender is free that a lot of game design and animation studios will transfer over to that, and while blender is on the right path to being industry level quality, it's not quite there. Thank you for the encouragement! I hope you have a wonderful day!

    • @BergsArt
      @BergsArt 4 года назад +8

      @@beacreates4370 Blender has been free for years, but it's only getting better because people are paying for it to be better. Software like Maya have been used because it's always been really good, that's why it's expensive. Blender on the other hand wasn't always good, but the community has been donating for it to be better, and the devs working on it aren't working for free btw. So I would say its fair.
      I doubt companies like Pixar would make the switch, cause compared to the budget they use for their movies, it isn't much to pay for Maya.

    • @ericlenton9448
      @ericlenton9448 4 года назад +3

      @@BergsArt well, Pixar and Dreamworks have their own proprietary softwares, but Disney does use Maya and it's unlikely they'll just switch. Smaller studios, however, are probably far more interested in blender

  • @Fatdictator
    @Fatdictator 4 года назад +24

    No More Maya, Blender Rules !

    • @puppa9365
      @puppa9365 4 года назад

      @Trantor The Troll Autodesk fanboy

  • @star_man
    @star_man 4 года назад +3

    I'm jumping from Cinema 4D to Blender, I love C4D, but it's been getting too focussed on motion graphics for many years now, which it's amazing at, but which isn't my area of interest, and a lot of its other tools are being severely neglected and becoming outdated as a consequence, plus I don't support their new Software as a Service model. Like you I hadn't looked at Blender for years and when I last tried it it did things so differently it was a pain, but having taken another look at it after the 2.8 update, it's truly amazing.

  • @rontarrant
    @rontarrant 4 года назад +4

    This has been a requirement in Canada for a while. When I started relearning 3D animation about 15 years ago, I had access to the student version, but within a very short time, they made this same change for Canadians and I was forced to use Blender... which I've always had trouble with, not just because it's cryptic, but because I have a mental block against having the z-axis as up.

    • @spidaxtreme
      @spidaxtreme 4 года назад

      I have no idea what you're talking about. I've been using student versions since 2012 and have never needed to send ID, and I'm a Vancouverite.

  • @KillerTacos54
    @KillerTacos54 4 года назад +52

    It's Blender time. I would love to see you use it more often tbh. Seriously though, this is a disgusting amount of money that they charge

    • @AchHadda
      @AchHadda 4 года назад +1

      Not really even cinema 4D is expensive so 3D was never cheap until Blender came so paying 150 a month for a license where most 3D projects are 1000+ it id a fair price

  • @HappyBirthdayGreetings
    @HappyBirthdayGreetings 4 года назад +1

    I changed from 3ds max to Blender and am really loving it. There are things that I really miss in 3Ds Max such as Arrays, Garment Maker, Particle Flow, etc. However I am enjoying the shift especially for dynamics such as Rigid Bodies, Soft Body, Sculpting and knowing this is all free blows my mind especially as I am more of an indie animator.

  • @zainrizwan5421
    @zainrizwan5421 4 года назад +4

    5 years of Blender use has taught me that basically any and every feature of other 3d software already exists in form of add ons and scripts, you just have to do some research and some extra work to get the exact tools you need. Yes, that process is extremely time consuming but the software is still open source and full potential in regards to other Softwares.

  • @jozf8163
    @jozf8163 4 года назад +13

    When you open Blender for the first time, you can specify your control preferences. They have added 'industry standard' (same as Maya or Substance Painter) controls

    • @ninjadodovideos
      @ninjadodovideos 4 года назад +1

      The Industry Compatible keymap is really good, though it makes tutorials confusing since they tend to use defaults. If you want something that's somewhere between that and the default hotkeys, try this one : blender.community/c/rightclickselect/w0fbbc/

  • @kuichib
    @kuichib 4 года назад +7

    Wow, they also hiked up their month-to-month subscription. In my country it's almost double what it was in January and it's not all due to the exchange rate.
    At least they are creating jobs for people to do the accreditation, I think.
    Edit: nice shirt!!

  • @Jasperkitty12809
    @Jasperkitty12809 4 года назад +4

    I was already considering jumping ship, I'll keep maya around this summer to help teach a few classmates how to model in it. I hope the indie version of Maya will be available when I needed it to brush up on, once I get a job.

    • @southpaw9041
      @southpaw9041 4 года назад +2

      That's the thing. I'd love to jump ship and get on blender but the fact is that when I'm being interviewed for a job my interviewer will tell me they use Maya. So either I won't be employed or they will employ me but I will have to get use to Maya again

    • @Jasperkitty12809
      @Jasperkitty12809 4 года назад +2

      @@southpaw9041 I mean I'm fine with using maya, it's something that was mentioned in the video. You can't tell your employer sorry the company is garbage so I don't use this software.
      I've also heard some (most) companies give you about 2 weeks at least to get familiar with any new software. All companies also have you use that 2 weeks of time, to adjust to there workflow

  • @BergsArt
    @BergsArt 4 года назад +5

    Though I like that your gonna give blender a try, cause the Blender community has an abundance of free tutorials about everything else, but severly lacking in tutorials about character animations specifically (talking about tutorials thats free, cause there are a lot of paid Blender courses for professional character animation)

  • @Janovich
    @Janovich 3 года назад +1

    jesus they are so god damn stupid it hurts. The one way to get people committed to your software is them actually using it as much as possible. The more proficient they get at it, the less likely they will change, because you know, they don't want to waste the time invested learning your software already switching to something else. Even if someone was to use Maya student version unauthorized for a few years, it would absolutely gear them towards becoming an Autodesk customer eventually. Whether that is through buying a license of their own or them being hired at a company that then needs to buy a licensed version for them.
    Putting this huge hurdle right at the start of someone's animation career is literally the stupidest thing they can do, especially with such complicated software that may take literally years to become proficient at.
    What do they think they can possible gain from this? A few thousand freelancer licenses suddenly buying it? Not a chance, if they were using their license illegitimately to begin with nothing will stop them from continuing doing that. And thats not even where the big money is to be made anyway, that has always been the big studios with dozens if not hundreds of licenses; companies who could actually be sued effectively f they don't license correctly, so they make damn sure they do.
    Like seriously how difficult would it have been to make a limited version freely available, that beginners can at least use to get themselves started with all of the basics (and trust me that takes enough time) but that professionals couldn't abuse due to certain limitations? Autodesk is digging heir own grave by driving away a complete new generation of potential Maya users. It just boggles my mind how they can be so inept... It really is time for me to move away from this dinosaur of a program...

  • @bulittix6919
    @bulittix6919 4 года назад +3

    I've started 3d on blender a few years back (before 2.8) and switched to maya for almost a year and I loved it, the only downside was the price, although I was using the educational liscence I've made the choice to go back to blender 1-2 months ago and seriously for someone that is learning (3d in general) for fun like me I'd suggest blender a 100% especialy since version 2.8 👌

  • @ChrisD__
    @ChrisD__ 4 года назад +3

    Scared me for second there, I'm a heavy Blender right now and the college I'm going to be teaching Maya & ZBrush. For a hot second I thought I was going to pay for that on top of everything else.
    As a Blender diehard, this is fantastic news!

  • @kriskropd
    @kriskropd 4 года назад +10

    As a RUclips channel, you would probably reach a wider audience by catering to Blender users (being more accessible than Maya since long before now). It's not like the concepts of animation design are really that much different either - I wouldn't touch Maya but I still follow your channel and learn useful things for hobby game-dev animation.
    I've actually only discovered your channel a few days ago. If you do decide to pick-up Blender, your timing couldn't be any more perfect for me. :P

    • @seresproductora
      @seresproductora 4 года назад +1

      yeah, blender community is waiting for Animation tutorials.

  • @Lostpx
    @Lostpx 4 года назад +28

    Blender is making giant steps to become the new standard in the near future, I would say that with the new support from Epic, AMD and Nvidia, and the incredible dev plan, they have smooth sail for the next years.

    • @KevinSmith-qi5yn
      @KevinSmith-qi5yn 4 года назад

      Unfortunately, AMD has not shown much with Blender yet. If you are working with Blender as of right now, the choice is using an AMD CPU and NVidia GPU.

    • @Lostpx
      @Lostpx 4 года назад

      @@KevinSmith-qi5yn completely true, yes what I meant is AMD is donating actively to ensure blender development on the future, which is really important

  • @Ssecave
    @Ssecave 4 года назад +6

    Seeing this, Blender should focus more and modelling/animating instead of trying to do everything. If they can focus on those 2 things, ppl would be more pleased to go for it. Especially animators since I see a lot of them wanting to do so but the tools aren't as efficicent compared to maya.

    • @TrentonGauthier
      @TrentonGauthier 4 года назад +1

      completely disagree. I love that blender can be a onestop shop and I think that the way they organize the tools into different workspaces provides sufficient "focus".

    • @fakecubed
      @fakecubed 2 года назад +1

      The Blender Foundation might want to spend more time on those things in the short term if they're getting useful feedback from artists about areas that need improvement, but Blender is open source and there are always going to be contributions coming in from everybody for every aspect of Blender. This isn't a zero sum game. All aspects of Blender may be improved each version that gets released. I always see a ton of new features in the release notes on parts of Blender I have never touched or didn't even know existed. I'm still getting lots of new stuff in the areas I use every day.
      It's also worth noting that Blender isn't a profit-driven enterprise that is trying to take market share from Maya at major studios. That doesn't really do anything for them. Their objective is to bring the best tools to all artists everywhere for free. It's completely irrelevant if the studios don't use Blender. It's completely irrelevant if all the studios use Blender exclusively. Making the best tools for artists naturally will lead to greater industry adoption, and features that make Blender more easily integrated into pipelines, but that's more a side effect than a specific objective. There's artists that want those features, and coders willing to do the work, and if enough artists are clamoring for those things more than other things, the Foundation will pay somebody to work on it specifically.

  • @sin3c12
    @sin3c12 4 года назад +2

    bye maya hi blender

  • @Bartschatten1
    @Bartschatten1 4 года назад +3

    I actually just noticed 2 days ago, that my student version Maya required me to now provide a license, which was weird. I'm currently working on a paid for license by the company I work for, so I didn't notice that right away. What a bummer... I'm really tempted to go the shady route to still be able to access Maya for my private/learning stuff, and I think a lot of people will too...

    • @seresproductora
      @seresproductora 4 года назад +1

      I think Autodesk needs our shady roads. In the end, when you earn money you will not want to have legal problems and you will continue using it but paying what they ask for.

  • @carlosmiret35
    @carlosmiret35 4 года назад +4

    15:33 "animation is a craft" important message!!! 13:48 / 14:04 versatility is important too, so... learn about all around you!
    I will do it 💪🏼

  • @SugarLightStudios
    @SugarLightStudios 4 года назад +15

    blender users:we finally stole biggest maya animation content creator,now he is our propety

  • @paulburns9854
    @paulburns9854 4 года назад +50

    TO BLENDER!!!!!!

  • @abdullahdief1491
    @abdullahdief1491 4 года назад +14

    I had an account with maya eduard license that i created in 2019 and i just check and maya is gone. I think i will go back to my origin, blender here we come XD
    Edit: I still have my license but idk for how long, but i think i have the 3 year license from 2020 to i think 2023

    • @DeepuVS
      @DeepuVS 4 года назад +3

      What do you mean by Maya is gone?? Can you upload a screenshot somewhere?

    • @Barnacl3_Boi
      @Barnacl3_Boi 4 года назад +2

      Could you elaborate please? :0

  • @SugarLightStudios
    @SugarLightStudios 4 года назад +2

    i have been following your channel with maya tutorials although i am a blender user bcoz there is no animation community in blender and now we have got a tutor for blender

  • @jremydeaton
    @jremydeaton 4 года назад +4

    There are a lot of design houses that have already switched to Blender. Especially after 2.8 came out.

    • @fakecubed
      @fakecubed 2 года назад +1

      It's going to be a landslide of houses switching now that 3.0 is out.

  • @plumfun6750
    @plumfun6750 4 года назад +1

    I expect that a lot of online schools will start to reword their website to say "...such as Maya, MODO, Blender, or other appropriate 3D package".
    ..
    It's Autodesk. Anyone who 'trusts' AD to seriously take into consideration their customers who don't pay them a $100k or more per year is fooling themselves. Personally I use MODO. Tried Lightwave, and while I do like a lot about it, it's age shows every 2nd or 3rd thing you try to do. I still use LW, but MODO is an amazing piece of software.
    ..
    (PS: I learned Maya back when it was "Maya". That's it. As in the first one. In fact, it was a Beta, iirc (I was in an actual 3d school in Vancouver, BC...'CDIS', which got bought out by Art Institute a couple years after I finished). I liked it well enough, but was infinitely more happy with Softimage|3D...which I actually bought. The AD bought Softimage and said, "Don't worry...we aren't killing Softimage in favour of Maya or Max. We just added it to our portfolio so we could offer our customers more". ..er....oookkaaaa.... Then big features of XSI showed up in Maya. That was the point all us Softimage users had no doubt; "They're just gonna canibalize it and toss the mangled carcass of XSI into the ditch". A lot of us XSI folk jumped ship then. A few years latter and..."Sorry. We're discontinuing sale and support of Softimage|XSI. Thanks for your money. Now give us more, every year, for Maya or Max...or eff off".)
    ..
    (PPS: Yes, I am STILL P'O'ed at Autodesk for killing Softimage! 🤬 ).

  • @peterlilley5848
    @peterlilley5848 4 года назад +4

    I switched to Blender from Maya a while ago, and I love it. Blender is even better than Maya in some ways, except it takes a lot of time to get used to it.

  • @AndreaCantelli
    @AndreaCantelli 4 года назад +1

    I switched to Blender a lot of months ago and i don't regret it, in fact it has some neat stuff for modeling that are just not present in Maya ( modifier stack just to name one ) and there are tons of plugins to speed up your workflow.
    If you are already at a good level in terms of 3d art, it'll take only 4-5 days to become proficient again with the new software. If you are just starting out even better because you don't need to re-learn the hotkeys and interface.
    Thankfully i paid only 1 year of Maya LT subscription ( before that i was using Maya student ) so the switch hasn't been so painful.
    I also don't like the whole "rent forever" thing that is going on with softwares in general.

  • @pierceotoole3080
    @pierceotoole3080 4 года назад +8

    Instantly clicked on this once that little bell rang! I am so surprised they would do this. I have used Blender in the past but prefer to use Maya as that is what I used at College... and you know, Industry Standard but I am VERY shocked to hear Autodesk would do this! Maybe they are trying to become an 'exclusive' animation software for larger animation companies?

    • @dannymorales787
      @dannymorales787 4 года назад +7

      The problem is that those same features are becoming available with the free version of Blender which means that many people will jump ships and use Blender to learn new things. This will eventually lead with Blender having a bigger community making it grow and possibly kill Autodesk. I love Maya but it really seems unfair for them to make this move at the moment.

    • @pierceotoole3080
      @pierceotoole3080 4 года назад +1

      @@dannymorales787 Yeah, completely agree! It makes it exceptionally hard on recently graduated students as well. From what I understand bigger companies won't be as affected as they would presumably be paying for the licensed software but people who are trying to get work and have already graduated, this becomes increasingly difficult for them to even afford the software to learn it or stay relevent. That and Blender recently bringing out 2.8 makes this a strange time for them to do something like this.

  • @darkenergyhotep5793
    @darkenergyhotep5793 4 года назад

    Sir Wide, I attended VFS where I studied Character animation in Maya 3d 10 years ago. graduated and never got a job...It was the biggest regret of my life. because of the cost. Hi hopes never paid off. And they boasted of getting people work right out the door. its now the year 2020 and we are smack dab in Covid lockdown. So I timidly decided to go back on my old workstation. And you know I'm rediscovering that I actually love animating. I want to pick it back up again, just for myself this time. I'm older wiser and not under the pressure of 'landing' the big job anymore I just want to learn at my own pace and get good on my own. Not sure if A.M is the way I will go. but your videos have encouraged me greatly. thanks Sir Wide. keep it up. ps.Bottom line wish I had studied with AM instead. now I my might have to look at blender.

  • @amarsekarwangi18
    @amarsekarwangi18 4 года назад +39

    Ah this makes me so sad, only have been animating for less than a year and maya just decides to do this 😭

    • @Som3D
      @Som3D 4 года назад +1

      Same 😭

    • @mayanachiappan7625
      @mayanachiappan7625 4 года назад +4

      @@Som3D Sorry bout that

    • @hopevity
      @hopevity 4 года назад +1

      I haven't even started it yet :(

    • @Som3D
      @Som3D 4 года назад +1

      @@hopevity OMG Eliza I feel even bad 😂😭😭😭😭

    • @Som3D
      @Som3D 4 года назад +1

      @@mayanachiappan7625 thank you hopefully they don't continue with this hope they can do something for students to still use it because seriously they will lose so many users to blender

  • @swipyduck
    @swipyduck 4 года назад +1

    I'm actually quite surprised that it's all new in the US. I clearly remember having to send official school documentation for my student licence 5 years ago (in Belgium). I had to wait like 4 days before receiving a mail confirming my licence activation

  • @JuliaFliess
    @JuliaFliess 4 года назад +5

    My Mom is trying to do a carreer change, completely self taught, using youtube and Autodesk's software... This blows.

  • @h1tzzYT
    @h1tzzYT 4 года назад

    I got into 3d because i was introduced at my school which used maya. When i graduated i decided to move to blender because it will be better in a long term, no iffy licencing, absolutely free and probably better community support such as custom tools, tutorials, etc. I still like to create projects in blender but i absolutely dont regret having to relearn another 3d software and making a switch.

  • @OriginalityDaniel
    @OriginalityDaniel 4 года назад +3

    damn doing that during this time is straight up cold. guess i'll slowly transition, have you seen KeyMesh from Pablo Dobarro ? once that's out of experimental phase i can see a looooot of animators jumping ship

  • @AlexiBalian
    @AlexiBalian 4 года назад +2

    Well being a high school art design & animation teacher perhaps it’s time for me to test out Blender, learn and apply a bouncing ball exercises as well as modelling a simple chess piece to give me a baseline for a comparison with Maya- this news is very disappointing many of my colleagues throughout the Province have always worked in Blender warning me that this day will come- even though my school will end up being on their list this new direction opens up doors to Blender as one all inclusive application, from 2D Sculpting Modelling Animating possibly having a game engine within the app...the biggest ease that I also online is the ability of rigging characters in minimal time which baffles my mind...I need to go and explore my options...take care everyone!

  • @SW-lw6mt
    @SW-lw6mt 4 года назад +12

    An Autodesk person in the Maya forums confirmed that Maya Indie will be an ongoing product, so hopefully they make it a permanent option soon. I like both Blender and Maya.

  • @khalatelomara
    @khalatelomara 4 года назад +1

    I was using 3ds max, and blender is ... amazing in every corner for architecture! 3ds max seems like a kid for Blender in that matter, amazing modeling tools and I guess it is better in animation tools for an architect which is literally camera motion 😅 we don't care a lot about other animation features that much, but it is a bonus, also sculpting being seamless with solid modeling is a blast for us, Autodesk won't die easily as they are not pivoted about Maya or even 3ds max, but it is a segment that they have to give concern for, for architecture, it is no brainer blender is the best in the zone now, maybe slight things are still missing but you have other things that don't exist "the same way" in other Softwares! Blender must be taken as a pack, not a single specific functions comparing it to specialized Softwares in that matter, like sculpting in Blender compared to Zbrush, Zbrush will win absolutely, but if you have taken blender as a whole vs Zbrush, Zbrush can't render, can't measure, can't procedurally create models, can't animate, can't composite, can't video edit, can't VFX, and that is for general functions ... which all these exist in blender at no cost, what are we waiting for? and you actually gave me an idea about how Maya community suffer the same thing but a bit differently as Maya is still powerful animation software , 3ds max is extremely outdated and doesn't offer much in architecture other than plugins that are not bound to 3ds max anyway

  • @MultiCappie
    @MultiCappie 4 года назад +5

    I see a time in the future when I won't even be able to load my old Maya projects. I really can't justify investing any more time in Maya. Hopefully by the time I learn Blender, they've upgraded their undos and their rigging. Anyway, at least it's got a guaranteed future.

  • @Kyuboyo
    @Kyuboyo 4 года назад

    I haven't used Maya that much to understand which features are better than other softwares, but Blender already has a good graph editor along with an NLA. Deformers ( which I don't have any idea of in this context ) can be replaced with shape keys, lattice modifiers and other modifiers in Blender. Furthermore, AnimationNodes is something that is really great for animating complex motions.

  • @Drika111
    @Drika111 4 года назад +15

    I really love Blender and hope that this make the industry and making entertainment productos more affordable.
    I don't know, sometimes I get very tired of how much elitist this industry is most of the time. I already lost a lot of jobs for not being able to afford Maya (the money wouldn't even pay the price of the software) and the media companies and the software companies like that don't make It any easier. Aff

    • @spidaxtreme
      @spidaxtreme 4 года назад +2

      Bro... do you know how much of a pain in the ass Maya is? Nobody uses it because it's _better_ they use it because is an international standard.
      Just like if you were in a physics field you'd be using metric not imperial or if you were in a chemistry field you'd use IUPAC instead some weird alchemy terms.

  • @intilium8090
    @intilium8090 4 года назад

    Side note for Indie: Since 7 august it is widely available (at least in those countries having already an e-shop of autodesk), I'm living in Belgium (Europe), and I can take an Indie version since today. The price is a little bit higher then expected: 332.75€ (= 394 US dollar) and keeping in mind that I can not earn more then 100K on revenues (coming from graphical revenues).
    Side note for blender: since 2.8 a lot of things has changed, while in the past blender was hard to learn, things have been eased up, mouse buttons are reacting by default like any other 3D software program and is it is highly hot key driven, the viewport has been rewritten to align more to the needs of professional artists. It is also widely going pro: Next Gen (Netflix) has been made almost enterly with blender, they also added software like photoshop and some other tools to there pipeline, The Man in the High Castle (Amazone Prime) is using it to add old cars to the scenes, mountains, buildings, airplanes, ..., even Jurassic World: Fallen Kingdom integrated Blender until a certain level, The Walking dead, .... It has many modifiers which makes it maybe interesting for 3DS max users (since they use it a lot normaly), sculpting tools for which you would need seperate software like Z-brush, and 2D animations capabilities. Cycles the ray trace based renderer has been improved to make even better realistic renders, while Eevee does do a pretty good rendering job on the flow, no long rendering times to get already a good result.

  • @KINGMADMATTY
    @KINGMADMATTY 4 года назад +7

    blender has been winning for years, The industry are just hesitant to change because of the cost to changing pipeline.

  • @eji
    @eji 4 года назад +2

    This was from a reddit post reply by a user named Autodesk_Amanda:
    "Autodesk is committed to providing lower-cost solutions such as Maya LT and Indie - to this end, we introduced Indie as a pilot last SIGGRAPH. The reason we launched Indie as a pilot was because we could not immediately make it a permanent offering for various technical reasons. We are working through these.
    The pilot uses normal Maya and 3ds Max licensing which is why it auto-renews at normal pricing. We are therefore turning off auto-renew (this should not be turned back on). Instead, customers will need to buy a new Indie license on expiry. This is because the pilot is being tested as a promo price on normal Maya/3ds Max licenses.
    Our goal is to get Indie licensing in place, but we don’t have an exact date for this yet and until we do, there is always some risk of changes in the offering. However, we are working towards full implementation as soon as we can."

    • @DeepuVS
      @DeepuVS 4 года назад

      Hi can you post the link to the reddit thread here?

    • @eji
      @eji 4 года назад

      @@DeepuVS from the original post: www.reddit.com/r/Maya/comments/extlc0/is_maya_indie_renewable_at_250

  • @wombatbat6955
    @wombatbat6955 4 года назад +3

    I switched to Blender 2 days ago. If you were comfortable with Maya, the transition takes about 8 hours, is not as painful as people make it out to be and is not even frustrating because of how pretty Blender's UI is compared to Maya's. Never thought I'd say this, but I'm 100% team Blender now.

    • @fakecubed
      @fakecubed 2 года назад +1

      I've never known anyone who switched the other way, but lots like you who switched to Blender and never looked back.

  • @SviatoslavPetrov
    @SviatoslavPetrov 4 года назад +2

    Thanks for overview. I work in maya & blender. You are right, it is no matter where work to. The main - knowledge of main principles. This is a craft

  • @nathaliehernandez8145
    @nathaliehernandez8145 4 года назад +18

    Omg this year has just been the worst for me and this is the final nail on the coffin 😭

  • @morbid1.
    @morbid1. 4 года назад +1

    Blender is on Steam even... so If you don't know which version or what to download just go to steam and there will be up to date one.

  • @BergsArt
    @BergsArt 4 года назад +4

    These days switching software isn't that hard. Blender has a UI setting specifically for users from different software, who wanna use these specific shortcuts and interface. I assume Maya has a couple plugins you can customize to fit users from blender and other software.
    So please have a positive attitude when it comes to switching software, cause that is what the industry expects especially now that it's changing a lot these days.

    • @xox8717
      @xox8717 4 года назад

      Not the same, Rigs in Blender & Maya are day & night also the performance, quality of life features, workflow...etc it will be hard to just switch , Maya has much more robust and powerful rigging tools that makes it the rigs intuitve, just pick any free rig from both Software & you'll see the difference that's why Maya is much loved by the Animators and there was no other software to come close to it except for Softimage.

    • @BergsArt
      @BergsArt 4 года назад

      @@xox8717 I didn't say Blender and Maya are on the same level . What I'm saying is that a lot of powerful software has UI presets for specific users so that switching won't be as hard. Which is a good thing for us Artists to make the switch as smooth as possible. And of course there will be differences, you still gotta make the effort to switch. Mostly for people who can't afford to pay for Maya.

  • @eddieandersson5570
    @eddieandersson5570 4 года назад +3

    Awesome Sir wade I just started looking in to Blender and it's very different, but I like it.
    The rigging seemes so easy compared to Maya rigging. So I totally agree I think this will come back and bite Autodest on the ass. I also think it will mean the online schools will have to start teaching in Blender too.
    So if you do pick it up please make a series and we'll learn together. 😊

    • @d4t4d13b
      @d4t4d13b 4 года назад +4

      Look at "Drivers" in Blender they work pretty well so far for Rigs and Animation. And the Rigify Addon which is by default an disabled default addon Blender has but it is very useful. Oh and your wgeigh painting is always stored as a vertex group you can fiddle with and everything stays editable at any time.

  • @DanielRLucero
    @DanielRLucero 4 года назад +6

    Very centered and helpful advice. You don't have to only use blender, but is good to learn another tool to help you out in your work. You'll keep your Maya skills.

    • @Jasperkitty12809
      @Jasperkitty12809 4 года назад

      That's a relief to hear, I've been meaning to learn blender for awhile now. Just for the fact that both you and Sir said it's good to learn other tools. I was just worried I'd forget how to use maya

    • @DanielRLucero
      @DanielRLucero 4 года назад

      @@Jasperkitty12809 😁 you got me!
      Hope everything goes well with blender and whatever new you pick up! 💪

  • @caramellpanda
    @caramellpanda 4 года назад +2

    I live in Scotland, we had to sign up with Autodesk with our student email and that was confirmation that we were eligible for the software. So, technically, this was already in place for my university.

  • @ZachHixsonTutorials
    @ZachHixsonTutorials 4 года назад +4

    I started out with Blender when I was in middle school and learned 3D modeling and animation to a somewhat OK level. I switched to 3DS Max and loved it. It felt a little slower, but more... powerful in some way, like I went from driving a smart car to driving massive excavator that could demolish buildings. Autodesk even reached out to me and offered me a job making official educational videos for 3DS max.
    Then at some point Autodesk basically told me to go fuck myself (still extremely fuzzy as to what happened there) and I switched back to Blender. I realized while it was missing some features, everything I did just felt more fluid, and my speed at working increased about 10x. Not to mention at that time 3DS Max hadn't switched to Arnold, so Cycles was way ahead of the curve and still is a neck and neck competitor to everything but Octane. After the Blender 2.8 update, things were even better and I don't regret switching one bit.

    • @desynerlyf2828
      @desynerlyf2828 4 года назад

      There is octane for blender

    • @ZachHixsonTutorials
      @ZachHixsonTutorials 4 года назад +1

      @@desynerlyf2828 I know, it doesn't come for free with Blender though, and octane also works the same whether you are using Blender or not.

    • @desynerlyf2828
      @desynerlyf2828 4 года назад

      @@ZachHixsonTutorials there's a free tier for blender 2.81. search it up.

  • @Ferodra
    @Ferodra 4 года назад +1

    I really hope that Blender continues to improve at the rate it currently does. I've used 3DS Max and Maya for a few weeks and absolutely did hate 90% of the time using that software. When you know the ins and outs, fine. But getting started with those was an absolute nightmare for me - and still is.

    • @fakecubed
      @fakecubed 2 года назад +1

      It's not slowing down. If anything, it will accelerate, although there's a point at which throwing more developers at a problem doesn't speed up the work. As Blender is more successful, and more people are donating to the development fund, they can hire more developers who can work on more parts of Blender at the same time, but those individual parts will still probably develop at the same rates as they would otherwise. The real advantage to Blender's widespread adoption is more outside developers contributing small patches, making tiny improvements but a lot of them, which add up quick. From what I can tell, the number of these sorts of contributions is continuing to grow, and there are more and more first time contributors with each release. There's also more and more work being done by students as part of the Google Summer of Code grants.

  • @TrinhStudios
    @TrinhStudios 4 года назад +7

    I don't see the problem. Just use Blender. It is as good as any other modeling program. Its not the tool, its the artist. Bad artists will blame their tools and delude themselves that expensive software will make them go pro. I am happy to see that Maya is making room for Blender.

    • @boriswilsoncreations
      @boriswilsoncreations 4 года назад

      @yellow bees well, this is something they plan to fix until the end of this year. I saw some improvements in the undo recently. It is going really great

    • @Zinogg
      @Zinogg 4 года назад

      Well depends, Blender rigging/animations tools are still lacking behind Maya so Animators won't come unless
      Riggers & TDs also make the jump..there is the term "intutive rigs" & unfortunately Blender rigs don't fit well with it, tools play big role in your workflow and speed up your productivity.
      can you imagine not having IK or FK and have to counter animate in each step! just take a look at any Blender rig and you'll see that it suffers alot of problems because of how old & dated the design is while Maya kept updating and doing big changes in each step of course they have much bigger community/studios in animation helping them so they progressed faster
      If Blender really wants to take advantage of this situation then it needs developers like Pablo, who took on sculpting and he's making it much better , ask any Blender Sculpter if he wishes to go back to 2.79 & the answer is simply NO, sure the tools there worked but lacked tons of stuff even some were broken like the multires but now it's a whole new world that wasn't exposed to Blender users, same should happen for rigging & animation , better tools = better rigs = happy Artists :)

    • @myhandlehasbeenmishandled
      @myhandlehasbeenmishandled 4 года назад

      That's a shit argument. It takes time to learn a new tool and even than there are things that Maya has that Blender doesn't. It's unfair to throw blame at new users if Blender lacks features that Maya animators are used to. There are plenty of shitty tools that even the best can't make work.

  • @alanmcnally1763
    @alanmcnally1763 4 года назад +1

    I'm going into my second year of game dev and our 3d modelling tutor has already switched from maya to blender and says it's so much better. At least for modelling. I'll still try to use both though as it never hurts to know more than 1 software

  • @Dr_Healsgood
    @Dr_Healsgood 4 года назад +3

    I was taught how to rig in Maya so I'm familiar with that. But I also learned how to paint textures in Blender and that's awesome. I guess I should watching blender videos about rigging and animation workflows to start changing ship : /

    • @XxxTheGoldenApplexxX
      @XxxTheGoldenApplexxX 4 года назад +2

      I would recommend you watch the rigging tutorial series by dikko. Its free on youtube but its very long and comprehensive like a paid tutorial. Really great.

  • @Soaring_Penguin
    @Soaring_Penguin 4 года назад +1

    Welp, good thing I just downloaded Blender last week. I just wanted to look into it on a casual level, but now I'm REALLY motivated to learn it. I'm a student right now and it very much looks like I should plan to ditch Maya when graduating 'cause damn.