The CE Remake has to do better | A Critique of Combat Evolved Anniversary

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  • Опубликовано: 26 сен 2024
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    Halo: Combat Evolved was praised for many things: its ability to successfully bring the First Person Shooter genre to consoles, the intelligent and highly dynamic enemy AI, but also: the presentation. The simple - yet effective textures, combined with the clear level design, almost made the visuals tell a story of their own. But when 343 Industries and Saber Interactive made a remaster of Combat Evolved ten years after its release, it failed to live up to many fans’ expectations. It’s time to dive deep into one of the biggest misunderstandings of an art style: Halo: Combat Evolved Anniversary.
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Комментарии • 423

  • @Wernissage
    @Wernissage  3 месяца назад +16

    Go to buyraycon.com/wernissage for 15% off your order, plus free shipping! Brought to you by Raycon.

    • @jessejive1174
      @jessejive1174 3 месяца назад

      Very impressive video! You’re incredibly talented.

    • @Halofan9233
      @Halofan9233 2 месяца назад

      For your next real life weapons in halo do the PP-19 Bizon, Kriss Vector, and CZ Scorpion Evo 3 A1

  • @coffee0093
    @coffee0093 3 месяца назад +285

    I think Halo CE Anniversary opened my eyes as a kid to graphics not being everything, and how important art direction can be

    • @RiTchieKII
      @RiTchieKII 3 месяца назад +9

      For me as a kid at the time, the only thing that looked better than CE was 2 back in early 2000s🤣

    • @InnuendoXP
      @InnuendoXP 3 месяца назад +1

      @@RiTchieKII as a teen honestly 2 looked significantly worse than CE to me. Blurrier textures, more muted colours, smaller environments, less dynamic lighting playing off bump maps & specular lighting, more obviously blocky world geometry as it was taking earth-like environments & showing more close-up face shots in cinematics, and the normal mapping made most materials look like plasticine. While CE had loads of pretty convincing looking sand, wood, chrome, and brushed steel. Being able to zoom in & see 'more' detail was incredible, and Halo 2 lost that as it had to adjust its memory budget for more objects, enemy & weapon models .etc

  • @jurassicarkjordanisgreat1778
    @jurassicarkjordanisgreat1778 3 месяца назад +80

    I think replacing CE's artstyle with reach was a bad choice. CE had its own artstyle that deserved a high quality remake. not to be Decanonized and replaced with reach. CE had some of the best designs for halo and we have never seen them return. the elites looked so awesome.

    • @alexanderrobins7497
      @alexanderrobins7497 3 месяца назад +5

      I like the concept of unifying art styles and having some cohesion, but it was done absolutely poorly. Aside from textures not lining up at all (especially with rocks), the Zealots were visually offensive compared to the original and the ones on Reach.

    • @Arander92
      @Arander92 3 месяца назад +10

      I think CE’s art style is still canon over CEA, cause in every other media depicting the events of the game, they always go, more or less, with the original art style. Remember how bastardized and overdesigned the outer layer of Installation 04 was? Yeah, that design has NEVER appeared again

    • @NazmusLabs
      @NazmusLabs 3 месяца назад +4

      It’s the lighting my guy. people underestimate how powerful lighting is.
      With good lighting, you would have the correct atmosphere for C and also unify the look of halo across the series.
      and yeah CEA is over detailed in lots of places. But again, if you had proper lighting, the details would’ve been hidden anyway because of the shadow.
      Bro lightning can fix so many things
      May Allah (S.W.T.) guide you and bestow upon you His Blessings; Ameen.
      # F R E E P A L E S T I N E

    • @CanadianTehGamer
      @CanadianTehGamer 3 месяца назад

      @@NazmusLabs Free Israel from Palestine control.

    • @Spookyy24
      @Spookyy24 Месяц назад

      Even then, it was a piss poor imitation of reach's artstyle. The gritty Reach models feel so out of place in the colorful and bright CEA

  • @deegee6062
    @deegee6062 3 месяца назад +148

    It feels like CE anniversary was remaster room by room with each team who did a room having no idea what the context or story was, like they technically on paper improved things, but completely missed the original intention of the artistic choices made for CE

    • @itsthemumu8585
      @itsthemumu8585 3 месяца назад +17

      I want to say I heard that they basically did a “search and replace” method for a large portion of this remaster. They made up textures of a type and just replaced everything in that category with the new textures they had created. One thing I think you nailed though is that the general storytelling of each room, the feeling it gives, was ignored in favor of an overly basic texture overhaul, which strangely ended up looking worse than a game that proceeded it by 10 years.
      It seemed like 343 learned their lesson with H2A, which is what remaster really should be. That game captures everything my little brain envisioned it to be all the way back in 2004.

    • @joshuaellis3725
      @joshuaellis3725 3 месяца назад +10

      When you look at a project like Aniversary, it's easy to see why the outcome was how it was, when you remember it was developed in a very step by step, quick fashion, likely by an outsourcing studio.
      When you get people in these studios to do work like this they can pour their heart and soul into it, but without a clear leadership direction you end up with an incoherent composition of that work. That's what anniversary is missing. Macro direction. The micro was almost too good!

  • @bobweeny
    @bobweeny 3 месяца назад +55

    Think you shouldve redesigned the marines too. The design of the marines of CE is almost forgotten but is defo my favourite

    • @bombomos
      @bombomos 3 месяца назад +3

      It's so damn beautiful

  • @DGCpicturesEntertainment
    @DGCpicturesEntertainment 3 месяца назад +63

    My main problem was always the atmosphere of the INDOORS of 343 Guilty Spark. There used to be so much blood and very little lighting in the original, where in the remaster, it’s the exact opposite. Great work as always. 👍

  • @SpecterDiego
    @SpecterDiego 3 месяца назад +328

    I can't believe just how much difference changing just the lighting and the color of the cryo area of the autumn did, makes me think that when they made it they thought the darkness was an issue to be solved instead of a big part of why the art direction is so good on the original

    • @Wernissage
      @Wernissage  3 месяца назад +46

      Same honestly, I wasn’t expecting it to improve it that much. Yeah they really should’ve embraced the darkness🫶

    • @Sargentsnakeeyes
      @Sargentsnakeeyes 3 месяца назад +7

      Especially along side other games that ether came out the same time or the games that came out one or few years before cough cough "batman arkham city" cough!

    • @unknownusrname
      @unknownusrname 3 месяца назад

      Hi specterdiego

    • @SpecterDiego
      @SpecterDiego 3 месяца назад

      Hello there

    • @jessejive1174
      @jessejive1174 3 месяца назад

      The silent cartographer, where he actually finds that map room is my favorite seeing and probably all of halo and it was entirely because of the lighting and I even knew that when I was like 10! And then the remaster.. that room was done dirty. lol the rumors are true, I cannot wait for remake of this game!

  • @gmradio2436
    @gmradio2436 3 месяца назад +26

    The lighting on the Halo in CE reminds me of clinical or hospital lighting. Clean to point of being sterilized. A clean room on planetary scale. Fitting considering the Halo's purpose.

  • @surfsidecrayon0702
    @surfsidecrayon0702 3 месяца назад +277

    Bouta' watch the Swedish man flame 343 for 40 minutes

    • @tTaseric
      @tTaseric 3 месяца назад +24

      Iirc Saber Interactive was generally responsible for "upgrading" the visuals.

    • @MothFable
      @MothFable 3 месяца назад +7

      @@tTaseric343 didnt make this at all, it was saber interactive.

    • @TheDirvish
      @TheDirvish 3 месяца назад

      "Shmersky Dershky und FORK dee-biiird!"
      Let the chef cook.

  • @benjudd3486
    @benjudd3486 3 месяца назад +18

    One thing about the swamp area in the flood level is the grey, almost yellow fog. A little bit of foreshadowing to the grey yellow of the flood.

  • @coltonwatmough9651
    @coltonwatmough9651 3 месяца назад +13

    Somebody send this to the art and lighting directors for the Halo Remake now before it's too late!

  • @TenthSgtSnipes
    @TenthSgtSnipes 3 месяца назад +15

    343 made the forerunner stuff just too busy and less ancient, it’s a shame that came into CEA as well. And yeh idk why the devs hated the idea of dark and moody atmosphere literally anywhere in the game. Just sticking lights literally everywhere!

  • @zalrohglekgolo6149
    @zalrohglekgolo6149 3 месяца назад +23

    Important Context:
    CEA's graphics are a result of 2 things.
    -Players between 2004-2011 had been asking for "realistic" "modern" retexturing of Halo CE because thats what gaming was doing at the time and players who misunderstood how graphics and art style work kept asking for more hyper realistic representation. The idea of a "less is more" implied details for gaming had been thrown out the window in a post 9/11 world where players wanted simulated reality, not fantasy settings. All gaming stusios and publishers threw everything including the kitchen sink to make games look and feel less like a videogame. Players on Waypoint, facebook, RUclips, and other sites had been asking for what CEA IS for a long time.
    - When Bungie left and gave the keys to the kingdom to 343, Several comments before were made saying that Halo Reach was representing (for better or worse) how halo SHOULD have been (if they hadn't been micromanaged by Microsoft to devaite and if they had the technology and knowledge then they had now) visually, mechanically, and thematically. Halo Reach adds a lot of muddy, busy details to the original CE mark V concept for the Mark VB, Which was intended to be a retcon in production before the writinf changed to be about the SIIIs. That same "add more surface details" was applied to everythinf in reach for """realsim""". This was positively received.
    Note: i spent days on the forums agruing against this since basically its start wheb Halo 3 moved away from the graphics and style consistent between CE-2. I was boo'd off the forums.
    CEA injecting horrendous surface details to everything and making it busy, was celebrating at the time in 2011 after mods doing something simikair for years and the idea of "replacinf assets with modern ones" by the CMT with their various mods and SPV.
    I get why people are upset, but no one talked about in 2011, and the overwhelming majority of players until recently prefered CEA graphics, Especially New Halo players who think "the original graphics are too old looking etc" because they grew up in the time when "modern graphics" was the only thing out at the time.
    Now years later people finally figured out thwy dont actually like the Reach and 3 models dumped over the originals, but thats just too close to what Bungie would have wanted at the time (the ones that cared, most didnt by the time they left) and what mostnof thr fans wanted too.
    Side note About chief's armor.
    Originally it used the body of the Mark V B from reach and people hated it, and they changed it to what it is now. The armor itself looks bad only because of thebweord proportions of the CE model, when you see the CEA armor in other media (official digital paintings, Team Raven cameos, the Statue they released in 2011) looks really good, and the CEA inspired armor for Halo 4's mark V also looks phenomenal. Its not my preference, the fan made one by EXO Armor Labs is the one i think does it right. But the design is better represented when not locked to CE's inaccurate scaling of the body.

    • @Wernissage
      @Wernissage  3 месяца назад +7

      This was an Interesting read, thank you!

    • @3mpt7
      @3mpt7 3 месяца назад

      I tried introducing someone to Halo Reach. They were a PC player, and their first complaint was screen tear and film grain. Or something. Then they went back to playing Arma 3 for 14 years, and I lost contact. Chasing CoD and Tom Clancy is silly. SPV3 did something that Halo CE Anniversary did NOT do--create extended campaign missions featuring Alpha Base, seen in the novels, adding in the Sparrowhawk, Brutes skewering marines on meat hooks, having missions with the Arbiter combating the Flood, and rogue Brutes, and adding the three mission Spartan May campaign. Halo CE Anniversary, as I'm sure you're aware, was a gimmick, with 3D TV and Kinect integration. These days it's alongside Halo 2 Anniversary and the Blur cinematic scenes, which means that people can directly compare it to other games, and it doesn't have the 3D TV, Kinect, or Halo Reach multiplayer map pack attached, so people can see what it is--a heavily rushed, cheap cash grab designed to foster good will between the community and 343 Industries, before they arrogantly shoved the camera and the audiences faces right onto the Chief's armourless [censored] (see the start of Halo 4's Infinity).
      Plus there's the fact Marty O'Donnell went through the first campaign mission of CE Anniversary and pointed out WTF are those piston things supporting the walls in the Pillar of Autumn. They had out-of-work bridge constructors in the development team, so they knew structural engineering. 343 Industries had Japanese and Russian developers from Final Fantasy and Timeshift. Yeah, it's painful when the only person with a different view (that later turns out to be correct) is forced off the forums, or gets ill--and now there are no forums.

    • @chattering_arc
      @chattering_arc 3 месяца назад +2

      The fact that a lot of HCE modders (yes CMT, i'm talking about you people) were pretty much into ugly realism and Reach models while the community throws shit at 343 for doing the same is something that anyone barely talks about lol.

    • @3mpt7
      @3mpt7 3 месяца назад

      @@chattering_arc Because SPV3 added new campaigns and modified the maps, and did it for free, so porting files from other games is to be expected, whilst Halo CE Anniversary was a commercial release we paid for, perhaps?

  • @Commander_Appo
    @Commander_Appo 3 месяца назад +31

    When I was playing the og halo trilogy for the first time on MCC last year, I remember really not liking the look of CE because it was set to CEA graphics by default. My biggest fault was just how… not good the cutscene mocap looked. It reminded me of that movie Food Fight.

    • @Wernissage
      @Wernissage  3 месяца назад +15

      You're definitely not alone there! And yes, the mocap is very distracting. There's something beautiful with the stiff animations of the original.

    • @MeddlerPropagandist14
      @MeddlerPropagandist14 3 месяца назад

      Why is Commander Appo here💀 bro forgot about the younglings in the temple💀💀🙏🙏

    • @Commander_Appo
      @Commander_Appo 3 месяца назад

      @@MeddlerPropagandist14 dude I’m on my lunch break, even the empire gives breaks

    • @MeddlerPropagandist14
      @MeddlerPropagandist14 3 месяца назад

      @@Commander_Appo so basically… disobeying order 66? Uhmm ok

    • @Commander_Appo
      @Commander_Appo 3 месяца назад

      @@MeddlerPropagandist14 I can’t kill Jedi if I have hunger pangs

  • @cg_spiritedensemble
    @cg_spiritedensemble 3 месяца назад +31

    Haven’t finished the vid yet. This gonna be good!
    EDIT: Finished it. It was really good.

  • @shanebriley1265
    @shanebriley1265 3 месяца назад +6

    Loved your redesign of the MK V armor, but what I'd really kill for is to see an updated version of CE's marine armor. It's easily my favorite in the franchise, but just got left in the dust with the first game and it makes me sad

  • @TheLastArbiter
    @TheLastArbiter 3 месяца назад +12

    I want them to basically massively upscale the original art style. Keep the same aesthetic and color palette. Take inspiration from Marcus Lehto’s recent update design. Just make it crisp and shiny. And for the gameplay, I want them to be respectful of the original feel, while maybe expanding on the intent of the original missions with enhanced technical capabilities, like making the areas bigger or more story-detailed (in an atmospheric way, not adding pipes and lights and lines everywhere). Stuff like the jackals and humans fighting the flood together. Similar to the Resident Evil remakes. With the Flood, have some sections be dark and needing the flashlight, covenant blood seeping down the walls, empty echoes and the hun of forerunner structure. Do not shy away from the blood, gore and violence. Also maybe even adding extra missions or optional bonus ones outside of the main campaign, like halfjaw’s mission on the flood-infested ship Infinite Succor.

  • @itsthemumu8585
    @itsthemumu8585 3 месяца назад +4

    Would love it if you did a video for Halo CE’s NPCs (Elites, Grunts, marines, etc) along with one of the rooms inside the weapons cache on 343 Guilty Spark, and some of the other levels that you didn’t touch on in this video. This whole time I thought 343 had overdesigned, but your video has shown that it’s more than that, and I’d love to see so much more of this. 100% make this a multi-part series.

  • @Taron_HaiTar
    @Taron_HaiTar 3 месяца назад +3

    I think most will agree to what I will propose here:
    Somebody (or somebodies) proficient in modding and art aplication *absolutely NEEDS* to make a mod (mostly) graphically remastering Anniversary edition, with Wernissage art from this video as a reference! Maybe even call it "Halo Combat Evolved: Wernissage Edition"!

  • @LilSticcBoi
    @LilSticcBoi 3 месяца назад +9

    The only thing I ask of the remake, is to please for the love of god, keep the OG warthog design. The new design with the fuel tanks on the back has always felt like such a downgrade to me, I think it looks so much worse than the OG

  • @joelkreiser9851
    @joelkreiser9851 3 месяца назад +17

    I lighting in cea was one of the major reasons I didn’t look how cea looked

  • @darkreflection9087
    @darkreflection9087 3 месяца назад +247

    I’m gonna be honest I clicked on this by accident

    • @Wernissage
      @Wernissage  3 месяца назад +103

      yet here you are 🧐

    • @4TheWinQuinn
      @4TheWinQuinn 3 месяца назад +75

      I clicked on it on purpose :)

    • @Greg-df5ut
      @Greg-df5ut 3 месяца назад +10

      @darkreflection, did you enjoy it?

    • @unknownusrname
      @unknownusrname 3 месяца назад +5

      I click after i saw a discord notification

    • @SSGLGamesVlogs
      @SSGLGamesVlogs 3 месяца назад

      I sense that could be a bad omen.

  • @robertnewman4854
    @robertnewman4854 3 месяца назад +3

    343's problem with Forerunner designs has always been that they don't treat these structures as ruins.

  • @wmv8996
    @wmv8996 3 месяца назад +8

    I'd almost prefer if they went nuts and remade 1, 2, and 3 into one huge campaign. Adding cut content and further connecting the games together.

    • @IvoryRune
      @IvoryRune 3 месяца назад +5

      That would be amazing but it would take way more time than any modern videogame company is willing to accept, sadly

    • @--mr4yo
      @--mr4yo 3 месяца назад +1

      Some fans are/were doing that. It's called Halo: Reborn (I think)
      There's also another project remaking and modernising CE in Unreal Engine called Ringworld Alpha

    • @alexanderrobins7497
      @alexanderrobins7497 3 месяца назад +3

      I would prefer if they (343i) didn't make it, and if the Halo franchise were left in the hands of some more competent developers (like ID Software or Certain Affinity).

  • @Shotgunky
    @Shotgunky 3 месяца назад +4

    An ideal remake doubles down on what works and improves what didn't. If 343 wants to craft a remake of Resident Evil 2 or Dead Space quality, they need to maintain the visual simplicity of CE, and instead focus on redoing the weaker second half of the campaign. Keep the same biomes, but create new routes so you're not just backtracking everything you've done before.

  • @slate8409
    @slate8409 3 месяца назад +4

    Marcus Lehto already beat you to the Mark V remake. Man was part of the original Bungie art team and put out an updated model a year or two ago. Looks amazing and is currently in use in a Halo 3 remake mod for Halo CE.

  • @tysonwalsh9063
    @tysonwalsh9063 3 месяца назад +2

    I never really stopped to look/appreciate the artwork, but after you made the adjustments to the silent cartographer, im feeling like we missed out on something truly amazing.

  • @FootedGhost
    @FootedGhost 3 месяца назад +7

    I absolutely love your videos man, please upload more if you can. The facecam here was a nice touch too 👌

    • @Wernissage
      @Wernissage  3 месяца назад +1

      That means a lot coming from you, right back at ya! And thank you! It’s kinda uncomfortable putting yourself out there like that, but I like being as transparent as possible. Appreciate you!🫡

  • @coltonwatmough9651
    @coltonwatmough9651 3 месяца назад +4

    10:50 Holy crap! That looks so much better!

  • @sporgultimes2
    @sporgultimes2 3 месяца назад +3

    H2A is the definition of learning from your mistakes. That remaster was as perfect as they could get it.

    • @Wernissage
      @Wernissage  3 месяца назад

      H2A really is beautiful

  • @LaperLarden
    @LaperLarden 3 месяца назад +4

    That Segway into the sponsorship was 🔥 Excellent video as always! Here's hoping the CE Remake Devs are taking notes.

    • @Wernissage
      @Wernissage  3 месяца назад +2

      Gotta figure out ways to lure everyone into buying banger earbuds 👀
      I mean it seems whatever you and I say becomes reality, so they BETTER be 😤

    • @LaperLarden
      @LaperLarden 3 месяца назад

      @@Wernissage Very soon we'll have to start suing "number company" for royalties 😂

  • @PormithipicusProductions
    @PormithipicusProductions 3 месяца назад +4

    The temple hallway for the second one came out beautiful

  • @syd4952
    @syd4952 3 месяца назад +1

    "Liminal spaces" Is the perfect descriptor. I hadnt even thought about that and have been lacking a good term to give off the vibe the old ruins used to give vs the 343 ones.

  • @PackHunter117
    @PackHunter117 3 месяца назад +3

    *For me personally I think the Reach art style made sense since the Covenant and UNSC just came from Reach. But definitely the environments and Forerunner structures needed to be much better.*

  • @mythicq8246
    @mythicq8246 3 месяца назад +2

    Yes, this
    And Lieutenant McKay, we need her presence and the other ODSTs in the remake if they ever make a good one

  • @AlyxGMusic
    @AlyxGMusic 3 месяца назад +15

    Haven’t even had enough time to hear what you have to say but I already agree

    • @Wernissage
      @Wernissage  3 месяца назад +7

      jokes on u, ce anniversary is actually my all-time favorite halo game!!😈

  • @3lectric220
    @3lectric220 3 месяца назад +1

    I would absolutely love to see a video series where you edit assets from CEA to make them look more the original like you did here

  • @WeaponizedAutism7
    @WeaponizedAutism7 3 месяца назад +3

    A 40 minute video about Halo aesthetics is exactly what I didn’t know I needed today

  • @remor698
    @remor698 3 месяца назад +1

    What always impresses me about your workflow is how much mileage you get out of such individually simple seeming actions. Like just needing two colors for most details to just work and somehow blending well into the image of a fully textured in-game asset to the point that it originally took me multiple videos of yours, where you didn't have a timelapse, to even realize that I wasn't looking at 3D models is insane to me.
    But yeah, you definitely found a really good middle ground between CE's intent and CEA's detail. I don't intuitively see why people like the look of early 3D era games like the original CE, so this kind of breakdown and redesigning effort really helps to illustrate where the critcism is coming from.

    • @Wernissage
      @Wernissage  3 месяца назад +2

      I really appreciate that, thank you so much!

  • @spongemanicecone2736
    @spongemanicecone2736 3 месяца назад +3

    My biggest hope is that they dont try to shoot for a T rating

  • @unknownusrname
    @unknownusrname 3 месяца назад +2

    To be honest i think halo cea suffers from being Overdesigned, thankfully they learned and improved on that aspect in halo 2A

  • @Dricon1997
    @Dricon1997 3 месяца назад +2

    It's always the change to lightning that makes me surprised, seeing how you darkened the environment opened my eyes to how bright the anniversary really is... they added too much information for the eyes, too much crap, too much light. As if the ones who made it were afraid that no one would notice their awesome texturing. It's as if artists would erase clothes from their characters, just because they want people to see how good their drawing of anatomy is, leaving us without realism with clothes and armour. Or when hollywood takes of a helmet from a fake 117 to proudly show emotions. I prefer your vision for lightning, over the anniversary lighting.

  • @Underscore_YT
    @Underscore_YT 28 дней назад

    This makes me want to see you do a video on forerunner structures in general, if you haven't already. I LOVE what you did with redesigning the forerunner spaces in this video. I think there is still a lot of over detailing in areas that can't really be overcome without completely transforming the original piece, but Infinite did an amazing job overcoming that and nailing the forerunner aesthetic, in my opinion.
    Again, would love to see a video from you on forerunner architecture throughout the series and see what you think each game did right, wrong, and how they could improve

  • @scotti2hotti542
    @scotti2hotti542 3 месяца назад +1

    I hope they make it have a late 90s early 2000s sci-fi aesthetic. So it can look like what Combat Evolved was going for but with better graphics.

  • @gipro1
    @gipro1 3 месяца назад

    I remember thinking when I first saw the Anniversary announcement trailer that it didn’t look quite right but I was just glad to see more Halo. In the end it definitely felt like something was lost. Your touch ups really improved the vibe. You made it feel more ominous and spooky which is really how Halo CE felt.

  • @GH0STCCC-vu5rz
    @GH0STCCC-vu5rz 20 дней назад +1

    Honestly, I think Infinite's Mark V would be perfect for a remake/remaster. It's just the best looking remake of CE's armour I've ever seen.

  • @Brightside117
    @Brightside117 3 месяца назад

    I happily clicked on this on purpose, its always good to hear more about how the next Halo game can implement new things to give new and old stories a clean polish

  • @scottwatrous
    @scottwatrous 3 месяца назад +1

    Whoever re-designed the armor in anniversary must have been literally huffing jenkem.

  • @UrBoiEthanMikl
    @UrBoiEthanMikl 2 месяца назад

    I love the fact that most of the anniversary maps were fixed by making it darker

  • @corvax8644
    @corvax8644 3 месяца назад +1

    This is one of those game remasters that I try to just not think about because of how mad it makes me. Literally destroyed. The OG vision of CE.
    I’d love to see Nightdive take a crack at remastering CE if they got the license. They did an extremely good job with the system shock remake

  • @AudibleFist
    @AudibleFist 3 месяца назад +1

    Now to beg the modding community to take on the task of fixing it this way!

  • @danielorellana1666
    @danielorellana1666 3 месяца назад

    dude I have to say it was refreshing to see you not entirely throw away (partially because you used it) the attempt the remaster made to bring new detail to the game.
    Yes, absolutely the atmosphere and intention behind shots used in cutscenes make the story beats hit.
    Some amazingly talented people have re-created whole cut scenes, with minor deviations I might add, that make the visual story telling work just as good and even better sometimes now with the advantage of newer technology.
    Your re-working of what the suit would look like, is spot on in my opinion, I liked the suit styles of the second Halo Wars armor, but if we were to look solely at the art and design set from this game, I think you knocked it out of the park!
    Thank you for taking the time to create this!!

  • @ThatGenericPyro
    @ThatGenericPyro 9 дней назад

    ...Y'know I never thought the remastered Mark V looked bad until *that side-by-side*
    *R U F F*

  • @TheLocalForecast
    @TheLocalForecast 3 месяца назад

    These were great but that CEA Chief rework was SUCH a glow up! I love him.

  • @TheOldest
    @TheOldest 3 месяца назад +1

    Agree that drastically changing the art design was a big mistake and it's been brought up many times over the years.
    I'm curious why it's never been modded to my knowledge.

  • @Cocostinkypaws
    @Cocostinkypaws 3 месяца назад

    Man, I’m glad it wasn’t just me that noticed the cryo room had way too much unnecessary yellow in it. Just yellow stripes everywhere.
    Also, great video as always. You’re becoming a legend! Each video gets more impressive!

  • @SeFu2006
    @SeFu2006 3 месяца назад +2

    I didn’t really like the more kiddy friendly tone of the music in Halo 3, but Marty’s work on Halo 1 and 2 is literally gods work

  • @jafooli
    @jafooli 2 месяца назад

    Remaking Halo will be one of the most difficult tasks ever. I want a complete re-imagining with modern gameplay and new levels, but also don't want them to butcher what was great about the original.
    Your redesigns were great btw.

  • @alanjeanvazquezpena1133
    @alanjeanvazquezpena1133 3 месяца назад +5

    My brother in christ that master chief armor you made is just chefs kiss

  • @deadman9335
    @deadman9335 3 месяца назад

    I still want to see X-com aliens in a Covenant art style and Covenant in X-com's advent style. Elite wearing something Advent Officer like uniforms and something like a muton or Berserker in brute or hunter like armor.

  • @DraphmirEmpire
    @DraphmirEmpire 3 месяца назад +1

    Level 1: I would have left the colors in expect dimmed them to match the lighting but otherwise done the same as you did.
    Next Levels you did it perfectly.
    Armor: the helmet ended up looking too much like the reach MK V that is too tall and thin like it was smash in from the left and right at the same time

  • @Green-IV
    @Green-IV 3 месяца назад

    I wish 343 wasnt so focussed on graphics and more so the story/chain of events in the gameplay and the story itself
    I played Master's Halo CE mod; Halo Spv3 and omfg, the music, new items, the MAPS- there are new map areas on Silent Cartographer and other maps that made me bust several amounts of nut and I felt as though it was an expanded version of CE made by Bungie. CE levels are my fav and SPv3 took it an extra step forward.
    There's a mission where you have to evac marines who are getting clapped at alpha base and after you clear the area- multiple pelicans all surround the valley coming towards you all filled with survivors, you can see them unload and secure the base
    later on near 04's demise, chief (the player) finds himself back at alpha. Packed with sentinels- big and small ones, flood, covenant, and a few desperate marines were all fighting over Alpha base, after you arrive the objective is for the marines to stick with you and gtf out b4 more enemies come to shrek everyone there
    Most all die xD but at the end you have to get to a downed pelican with a handful of marines, defend against the flood while cortana makes repairs and then you finally gtfo with a couple survivors if youre quick enough to kill the hordes of flood
    Just the idea that the covenant all died, the marines were the next meal in line for consumption, then chief comes and saves their asses after barely making it out of the library and the infested T&R alive. Best part of 04 was chief being like the one true utility against the flood; doing WHAT HES SUPPOSED TO DO: before anything else- he is THE BANE OF THE FLOOD. As he should be. To me that was always his real purpose. Everything else was just him doing his job best he could until he was really needed
    Everyone on the Autumn died on 04 because they were following orders to secure cortana, Keyes, every human on the Autumn, all died for her- save for 5 survivors being Chief, Johnson, Locklear the pilot and that oni agent (I think?). And without our green-bean-killing machine, theyd have lost her not just to the covenant but to the flood. Theyd have been doomed if that happened
    CE remake needs to illustrate all of that, like how Spv3 did. Show us NEW elements/unused story that adds onto the existing remastered missions and doesnt compromise their authenticity and original progression/vibes. Thats what Spv3 did, its altered for the better, building on top of the originals in an expanded way that makes the player reminisce on the old while learning the new all at once. Instead of just one or the other.

  • @blazeneko3384
    @blazeneko3384 3 месяца назад

    When you were redesigning Master Chief, I was thinking how the black parts needed more blue, as so much detail was hidden, and some of it blended together, you can see this working, as the old Master Chief had the blue, and it helped with the detail, and the black parts didn't blend together (it was the pouches that blended together mostly)

  • @Therippedpackage
    @Therippedpackage 3 месяца назад

    I played Halo CE for the first time with this anniversary edition and I remember I kept trying to convince myself to play with the new graphics because of better quality but the original was just so much more aesthetic, atmospheric almost haunting. It was more visually pleasing but I couldn’t tell why.

  • @RynerGT
    @RynerGT 2 месяца назад

    Halo CE's art style being simple yet effective can really be applied to every aspect of it. The story is simple yet effective. The combat is simple yet effective. The music is simple yet VERY effective. The weapons are only a few (compared to later titles) but again are simple and effective. I think in many ways to have a good "Remake" in a literal and philosophical way, they have to do 1 thing that is probably never gonna happen. Bring back, even if only a few, of the original devs for it. Not necessarily to program or make the art, but to give some feedback and knowledge so something similar yet new can be gained from it. Funnily enough Halo CE Anniversary was a prime example of when that doesn't happen. Maybe even, not the objective but, change some things that were left out due to the time crunch and rushed launch of CE (It's funny how people talk a lot about Halo 2's rushed development but Halo CE was also incredibly rushed).
    There is a middle ground from falling into the George Lucas trap of thinking you have to mend all the mistakes you want to fix and still keep that thing people loved in the first place. At the end of the day, while it's graphics may be objectively outdated...
    Halo CE still is incredible.

  • @jefflukey123
    @jefflukey123 3 месяца назад

    If they remake Halo they’re gonna have chief take his helmet off just like the TV Show.

  • @MegamanZero410
    @MegamanZero410 Месяц назад

    Art direction, sound design, music, and themes all play a pivotal role in conveying a story.

  • @deathsicon
    @deathsicon 3 месяца назад

    damn, the work you did to those levels is AMAZING, i think you may have swung the pendulum just a little far back on the armor, but fixing the proportions was huge and the work is still awesome

  • @ErikLosLobos
    @ErikLosLobos 3 месяца назад +1

    Also don't forget this game was made so it can be played in 3D!

  • @dreadn1ght11
    @dreadn1ght11 3 месяца назад +1

    The only level that anniversary does somewhat right is the outside areas of silent cartographer. Seeing your way of fixing the forerunner room reminded me of halo 3s a bit

  • @theaverageclownhole3369
    @theaverageclownhole3369 3 месяца назад +1

    Remastering the remaster damn this looks so much better

  • @bigporkens5439
    @bigporkens5439 3 месяца назад +2

    I love the changes! I agree that 343 butchered the original atmosphere of combat evolved. I'm excited for the remake but they are going to have to respect the originals amazing visuals.

  • @Variant-III
    @Variant-III 3 месяца назад

    11:17 i'd say if you're unsure, add some glows to the blue strip lighting in the bg, maybe play with the console lights. Glows go a long way if you know where to put'em. The added underlights under the bridge was a really good touch.

  • @theknightjester
    @theknightjester 3 месяца назад

    You are doing the fan base a service with the work you put into these videos.

  • @MichaelClark2-c4m
    @MichaelClark2-c4m 3 месяца назад

    I kind of liked the orange highlights on the anniversary. I mean it makes sense right? Pillar of autumn, autumn is when leaves fall. Leaves fall when they’re orange or yellow.

    • @crashbash8549
      @crashbash8549 3 месяца назад

      But aren't those types of ships meant to look the same?

  • @rodneyabrett
    @rodneyabrett 3 месяца назад

    I'm just glad you can still play this game in the original art asset mode in the Anniversary Edition which is my preferred way of playing it(when I'm not playing it on my OG Xbox that is). I've been a professional character modeler/rigger in the games industry since the PS2/Xbox/Gamecube era, and there's a lot of things this remaster does wrong from an art aesthetic point of view. They're crushing the blacks and whites by going too high contrast with the textures. With this particular ad hoc lighting and rendering, you need to make sure your tones are tethered in the middle range. Meaning you don't want to paint colors too bright or too dark because it'll get lost in the more limited lighting mode that gives you less range. Either you light the environment properly or you "paint" light in the texture maps and use some sort of low cost vertex lighting or something.
    Also, when it comes to games from the Gen 6 era, there's a delicate balancing act you have to play when it comes to three things.
    -Texture resolution
    -Polycount
    -output resolution of the image
    When one of these is out of balance, things look off. For example, when texture resolution is too high for the existing polycount to support it, it gives it that flat fake billboard effect.. and when the texture resolution is too low for the existing polycount, it makes everything seem "blurry" and blobby.
    This isn't the fist remaster that has made these mistakes. Bully Scholarship Edition and the Price of Persia remasters on PS3/X360 were both awful for the exact same reasons.
    Great video, btw! I agree with all your points.

  • @William_Shaxxspeare
    @William_Shaxxspeare 3 месяца назад

    other than art style, I want 343 to add more thing to Halo CE remaster like wild animals and more missions telling a greater picture of how Pillar of Autumn's crew and Chief fighting in Installation-04

  • @nathan4599
    @nathan4599 3 месяца назад +4

    343 needs to be fired

  • @silentrudy9779
    @silentrudy9779 2 месяца назад

    You know, there was always something about anniversary that I just didn’t like. I couldn’t figure out for the life of me what it was, but you pointing out the ambient color and the over effort on lighting and accent colors is EXACTLY why my brain doesn’t connect with it. You did an amazing job, I wish I had even half the talent

    • @Wernissage
      @Wernissage  2 месяца назад

      @@silentrudy9779 I’m glad I could improve it, thank you so much! :)

  • @Haliceph
    @Haliceph 3 месяца назад

    Loved that Silent Cartographer interior edit!

  • @piingoo
    @piingoo 3 месяца назад

    the best part of the anniversary edition is being able to swap back to the original graphics with a single button press

  • @pillarofdavidson
    @pillarofdavidson 3 месяца назад

    Great work yet again! Mk V in CEA was a slap in the face, especially with the helmet and what's weird is the H4 Mk V helmet was way better while using some of the same design language. With the amount of re-used Reach assets, I feel the MK V from Reach would have been sufficient and less egregious in CEA. Infinite was a major leap in the right direction in terms of overall design and the Artists at 343 blessed us with the Reach MK V (which I think looks better than Bungie's take O.O) and then the CE re-imagine which while not 100% perfect is so damn close to it; I was so impressed by it that I forked out the cash ( I probably shouldn't have).
    I think 343 are onto something with their return to the original visual language created by Bungie. Infinite come up short in a number of places but one area it excelled in was its visual presentation in terms of design, architecture and atmosphere. I found it intensely nostalgic on my first playthrough and I sincerely hope 343 stick with it- Blues, Greens and Greys just work in the Halo setting and some of the glyphs and textures looked like hi-res re-imaginings of that wall feature on The Silent Cartographer. If it ain't broke, don't fix it! Good design isn't always visually complex and noisy, it should evoke feelings, create and add to the atmosphere, set mood and tone. When it comes together with good music and ambience you get immersion, suspension of disbelief and intrigue. If 343 apply the same overall designs from Infinite to a CE remake, I wouldn't be disappointed.

  • @TCODESERTSTORM
    @TCODESERTSTORM 28 дней назад

    As a game artist myself, I'm really proud to see somebody tagging the right problem with HaloCE anniversary edition. This is what really bothered me at first. There's some issues within the idea of "more detail = better graphics" that people usually don't take care and fill up detailing and spend time with that without caring the overall composition. Like, at some point, it just became "noise"

  • @RadicalEdward2
    @RadicalEdward2 3 месяца назад

    If CE was done right, they would have replaced the blueish Jackals with Skirmishers (just to visually acknowledge the difference them and the orange).

  • @NOLNV1
    @NOLNV1 3 месяца назад

    The lighting likely has to do with a trend around the time (and somewhat still ongoing) toward brighter games for better visibility on any monitor and under any conditions.
    Also with regards to the "ambient occlusion" it's actually a baked lightmap, something the new engine, and most new engines, can't do. It's a static, very large image of every shadow that was rendered out for the map that can't change, only be lit up.

  • @hrthrhs
    @hrthrhs 3 месяца назад

    @20:40 I actually like your version the better than the OG. The tan wall at the end and the bright light on the floor really beckons me to want to explore around the corner at the end of the room.
    Everything you did is much better.

  • @bombomos
    @bombomos 3 месяца назад

    Halo CE is probably my favorite game ever. It's beautiful. Everything about it. Especially Master Chief's Mark V armor

  • @user-yf3cr5ev5p
    @user-yf3cr5ev5p 3 месяца назад

    I think the remaster devs, in being told they needed to redo the graphics, set out to correct how dark and empty the original game was. And, of course, the remaster was redoing the art to try and match what Bungie had evolved into for Forerunner, Covenant, etc. so it looked cohesive.
    I think the darkness was a common criticism from players. I know I definitely hated how dark the library was and how my flashlight kept cutting off. Other games of this era also used this flashlight mechanic, like Half Life. I think it was partly because it was a big "wow" factor at the turn of the century. Almost all lighting was static because it was baked into the textures when the maps were compiled. Computer processors couldn't handle anything other than simple dynamic lighting. A flashlight was one of the few dynamic lighting effects of the day and developers turned it into a gameplay mechanic. One where you couldn't have it on all the time, because they put a timer on it for no reason other than to take it away from you. I hated that mechanic. You can argue that it adds to the mood when fighting zombies, or zombie-esque enemies, but to me it's not at all fun to not be able to see what you're being attacked by or shooting at. I especially hated those parts of HL:EP1. It artificially adds difficulty, but hurts bad players more (which included myself back then--I was definitely not that good or skilled). So I think Bungie made some levels darker to set the mood but also to force the flashlight mechanic. Technical limitations would also have mattered because every extra light in a level adds to the time it takes to compile the map, and dynamic lights had to be used judicially, so overall, fewer lights.
    When I first played the remaster in 2011, I wasn't initially aware of anyone's criticisms. I saw it was much brighter, but I didn't really think about it other than, oh, this is pretty! And it's a lot easier to see the Flood now. Hallelujah! I've seen some videos on the topic, and I get it now. It does indeed change the vibe. Your photoshop work really does bring home how "busy" the remaster was and how overlit it is. The original was too dark, repetitious, and bland (because of the times), but the remaster really went all the way in the opposite direction. In fact, I find this is a problem in modern video games--there's too much detail now and it actually makes it harder to play (FPS's is what I'm thinking of). I'm by no means an awesome gamer, but it's a lot easier to see what's going on in Halo 1 vs. Halo 4. Halo 3 is something of a sweet spot to me. I don't know how much of that is actually the art but it feels the most comfortable. I think the Halo 2 remaster does a good job.

  • @nickyrebelx
    @nickyrebelx 3 месяца назад

    I firmly believe they're going to remake Halo 1-3 as one singularly large remake and release a standalone multiplayer.

  • @humoroustumor
    @humoroustumor 3 месяца назад

    Wow it’s crazy how noticeably off Master Chief’s proportions are in the anniversary edition especially compared to your remodeling of him. I much prefer your version as it’s far more faithful to the original design. Thank you for making this video and using your awesome artistic talent to not only tell us how the remaster could have been better but actually showing us. Bravo!

  • @trevordumais2117
    @trevordumais2117 3 месяца назад

    You really hit the mark on the feeling of the original game. I always felt the new art style lacked the mystery and desolation of the original game. Great work and great video!

  • @yeehawj24
    @yeehawj24 3 месяца назад

    Great stuff as always man. Love the Chief redesign at the end. Honestly wouldn't mind if they use the Infinite Mark V in the potential remake.

  • @TheOutsider69
    @TheOutsider69 3 месяца назад +1

    Damn I havent seen a Raycon sponsor in a minute. Thought they died.

  • @adrianlugo1130
    @adrianlugo1130 3 месяца назад

    the redesign master chief looks almost perfect. I even like it more than infinite version

  • @minimachomestead
    @minimachomestead 2 месяца назад

    That Master Chief redesign is awesome!

  • @zorrovian
    @zorrovian 3 месяца назад

    Alright..where’s my popcorn? 🍿

    • @Wernissage
      @Wernissage  3 месяца назад +1

      I got ’em right here!!🍿

  • @gywii
    @gywii 3 месяца назад

    Thank you for this video. I'm so happy to see I am not the only one who cares this much about this stuff. I've spent so many hours writing and drawing for these game's artstyle and gameplay. If only people in charge were this passionate. ✨✨

  • @StrudleMaster
    @StrudleMaster 3 месяца назад

    I actually just recently played through CE anniversary on my steam deck. The differences are sometimes ridiculous, sometimes even adding additional music that doesnt match to the scenario. Its like taking HL1 and giving it "RTX" with a fistfull of reshade presets and higher poly geometry

  • @daeamiralis
    @daeamiralis 2 месяца назад

    I didn't grow up with halo, I don't have any nostalgia for the old art style. In playing this game with a friend who did grow up with it, we would spend a lot of time after clearing areas just looking around, flipping between artstyles. Its painfully obvious how much more coherent and intentional the artstyle of the original CE is, how much more well put together it is. Alien architecture doesnt need to be designed like an rgb gamer keyboard

    • @daeamiralis
      @daeamiralis 2 месяца назад

      In levels like Keyes, its more directly detrimental to the experience. What should be a dark, confusing, thrilling flood level is instead brightly lit and neon, removing the need for the flashlight and all the suspense

  • @delta-gamma998
    @delta-gamma998 3 месяца назад

    This video makes me wonder how much the CEA aesthetic could be fixed with post-processing.