I agree with you on this one, Call of Duty's animations always were really cool to watch, because it's style, not realism. And that's what makes it cool, in my opinion.
Thanks for all your work on some of my favorite cods! Appreciate everything and you've animated some of my fav guns of all time like the Honey Badger 😍 too bad we only saw the honey badger in cod ghosts but nonetheless good luck with the future!
Call of Duty wouldn't be where it is without your amazing work! The level of detail that all of the devs do to make the game beyond what anyone could ask for is mind blowing.
Fantastic work. Ever since the first game, COD has pretty consistently had great animations and your work hasn't deviated from that. There's just always a lot of character and satisfaction to the animations in the games and even though not every game is great, they almost always have the best weapon animations of all the games released every year. COD has always been a huge source of inspiration and reference for my own animations and your weapon animations for Ghosts still remain as some of my top favorite animations to date. I look forward to seeing more of your work in COD or whatever else you may end up working on.
oh men..you have inspired me..ve begged a lot for developer animations - i have worked hard to make my game and because of you i wanted to be an animator..you are a great inspiration to me..congratulations wherever you are. ..I wish I could hire you in my game studio .. but I am an ant next to the people you have worked with
I absolutely loved the animation style and gun play in Infinite warfare's campaign. Really brings more personality to the game and makes you feel badass. Keep up the amazing work man! :)
ERAD might be my favorite reload in CoD history. The rechambering bits for the empty ARX-160, Honey Badger, and Maverick reloads are so good and fluid.
Something about these animations makes the gameplay in Ghosts and IW so damn satisfying. It feels smooth and well done, and I definitely like IWs animations more than BOs. Great job man!
I see that you've implemented these animation techniques for Modern Warfare 2019 looking at new footage, a well done implenentation I'd say. Can't wait to see what you, Hyper and the animation team of IW have in store for us this year
Just read Grigsby is coming back and hyper along with him. Might as well just get it over with and hand the animation award over to CoD 2019 right now.
If I may ask, have you been on a Crunch? How bad has it ever gotten? And also have you ever thought about freelance, or commissioned work? Maybe via through a Patreon?
Quick question, though: Would it be possible to implement/build upon the gesture system with animations inspired by other video games? Just to name a few examples, say the weapon jamming animations from Far Cry 2 (ruclips.net/video/NInYTkAbr1E/видео.html ) or the reload mechanics from the upcoming Insurgency (ruclips.net/video/GGjcLPYN1pU/видео.html )?
I'm no longer at the company, but hopefully the gesture system has a bright future. Of course it all potential mechanics needs to be relevant to the gameplay requirements.
Whatever they say cod ghosts was one of the best cods ever in my opinion. I also thought infinite warfare was the best advanced movement cod and modern warfare 3 was the best cod ever in my opinion
fantastic animations, i really love your sharp style because its so damn unique, real inspiration !
I agree with you on this one, Call of Duty's animations always were really cool to watch, because it's style, not realism. And that's what makes it cool, in my opinion.
Your animations are unique filled with personality they feel like you're playing as "badass".Thanks Mark for all your amazing work over the years.
350 unique underwater animations and they decided to tease the fucking fish
orxalot dude don't even get me started
Thanks for all your work on some of my favorite cods! Appreciate everything and you've animated some of my fav guns of all time like the Honey Badger 😍 too bad we only saw the honey badger in cod ghosts but nonetheless good luck with the future!
Superb reel, only just replay Ghosts and that underwater level is still one of my fav level overall. Great work!
Call of Duty wouldn't be where it is without your amazing work! The level of detail that all of the devs do to make the game beyond what anyone could ask for is mind blowing.
Fantastic work. Ever since the first game, COD has pretty consistently had great animations and your work hasn't deviated from that. There's just always a lot of character and satisfaction to the animations in the games and even though not every game is great, they almost always have the best weapon animations of all the games released every year. COD has always been a huge source of inspiration and reference for my own animations and your weapon animations for Ghosts still remain as some of my top favorite animations to date. I look forward to seeing more of your work in COD or whatever else you may end up working on.
Awesome work man. Your work and style of animation has been a huge inspiration for my own work
Outstanding work Mark. You are a professional and your animation quality is beyond belief. Love all your work and good luck at Seismic Games!
Love your style! \o
Inspiring stuff. Thank you for bringing life to a first person shooter in ways not many can accomplish!
Delicious work, my friend!
These are AMAZING, dude. CoD is many things but when they're on point they are ON POINT.
oh men..you have inspired me..ve begged a lot for developer animations - i have worked hard to make my game and because of you i wanted to be an animator..you are a great inspiration to me..congratulations wherever you are. ..I wish I could hire you in my game studio .. but I am an ant next to the people you have worked with
Why does Infinity Ward have all the best animators?
I absolutely loved the animation style and gun play in Infinite warfare's campaign. Really brings more personality to the game and makes you feel badass. Keep up the amazing work man! :)
Outstanding work Mark! Keep it up and good luck on your future endeavours!
Great animations, I love your work on the campaign moments of the IW games 👍👍
over the past years of playing cod i wonder why these animation look so....realistic? now i learn who and why. nice work man!
ERAD might be my favorite reload in CoD history. The rechambering bits for the empty ARX-160, Honey Badger, and Maverick reloads are so good and fluid.
Your animations are absolutely astonishing, pretty accurate operation wise as well, great stuff Mark!
Something about these animations makes the gameplay in Ghosts and IW so damn satisfying. It feels smooth and well done, and I definitely like IWs animations more than BOs. Great job man!
this is what i love about cod. the animations so damn good.
Awesome work, real slick looking
u are deserving more.
I hope you get rewarded for your success. Try your best my comrade
I see that you've implemented these animation techniques for Modern Warfare 2019 looking at new footage, a well done implenentation I'd say. Can't wait to see what you, Hyper and the animation team of IW have in store for us this year
yes
Just read Grigsby is coming back and hyper along with him. Might as well just get it over with and hand the animation award over to CoD 2019 right now.
you deserve medal man
I love cod mostly of the first person "cutscences"/animations
Great work, lots of really well done and aesthetically pleasant scenes.
But did you forget about Rainbow 6 Vegas 2 and their gesture system :P?
Star Wars: Republic Commando has one as well.
I think he intended IW's gesture system so it can also be used for scripted cutscenes
If I may ask, have you been on a Crunch? How bad has it ever gotten?
And also have you ever thought about freelance, or commissioned work?
Maybe via through a Patreon?
Yes. Can't remember exactly but something like 6-9 months of 50-70 hour weeks straight. Yes. Never thought of that.
That gesture system is off the chain! Stuff like this is why I've always liked Infinity Ward's Call of Duty games. Keep up the awesome work.
Do you know who animated the Kbar-32? I love this game
3:34 - The character animation is also keyframed?
Soooo... are y'all remastering MW2, & 3 or hwat?
Solid animations
Why can't you be hired by treyarch so you can fix their lazy animations, your honey badger reload is just amazing
3:23 👌
Do you have any idea on cod 2019?
ay cool more stuff
When animating grenade throws, is it better to use FK instead of IK?
Also, how was the belt for an LMG rigged?
people forgot these...
Top notch animations man eventhough I personally prefer KF2's weapon animations but still.
Could you upload tutorials?
Quick question, though:
Would it be possible to implement/build upon the gesture system with animations inspired by other video games? Just to name a few examples, say the weapon jamming animations from Far Cry 2 (ruclips.net/video/NInYTkAbr1E/видео.html ) or the reload mechanics from the upcoming Insurgency (ruclips.net/video/GGjcLPYN1pU/видео.html )?
I'm no longer at the company, but hopefully the gesture system has a bright future. Of course it all potential mechanics needs to be relevant to the gameplay requirements.
Whatever they say cod ghosts was one of the best cods ever in my opinion. I also thought infinite warfare was the best advanced movement cod and modern warfare 3 was the best cod ever in my opinion
Nice one boy
Wish you worked on cod ww2 cause the games reloads are kinda lame. You woulda spiced em up a lot.
Cool 1:07
Mark Derider
infinity ward > treyarch