I was getting an error and it wasn't working at all until I renamed the 'PI' float to something else ('PPI'). Is 'PI' a reserved constant in Houdini 16.5?
Anastasia, thanks for your interesting share! I want to render it out, but I find those lines become some very wide and thick line, as a beginner, i don't know how to deal with it, could you give me some advice? thank you for your help~
Thanks for posting this, I spent a long time making wonky circles and eventually returned to this video to make some rings in a hurry, cheers :D
this was pretty cool, would love more vex videos like this :D
You're so easy to listen to, you make it feel easy. I hope you do more of these VEX tutorials. Fantastic tutorial! :)
Thank you, this is so inspiring! Love your explanations. Please post more.
Thank you Anastasia for the great tutorial!
I find some issue with defining "i" in your way:
for (int i=0; i
the best vex tutorial!
great your tutorial way of explanation
Ma'am we are missing your tutorials...
Looks awesome! I'm scared of vex, but i will try to play with this. Thx!
Thank You very much, Anastasia!
beautiful lesson! thank you!!
great tutorial!
Lets all do something to make this beautiful mind_girl come back to internet activity
Dear Anastasia, thank you for your amazing tutorials. Can you make a similar tutorial of how you did this in C++? I'm very curious to see.
Cheers! :)
Hello, if I increase the radius number does the entire size of the object change? Thanks :)
thanks, it is so clear .
Know this is an old video, but what did you use to create the same effect in C++? Any help would be appreciated!
I was getting an error and it wasn't working at all until I renamed the 'PI' float to something else ('PPI'). Is 'PI' a reserved constant in Houdini 16.5?
yes, $PI will give you Pi number :)
Anastasia, thanks for your interesting share! I want to render it out, but I find those lines become some very wide and thick line, as a beginner, i don't know how to deal with it, could you give me some advice? thank you for your help~
Hi! You can create an attribute @width for points and specify how thick you want it to be rendered :)
@@ana_log_y deal! thank you
great thank you
Anesthesia 😊 cool
I believe we can directly use PI¬
pleeeeeeeaaaase can u make a tutorial series for vex for beginners?? please i really can find a good tutorial anywhere.
Have you seen the tutorials by Entagma? :) And also cgwiki? -> www.tokeru.com/cgwiki/?title=HoudiniVex
upsy dupsy ahahah))) its fun
Hey I do you save loops as gif ?
Don't know why but PI marks me as error :S