Another good information to know ! The 1,5 and 0,5 represent the height of the target. In big curve, the target is approximatly 1,5 meters tall. On the smaller curve at the bottom, the target is approx. 0,5 meters tall. This helps when your target is proned to get a good range check. Hope this helped !
This doesnt help.. This PSO scope variant is for hunting lol.. 1.5 as an average mature Elk height.. This has to be some joke from the developers who put there this kind of scope layout, or at least the person had no idea, just like you
@@NotEvenDeathCanSaveU I was going to say people in this game have to be very short since 1.5 meters is around 5 ft. I agree with you - this is the hunting reticle, not the military reticle. I am right now very mad at Opticsplanet because THEY SENT ME THAT RETICLE WHEN I WANTED THE 1,8 meter ranging one!
@@Yenecol You can still use the 1,5m reticle to range find the target by lining up the top dash with the zombies shoulder instead of top of the head...
hehe I used this video for a real PSO scope I acquired. I used a human shaped wooden target, that was human sized, 1,75m high. And wouldn't you know, it worked perfectly.
It was not a original PSO, but a modern counter part. Which is essentially the same. Called PSO-1M2. Bought the scope in Russia btw.. You really can't tell them apart. It was on a commercial russian tigr rifle. Quite equal to the SVD. Its a civilian rifle.
Really calm and effective way to demonstrate this scope system, i appreciate this really much! In game i wondered how the hell it works, but now in 2m36s i totally know how to aim properly, cheers mate!
@@NotEvenDeathCanSaveU To be fair to the developers, not everyone is a firearms expert, from looking at dev diaries for Arma 3 where they're recording new gun sounds (I believe it was an overhaul of sounds around when Apex came out or the Marksman DLC), they had a selection of guns at a Czech gun range. Now it's likely the dev adding in the PSO only had a civilian hunting variant of the PSO available on the rifle they sampled to put into the game, and perhaps they didn't have the rifle owner or the technical advisers explain the difference or show a military one for comparison.
@@NotEvenDeathCanSaveU Its not for hunting, but its civil version. Im from Czech Republic and one of our biggest local gun dealers have direct contract with NPZ optics factory. They producing original military version which has 1,7 m, but is certified for military and not allowed for export. This 1,5 is designed as "hunter" but its export version. It has same features as military version. This is main reason why is here 1,5 instead of 1,7. Because what is in Russia certified as military product, you are not allowed to export to civilian hands...
@@vz60ify just got mine off ebay. $400 to get it to the states. 1.5m as you were saying. 1.5 vs. 1.7, big deal, the math still works the same. Its a very quick and simple way to gauge a distance. +/-10m at 300-400 isnt bad
@@iamnotafederalagent5552 They really don't, the AK came out of train that soviets stopped and it had perfect blueprint and the guns it self, and they made AK out of it, and well not only russians participated in making guns, now everything they make is trash, and Russia is occupant!
The SVD is not a sniper rifle, it’s an infantry sharpshooter/ squad support. It was designed to give a brigade increased range for longer distance targets. The AK is good out 350m the SVD closer to 700-800M a sniper is effective out to +800M. SV-98, KSVK 12.7 are true snipers
i just ordered a posp scope for my rifle that has a range finder and suprisingly a videogame video explained how to get the range more simply than all the other places ive looked thanks
no it is not the same, to do the correct technical range finding for a high elevation difference you need the cosign of the angle you are aiming at and multiply the range of your shot by the cosign of the angle (usually ~ 0.85) so a 1,000 zero at 20 degree aim is 1000 * cos(20) 1,000 * 0.93 = zero for 930 instead of 1,000
According to most sources, the bullet drop adjustment is used up until 1000 meters, with the main chevron being the main aiming point. The rest of the chevrons kick in in fast situations perhaps, or shots past 1000 meters (which isn't SVDs regime). Most PSOs have the ranging thing for 1.7 meter object (ArmA dude: 1.75 or 1.8 m IIRC) and slightly different chevrons. ACE supports the latter method, and has a different sight picture.
This really is how the scope works in real life. It's a facinating reticle. Not for precission shooting (aka I'm aiming for the third button on that guys shirt) but long ranged aim fire where hits, and fast ones, are all that count.
See the things next to the 100m triangle in the middle of the scope? Those are used to estimate target lead, AKA how far ahead you have to fire to hit. The 10 is 1000m and goes down, one notch per 100m. very useful and very neat scope
It honestly (and I could be wrong) looks like he created a mission file locally. Which is probably your best way to practice almost anything - use Arma2OA, create a mission, and put in what you need practice with. Sniper rifles can be found in ammo boxes, maybe a helicopter, whatever it is you need, practice in Arma2, then go to DayZ with that knowledge.
Wow.... I am mind blown. Never thought what those curvy lines are for. I though they were indications of elevation but not measuring a person's height!
Thanks , not bad young man. Great weapon system with the ability to bracket your target. With an excellent stadiametric range finding layout this gun becomes a game changer in any theater .
@Sōsuke Aizen, a +1.8 meter elevation change from a distance of 700 meters would only throw the chevrons off by a few centimeters (at most), not -100 meters as your information source states. If I knew all the stats involved in the Arma 2 engine (such as muzzle velocity), I'd break down the math for you, but unfortunately I have no idea what those numbers are or how many real life variables (ie. temperature, humidity, atmospheric pressure, Coriolis effect, etc.) the Arma 2 engine calculates. Cheers! :)
That;s what I thought. But your explanation is a LOT better that mine would ever be! Thank you for this education, very WELL DONE BRAVO!!!!! Excellent video...
Just a helpful bit of advice. You sound like you are falling asleep. Which makes for great background noise to sleep by. Instead put energy into it, add scenarios, add elevation, add in-action footage, or, how bout the secondary slope, what's that for? Yes, you did the job and put taught how to use the range finder, but why not spend time making this video THE go to video for learning how to use the range finder in all aspects. If you don't care to put that much effort in, that's fine, but, tho
You could learn how to use the hashmarks to the left and right for rangefinding. Unfortunately, ingame they seem to be somewhat irregularly placed and not to scale (should be at mil intervals, like in mil-dot scopes). Just like most other scope reticules in the game.
when they are prone, they become 1/5 (about) the size of when they are standing so you could estimate the distance by putting the bottom line under the proned person and guessing where they would fit if they were standing. Or use a rangefinder hehe.
I think that it is cool that this game incorporates realistic ballistics with practical scope usage mechanics. I wish this game could be released on the next generation consoles. My reasoning is that the Ps4 and XBox1 have enough CPU power to handle open world MilSim games like this.
It finally makes sence to me. The big curve is labeled 1.5 and the little 0.5. Those represent meters of the target, so it is rater calibrated to 1.5 and not 1.75. If you look at 1:02, you can see that the hight of the lower curve is appoximately 1/3 of the big which 0,5 is of 1,5. So if only the zombies legs was there with the height of 0.5 m, the range would be the same. You could use 0.5-curve on smaller objects like a window. - This is only guessing
Real rifle is simular. However the chevrons indicate 100 meter increments, rather than 200 meter increments. The scope is quite high quality even in todays standards, and it was made in the 50's! (finalized in the 60's)
hey man very useful information i never liked the svd because i never knew how to aim it propoerly thanks buddy you are a life saver i play day z on the hospital server. You should come check it out sometime
Well I noticed a bit of difference, maybe to the curved flightpath of the bullet. Also in Arma 2 you need the actual firing distance set. Which in short means, that if you're on a plane equal altitude, and your enemy is 700 metres away, you need to set for 700m. Now if you're on a hill, and have say, 100m altitude advantage, you will need to set for roughly 750m since the flight path of the bullet will be longer. It's really pronouced at long range, (1000m+X)
People comment on my voice alot. Some think i'm stoned or, like you mentioned, sleepy. It's not deliberately so I guess it's just the way I talk. I do try hard to hide my accent which probably slows my speech though. I do think a tutorial needs to have a steady pace, I want to give people time to let everything sink in, instead of just blasting trough it.
Good enough for me, just watched 3 other videos at 10 minutes apiece and you answered my question in about 3 minutes! Technically you saved a life.... About 27 minutes worth! Lol!
If you look at the in-built range finder, it has a second, smaller curve. I believe that is for crouching targets, but I'm not sure how it works. I've always used a rifle I could zero with a rangefinder.
ACE has the zeroes: 100-200-300-350... until 1000, @100 m zero: 200 - 1/5 of the first space, i.e. neglible 300 - about halfway 400 - 2/3 500 - 2nd chevron 600 - about 2/5 700 - about 4/5 Etc... I was able to make hits at 900 m (with wind included), given the range tables atc... OFP style :D
Well, they do, but not like they should. You basically need to re-learn all of the ballistics since bullets in BF3 drop more dramatically and travel slower than they do in real life (and more realistic games like Arma 2). I got pretty good at using the mil-dots in BF3 scopes to hit targets, but had to use a different ranging system and different calculations.
I agree, ballistics could use some improvement, It should come with time. DayZ SA is still going through it's development cycle so hopefully they'll get there at some point.
I really want to get this gun in the game. For some reason I never got accustomed to the mil-dots on the m24 and m107. I probably just need more practice.
SVD Camo is so fucking awesome when you are using it with a ghillie suit! But now I'm just carrying it around inside my backpack because I don't have ammo anymore xD
This is normally wrong, because the PSO has a bullet drop compensation turret up to 1000m. the chevrons are for distances beyond 1000m. I hope they correct this in Arma3.
His diagrams wrong, pause here. 1:55 each chevron indicates the given number on the scope, so for example, his "900m" chevron indicator is actually 1000m, and continuing down they would actually be (start from bottom going up) 1000m, 800m, 600m, 400m and the 200m one is fine.
Meaning that his "900m" indicator is ACTUALLY in between the last and second last chevron. (I am using the 900m example so it is easier for you to depict what i am trying to say)
Another good information to know ! The 1,5 and 0,5 represent the height of the target. In big curve, the target is approximatly 1,5 meters tall. On the smaller curve at the bottom, the target is approx. 0,5 meters tall. This helps when your target is proned to get a good range check.
Hope this helped !
I did! He was crouched or probably a kid, but the bullet hit!
This doesnt help.. This PSO scope variant is for hunting lol.. 1.5 as an average mature Elk height.. This has to be some joke from the developers who put there this kind of scope layout, or at least the person had no idea, just like you
@@NotEvenDeathCanSaveU I was going to say people in this game have to be very short since 1.5 meters is around 5 ft. I agree with you - this is the hunting reticle, not the military reticle. I am right now very mad at Opticsplanet because THEY SENT ME THAT RETICLE WHEN I WANTED THE 1,8 meter ranging one!
@@Yenecol You can still use the 1,5m reticle to range find the target by lining up the top dash with the zombies shoulder instead of top of the head...
hehe I used this video for a real PSO scope I acquired. I used a human shaped wooden target, that was human sized, 1,75m high. And wouldn't you know, it worked perfectly.
Where did you get it, what rifle was it on, and how far of a shot did you take?
It was not a original PSO, but a modern counter part. Which is essentially the same. Called PSO-1M2. Bought the scope in Russia btw.. You really can't tell them apart. It was on a commercial russian tigr rifle. Quite equal to the SVD. Its a civilian rifle.
AutosReview A real shame we stopped importing rifles like that. There's a pretty big market now that they're gone.
LOL Me too! I have an original PSO-P mounted on my Vepr.
Are you shittin' me? Me too!! Hahaha
Really calm and effective way to demonstrate this scope system, i appreciate this really much! In game i wondered how the hell it works, but now in 2m36s i totally know how to aim properly, cheers mate!
This is PSO for hunting. Original military PSO has 1.7m curve.
Exactly.. 1.5 meters an average mature elk height.. This scope is so bad.. Clearly the person putting it into the game had no idea whats he doing
@@NotEvenDeathCanSaveU To be fair to the developers, not everyone is a firearms expert, from looking at dev diaries for Arma 3 where they're recording new gun sounds (I believe it was an overhaul of sounds around when Apex came out or the Marksman DLC), they had a selection of guns at a Czech gun range. Now it's likely the dev adding in the PSO only had a civilian hunting variant of the PSO available on the rifle they sampled to put into the game, and perhaps they didn't have the rifle owner or the technical advisers explain the difference or show a military one for comparison.
@@NotEvenDeathCanSaveU Its not for hunting, but its civil version. Im from Czech Republic and one of our biggest local gun dealers have direct contract with NPZ optics factory. They producing original military version which has 1,7 m, but is certified for military and not allowed for export. This 1,5 is designed as "hunter" but its export version. It has same features as military version. This is main reason why is here 1,5 instead of 1,7. Because what is in Russia certified as military product, you are not allowed to export to civilian hands...
@@vz60ify just got mine off ebay. $400 to get it to the states. 1.5m as you were saying. 1.5 vs. 1.7, big deal, the math still works the same. Its a very quick and simple way to gauge a distance. +/-10m at 300-400 isnt bad
Thanks dude, simple but helpful.
name of the game
Noob
@@m__0stf dayz
You seem like a big youtuber lol with that check next to your name
This is way better than all the other PSO scope tutorials, also much faster :D
Who invected this thing is a genius
soviets did
im ngl russians make the best guns
@@iamnotafederalagent5552 They really don't, the AK came out of train that soviets stopped and it had perfect blueprint and the guns it self, and they made AK out of it, and well not only russians participated in making guns, now everything they make is trash, and Russia is occupant!
@@eliasujashvili7113 ok, thx for schooling me lol. i do like the guns their military uses even though they're total assholes.
@@eliasujashvili7113 but what train did they stop, where was it going?
I watched this video many many years ago when DayZ was in its prime as a mod. Just watched it again to get back in gear on the standalone. Great vid
The SVD is not a sniper rifle, it’s an infantry sharpshooter/ squad support. It was designed to give a brigade increased range for longer distance targets. The AK is good out 350m the SVD closer to 700-800M a sniper is effective out to +800M. SV-98, KSVK 12.7 are true snipers
Yeah, but still in Russian terminology there is no difference between sharpshooter and marksman
awesome video man, this is the kind of tutorials i look for, thanks again bud! can you do one with the milidot scopes?
+THESUPERCHRIS I did one - 3 years ago :p
ruclips.net/video/eKlwwUy03NI/видео.html
+Azimov u can teach at SVD of infestation? infestation don't have this precision :'(
thanks .. great explanation... i have one of these scopes.. havent tried it out yet but always wondered how it worked..
GF 😍🎁📼📼📼🎓🎓🎋🎌🎌🎌🎌🎌🎌
i just ordered a posp scope for my rifle that has a range finder and suprisingly a videogame video explained how to get the range more simply than all the other places ive looked thanks
no it is not the same, to do the correct technical range finding for a high elevation difference you need the cosign of the angle you are aiming at and multiply the range of your shot by the cosign of the angle (usually ~ 0.85) so a 1,000 zero at 20 degree aim is 1000 * cos(20) 1,000 * 0.93 = zero for 930 instead of 1,000
Nice
oh shit its old school Sacriel
cosine* also, that doesn't really matter here as it's on the same plane.
make 1 video
Thank you for the great effort of highlighting the scope distances, and for keeping the video short and informative.
Amazing how PSO scope works this is perhaps the best and most helpful..
THIS IS INCORRECT !!!! The chevrons are for holdover once you have run out of adjustment on the BDC of the scope.
According to most sources, the bullet drop adjustment is used up until 1000 meters, with the main chevron being the main aiming point. The rest of the chevrons kick in in fast situations perhaps, or shots past 1000 meters (which isn't SVDs regime). Most PSOs have the ranging thing for 1.7 meter object (ArmA dude: 1.75 or 1.8 m IIRC) and slightly different chevrons. ACE supports the latter method, and has a different sight picture.
Quick and non complex explanation. Good Job Comrade
nice guide man, thank you, all this time I've been wondering what the graph was on the left of the scope!
Personally I enjoy your narration a great deal. You sound like a war-weary Russian commander who has seen too much death but knows many more will die.
Here I am with the real thing learning from a guy playing arma 2 how to use it
This really is how the scope works in real life. It's a facinating reticle. Not for precission shooting (aka I'm aiming for the third button on that guys shirt) but long ranged aim fire where hits, and fast ones, are all that count.
See the things next to the 100m triangle in the middle of the scope? Those are used to estimate target lead, AKA how far ahead you have to fire to hit. The 10 is 1000m and goes down, one notch per 100m. very useful and very neat scope
THANK YOU. I needed his tutorial for DayZ because i forgot how to use the scope
It honestly (and I could be wrong) looks like he created a mission file locally.
Which is probably your best way to practice almost anything - use Arma2OA, create a mission, and put in what you need practice with. Sniper rifles can be found in ammo boxes, maybe a helicopter, whatever it is you need, practice in Arma2, then go to DayZ with that knowledge.
Wow....
I am mind blown.
Never thought what those curvy lines are for.
I though they were indications of elevation but not measuring a person's height!
I'm a big fan of the SVD and i never knew how to use the PSO-1 range finder, so thank you for this! Now i can have lots more fun in Arma 2 :)
Thanks , not bad young man. Great weapon system with the ability to bracket your target. With an excellent stadiametric range finding layout this gun becomes a game changer in any theater .
Crouching I would say just get the target sandwiched between the two rangefinding lines, and hope. Prone, I have no idea.
Where were you when you made this comment 7 years ago? How many subs dis you have?
Noob
@Sōsuke Aizen, a +1.8 meter elevation change from a distance of 700 meters would only throw the chevrons off by a few centimeters (at most), not -100 meters as your information source states. If I knew all the stats involved in the Arma 2 engine (such as muzzle velocity), I'd break down the math for you, but unfortunately I have no idea what those numbers are or how many real life variables (ie. temperature, humidity, atmospheric pressure, Coriolis effect, etc.) the Arma 2 engine calculates.
Cheers! :)
can you make a video and mention me
Very informative, i was about to take a screencap of the indications but i noticed you already posted imgur link in the discription!
needed this for airsoft, thanks
That;s what I thought.
But your explanation is a LOT better that mine would ever be!
Thank you for this education, very WELL DONE BRAVO!!!!!
Excellent video...
Just a helpful bit of advice. You sound like you are falling asleep. Which makes for great background noise to sleep by. Instead put energy into it, add scenarios, add elevation, add in-action footage, or, how bout the secondary slope, what's that for? Yes, you did the job and put taught how to use the range finder, but why not spend time making this video THE go to video for learning how to use the range finder in all aspects. If you don't care to put that much effort in, that's fine, but, tho
بهت بگم بهترین هستی مرد با این توضیح دادنت ایول❤❤
How come your last video was uploaded TWO YEARS ago?! This video is a pearl õO Come on man, do more things about dayz, we have so many new things!
Thanks for laying it out simply put, great job.
Now the scope totally makes sense. Good video mate!
So long ago already i remember watching this when dayz mod was popular
You could learn how to use the hashmarks to the left and right for rangefinding. Unfortunately, ingame they seem to be somewhat irregularly placed and not to scale (should be at mil intervals, like in mil-dot scopes). Just like most other scope reticules in the game.
This tutorial is 100% correct. I've tested it multiple times.
@xXCREEKSTARXx That's what the second lower curve is for. Instead of using the main rangefinder curve you use the second lower one for crouchers.
when they are prone, they become 1/5 (about) the size of when they are standing so you could estimate the distance by putting the bottom line under the proned person and guessing where they would fit if they were standing. Or use a rangefinder hehe.
I think that it is cool that this game incorporates realistic ballistics with practical scope usage mechanics. I wish this game could be released on the next generation consoles. My reasoning is that the Ps4 and XBox1 have enough CPU power to handle open world MilSim games like this.
It finally makes sence to me. The big curve is labeled 1.5 and the little 0.5. Those represent meters of the target, so it is rater calibrated to 1.5 and not 1.75. If you look at 1:02, you can see that the hight of the lower curve is appoximately 1/3 of the big which 0,5 is of 1,5. So if only the zombies legs was there with the height of 0.5 m, the range would be the same. You could use 0.5-curve on smaller objects like a window.
- This is only guessing
it was my favorite before I knew how to use it, now ist definetly awesome
thanks a lot
Real rifle is simular. However the chevrons indicate 100 meter increments, rather than 200 meter increments. The scope is quite high quality even in todays standards, and it was made in the 50's! (finalized in the 60's)
hey man very useful information i never liked the svd because i never knew how to aim it propoerly thanks buddy you are a life saver i play day z on the hospital server. You should come check it out sometime
Well I noticed a bit of difference, maybe to the curved flightpath of the bullet.
Also in Arma 2 you need the actual firing distance set.
Which in short means, that if you're on a plane equal altitude, and your enemy is 700 metres away, you need to set for 700m.
Now if you're on a hill, and have say, 100m altitude advantage, you will need to set for roughly 750m since the flight path of the bullet will be longer.
It's really pronouced at long range, (1000m+X)
There are two graphs on the scope. The small one is for crouched targets. For prone ones you have to practice ;)
People comment on my voice alot. Some think i'm stoned or, like you mentioned, sleepy. It's not deliberately so I guess it's just the way I talk. I do try hard to hide my accent which probably slows my speech though.
I do think a tutorial needs to have a steady pace, I want to give people time to let everything sink in, instead of just blasting trough it.
Good enough for me, just watched 3 other videos at 10 minutes apiece and you answered my question in about 3 minutes! Technically you saved a life.... About 27 minutes worth! Lol!
If you look at the in-built range finder, it has a second, smaller curve. I believe that is for crouching targets, but I'm not sure how it works. I've always used a rifle I could zero with a rangefinder.
You changed my entire view on the pso scope :P
wow thanks for posting I always wondered how to read those range finders.
For crouched or prone positions, you use the little bar below the big one. And then you just zero it in like you would with the big one.
how about the horizontal notches?
ACE has the zeroes: 100-200-300-350... until 1000, @100 m zero:
200 - 1/5 of the first space, i.e. neglible
300 - about halfway
400 - 2/3
500 - 2nd chevron
600 - about 2/5
700 - about 4/5
Etc... I was able to make hits at 900 m (with wind included), given the range tables atc... OFP style :D
This is pretty cool I had no idea this was a thing in arma
Well, they do, but not like they should. You basically need to re-learn all of the ballistics since bullets in BF3 drop more dramatically and travel slower than they do in real life (and more realistic games like Arma 2).
I got pretty good at using the mil-dots in BF3 scopes to hit targets, but had to use a different ranging system and different calculations.
Awesome. Great tutorial. Nobody has done better.
Same here, thank you for the explanation of the scope.
i wonder how much the variations in people's heights affects the accuracy
Love your videos man, helped me a lot at the very beginning!
Great value for the price. Clear site picture & holds zero pretty well with normal use & bumps.
Also, as a matter of fact, this scope suits most 7.62x54R rifles perfectly with minor inaccuracies. A mosin would be able to use this scope well.
that russian accent in the beguining of the vid
name of the game
Wow I never knew what all those lines and curved ones were there for but now I do, well I did know some of them but ya you get it
Fuck this is good. I just found one need to learn how to use it, now I can. Thanks dude! Subbed!
I always hated using PSO scopes because i never understood how they worked, now that i do you might have changed my mind
Great tutorial.
your vids are great man and your stickman painting is awesome ^^
no human has been harmed during the making of this video
well... everything simple explained and good illustrated- thank you, it was very helpfull :)
good luck :)
name of the game
Ty bro
This question is asked alot and I will do a video on this very soon.
Bring these into DayZ SA now! haha awesome!
I agree, ballistics could use some improvement, It should come with time. DayZ SA is still going through it's development cycle so hopefully they'll get there at some point.
I found the Scope in DayZ SA for this gun up to 1000m :) yesterday, now to stay alive long enough to find the rest of the gun
Zahir Khan you won't
Standalone is shit. No content. Well not "Good" Content
: ( sad
I subscribed purely becuase of your intro
thank you sir\
name of the game
I really want to get this gun in the game. For some reason I never got accustomed to the mil-dots on the m24 and m107.
I probably just need more practice.
The second smaller curve is for crouched targets.
Great vid! Can you do one for the DMR as well? I've been carrying it for a week and still have no idea how to adjust for drop using mildots.
They are. Mil dots usually don't have range finders.
SVD Camo is so fucking awesome when you are using it with a ghillie suit! But now I'm just carrying it around inside my backpack because I don't have ammo anymore xD
It's really weird. At 800m using the Arma 2 style the scope works, but at 500m the variant shown in this video works...
Tried with SVD.
This is normally wrong, because the PSO has a bullet drop compensation turret up to 1000m. the chevrons are for distances beyond 1000m. I hope they correct this in Arma3.
this would work on a target that was standing but what about one that is prone of crouching ?
I found it once, SVD Camo. It was definitely an awesome find, I was then killed like 2 hours later by a hacker... >.>
i think it has to do with what Field Of View u have in the game, i changed mine and the zeroing was different
Is it the same as the SVU? and also Thanks for the tutorial!
VERY GOOD MY FRIEND
•Center: 225m
•-1 Arrow: 300m
•-2 Arrow: 500m
•-3 Arrow: 700m
•-4 Arrow: 925m
•Tip of the vertical line: 1000m
(4th arrow isnt 1000m so..)
name of the game
great video i woundered every time what is thisthing, now i now thank you
His diagrams wrong, pause here. 1:55 each chevron indicates the given number on the scope, so for example, his "900m" chevron indicator is actually 1000m, and continuing down they would actually be (start from bottom going up) 1000m, 800m, 600m, 400m and the 200m one is fine.
Meaning that his "900m" indicator is ACTUALLY in between the last and second last chevron. (I am using the 900m example so it is easier for you to depict what i am trying to say)
разные пули по весу
13.7гр
@@robbie8825 helo friend am from indonesia what your order telescope for mi???
@@tanganbesibesi4296 it's not a telescope, it's a periscope
put the top of the target at the ceiling of the middle curve in the scale instead of the top line.
DayZ is basically a training simulation for the *real* zombie apocalypse - now you need to a video that shows you how to gut a pig.
you are more accurate then the video, i have done my own tests and i get headshots with these exact judgements
Very cool, thanks for this video i'm playing arma 3 alot so this is useful :)
I think subfreakuent's numbers make way more sense because they are exactly the same as in the scope ;)
Thanks you, i would have never figured this out on my own! :D