Sonic 1 Soundtrack (SNES Remix) // E3Kay
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- Опубликовано: 28 июл 2024
- This was a very big project!! I'm super happy with how it turned out tho ^^
\\Timestamps//
0:00 - SEGAAAAAA
0:06 - Title
0:15 - Green Hill Zone
2:19 - Stage Clear
2:30 - Special Stage
3:47 - 1up
3:52 - Boss
5:04 - Marble Zone
7:09 - Spring Yard Zone
9:18 - Labyrinth Zone
11:11 - Starlight Zone
13:12 - Scrap Brain Zone
16:51 - Final Zone
17:57 - All Clear
18:18 - Staff Roll (E3Kay arrangement)
Masa's Demo Tapes - • Playlist
Downloads - drive.google.com/drive/folder...
\\Twitter//
/ e3kay_is_gay
I used the c700 vst for FL Studio 20 to make this Кино
*Sonic 1 stage facts:*
GHZ - it was designed for players to freely roam around and play around with sonic for the first time
MZ - This stage was designed to remind people that sonic 1 is still a platformer and was designed to be slow (it's way more enjoyable to play through when you play the zone as a platformer stage)
SYZ - The stage was designed to play around with sonic like a pinball!
So the stage was a testing ground for his physics when they were making sonic (which explains why it was the first stage)
LZ - The stage was designed for you to use the things you learned from the past stages (greenhill teaches you you can go left to right and speed is a reward, MZ teaches you to be slow and witty, SYZ teaches you to master his physics and how he works overall) but now labrynth gave you water physics which also helps you later on!
SLZ - You'd believe me if you say this stage was for rewarding you for making it far by giving you the opportunity to speed through!
Although there are some pits and traps placed because you are still reminded to be sometimes take things slow
SBZ - it's basically a platformer level with a bit of speed here and there, the reward is to explore the level and be cautious
Final zone - is the final test to see if you have learned from all past zones
ive always told my friend who complains about marble zone to stop trying to play sonic 1 as sonic 2. its a good approach imo
@@mydarlingssorrow same with CD the 2 games are more of a mixture of speed and patience rather then just speed alone, and in my opinion having more places to go and explore is actually pretty fun, that way you don't get bored, and hey, say what you will about the stages, the music still R O C K S!
never thought of it like that
Thanks for the spoiler. >=(
final zone don’t care, it doesn’t use your previous knowledge it’s just another boss fight
I love how you used Nakamura’s demo tapes as a foundation for the covers. I also really enjoyed the fun facts and commentary. This was a very enjoyable experience.
Of course the nice thing about the SPC7000 is that it could sample the very tape Nakamura supplied and produce a nearly exact replica.
Sonic 1 has it's controversies - it contains everything Sonic fans love - which Green Hill, Spring Yard and Star Light represent - and everything Sonic fans hate - which Marble, Labyrinth and Scrap Brain represent - all in a single package.
I say this game aged wonderfully well, because it's the early nineties only in its aesthetics, visuals and sounds, but in terms of gameplay, attitude, level design, it is a game of today also, so it never really aged.
As for your song renditions, nice job, buddy. The SNES was an extremely capable machine, and rendering Sonic songs would not be an ultimate challenge to it, definitely. I still prefer the original Genesis version, but it is about style - the FM synth of the Genesis was pretty much the requirement, the same way some soundtracks sound more fit to the SNES for being more orchestral and less synth-pop-orchestral like Sonic soundtrack is in the Sega.
It didn’t age wonderfully well
It's interesting to know how sonic 1 music would be heard on snes, you got yourself a sub with these beautiful compositions (using translator to write this lol)
really shows the radical difference in how the Genesis and SNES soundchips sound
Or more accurately, how differently the composers of that time used those soundchips
I really hope you remix the sequel!!
If it wasn't for Nintendo using a S-SMP made by Sony asa sound processor, we would have never got this type of music. Period.
Labyrinth zone and scrap brain zone sound the best, considering i like them more than the other
This is amazing, the best Sonic SNES Remixes I've heard! :D
Another fun fact about Marble Zone: On the surface structures (Like the one at 7:00), they have what appears to be Mario's face on them!
Also, the Scrap Brain theme intro sounds similar to the Blade Runner credits theme.
they're lions.
@@ViewpointProd i legitimately cannot see lions. i can only see mario
@@CrashFan03 i cant see anything even close to Mario, i see lions.
@@gamingnubs7628 Guys I see both. It's totally Mario. A close up, where you see the moustache and eyes. And also two lions with their front paws touching each other. It's like one of those "old woman young woman" illusions! It's two images in one.
Its actually a good idea to blur the background video so that there's more bitrate available for the music. I did something similar with a C program to put the 1981 movie Excalibur on a double layer 8 centimeter DVD so I could watch it on my camcorder...
The special stage music sound so much more calm
These are all very beautiful remixes! I'll love listening to this video again and again.
God, this sounds beautiful!
(On the special stages on how fun it is.)
You are not alone on this.😉
I, too, had fun with the special stages. Every time I replay the game, I go for completion.
This really deserves a lot more views! Great job!
Wow, this is a pretty good Take on the S1 OST! I quite enjoyed this! Great job!
this is stupidly good, i love it
The boss theme and Supuringuyãdozõn sounded pretty good, and Scrap Brain sounded divine, but except for those two zones, the rest sounded better during the credits. It doesn't help that I dislike how the demo versions sound, and you mostly stuck to them.
That being said, I loved the trivia, and because of it you just earned yourself a new subscriber! Good job on your work, even if it was mostly not to my taste.
funnily enough, the credits ones were actually my arangements ;"w"
Awesome job it sound great
Nice Job!
In a surprise to no-one, the SNES can recreate sounds from 80s ROMplers quite well. SNES composing/transcribing must have been a breeze considering the narrow range of sounds practical to implement on other consoles and the PC at the time.
Sonic was first seen hanging off the rear view mirror in Rad Mobile.
The design is a response to 90’s ‘tude and and overall positive outlook and a concern for the environment. The overall tone touches on early computer 3D graphics and emerging computer technology, specifically the Amiga as well as rave culture and physchadelia, I think.
The design of the levels was in part inspired by Strider as his body changes orientation depending on the angle of the platform he is traversing and a section where you must run down a hill and jump off a lip at the last point to clear the ravine.
I like SNES Scrap Brain music more than original, lol
Anyways, great job with the songs!
Appertaining sample maker over scrap brain zone. See this game had reimagined. Perhaps you do a request SNES cover for fighting game soundtrack?
I kinda like how you remixed starlight zone's music there.
Could you do the same with Sonic 2 , Sonic 3 , Sonic & Knuckles please
Art
Now that I watch this video, it reminds me that the pattern of "take the high route or the game will punish you" has been a fixture of the Sonic games pretty much from the beginning.
Perfect
Was hoping to hear a warp noise and chaos emerald get fanfare… other than that, love a lot of what the author did with the instrumentation and all the extra flares not present in the originals. The harpsichord patch in Marble Zone added a kind of medieval vampire castle feel to it. I could have sworn the first note in the zone achievement zone was the 5th and not the 6th, but maybe I should listen closely… Star Light zone sounds dreamy with that patch… the brass instead of a lone saw tooth lead adds new flavor to it. Personally, I think the lead melody should have been an octave higher in Scrap Brain… but low like that alludes to the Scrap Brain theme on the Game Gear. I LOVE the percussion here, especially during that intermittent bridge between the first and second sections. The final boss theme is near identical to the Genesis! Except it doesn’t restart like in this version… notice it might have been difficult to get a longer slap bass note on the SNES sound chip? Dude, Love the original remix at the end. Refreshing. The Scrap Brain was brought an octave higher, for the end! Albeit in a ghostly vibrato. And you snuck in the Mario underground theme in transition to Spring Yard, you little devil! Listened to the whole thing. Well done, sir!
😊✌️
makes me wanna cry simpler times when I was but a mere boy!
Can you do this for the other sonic games in the genesis?
EGGselent!
Could we get a lossless download? would love to have this in my sonic music collection.
That main synth from scrap brain makes me think of portal 2's ending tune caramia i think it's called (not the actual end credits song)
yah lemme upload em to a drive real quick
alright i put it in the description
Luigi have you been messing with my iPod shuffle
Damn, this is pretty good. What software did you use?
the c700 vst for FL studio!! along with Roland U220 vst for the instruments
I like the fun facts
I love that clean tr626 snare, also did you recreate the "SEGA" chant?
Ye!! Yuji Naka really wasnt kidding when he said it took up alot of space lol
like number 900
7:09 COPE
Nice recreation of Nakamura's demo songs. Btw, what is the source of the long & closed hi-hats?
Thank you!! I believe they were from the SC-55
@@e3kay324 You're welcome! But really, you perfectly recreated Nakamura's demos songs on the snes. Good job!
Reminds me of Sonic GBA port
19:47 You think you're slick, huh?
Why the fuck does ghz have a cut intro
Hey, not bad -w-)
19:32
I don't know why you used GBA instruments but you at least made it sound acceptable.
I didnt use GBA instruments... so thats why lol
Wait, If you didn't use GBA instruments, then why does it sound like it?
@@kevinlupiani3250 Prolly cause I didn't try to make the instruments sound real lol
If you didn't want the instruments to sound real, then why does the melody sound real?
@@kevinlupiani3250 Nakamura wrote damn good melodies!!!
Jmmm
You forgot about drowning music.
Oh no ur right!!
@@e3kay324 Yeah.
We also need the Game Over, Chaos Emerald, and Invincibility themes to be covered.
@E3Kay And drowning theme!
The comments in the blue boxes are awful.
lol
@@e3kay324 yeah truly bad like if I asked a small child to write captions 👍
@@endoflevelboss lol
@@e3kay324 or someone had a competition called "write the worst captions imaginable" and this was your winning entry.
@@endoflevelboss lol