Catch Livestreams every other Tuesday at 1pm UK time! Currently Playing FFX Sphere Grid Randomizer ► Twitter & Instagram @dansg08 ► Support on Patreon & get exclusive perks: www.patreon.com/dansg08 ► Hang out with fellow FF fans on our 24/7 Stream: ruclips.net/video/FaXe7LL5VWU/видео.html ► A HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons: ► Josh Murphy ► j85norway ► Jay_Wotw ► Jesse F ► CityMorgue ► Hedgelord42 ► El No ► Gabriel R ► Joseph L C ► PrincessMagical ► Streeter ► De_Life_Stream ► Cameron M ► RyanPossible ►TroyLegacy ►RinnaGuy
Here we get the rundown of how this mod's postgame is structured. Obviously I'm not going to make you capture fiends while also taking out escaping from battles as a general option, that doesn't go well together with battles being random. Being grindless also means I can't really make arena monsters give any rewards, nor do I want to be faithful to the original in having a massive cut inbetween Omega Ruins and the true postgame bosses, so given that as well as me not being an endless fountain of good ideas for battles to begin with I decided to just not overstay the welcome and cut it out entirely, and adjust the bosses' stats down accordingly to a level to be reasonable to take on. You'll still find them much harder to defeat than the vanilla bosses of course, since your overall resources and levels remain entirely finite even as you head into the Crazy Aeons (my name for the Dark Aeons) and ultimately Seraph (my name for Penance) at the end of the road. I mentioned it in premiere chat but I don't think I particularly _needed_ to remove the celestial weapons for balance reasons - they would not be especially broken or anything compared to other stuff you can customize. So removing them is less a balance choice and more a design choice - I *want* you to put your own mind into what kind of ultimate weapons you want to make for your characters, instead of having pre-filled easy simple choices. I think it turned out very well that way.
Kind of disappointed about no monster arena bosses, but it makes sense. As far as I'm concerned, this mod has already had enough good battles for a whole other jrpg
Hello dear Karifean, im currently on the airship and ive beat yunalesca, both sin arms and the sin core but now im stuck at the sin boss where you get limited turns, i dished out all the dmg i could with lulu demi, rikku copycatting it and also armor breaking and hitting with auron and tidus for dmg at point blank with still mixing in demi's. even tho i put in as much dps as i could the demi still did 9999 when his mouth was fully open and it was game over. am i not supposed to beat sin there? am i supposed to do another thing first or something since i got the airship now? i cant really find any way to progress now. all in all, i love your mod, its amazing. im streaming it on my twitch and ive had an amazing time so far. usually i can go the whole game without an game over screen but with this mod my game over counter is at 64 now. died 64 times so far haha, its lovely and fun. Thank you for the amazing mod. But please help me out with the pathing or give me a hint on what to do because im stuck. @karifean
@@Yukino_WorldYT You are supposed to beat it with what you have now, but it is tuned to be pretty tight, but still beatable without Doublecast. For some tips, note down its pattern, play every CTB advantage you can to max, make use of Silence or Reflect as well as Poison, and if you set yourself up right you can definitely get overdrives off too.
@@Karifean now im stuck on the seymour fight within, most insane yet. he just steamrolls me within 1-2 turns, i tested some things out and gave it like 6-7 tries but ill prob wait for berk to give me a tutorial for it xD Thank you so much for your tips on the sin fight tho, it helped alot. was a close one as u said tho, barely made it in time before gameover
FWIW, since there was a debate in the live chat, I am very happy random encounters are the way they are in this mod. You have to be intrinsically motivated to do them. If you don't have the time or don't care, just turn off encounters. You lose nothing! But, people who enjoy the challenge of resource depletion can enjoy the brutal challenge. Getting rewards for random encounters would open up tons of problems that boil down being a time waster, either too boring or frustrating (as well as the obvious balance-ruining ability to grind/farm). The grindless nature of the mod means you have a tight experience and don't have to waste time doing things you don't care about. And a second boss-rush playthrough can be less of a time commitment. I for one would like the resource drain challenge, but just don't have enough time in life anymore. I'd hate to miss out on the impeccable boss design in this mod because of hours doing random encoutners. I hope one day if I have more time, I can play it again with the full experience.
i did this too, having 2 units with "use" actually helped me alot in the run, now im stuck on the last seymour fight inside sin and im getting my cheeks clapped
@@Fdragon1337There's actually not much monster immune to it in the Calm and Gagazet, plus this mod made it so that if the target isn't immune he can't miss, and since you can't run from random and given how tougher they are it can be usefull against them.
Boa Noite pessoal um bom final de semana para todos com muita saúde paz alegria no coração que Deus abençoe a todos vocês hoje sempre amém. Passado aqui parabenizar esse lindo trabalho como sempre show de bola @Dansg08 que Deus abençoe sempre
How about using any other elemental magic that isn't fire or ice against the fire flan? Just like the first flan in besaid you don't have deal with the nulls.
One of the few things I don't like about this mod is enemies having so little MP, even ones that rely on magic like Flans. 20 MP is less than your mages' starting MP!
Catch Livestreams every other Tuesday at 1pm UK time! Currently Playing FFX Sphere Grid Randomizer ► Twitter & Instagram @dansg08 ► Support on Patreon & get exclusive perks: www.patreon.com/dansg08 ► Hang out with fellow FF fans on our 24/7 Stream: ruclips.net/video/FaXe7LL5VWU/видео.html ► A HUGE thank you to all my Patrons on Patreon for the support they provide to the channel which help me to keep making LPs such as this one, a special thank you to the highest tier Patrons: ► Josh Murphy ► j85norway ► Jay_Wotw ► Jesse F ► CityMorgue ► Hedgelord42 ► El No ► Gabriel R ► Joseph L C ► PrincessMagical ► Streeter ► De_Life_Stream ► Cameron M ► RyanPossible ►TroyLegacy ►RinnaGuy
Here we get the rundown of how this mod's postgame is structured. Obviously I'm not going to make you capture fiends while also taking out escaping from battles as a general option, that doesn't go well together with battles being random. Being grindless also means I can't really make arena monsters give any rewards, nor do I want to be faithful to the original in having a massive cut inbetween Omega Ruins and the true postgame bosses, so given that as well as me not being an endless fountain of good ideas for battles to begin with I decided to just not overstay the welcome and cut it out entirely, and adjust the bosses' stats down accordingly to a level to be reasonable to take on. You'll still find them much harder to defeat than the vanilla bosses of course, since your overall resources and levels remain entirely finite even as you head into the Crazy Aeons (my name for the Dark Aeons) and ultimately Seraph (my name for Penance) at the end of the road.
I mentioned it in premiere chat but I don't think I particularly _needed_ to remove the celestial weapons for balance reasons - they would not be especially broken or anything compared to other stuff you can customize. So removing them is less a balance choice and more a design choice - I *want* you to put your own mind into what kind of ultimate weapons you want to make for your characters, instead of having pre-filled easy simple choices. I think it turned out very well that way.
Kind of disappointed about no monster arena bosses, but it makes sense.
As far as I'm concerned, this mod has already had enough good battles for a whole other jrpg
Hello dear Karifean, im currently on the airship and ive beat yunalesca, both sin arms and the sin core but now im stuck at the sin boss where you get limited turns, i dished out all the dmg i could with lulu demi, rikku copycatting it and also armor breaking and hitting with auron and tidus for dmg at point blank with still mixing in demi's. even tho i put in as much dps as i could the demi still did 9999 when his mouth was fully open and it was game over. am i not supposed to beat sin there? am i supposed to do another thing first or something since i got the airship now? i cant really find any way to progress now. all in all, i love your mod, its amazing. im streaming it on my twitch and ive had an amazing time so far. usually i can go the whole game without an game over screen but with this mod my game over counter is at 64 now. died 64 times so far haha, its lovely and fun. Thank you for the amazing mod. But please help me out with the pathing or give me a hint on what to do because im stuck. @karifean
@@Yukino_WorldYT You are supposed to beat it with what you have now, but it is tuned to be pretty tight, but still beatable without Doublecast. For some tips, note down its pattern, play every CTB advantage you can to max, make use of Silence or Reflect as well as Poison, and if you set yourself up right you can definitely get overdrives off too.
@@Karifean now im stuck on the seymour fight within, most insane yet. he just steamrolls me within 1-2 turns, i tested some things out and gave it like 6-7 tries but ill prob wait for berk to give me a tutorial for it xD Thank you so much for your tips on the sin fight tho, it helped alot. was a close one as u said tho, barely made it in time before gameover
FWIW, since there was a debate in the live chat, I am very happy random encounters are the way they are in this mod. You have to be intrinsically motivated to do them. If you don't have the time or don't care, just turn off encounters. You lose nothing! But, people who enjoy the challenge of resource depletion can enjoy the brutal challenge.
Getting rewards for random encounters would open up tons of problems that boil down being a time waster, either too boring or frustrating (as well as the obvious balance-ruining ability to grind/farm). The grindless nature of the mod means you have a tight experience and don't have to waste time doing things you don't care about. And a second boss-rush playthrough can be less of a time commitment.
I for one would like the resource drain challenge, but just don't have enough time in life anymore. I'd hate to miss out on the impeccable boss design in this mod because of hours doing random encoutners. I hope one day if I have more time, I can play it again with the full experience.
Having yuna be allowed to get the "use" ability checks out lore-wise, since she is half al bhed.
i did this too, having 2 units with "use" actually helped me alot in the run, now im stuck on the last seymour fight inside sin and im getting my cheeks clapped
Is anyone else also watching this and PrimalLiquid's NSGNSNCNONENNENBB challenge at the same time?
I am.
same
Yessir
Love the battle music in this mod
Thx bro just the pep I needed today much love to all hope everyone has a great weekend and stay warm
27:42 hope the one coughing feels better soon!
Have to dock you points unfortunately because you didn't talk to Maechen 😥
Surprised the Original Creations aren't kept in the arena and modded in some way
The choice for Death is wild
Cant say ive ever thought death was good vs monsters but maybe it is vs rando encounters
@@Fdragon1337There's actually not much monster immune to it in the Calm and Gagazet, plus this mod made it so that if the target isn't immune he can't miss, and since you can't run from random and given how tougher they are it can be usefull against them.
Ballsy move to choose death over the -ga spells!
Boa Noite pessoal um bom final de semana para todos com muita saúde paz alegria no coração que Deus abençoe a todos vocês hoje sempre amém. Passado aqui parabenizar esse lindo trabalho como sempre show de bola @Dansg08 que Deus abençoe sempre
The celestial weapons break your aeon's damage limit. So...
How about using any other elemental magic that isn't fire or ice against the fire flan? Just like the first flan in besaid you don't have deal with the nulls.
Wait so do you only need to play Blitzball once to get Wakka's Sigil?
Its a joke because you cant get any celestial weapons
One of the few things I don't like about this mod is enemies having so little MP, even ones that rely on magic like Flans. 20 MP is less than your mages' starting MP!