DOOM · INTERACTIONS
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- Опубликовано: 5 авг 2017
- We had a lot of first person interactions in this game. Everything from simple touchscreen button pushes to ripping off a dead technician's arm. Many times this would involve world objects as well. I did most of the hard surface rigging in this game from one joint doors to thirty joint doors or more complex setups like the medical station, in addition to the animations on the object and player. I also created a mel script to generate all the data need to tie everything together in-game for these type of multi object animations. This made all of the necessary files and then let you view it in-game quickly with one or two button presses. That script could be used for any type of animation involving multiple objects or characters that needed to be played in-sync and was particularly useful for things like this, as well as weapon pickups, etc.
ARGENT ENERGY FILTER
·rig and animation
TECH ARM RIPOFF
·animation
ACCESS PANEL
·rig and animation
PRY OPEN BLUE COLLAR DOOR
·rig and animation
PRY OPEN INDUSTRIAL DOOR
·rig and animation
PRY OPEN CAGE DOOR
·rig and animation
LIFT OPEN EMT DOOR
·rig and animation
KICK VENT DOOR
·rig, animation, and dynamics
VENT PULL
·rig and animation
VENT PUNCH
·rig, animation, and dynamics
ACCESS PANEL KICK
·rig, animation, and dynamics
KICK GATE
·rig and animation
ARGENT ENERGY FILTER
·rig and animation
CONTROL BOX & CORPSE
·rig and animation
SUIT MOD CHIP PICKUP
·animation
MEDICAL STATION
·rig and animation
AMMO CRATE
·rig and animation
RETRACTABLE HAND SCANNER
·animation
ELEVATOR IMP BODY PULL
·rig and animation
ARGENT ENERGY FILTER
·rig and animation
WALL SCAN & DRONE
·rig and animation
TECH ARM SCAN
·animation
ARGENT ENERGY UPGRADE
·rig and animation
POWER CELL
·rig and animation
VEGA CORE
·rig and animation
VEGA SHUTDOWN
·rig and animation
WRAITH ENERGY INTERACTION
·rig and animation
WEAPON MOD UPGRADE
·rig and animation