Arma II: DayZ Tutorial - How to use the SVD scope (PSO)

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  • Опубликовано: 16 ноя 2024

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  • @barontheonly9399
    @barontheonly9399 9 лет назад +64

    Another good information to know ! The 1,5 and 0,5 represent the height of the target. In big curve, the target is approximatly 1,5 meters tall. On the smaller curve at the bottom, the target is approx. 0,5 meters tall. This helps when your target is proned to get a good range check.
    Hope this helped !

    • @davidardelean2832
      @davidardelean2832 5 лет назад +1

      I did! He was crouched or probably a kid, but the bullet hit!

    • @NotEvenDeathCanSaveU
      @NotEvenDeathCanSaveU 4 года назад

      This doesnt help.. This PSO scope variant is for hunting lol.. 1.5 as an average mature Elk height.. This has to be some joke from the developers who put there this kind of scope layout, or at least the person had no idea, just like you

    • @Yenecol
      @Yenecol 3 года назад +2

      @@NotEvenDeathCanSaveU I was going to say people in this game have to be very short since 1.5 meters is around 5 ft. I agree with you - this is the hunting reticle, not the military reticle. I am right now very mad at Opticsplanet because THEY SENT ME THAT RETICLE WHEN I WANTED THE 1,8 meter ranging one!

    • @rustyshackelford6834
      @rustyshackelford6834 Год назад +1

      @@Yenecol You can still use the 1,5m reticle to range find the target by lining up the top dash with the zombies shoulder instead of top of the head...

  • @martinsworld8678
    @martinsworld8678 10 лет назад +211

    hehe I used this video for a real PSO scope I acquired. I used a human shaped wooden target, that was human sized, 1,75m high. And wouldn't you know, it worked perfectly.

    • @yeentem1570
      @yeentem1570 9 лет назад +5

      Where did you get it, what rifle was it on, and how far of a shot did you take?

    • @martinsworld8678
      @martinsworld8678 9 лет назад +21

      It was not a original PSO, but a modern counter part. Which is essentially the same. Called PSO-1M2. Bought the scope in Russia btw.. You really can't tell them apart. It was on a commercial russian tigr rifle. Quite equal to the SVD. Its a civilian rifle.

    • @yeentem1570
      @yeentem1570 9 лет назад +6

      AutosReview A real shame we stopped importing rifles like that. There's a pretty big market now that they're gone.

    • @georgeramos1462
      @georgeramos1462 4 года назад +1

      LOL Me too! I have an original PSO-P mounted on my Vepr.

    • @longbow6416
      @longbow6416 3 года назад +1

      Are you shittin' me? Me too!! Hahaha

  • @RiqCrow
    @RiqCrow 11 лет назад +29

    Really calm and effective way to demonstrate this scope system, i appreciate this really much! In game i wondered how the hell it works, but now in 2m36s i totally know how to aim properly, cheers mate!

  • @BoBaH_BoBaHoB
    @BoBaH_BoBaHoB 8 лет назад +54

    This is PSO for hunting. Original military PSO has 1.7m curve.

    • @NotEvenDeathCanSaveU
      @NotEvenDeathCanSaveU 4 года назад +4

      Exactly.. 1.5 meters an average mature elk height.. This scope is so bad.. Clearly the person putting it into the game had no idea whats he doing

    • @G1NZOU
      @G1NZOU 4 года назад +4

      @@NotEvenDeathCanSaveU To be fair to the developers, not everyone is a firearms expert, from looking at dev diaries for Arma 3 where they're recording new gun sounds (I believe it was an overhaul of sounds around when Apex came out or the Marksman DLC), they had a selection of guns at a Czech gun range. Now it's likely the dev adding in the PSO only had a civilian hunting variant of the PSO available on the rifle they sampled to put into the game, and perhaps they didn't have the rifle owner or the technical advisers explain the difference or show a military one for comparison.

    • @vz60ify
      @vz60ify 4 года назад +6

      @@NotEvenDeathCanSaveU Its not for hunting, but its civil version. Im from Czech Republic and one of our biggest local gun dealers have direct contract with NPZ optics factory. They producing original military version which has 1,7 m, but is certified for military and not allowed for export. This 1,5 is designed as "hunter" but its export version. It has same features as military version. This is main reason why is here 1,5 instead of 1,7. Because what is in Russia certified as military product, you are not allowed to export to civilian hands...

    • @longbow6416
      @longbow6416 3 года назад +3

      @@vz60ify just got mine off ebay. $400 to get it to the states. 1.5m as you were saying. 1.5 vs. 1.7, big deal, the math still works the same. Its a very quick and simple way to gauge a distance. +/-10m at 300-400 isnt bad

  • @BestAtNothing
    @BestAtNothing 12 лет назад +24

    Thanks dude, simple but helpful.

    • @m__0stf
      @m__0stf 3 года назад

      name of the game

    • @rico-d-slimbook1926
      @rico-d-slimbook1926 3 года назад

      Noob

    • @TabBuddie
      @TabBuddie 7 месяцев назад

      @@m__0stf dayz

    • @TabBuddie
      @TabBuddie 7 месяцев назад

      You seem like a big youtuber lol with that check next to your name

  • @andreyzaystev3657
    @andreyzaystev3657 10 лет назад +6

    This is way better than all the other PSO scope tutorials, also much faster :D

  • @awwweaftrfowosassinere4800
    @awwweaftrfowosassinere4800 6 лет назад +20

    Who invected this thing is a genius

    • @FuryGearSolid
      @FuryGearSolid 3 года назад +5

      soviets did

    • @iamnotafederalagent5552
      @iamnotafederalagent5552 3 года назад +4

      im ngl russians make the best guns

    • @eliasujashvili7113
      @eliasujashvili7113 2 года назад +1

      @@iamnotafederalagent5552 They really don't, the AK came out of train that soviets stopped and it had perfect blueprint and the guns it self, and they made AK out of it, and well not only russians participated in making guns, now everything they make is trash, and Russia is occupant!

    • @iamnotafederalagent5552
      @iamnotafederalagent5552 2 года назад

      @@eliasujashvili7113 ok, thx for schooling me lol. i do like the guns their military uses even though they're total assholes.

    • @iamnotafederalagent5552
      @iamnotafederalagent5552 2 года назад +1

      @@eliasujashvili7113 but what train did they stop, where was it going?

  • @YPichtel
    @YPichtel Год назад +1

    I watched this video many many years ago when DayZ was in its prime as a mod. Just watched it again to get back in gear on the standalone. Great vid

  • @Community-Action
    @Community-Action 5 лет назад +2

    The SVD is not a sniper rifle, it’s an infantry sharpshooter/ squad support. It was designed to give a brigade increased range for longer distance targets. The AK is good out 350m the SVD closer to 700-800M a sniper is effective out to +800M. SV-98, KSVK 12.7 are true snipers

    • @IgoRAZ12345
      @IgoRAZ12345 5 лет назад

      Yeah, but still in Russian terminology there is no difference between sharpshooter and marksman

  • @YOUTUBE_CHRIS
    @YOUTUBE_CHRIS 9 лет назад +37

    awesome video man, this is the kind of tutorials i look for, thanks again bud! can you do one with the milidot scopes?

    • @DayZAzimov
      @DayZAzimov  9 лет назад +3

      +THESUPERCHRIS I did one - 3 years ago :p
      ruclips.net/video/eKlwwUy03NI/видео.html

    • @TheBillyFive
      @TheBillyFive 8 лет назад +1

      +Azimov u can teach at SVD of infestation? infestation don't have this precision :'(

  • @timmy101able
    @timmy101able 10 лет назад +8

    thanks .. great explanation... i have one of these scopes.. havent tried it out yet but always wondered how it worked..

    • @HeySHEBITCH
      @HeySHEBITCH 10 лет назад +1

      GF 😍🎁📼📼📼🎓🎓🎋🎌🎌🎌🎌🎌🎌

  • @brickstar56
    @brickstar56 11 лет назад

    i just ordered a posp scope for my rifle that has a range finder and suprisingly a videogame video explained how to get the range more simply than all the other places ive looked thanks

  • @sacriel
    @sacriel 12 лет назад +6

    no it is not the same, to do the correct technical range finding for a high elevation difference you need the cosign of the angle you are aiming at and multiply the range of your shot by the cosign of the angle (usually ~ 0.85) so a 1,000 zero at 20 degree aim is 1000 * cos(20) 1,000 * 0.93 = zero for 930 instead of 1,000

    • @artoslots
      @artoslots 4 года назад

      Nice

    • @greaves8332
      @greaves8332 2 года назад +1

      oh shit its old school Sacriel

    • @renascitur7051
      @renascitur7051 2 года назад

      cosine* also, that doesn't really matter here as it's on the same plane.

    • @HavenEmun
      @HavenEmun 11 дней назад

      make 1 video

  • @SlyFunkyMonk
    @SlyFunkyMonk 12 лет назад

    Thank you for the great effort of highlighting the scope distances, and for keeping the video short and informative.

  • @Ty_gerstyle
    @Ty_gerstyle 10 лет назад

    Amazing how PSO scope works this is perhaps the best and most helpful..

  • @seeweezeke
    @seeweezeke 8 лет назад

    THIS IS INCORRECT !!!! The chevrons are for holdover once you have run out of adjustment on the BDC of the scope.

  • @Blackscorpy
    @Blackscorpy 11 лет назад

    According to most sources, the bullet drop adjustment is used up until 1000 meters, with the main chevron being the main aiming point. The rest of the chevrons kick in in fast situations perhaps, or shots past 1000 meters (which isn't SVDs regime). Most PSOs have the ranging thing for 1.7 meter object (ArmA dude: 1.75 or 1.8 m IIRC) and slightly different chevrons. ACE supports the latter method, and has a different sight picture.

  • @Stolixs
    @Stolixs 6 лет назад +1

    Quick and non complex explanation. Good Job Comrade

  • @piggehz
    @piggehz 11 лет назад +2

    nice guide man, thank you, all this time I've been wondering what the graph was on the left of the scope!

  • @someguyoketcetc
    @someguyoketcetc 12 лет назад

    Personally I enjoy your narration a great deal. You sound like a war-weary Russian commander who has seen too much death but knows many more will die.

  • @meismagiic4779
    @meismagiic4779 2 года назад +2

    Here I am with the real thing learning from a guy playing arma 2 how to use it

  • @colddrake80
    @colddrake80 11 лет назад

    This really is how the scope works in real life. It's a facinating reticle. Not for precission shooting (aka I'm aiming for the third button on that guys shirt) but long ranged aim fire where hits, and fast ones, are all that count.

  • @Shenannergans
    @Shenannergans 12 лет назад

    See the things next to the 100m triangle in the middle of the scope? Those are used to estimate target lead, AKA how far ahead you have to fire to hit. The 10 is 1000m and goes down, one notch per 100m. very useful and very neat scope

  • @nnnro
    @nnnro 12 лет назад

    THANK YOU. I needed his tutorial for DayZ because i forgot how to use the scope

  • @JustinMangum
    @JustinMangum 12 лет назад

    It honestly (and I could be wrong) looks like he created a mission file locally.
    Which is probably your best way to practice almost anything - use Arma2OA, create a mission, and put in what you need practice with. Sniper rifles can be found in ammo boxes, maybe a helicopter, whatever it is you need, practice in Arma2, then go to DayZ with that knowledge.

  • @terminator6267
    @terminator6267 11 лет назад +1

    Wow....
    I am mind blown.
    Never thought what those curvy lines are for.
    I though they were indications of elevation but not measuring a person's height!

  • @Promethium666
    @Promethium666 11 лет назад

    I'm a big fan of the SVD and i never knew how to use the PSO-1 range finder, so thank you for this! Now i can have lots more fun in Arma 2 :)

  • @canusakommando9692
    @canusakommando9692 5 лет назад

    Thanks , not bad young man. Great weapon system with the ability to bracket your target. With an excellent stadiametric range finding layout this gun becomes a game changer in any theater .

  • @BestAtNothing
    @BestAtNothing 12 лет назад +6

    Crouching I would say just get the target sandwiched between the two rangefinding lines, and hope. Prone, I have no idea.

    • @nomad8049
      @nomad8049 3 года назад

      Where were you when you made this comment 7 years ago? How many subs dis you have?

    • @rico-d-slimbook1926
      @rico-d-slimbook1926 3 года назад

      Noob

  • @Cevans3535
    @Cevans3535 11 лет назад +2

    @Sōsuke Aizen, a +1.8 meter elevation change from a distance of 700 meters would only throw the chevrons off by a few centimeters (at most), not -100 meters as your information source states. If I knew all the stats involved in the Arma 2 engine (such as muzzle velocity), I'd break down the math for you, but unfortunately I have no idea what those numbers are or how many real life variables (ie. temperature, humidity, atmospheric pressure, Coriolis effect, etc.) the Arma 2 engine calculates.
    Cheers! :)

    • @HavenEmun
      @HavenEmun 11 дней назад

      can you make a video and mention me

  • @Skvid
    @Skvid 12 лет назад

    Very informative, i was about to take a screencap of the indications but i noticed you already posted imgur link in the discription!

  • @pysric
    @pysric 2 года назад +1

    needed this for airsoft, thanks

  • @ENIGMAXII2112
    @ENIGMAXII2112 9 лет назад

    That;s what I thought.
    But your explanation is a LOT better that mine would ever be!
    Thank you for this education, very WELL DONE BRAVO!!!!!
    Excellent video...

  • @Phobos2085
    @Phobos2085 12 лет назад

    Just a helpful bit of advice. You sound like you are falling asleep. Which makes for great background noise to sleep by. Instead put energy into it, add scenarios, add elevation, add in-action footage, or, how bout the secondary slope, what's that for? Yes, you did the job and put taught how to use the range finder, but why not spend time making this video THE go to video for learning how to use the range finder in all aspects. If you don't care to put that much effort in, that's fine, but, tho

  • @اوردیاوردی
    @اوردیاوردی 8 дней назад

    بهت بگم بهترین هستی مرد با این توضیح دادنت ایول❤❤

  • @Avel_runner
    @Avel_runner 9 лет назад

    How come your last video was uploaded TWO YEARS ago?! This video is a pearl õO Come on man, do more things about dayz, we have so many new things!

  • @Dworblack
    @Dworblack 24 дня назад

    Thanks for laying it out simply put, great job.

  • @JamesTheKoopaTroopa
    @JamesTheKoopaTroopa 12 лет назад

    Now the scope totally makes sense. Good video mate!

  • @wuuht
    @wuuht 3 года назад

    So long ago already i remember watching this when dayz mod was popular

  • @Blackscorpy
    @Blackscorpy 11 лет назад

    You could learn how to use the hashmarks to the left and right for rangefinding. Unfortunately, ingame they seem to be somewhat irregularly placed and not to scale (should be at mil intervals, like in mil-dot scopes). Just like most other scope reticules in the game.

  • @SEMoslaw
    @SEMoslaw 11 лет назад

    This tutorial is 100% correct. I've tested it multiple times.

  • @Spectre-907
    @Spectre-907 12 лет назад

    @xXCREEKSTARXx That's what the second lower curve is for. Instead of using the main rangefinder curve you use the second lower one for crouchers.

  • @4rsh4dk4m4l1
    @4rsh4dk4m4l1 12 лет назад

    when they are prone, they become 1/5 (about) the size of when they are standing so you could estimate the distance by putting the bottom line under the proned person and guessing where they would fit if they were standing. Or use a rangefinder hehe.

  • @SnafuYuri
    @SnafuYuri 7 лет назад +1

    I think that it is cool that this game incorporates realistic ballistics with practical scope usage mechanics. I wish this game could be released on the next generation consoles. My reasoning is that the Ps4 and XBox1 have enough CPU power to handle open world MilSim games like this.

  • @ChrisG140907
    @ChrisG140907 12 лет назад

    It finally makes sence to me. The big curve is labeled 1.5 and the little 0.5. Those represent meters of the target, so it is rater calibrated to 1.5 and not 1.75. If you look at 1:02, you can see that the hight of the lower curve is appoximately 1/3 of the big which 0,5 is of 1,5. So if only the zombies legs was there with the height of 0.5 m, the range would be the same. You could use 0.5-curve on smaller objects like a window.
    - This is only guessing

  • @Fuzzelmonster
    @Fuzzelmonster 11 лет назад +1

    it was my favorite before I knew how to use it, now ist definetly awesome
    thanks a lot

  • @mkmasterthreesixfive
    @mkmasterthreesixfive 11 лет назад +1

    Real rifle is simular. However the chevrons indicate 100 meter increments, rather than 200 meter increments. The scope is quite high quality even in todays standards, and it was made in the 50's! (finalized in the 60's)

  • @Cmedina2011
    @Cmedina2011 9 лет назад

    hey man very useful information i never liked the svd because i never knew how to aim it propoerly thanks buddy you are a life saver i play day z on the hospital server. You should come check it out sometime

  • @LupusAries
    @LupusAries 11 лет назад

    Well I noticed a bit of difference, maybe to the curved flightpath of the bullet.
    Also in Arma 2 you need the actual firing distance set.
    Which in short means, that if you're on a plane equal altitude, and your enemy is 700 metres away, you need to set for 700m.
    Now if you're on a hill, and have say, 100m altitude advantage, you will need to set for roughly 750m since the flight path of the bullet will be longer.
    It's really pronouced at long range, (1000m+X)

  • @bodunchar
    @bodunchar 11 лет назад

    There are two graphs on the scope. The small one is for crouched targets. For prone ones you have to practice ;)

  • @DayZAzimov
    @DayZAzimov  12 лет назад +1

    People comment on my voice alot. Some think i'm stoned or, like you mentioned, sleepy. It's not deliberately so I guess it's just the way I talk. I do try hard to hide my accent which probably slows my speech though.
    I do think a tutorial needs to have a steady pace, I want to give people time to let everything sink in, instead of just blasting trough it.

    • @longbow6416
      @longbow6416 3 года назад

      Good enough for me, just watched 3 other videos at 10 minutes apiece and you answered my question in about 3 minutes! Technically you saved a life.... About 27 minutes worth! Lol!

  • @Nalixor
    @Nalixor 12 лет назад

    If you look at the in-built range finder, it has a second, smaller curve. I believe that is for crouching targets, but I'm not sure how it works. I've always used a rifle I could zero with a rangefinder.

  • @Nishinku
    @Nishinku 12 лет назад

    You changed my entire view on the pso scope :P

  • @bordone
    @bordone 11 лет назад

    wow thanks for posting I always wondered how to read those range finders.

  • @Cr1t1calHazard
    @Cr1t1calHazard 11 лет назад

    For crouched or prone positions, you use the little bar below the big one. And then you just zero it in like you would with the big one.

  • @wilsons2882
    @wilsons2882 Год назад

    how about the horizontal notches?

  • @Blackscorpy
    @Blackscorpy 11 лет назад

    ACE has the zeroes: 100-200-300-350... until 1000, @100 m zero:
    200 - 1/5 of the first space, i.e. neglible
    300 - about halfway
    400 - 2/3
    500 - 2nd chevron
    600 - about 2/5
    700 - about 4/5
    Etc... I was able to make hits at 900 m (with wind included), given the range tables atc... OFP style :D

  • @yaboylevi
    @yaboylevi 10 лет назад

    This is pretty cool I had no idea this was a thing in arma

  • @1981bigsol
    @1981bigsol 11 лет назад

    Well, they do, but not like they should. You basically need to re-learn all of the ballistics since bullets in BF3 drop more dramatically and travel slower than they do in real life (and more realistic games like Arma 2).
    I got pretty good at using the mil-dots in BF3 scopes to hit targets, but had to use a different ranging system and different calculations.

  • @SevaVideo
    @SevaVideo 10 лет назад

    Awesome. Great tutorial. Nobody has done better.

  • @kevinjredmond1129
    @kevinjredmond1129 8 лет назад

    Same here, thank you for the explanation of the scope.

  • @singsingmei
    @singsingmei 11 месяцев назад

    i wonder how much the variations in people's heights affects the accuracy

  • @Hex5Ai73
    @Hex5Ai73 12 лет назад

    Love your videos man, helped me a lot at the very beginning!

  • @carmencarrasco4714
    @carmencarrasco4714 Год назад

    Great value for the price. Clear site picture & holds zero pretty well with normal use & bumps.

  • @mkmasterthreesixfive
    @mkmasterthreesixfive 11 лет назад

    Also, as a matter of fact, this scope suits most 7.62x54R rifles perfectly with minor inaccuracies. A mosin would be able to use this scope well.

  • @iamawesome6959
    @iamawesome6959 10 лет назад +5

    that russian accent in the beguining of the vid

    • @m__0stf
      @m__0stf 3 года назад

      name of the game

  • @lagsk9777
    @lagsk9777 6 лет назад

    Wow I never knew what all those lines and curved ones were there for but now I do, well I did know some of them but ya you get it

  • @SirQuantization
    @SirQuantization 11 лет назад

    Fuck this is good. I just found one need to learn how to use it, now I can. Thanks dude! Subbed!

  • @TheJigsaw1591
    @TheJigsaw1591 6 лет назад

    I always hated using PSO scopes because i never understood how they worked, now that i do you might have changed my mind

  • @Shieldsz
    @Shieldsz 10 лет назад +5

    Great tutorial.

  • @cabo500
    @cabo500 11 лет назад

    your vids are great man and your stickman painting is awesome ^^

  • @tylersmith7829
    @tylersmith7829 4 года назад

    no human has been harmed during the making of this video

  • @The1411991
    @The1411991 12 лет назад

    well... everything simple explained and good illustrated- thank you, it was very helpfull :)

  • @sacriel
    @sacriel 12 лет назад +5

    good luck :)

    • @m__0stf
      @m__0stf 3 года назад

      name of the game

  • @Leonzzz.
    @Leonzzz. 4 месяца назад +1

    Ty bro

  • @DayZAzimov
    @DayZAzimov  12 лет назад

    This question is asked alot and I will do a video on this very soon.

  • @Leesmithmk2
    @Leesmithmk2 10 лет назад +4

    Bring these into DayZ SA now! haha awesome!

    • @TheWaltermelon
      @TheWaltermelon 10 лет назад

      I agree, ballistics could use some improvement, It should come with time. DayZ SA is still going through it's development cycle so hopefully they'll get there at some point.

    • @3dhotshot
      @3dhotshot 10 лет назад

      I found the Scope in DayZ SA for this gun up to 1000m :) yesterday, now to stay alive long enough to find the rest of the gun

    • @yaboylevi
      @yaboylevi 10 лет назад

      Zahir Khan you won't

    • @banditnation1796
      @banditnation1796 10 лет назад +2

      Standalone is shit. No content. Well not "Good" Content

    • @3dhotshot
      @3dhotshot 10 лет назад

      : ( sad

  • @MajorMuffinMinecraft
    @MajorMuffinMinecraft 12 лет назад

    I subscribed purely becuase of your intro

  • @sacriel
    @sacriel 12 лет назад +5

    thank you sir\

    • @m__0stf
      @m__0stf 3 года назад

      name of the game

  • @scr4pp7
    @scr4pp7 12 лет назад

    I really want to get this gun in the game. For some reason I never got accustomed to the mil-dots on the m24 and m107.
    I probably just need more practice.

  • @Fortune2point0
    @Fortune2point0 12 лет назад

    The second smaller curve is for crouched targets.

  • @blueberdrage
    @blueberdrage 12 лет назад

    Great vid! Can you do one for the DMR as well? I've been carrying it for a week and still have no idea how to adjust for drop using mildots.

  • @mkmasterthreesixfive
    @mkmasterthreesixfive 11 лет назад

    They are. Mil dots usually don't have range finders.

  • @snowboarda4ever
    @snowboarda4ever 12 лет назад

    SVD Camo is so fucking awesome when you are using it with a ghillie suit! But now I'm just carrying it around inside my backpack because I don't have ammo anymore xD

  • @TheBuzzlin
    @TheBuzzlin 11 лет назад

    It's really weird. At 800m using the Arma 2 style the scope works, but at 500m the variant shown in this video works...
    Tried with SVD.

  • @TheBadFred
    @TheBadFred 12 лет назад

    This is normally wrong, because the PSO has a bullet drop compensation turret up to 1000m. the chevrons are for distances beyond 1000m. I hope they correct this in Arma3.

  • @SirPigeonThe3rdOfDunecaster
    @SirPigeonThe3rdOfDunecaster 12 лет назад

    this would work on a target that was standing but what about one that is prone of crouching ?

  • @IxJraI
    @IxJraI 12 лет назад +1

    I found it once, SVD Camo. It was definitely an awesome find, I was then killed like 2 hours later by a hacker... >.>

  • @infectionsman
    @infectionsman 11 лет назад

    i think it has to do with what Field Of View u have in the game, i changed mine and the zeroing was different

  • @zeromaster21_official
    @zeromaster21_official 6 лет назад +1

    Is it the same as the SVU? and also Thanks for the tutorial!

  • @thelastemperor999
    @thelastemperor999 11 лет назад +3

    VERY GOOD MY FRIEND

  • @1anton12
    @1anton12 12 лет назад +1

    •Center: 225m
    •-1 Arrow: 300m
    •-2 Arrow: 500m
    •-3 Arrow: 700m
    •-4 Arrow: 925m
    •Tip of the vertical line: 1000m
    (4th arrow isnt 1000m so..)

    • @m__0stf
      @m__0stf 3 года назад

      name of the game

  • @EkremOncirak
    @EkremOncirak 12 лет назад

    great video i woundered every time what is thisthing, now i now thank you

  • @robbie8825
    @robbie8825 9 лет назад +1

    His diagrams wrong, pause here. 1:55 each chevron indicates the given number on the scope, so for example, his "900m" chevron indicator is actually 1000m, and continuing down they would actually be (start from bottom going up) 1000m, 800m, 600m, 400m and the 200m one is fine.

    • @robbie8825
      @robbie8825 9 лет назад

      Meaning that his "900m" indicator is ACTUALLY in between the last and second last chevron. (I am using the 900m example so it is easier for you to depict what i am trying to say)

    • @ИльяА.Г-ш5о
      @ИльяА.Г-ш5о 6 лет назад

      разные пули по весу

    • @ИльяА.Г-ш5о
      @ИльяА.Г-ш5о 6 лет назад

      13.7гр

    • @tanganbesibesi4296
      @tanganbesibesi4296 6 лет назад

      @@robbie8825 helo friend am from indonesia what your order telescope for mi???

    • @aleistercaulfield7396
      @aleistercaulfield7396 6 лет назад +1

      @@tanganbesibesi4296 it's not a telescope, it's a periscope

  • @Thes4LT
    @Thes4LT 12 лет назад

    put the top of the target at the ceiling of the middle curve in the scale instead of the top line.

  • @AshleyPomeroy
    @AshleyPomeroy 11 лет назад

    DayZ is basically a training simulation for the *real* zombie apocalypse - now you need to a video that shows you how to gut a pig.

  • @TheEnd1502
    @TheEnd1502 11 лет назад

    you are more accurate then the video, i have done my own tests and i get headshots with these exact judgements

  • @Denkimon
    @Denkimon 9 лет назад

    Very cool, thanks for this video i'm playing arma 3 alot so this is useful :)

  • @assailant85
    @assailant85 11 лет назад

    I think subfreakuent's numbers make way more sense because they are exactly the same as in the scope ;)

  • @Mitchumthegreat
    @Mitchumthegreat 12 лет назад

    Thanks you, i would have never figured this out on my own! :D